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#532699
(gdb) run
Starting program: /home/wow/antrixbin/bin/antrix
Failed to read a valid object file image from memory.
[Thread debugging using libthread_db enabled]
[New Thread -1215178528 (LWP 13131)]
==============================================================================
Antrix/Linux-2.1.0-186 :: World Server www.emupedia.com
Copyright (c) 2007 Antrix Team. This software is under the QPL license, for
more information look under the COPYING file in this distribution.
If you downloaded this from anywhere else, (e.g. project silvermoon) they are
NOTHING BUT thiefs and should be boycotted. You have been warned!
==============================================================================
The key combination <Ctrl-C> will safely shut down the server at any time.
Initializing Random Number Generators...
Starting Thread Manager...
Loading Config Files...
>> ../etc/antrix.conf :: ok!
>> ../etc/realms.conf :: ok!
Connecting to MySQL Database on 127.0.0.1 with (antrix : *********)
[New Thread -1216201808 (LWP 13136)]
Compiling GameMonkey Scripts...
Loading DBC files...
Beginning parallel server startup with 2 threads.
[New Thread -1253995600 (LWP 13137)]
Loading Player Create Info...
[New Thread -1262384208 (LWP 13138)]
Loading Item Prototypes...
Loading Item Pages...
Loading Creature Names...
Loading GameObject Names...
Loading Trainers...
Loading Totem Spells...
Loading Spell Skills...
Loading Spell Fixes...
Loading Spell Override...
Loading NPC Texts...
Loading Vendors...
Loading PvP Areas...
Loading Area Triggers...
Loading Map Information...
Loading Fishing Zones...
Loading Teleport Coords...
Loading Graveyards...
Loading Friends Lists...
Loading Quests...
Sql query failed due to [Table 'antrix2.reputation_creature_onkill' doesn't exist], Query: [SELECT * FROM reputation_creature_onkill]
Sql query failed due to [Table 'antrix2.npc_monstersay' doesn't exist], Query: [SELECT * FROM npc_monstersay]
Database loaded in 23004ms.
Map 0: 22611 creatures / 8155 gameobjects loaded.
[New Thread -1314079824 (LWP 13152)]
Map 1: 25518 creatures / 6570 gameobjects loaded.
[New Thread -1335764048 (LWP 13155)]
Map 449: 10 creatures / 20 gameobjects loaded.
[New Thread -1348469840 (LWP 13157)]
Map 450: 13 creatures / 0 gameobjects loaded.
[New Thread -1363149904 (LWP 13159)]
Map 530: 29942 creatures / 8414 gameobjects loaded.
[New Thread -1383334992 (LWP 13162)]
Map 369: 22 creatures / 45 gameobjects loaded.
[New Thread -1394103376 (LWP 13163)]
[Thread -1262384208 (LWP 13138) exited]
[Thread -1253995600 (LWP 13137) exited]
Processing Spells...
Creating initial battlegrounds...
Map 489: 4 creatures / 0 gameobjects loaded.
[New Thread -1430176848 (LWP 13168)]
Map 529: 9 creatures / 0 gameobjects loaded.
[New Thread -1440674896 (LWP 13170)]
Starting Transport System...
Loading Transports...
Starting Mail System...
Creating/Loading Mailboxes...
Removing expired messages...
Deleting expired mailboxes...
Loading mail configuration options...
Mail System Ready!
Starting Auction System...
Loading Auction Houses...
Initializing Honor System...
- Checking for out of date players and moving their kill values...
- No players need to be updated.
Honor System Ready.
[New Thread -1449063504 (LWP 13171)]
Backgrounding loot loading...
[New Thread -1457452112 (LWP 13172)]
[New Thread -1402491984 (LWP 13173)]
Loading External Script Libraries...
libSpellHandlers.so : 0x0B0E92A8 : v3.0 : loaded.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1215178528 (LWP 13131)]
0xb7ab35e1 in fwrite () from /lib/tls/libc.so.6
(gdb) bt stack
No symbol "stack" in current context.
(gdb) bt full
#0 0xb7ab35e1 in fwrite () from /lib/tls/libc.so.6
No symbol table info available.
#1 0xb54451dc in StatDumper::DumpStats () from ../lib/libServerStatusPlugin.so
No symbol table info available.
#2 0xb5445ef0 in _exp_script_register () from ../lib/libServerStatusPlugin.so
No symbol table info available.
#3 0x08331803 in ScriptMgr::LoadScripts () at Auth/BigNumber.cpp:195
__ioinit = {static _S_refcount = <optimized out>, static _S_synced_with_stdio = <optimized out>}
#4 0x08262e52 in Master::Run () at Log.cpp:206
colorstrings = {0x8511a0f "", 0x8511a10 "\033[22;31m", 0x8511a19 "\033[22;32m", 0x8511a22 "\033[01;33m",
0x8511a2b "\033[0m", 0x8511a30 "\033[01;37m", 0x8511a39 "\033[22;34m"}
__ioinit = {static _S_refcount = <optimized out>, static _S_synced_with_stdio = <optimized out>}
Singleton<Anticheat_Log>::mSingleton = (Anticheat_Log *) 0x85b2940
Singleton<Log>::mSingleton = (Log *) 0x85b2924
theAnticheat_Log = {<Singleton<Anticheat_Log>> = {_vptr.Singleton = 0x8511b78,
static mSingleton = 0x85b2940}, out = 0x0, MUTEX = {static attr_initalized = true, static attr = {
__mutexkind = 1}, mutex = {__m_reserved = 0, __m_count = 0, __m_owner = 0x0, __m_kind = 1, __m_lock = {
__status = 0, __spinlock = 0}}}}
Singleton<GMCommand_Log>::mSingleton = (GMCommand_Log *) 0x85b2980
theGMCommand_Log = {<Singleton<GMCommand_Log>> = {_vptr.Singleton = 0x8511b68,
static mSingleton = 0x85b2980}, out = 0x0, MUTEX = {static attr_initalized = true, static attr = {
__mutexkind = 1}, mutex = {__m_reserved = 0, __m_count = 0, __m_owner = 0x0, __m_kind = 1, __m_lock = {
__status = 0, __spinlock = 0}}}}
Singleton<WorldLog>::mSingleton = (WorldLog *) 0x8872210
theLog = {<Singleton<Log>> = {_vptr.Singleton = 0x8511c50, static mSingleton = 0x85b2924}, outfile = 0x0,
screenenabled = true, fileenabled = false}
#5 0x08261a50 in main () at Main.cpp:26
No locals.
(gdb)