Public feed #533464

BLaNK

public lua v1 · immutable
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·published 2007-06-03 13:59 UTC
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gamemode-> cl_init.lua========================================================================function GM:CalcView( ply, origin, angles, fov )	if ply:Team() == 2 then		local a = ply:GetAngles()		a.pitch = 0		ply:SetAngles(a)		return self.BaseClass:CalcView(ply, origin, angles, fov)	endendgamemode-> init.lua========================================================================function GM:PlayerSpawn(ply)		local camera = ents.Create("ws_camera")		--Create our fancy camera entity, Courtsey of Andy Vincent.		camera:Spawn()		camera:GetTable():SetPlayer( ply )		ply:GetTable().Camera = camera		ply:SetViewEntity(camera)endentities\ws_camera->cl_init.lua========================================================================ENT.Spawnable			= falseENT.AdminSpawnable		= falsefunction ENT:Initialize()endfunction ENT:Draw()endfunction ENT:Think()	self.TrackEnt = self.Entity:GetNetworkedEntity( "Player" )	self:TrackEntity( self.TrackEnt )	self.Entity:NextThink( CurTime() )endinclude('shared.lua')entities\ws_camera-> init.lua========================================================================AddCSLuaFile( "cl_init.lua" )AddCSLuaFile( "shared.lua" )include('shared.lua')util.PrecacheModel("models/Items/AR2_Grenade.mdl")function ENT:Initialize()	self.Entity:DrawShadow(false)	self.Entity:SetModel( "models/Items/AR2_Grenade.mdl" )	self.Entity:SetMoveType( MOVETYPE_NOCLIP )	self.Entity:SetSolid(SOLID_NONE)	self.Entity:SetCollisionGroup(COLLISION_GROUP_NONE)endfunction ENT:SetPlayer( Ply )	self.Entity:SetNetworkedEntity( "Player", Ply )	self.Entity:NextThink( CurTime() )	self.TrackEnt = Plyendfunction ENT:Think()	self.TrackEnt = self.Entity:GetNetworkedEntity( "Player" )	self:TrackEntity( self.TrackEnt )	self.Entity:NextThink( CurTime() )endfunction ENT:OnTakeDamage( dmginfo )endfunction ENT:OnRemove()endentities\ws_camera-> shared.lua========================================================================ENT.Type = "anim"ENT.PrintName			= ""ENT.Author				= ""ENT.Contact				= ""ENT.Purpose				= ""ENT.Instructions		= ""function ENT:TrackEntity( ent )	if ( !ent || !ent:IsValid() ) then return end	self.Entity:SetPos( ent:GetPos() - ( ent:GetForward() * 128 ) + Vector( 0, 0, 64 ))		local Ang = ent:GetAngles()	self.Entity:SetAngles( Ang )end