Public feed #532717

ozatomic

public text v1 · immutable
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·published 2007-06-03 07:04 UTC
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(gdb) run
Starting program: /home/wow/antrixbin/bin/antrix
Failed to read a valid object file image from memory.
[Thread debugging using libthread_db enabled]
[New Thread -1215342368 (LWP 13503)]
==============================================================================
Antrix/Linux-2.1.0-186 :: World Server                        www.emupedia.com

Copyright (c) 2007 Antrix Team. This software is under the QPL license, for
more information look under the COPYING file in this distribution.

If you downloaded this from anywhere else, (e.g. project silvermoon) they are
NOTHING BUT thiefs and should be boycotted. You have been warned!
==============================================================================

The key combination <Ctrl-C> will safely shut down the server at any time.

Initializing Random Number Generators...
Starting Thread Manager...

Loading Config Files...
  >> ../etc/antrix.conf :: ok!
  >> ../etc/realms.conf :: ok!

Connecting to MySQL Database on 127.0.0.1 with (antrix : *********)
[New Thread -1216365648 (LWP 13504)]

Compiling GameMonkey Scripts...
  Loading DBC files...

  Beginning parallel server startup with 2 threads.

[New Thread -1254159440 (LWP 13507)]
  Loading Player Create Info...
[New Thread -1262548048 (LWP 13508)]
  Loading Item Prototypes...
  Loading Item Pages...
  Loading Creature Names...
  Loading GameObject Names...
  Loading Trainers...
  Loading Totem Spells...
  Loading Spell Skills...
  Loading Spell Fixes...
  Loading Spell Override...
  Loading NPC Texts...
  Loading Vendors...
  Loading PvP Areas...
  Loading Area Triggers...
  Loading Map Information...
  Loading Fishing Zones...
  Loading Teleport Coords...
  Loading Graveyards...
  Loading Friends Lists...
  Loading Quests...
Sql query failed due to [Table 'antrix2.reputation_creature_onkill' doesn't exist], Query: [SELECT * FROM reputation_creature_onkill]
Sql query failed due to [Table 'antrix2.npc_monstersay' doesn't exist], Query: [SELECT * FROM npc_monstersay]

Database loaded in 24480ms.

Map 0: 22611 creatures / 8155 gameobjects loaded.
[New Thread -1303381072 (LWP 13522)]
Map 1: 25518 creatures / 6570 gameobjects loaded.
[New Thread -1316987984 (LWP 13525)]
Map 449: 10 creatures / 20 gameobjects loaded.
[New Thread -1327486032 (LWP 13526)]
Map 450: 13 creatures / 0 gameobjects loaded.
[New Thread -1338262608 (LWP 13527)]
Map 530: 29942 creatures / 8414 gameobjects loaded.
[New Thread -1347707984 (LWP 13529)]
Map 369: 22 creatures / 45 gameobjects loaded.
[New Thread -1358206032 (LWP 13531)]
[Thread -1254159440 (LWP 13507) exited]
[Thread -1262548048 (LWP 13508) exited]

Processing Spells...
Creating initial battlegrounds...

Map 489: 4 creatures / 0 gameobjects loaded.
[New Thread -1275081808 (LWP 13534)]
Map 529: 9 creatures / 0 gameobjects loaded.
[New Thread -1394279504 (LWP 13535)]
Starting Transport System...
  Loading Transports...
Starting Mail System...

  Creating/Loading Mailboxes...
  Removing expired messages...
  Deleting expired mailboxes...
  Loading  mail configuration options...

Mail System Ready!

  Starting Auction System...
Loading Auction Houses...
Initializing Honor System...
  - Checking for out of date players and moving their kill values...
  - No players need to be updated.
Honor System Ready.
[New Thread -1402668112 (LWP 13536)]
Backgrounding loot loading...
[New Thread -1411056720 (LWP 13537)]
[New Thread -1366594640 (LWP 13538)]
Loading External Script Libraries...

  libSpellHandlers.so : 0x0D50BD38 : v3.0 : loaded.
  libServerStatusPlugin.so : 0x0D50C8A0 : v3.0 : loaded.
  libInstanceScripts.so : 0x0D50EF78 : v3.0 : loaded.
  libGossipScripts.so : 0xB42100C8 : v3.0 : loaded.

Loaded 4 external libraries.

Threading system initialized, currently 11 threads are active.

Server is ready for connections. Startup time: 42614ms

Starting network subsystem...
[New Thread -1374983248 (LWP 13540)]

 >> loading realms and logon server definitions... 1 servers, 1 realms.
 >> attempting to connect to all logon servers...
        >> connecting to `Default Logon` on `19.levelbelow.net:8093`...higup
 ok!
           >> registering realms...
                   >> realm `testing` registered under id 1
           >> ping test: 143ms

>> logonserver latency: 61ms
 >> realm id 1 connection was dropped unexpectedly (ping timeout). reconnecting next loop.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1215342368 (LWP 13503)]
0x00000010 in ?? ()
(gdb) bt full
#0  0x00000010 in ?? ()
No symbol table info available.
#1  0x084bfbe5 in Socket::Disconnect (this=0xb42140b0) at Network/Socket.cpp:197
No locals.
#2  0x08278b9d in LogonCommHandler::UpdateSockets () at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/new:93
        __ioinit = {static _S_refcount = <optimized out>, static _S_synced_with_stdio = <optimized out>}
        Singleton<DataStore<skilllinespell> >::mSingleton = (DataStore<skilllinespell> *) 0x86154e8
        Singleton<AuctionHouseStore>::mSingleton = (AuctionHouseStore *) 0x0
        Singleton<CharClassStore>::mSingleton = (CharClassStore *) 0x0
        Singleton<WorldMapOverlayStore>::mSingleton = (WorldMapOverlayStore *) 0x0
        Singleton<DataStore<DBCTaxiNode> >::mSingleton = (DataStore<DBCTaxiNode> *) 0x87045d8
        Singleton<EnchantStore>::mSingleton = (EnchantStore *) 0x0
        Singleton<RandomPropStore>::mSingleton = (RandomPropStore *) 0x0
        Singleton<CreatureSpellDataStore>::mSingleton = (CreatureSpellDataStore *) 0x0
        Singleton<DataStore<SpellDuration> >::mSingleton = (DataStore<SpellDuration> *) 0x868d5c0
        Singleton<DataStore<AuctionHouseDBC> >::mSingleton = (DataStore<AuctionHouseDBC> *) 0x8728df8
        Singleton<DataStore<skilllineentry> >::mSingleton = (DataStore<skilllineentry> *) 0x8702438
        Singleton<DataStore<SpellEntry> >::mSingleton = (DataStore<SpellEntry> *) 0x86148a0
        Singleton<DataStore<AreaTable> >::mSingleton = (DataStore<AreaTable> *) 0x86fc350
        Singleton<DurationStore>::mSingleton = (DurationStore *) 0x0
        Singleton<DataStore<NameGenEntry> >::mSingleton = (DataStore<NameGenEntry> *) 0x8729230
        Singleton<GemPropertiesStore>::mSingleton = (GemPropertiesStore *) 0x0
        Singleton<DataStore<TalentEntry> >::mSingleton = (DataStore<TalentEntry> *) 0x8729658
        Singleton<DataStore<GemPropertyEntry> >::mSingleton = (DataStore<GemPropertyEntry> *) 0x86131a0
        Singleton<DataStore<WorldMapArea> >::mSingleton = (DataStore<WorldMapArea> *) 0x869a798
        Singleton<ItemSetStore>::mSingleton = (ItemSetStore *) 0x0
        Singleton<WorldSafeLocsStore>::mSingleton = (WorldSafeLocsStore *) 0x0
        Singleton<DataStore<SpellRadius> >::mSingleton = (DataStore<SpellRadius> *) 0x868e090
        Singleton<FactionStore>::mSingleton = (FactionStore *) 0x0
        Singleton<DataStore<DBCTaxiPath> >::mSingleton = (DataStore<DBCTaxiPath> *) 0x871da48
        Singleton<SkillStore>::mSingleton = (SkillStore *) 0x0
        Singleton<DataStore<WorldMapOverlay> >::mSingleton = (DataStore<WorldMapOverlay> *) 0x86f9590
        Singleton<DataStore<ItemExtendedCostEntry> >::mSingleton = (DataStore<ItemExtendedCostEntry> *) 0x878c2d0
        Singleton<DataStore<MapEntry> >::mSingleton = (DataStore<MapEntry> *) 0x8781948
        Singleton<SpellStore>::mSingleton = (SpellStore *) 0x0
        Singleton<DataStore<FactionDBC> >::mSingleton = (DataStore<FactionDBC> *) 0x8696ea0
        Singleton<DataStore<FactionTemplateDBC> >::mSingleton = (DataStore<FactionTemplateDBC> *) 0x868ef70
        Singleton<LockStore>::mSingleton = (LockStore *) 0x0
        Singleton<FactionTmpStore>::mSingleton = (FactionTmpStore *) 0x0
        Singleton<DataStore<GraveyardEntry> >::mSingleton = (DataStore<GraveyardEntry> *) 0x87065c0
        Singleton<AreaStore>::mSingleton = (AreaStore *) 0x0
        Singleton<CreatureFamilyStore>::mSingleton = (CreatureFamilyStore *) 0x0
        Singleton<DataStore<CreatureFamilyEntry> >::mSingleton = (DataStore<CreatureFamilyEntry> *) 0x8729eb8
        Singleton<RangeStore>::mSingleton = (RangeStore *) 0x0
        Singleton<TaxiPathNodeStore>::mSingleton = (TaxiPathNodeStore *) 0x0
        Singleton<DataStore<CharClassEntry> >::mSingleton = (DataStore<CharClassEntry> *) 0x872a2f0
        Singleton<DataStore<SpellCastTime> >::mSingleton = (DataStore<SpellCastTime> *) 0x868c6f0
        Singleton<CastTimeStore>::mSingleton = (CastTimeStore *) 0x0
        Singleton<DataStore<CharRaceEntry> >::mSingleton = (DataStore<CharRaceEntry> *) 0x872c760
        Singleton<NameGenStore>::mSingleton = (NameGenStore *) 0x0
        Singleton<EmoteStore>::mSingleton = (EmoteStore *) 0x0
        Singleton<WorldMapAreaStore>::mSingleton = (WorldMapAreaStore *) 0x0
        Singleton<RadiusStore>::mSingleton = (RadiusStore *) 0x0
        Singleton<SkillLineStore>::mSingleton = (SkillLineStore *) 0x0
        Singleton<DataStore<emoteentry> >::mSingleton = (DataStore<emoteentry> *) 0x8615950
        Singleton<MapStore>::mSingleton = (MapStore *) 0x0
        Singleton<TaxiNodeStore>::mSingleton = (TaxiNodeStore *) 0x0
        Singleton<TaxiPathStore>::mSingleton = (TaxiPathStore *) 0x0
        Singleton<DataStore<CreatureSpellDataEntry> >::mSingleton = (DataStore<CreatureSpellDataEntry> *) 0x8729a80
        Singleton<TalentStore>::mSingleton = (TalentStore *) 0x0
        Singleton<DataStore<ItemSetEntry> >::mSingleton = (DataStore<ItemSetEntry> *) 0x8706188
        Singleton<DataStore<Lock> >::mSingleton = (DataStore<Lock> *) 0x8615028
        Singleton<TransportAnimationStore>::mSingleton = (TransportAnimationStore *) 0x0
        Singleton<DataStore<SpellRange> >::mSingleton = (DataStore<SpellRange> *) 0x8620900
        Singleton<DataStore<EnchantEntry> >::mSingleton = (DataStore<EnchantEntry> *) 0x869a360
        Singleton<ItemExtendedCostStore>::mSingleton = (ItemExtendedCostStore *) 0x0
        Singleton<DataStore<TransportAnimation> >::mSingleton = (DataStore<TransportAnimation> *) 0x87289c0
        Singleton<DataStore<RandomProps> >::mSingleton = (DataStore<RandomProps> *) 0x871d610
        Singleton<CharRaceStore>::mSingleton = (CharRaceStore *) 0x0
        Singleton<DataStore<DBCTaxiPathNode> >::mSingleton = (DataStore<DBCTaxiPathNode> *) 0x8705d60
#3  0x082631ca in Master::Run () at Log.cpp:206
        colorstrings = {0x8511a0f "", 0x8511a10 "\033[22;31m", 0x8511a19 "\033[22;32m", 0x8511a22 "\033[01;33m", 0x8511a2b "\033[0m", 0x8511a30 "\033[01;37m", 0x8511a39 "\033[22;34m"}
        __ioinit = {static _S_refcount = <optimized out>, static _S_synced_with_stdio = <optimized out>}
        Singleton<Anticheat_Log>::mSingleton = (Anticheat_Log *) 0x85b2940
        Singleton<Log>::mSingleton = (Log *) 0x85b2924
        theAnticheat_Log = {<Singleton<Anticheat_Log>> = {_vptr.Singleton = 0x8511b78, static mSingleton = 0x85b2940}, out = 0x0, MUTEX = {static attr_initalized = true, static attr = {__mutexkind = 1}, mutex = {
      __m_reserved = 0, __m_count = 0, __m_owner = 0x0, __m_kind = 1, __m_lock = {__status = 0, __spinlock = 0}}}}
        Singleton<GMCommand_Log>::mSingleton = (GMCommand_Log *) 0x85b2980
        theGMCommand_Log = {<Singleton<GMCommand_Log>> = {_vptr.Singleton = 0x8511b68, static mSingleton = 0x85b2980}, out = 0x0, MUTEX = {static attr_initalized = true, static attr = {__mutexkind = 1}, mutex = {
      __m_reserved = 0, __m_count = 0, __m_owner = 0x0, __m_kind = 1, __m_lock = {__status = 0, __spinlock = 0}}}}
        Singleton<WorldLog>::mSingleton = (WorldLog *) 0x8872210
        theLog = {<Singleton<Log>> = {_vptr.Singleton = 0x8511c50, static mSingleton = 0x85b2924}, outfile = 0x0, screenenabled = true, fileenabled = false}
#4  0x08261a50 in main () at Main.cpp:26
No locals.
(gdb)