Public feed
#532314
""
"Exit"
"Enter"
"New"
"Del"
"Login"
"Logout"
"Stat"
"Move"
"Click"
"DblClick"
"Call"
"Bump"
"North"
"South"
"East"
"West"
"Northeast"
"Northwest"
"Southeast"
"Southwest"
"Center"
"Add"
"Remove"
"Find"
"Copy"
"Cut"
"Repop"
"Open"
"Close"
"Write"
"Read"
"Import"
"Export"
"."
"Topic"
"Reboot"
"type"
"public"
"name"
"desc"
"suffix"
"text"
"icon"
"icon_state"
"visibility"
"luminosity"
"opacity"
"density"
"verbs"
"loc"
"x"
"y"
"z"
"maxx"
"maxy"
"maxz"
"len"
"dir"
"cd"
"eof"
"eye"
"statobj"
"statpanel"
"lazy_eye"
"file"
"address"
"gender"
"sight"
"client"
"key"
"ckey"
"group"
"contents"
"inventory"
"domain"
"tick_lag"
"cpu"
"log"
"time"
"mob"
"turf"
"area"
"realtime"
"ping"
"tag"
"loop_checks"
"show_banner"
"neuter"
"male"
"female"
"plural"
"category"
"sleep_offline"
"vars"
"script"
"view"
"password"
"overlays"
"underlays"
"macro_mode"
"port"
"params"
"SendPage"
"inactivity"
"url"
"executor"
"CGI"
"PayDimes"
"OpenPort"
"show_verb_panel"
"preload_rsc"
"status"
"hub"
"version"
"layer"
"_debug"
"Entered"
"Exited"
"OK"
"GetConfig"
"SetConfig"
"admin"
"keyban"
"env"
"cache_lifespan"
"Command"
"command_text"
"command_prompt"
"authenticate"
"parent_type"
"/obj"
"/mob"
"/turf"
"/area"
"/atom"
"/atom/movable"
"src"
"ExportText"
"ImportText"
"CheckPassport"
"channel"
"default"
"show_map"
"MouseUp"
"MouseDown"
"MouseDrop"
"MouseDrag"
"mouse_over_pointer"
"mouse_drag_pointer"
"mouse_drop_pointer"
"mouse_drop_zone"
"mouse_pointer_icon"
"/sound"
"_dm_interface"
"wait"
"repeat"
"/image"
"byond_version"
"system_type"
"UNIX"
"MS Windows"
"_binobj"
"ClearContents"
"/client"
"animate_movement"
"IsBanned"
"ipban"
"screen"
"screen_loc"
"images"
"/icon"
"MouseEntered"
"MouseExited"
"Icon"
"RscFile"
"default_verb_category"
"Commands"
"perspective"
"see_in_dark"
"infra_luminosity"
"invisibility"
"see_invisible"
"see_infrared"
"mouse_opacity"
"Lock"
"Unlock"
"pixel_x"
"pixel_y"
"pixel_step_size"
"Swap"
"Insert"
"virtual_eye"
"edge_limit"
"timeofday"
"hub_password"
"spacestation13"
"NORTH"
"SOUTH"
"EAST"
"WEST"
"NORTHEAST"
"NORTHWEST"
"SOUTHEAST"
"SOUTHWEST"
"UP"
"DOWN"
"BLIND"
"SEE_MOBS"
"SEE_OBJS"
"SEE_TURFS"
"SEE_SELF"
"SEE_INFRA"
"MOB_PERSPECTIVE"
"EYE_PERSPECTIVE"
"EDGE_PERSPECTIVE"
"FLOAT_LAYER"
"AREA_LAYER"
"TURF_LAYER"
"OBJ_LAYER"
"MOB_LAYER"
"FLY_LAYER"
"TRUE"
"FALSE"
"MALE"
"FEMALE"
"NEUTER"
"PLURAL"
"MOUSE_INACTIVE_POINTER"
"MOUSE_ACTIVE_POINTER"
"MOUSE_DRAG_POINTER"
"MOUSE_DROP_POINTER"
"MOUSE_ARROW_POINTER"
"MOUSE_CROSSHAIRS_POINTER"
"MOUSE_HAND_POINTER"
"MS_WINDOWS"
"class"
"test"
"Test failed."
"All tests passed."
"file_path"
"
"
"separator"
"search_string"
"replacement_string"
"prefix"
"start"
"end"
"TextHandling.dm"
"/proc/dd_hasprefix"
"dd hasprefix"
"/proc/dd_hasPrefix"
"dd hasPrefix"
"/proc/dd_hassuffix"
"dd hassuffix"
"/proc/dd_hasSuffix"
"dd hasSuffix"
"textlength"
"separatorlength"
"searchPosition"
"findPosition"
"buggyText"
"ÿ"
"the_list"
"total"
"newText"
"count"
"/proc/dd_list2text"
"dd list2text"
"message"
"length"
"new_message"
"size"
"delta"
" "
"spaces"
"/proc/dd_centertext"
"dd centertext"
"/proc/dd_limittext"
"dd limittext"
"colour"
"T"
"Warning! Could not find matching colour entry for 'ÿ'."
"#FFFFFF"
"#"
"html"
"s_html.sav"
"html_colours"
"aliceblue"
"f0f8ff"
"antiquewhite"
"faebd7"
"aqua"
"00ffff"
"aquamarine"
"7fffd4"
"azure"
"f0ffff"
"beige"
"f5f5dc"
"bisque"
"ffe4c4"
"black"
"000000"
"blanchedalmond"
"ffebcd"
"blue"
"0000ff"
"blueviolet"
"8a2be2"
"brown"
"a52a2a"
"burlywood"
"deb887"
"cadetblue"
"5f9ea0"
"chartreuse"
"7fff00"
"chocolate"
"d2691e"
"coral"
"ff7f50"
"cornflowerblue"
"6495ed"
"cornsilk"
"fff8dc"
"crimson"
"dc143c"
"cyan"
"darkblue"
"00008b"
"darkcyan"
"008b8b"
"darkgoldenrod"
"b8b60b"
"darkgrey"
"a9a9a9"
"darkgray"
"darkgreen"
"006400"
"darkkhaki"
"bdb76b"
"darkmagenta"
"8b008b"
"darkolivegreen"
"556b2f"
"darkorange"
"ff8c00"
"darkorchid"
"9932cc"
"darkred"
"8b0000"
"darksalmon"
"e9967a"
"darkseagreen"
"8fbc8f"
"darkslateblue"
"483d8b"
"darkslategrey"
"2f4f4f"
"darkslategray"
"darkturquoise"
"00ced1"
"darkviolet"
"9400d3"
"deeppink"
"ff1493"
"deepskyblue"
"00bfff"
"dimgrey"
"696969"
"dimgray"
"dodgerblue"
"1e90ff"
"firebrick"
"b22222"
"floralwhite"
"fffaf0"
"forestgreen"
"228b22"
"fuchsia"
"ff00ff"
"gainsboro"
"dcdcdc"
"ghostwhite"
"f8f8ff"
"gold"
"ffd700"
"goldenrod"
"daa520"
"grey"
"808080"
"gray"
"green"
"008000"
"greenyellow"
"adff2f"
"honeydew"
"f0fff0"
"hotpink"
"ff69b4"
"indianred"
"cd5c5c"
"indigo"
"4b0082"
"ivory"
"fffff0"
"khaki"
"f0e68c"
"lavender"
"e6e6fa"
"lavenderblush"
"fff0f5"
"lawngreen"
"7cfc00"
"lemonchiffon"
"fffacd"
"lightblue"
"add8e6"
"lightcoral"
"f08080"
"lightcyan"
"e0ffff"
"lightgoldenrod"
"fafad2"
"lightgreen"
"90ee90"
"lightgrey"
"d3d3d3"
"lightgray"
"lightpink"
"ffb6c1"
"lightsalmon"
"ffa07a"
"lightseagreen"
"20b2aa"
"lightskyblue"
"87cefa"
"lightslategrey"
"778899"
"lightslategray"
"lightsteelblue"
"b0c4de"
"lightyellow"
"ffffe0"
"lime"
"00ff00"
"limegreen"
"32cd32"
"linen"
"faf0e6"
"magenta"
"maroon"
"800000"
"mediumaquamarine"
"66cdaa"
"mediumblue"
"0000cd"
"mediumorchid"
"ba55d3"
"mediumpurple"
"9370db"
"mediumseagreen"
"3cb371"
"mediumslateblue"
"7b68ee"
"mediumspringgreen"
"00fa9a"
"mediumturquoise"
"48d1cc"
"mediumvioletred"
"c71585"
"midnightblue"
"191970"
"mintcream"
"f5fffa"
"mistyrose"
"ffe4e1"
"moccasin"
"ffe4b5"
"navajowhite"
"ffdead"
"navy"
"000080"
"oldlace"
"fdf5e6"
"olive"
"808000"
"olivedrab"
"6b8e23"
"orange"
"ffa500"
"orangered"
"ff4500"
"orchid"
"da70d6"
"palegoldenrod"
"eee8aa"
"palegreen"
"98fb98"
"paleturquoise"
"afeeee"
"palevioletred"
"db7093"
"papayawhip"
"ffefd5"
"peachpuff"
"ffdab9"
"peru"
"cd853f"
"pink"
"ffc0cd"
"plum"
"dda0dd"
"powderblue"
"b0e0e6"
"purple"
"800080"
"red"
"ff0000"
"rosybrown"
"bc8f8f"
"royalblue"
"4169e1"
"saddlebrown"
"8b4513"
"salmon"
"fa8072"
"sandybrown"
"f4a460"
"seagreen"
"2e8b57"
"seashell"
"fff5ee"
"sienna"
"a0522d"
"silver"
"c0c0c0"
"skyblue"
"87ceed"
"slateblue"
"6a5acd"
"slategrey"
"708090"
"slategray"
"snow"
"fffafa"
"springgreen"
"00ff7f"
"steelblue"
"4682b4"
"tan"
"d2b48c"
"teal"
"008080"
"thistle"
"d8bfd8"
"tomato"
"ff6347"
"turquoise"
"40e0d0"
"violet"
"ee82ee"
"wheat"
"f5deb3"
"white"
"ffffff"
"whitesmoke"
"f5f5f5"
"yellow"
"ffff00"
"yellowgreen"
"a9cd32"
"hex"
"hex2num not given a hexadecimal string argument (user error)"
"num"
"power"
"i"
"char"
"0"
"1"
"2"
"3"
"4"
"5"
"6"
"7"
"8"
"9"
"A"
"a"
"B"
"b"
"C"
"c"
"D"
"d"
"E"
"e"
"F"
"f"
"hex2num given non-hexadecimal string (user error)"
"hexadecimal.dm"
"/proc/hex2num"
"hex2num"
"placeholder"
"num2hex not given a numeric argument (user error)"
"val"
"0ÿ"
"/proc/num2hex"
"num2hex"
"HTMLstring"
"Given non-text argument!"
"Given non-HTML argument!"
"textr"
"textg"
"textb"
"r"
"g"
"#ÿÿÿ"
"inverthtml.dm"
"/proc/invertHTML"
"invertHTML"
"new_occupations"
"occupation"
"occupations1"
"occupations2"
"occupations3"
"final_occupations"
"unassigned_mobs"
"Captain"
"M"
"No Preference"
"captain_choice"
"contenders"
"L"
"X"
"Research Assistant"
"Technical Assistant"
"Medical Assistant"
"Staff Assistant"
"shufflelist"
"old_list"
"new_list"
"item"
"ss13_algorithm2.dm"
"/proc/shuffle"
"shuffle"
"t"
"u"
"aaaDefines.dm"
"/proc/add_zero"
"add zero"
"n"
"p"
"ÿÿ"
"dna.dm"
"/proc/scram"
"scram"
"direction"
"items.dm"
"/proc/text2dir"
"text2dir"
"north"
"south"
"east"
"west"
"northeast"
"southeast"
"northwest"
"southwest"
"/proc/dir2text"
"dir2text"
"h"
"s"
"l"
"mob.dm"
"/proc/hsl2rgb"
"hsl2rgb"
"zone"
"probability"
"chest"
"head"
"l_arm"
"r_arm"
"diaper"
"l_hand"
"r_hand"
"r_leg"
"l_leg"
"l_foot"
"r_foot"
"/proc/ran_zone"
"ran zone"
"pr"
"te"
"ÿ*"
"/proc/stars"
"stars"
"n_letter"
"ÿÿÿÿ"
"ÿÿÿ"
"/proc/stutter"
"stutter"
"msg"
"Test.dm"
"success"
"/obj/test/proc/die"
"die"
"t_dir"
"rs"
"/obj/proc/hear_talk"
"hear talk"
"/obj/proc/alter_health"
"alter health"
"/obj/proc/relaymove"
"relaymove"
"throwspeed"
"throwing"
"floor"
"airtunnel.dm"
"deployed"
"floor-c"
"wall-c"
"wall"
"y_coord"
"wall-m"
"r_master"
"master"
"tx"
"ty"
"O"
"user"
"degree"
"cell_process.dm"
"/obj/move/proc/unburn"
"unburn"
"divideby"
"space"
"S"
"burning"
"adiff"
"AM"
"oxygen"
"oldoxy"
"tmpoxy"
"oldpoison"
"tmppoison"
"poison"
"co2"
"oldco2"
"tmpco2"
"sl_gas"
"osl_gas"
"tsl_gas"
"n2"
"on2"
"tn2"
"heat"
"oheat"
"theat"
"firelevel"
"airdir"
"airforce"
"checkfire"
"/obj/move/New"
"updatecell"
"severity"
"reader_broken"
"reader00"
"Air Tunnel Indicator"
"broken"
"console00"
"Air Tunnel Control"
"<HTML><BODY><TT><B>Air Tunnel Controls</B><BR>"
"dat"
"<B>Status:</B> RETRACTING<BR>"
"<B>Status:</B> EXPANDING<BR>"
"<B>Status:</B> Fully Retracted<BR>"
"<B>Status:</B> Fully Extended<BR>"
"<B>Status:</B> Stopped Midway<BR>"
"Acceptable"
"DANGEROUS"
"<B>Air System Status:</B> "
"Stopped "
"Siphoning (Siphons only) "
"Regulating (BOTH) "
"RELEASING MAX (Siphons only) "
"window=computer;size=400x500"
"href"
"href_list"
"monkey"
"ÿYou don't have the dexterity to do this!"
"retract"
"stop"
"extend"
"release"
"siphon"
"stop_siph"
"auto"
"refresh"
"sec_computer"
"current"
"computer.dm"
"last_pic"
"SS13"
"network"
" (Deactivated)"
"Cancel"
"Which camera should you change to?"
"comm_computer"
"ÿ!<B>Alert: The emergency shuttle has been called. It will arrive in T-10:00 minutes.</B>"
"ÿ!<B>Alert: The shuttle is going back!</B>"
"id_computer"
"Identification Computer"
"scan"
"modify"
"authenticated"
"mode"
"printing"
"----------"
"You are logged in!"
"Please use security Records to modify entries.<BR>"
"d1"
"rank"
"vo"
"va"
"vl"
"ve"
"Engineer"
"Forensic Technician"
"Research Technician"
"Medical Doctor"
"Security Officer"
"Medical Researcher"
"Toxin Researcher"
"Head of Research"
"Head of Personnel"
"Station Technician"
"Atmospheric Technician"
"Unassigned"
"Systems"
"assign"
"counter"
"<BR>"
"{None: Click to modify}"
"None"
"modify.name"
"General Access Level:"
"Laboratory Access:"
"Reactor/Engine Access:"
"Main Systems Access:"
"Registered:"
"Assignment:"
"Identification Card Modifier"
"Please Insert the cards into the slots"
"Target:"
"Confirm Identity:"
"Access Crew Manifest"
"window=id_com;size=400x500"
"auth"
"t1"
"reg"
"What name?"
"ID computer"
"print"
"<B>Crew Manifest:</B><BR>"
"paper- 'Crew Manifest'"
"window=id_com"
"I"
"computer"
"Pod Launch Control"
"id"
"connected"
"timing"
"Cannot locate mass driver connector. Cancelling firing sequence!"
"<HTML><BODY><TT><B>Mass Driver Controls</B>"
"d2"
"second"
"minute"
"ÿ:"
"temp"
"ÿ "
"alarm"
"tp"
"door"
"Medical Records"
"active1"
"active2"
"a_id"
"<B>Record List</B>:<HR>"
"R"
"<CENTER><B>Medical Record</B></CENTER><BR>"
"sex"
"age"
"fingerprint"
"p_stat"
"m_stat"
"<B>General Record Lost!</B><BR>"
"b_type"
"mi_dis"
"mi_dis_d"
"ma_dis"
"ma_dis_d"
"alg"
"alg_d"
"cdi"
"cdi_d"
"notes"
"com_ÿ"
"<B>Medical Record Lost!</B><BR>"
"<HEAD><TITLE>Medical Records</TITLE></HEAD><TT>ÿ</TT>"
"window=med_rec"
"logout"
"login"
"list"
"rec_m"
"del_all"
"del_all2"
"All records deleted."
"main"
"field"
"Please input fingerprint hash:"
"Med. records"
"Male"
"Female"
"Please input age:"
"Please input minor disabilities list:"
"Please summarize minor dis.:"
"Please input major diabilities list:"
"Please summarize major dis.:"
"Please state allergies:"
"Please summarize allergies:"
"Please state diseases:"
"Please summarize diseases:"
"Please summarize notes:"
"deceased"
"*Deceased*"
"unconscious"
"*Unconscious*"
"active"
"Active"
"unfit"
"Physically Unfit"
"insane"
"*Insane*"
"unstable"
"*Unstable*"
"watch"
"*Watch*"
"stable"
"Stable"
"an"
"A-"
"bn"
"B-"
"abn"
"AB-"
"on"
"O-"
"ap"
"A+"
"bp"
"B+"
"abp"
"AB+"
"op"
"O+"
"del_r"
"del_r2"
"d_rec"
"Record Not Found!"
"new"
"Unknown"
"No minor disabilities have been declared."
"No major disabilities have been diagnosed."
"No allergies have been detected in this patient."
"No diseases have been diagnosed at the moment."
"No notes."
"add_c"
"Add Comment:"
"DDD MMM DD hh:mm:ss"
"del_c"
"<B>Deleted</B>"
"search"
"Search String: (Name or ID)"
"Could not locate record ÿ."
"print_p"
"</TT>"
"paper- 'Medical Record'"
"cryo.dm"
"Security Records"
"<CENTER><B>Security Record</B></CENTER><BR>"
"criminal"
"mi_crim"
"mi_crim_d"
"ma_crim"
"ma_crim_d"
"<B>Security Record Lost!</B><BR>"
"<HEAD><TITLE>Security Records</TITLE></HEAD><TT>ÿ</TT>"
"window=secure_rec"
"Prison Warden"
"Please input name:"
"Secure. records"
"Please input id:"
"res_assist"
"staff_assist"
"med_assist"
"tech_assist"
"foren_tech"
"res_tech"
"stat_tech"
"atmo_tech"
"engineer"
"med_res"
"tox_res"
"med_doc"
"secure_off"
"hoperson"
"horesearch"
"captain"
"criminal2"
"none"
"arrest"
"*Arrest*"
"incarcerated"
"Incarcerated"
"parolled"
"Parolled"
"released"
"Released"
"dela_r"
"dela_r2"
"new_r"
"New Record"
"No minor crime convictions."
"search_f"
"Search String: (Fingerprint)"
"paper- 'Security Record'"
"sleeperconsole"
"<font color='blue'><B>Occupant Statistics:</B></FONT><BR>"
"Conscious"
"Unconscious"
"*dead*"
"<font color='blue'>"
"<font color='red'>"
"The sleeper is empty."
"window=sleeper;size=400x500"
"rejuv"
"demo2.dm"
"/obj/machinery/computer/atmosphere/proc/returnarea"
"returnarea"
"Area Air Control"
"switch"
"Starting all siphon systems."
"Stopping all siphon systems."
"Starting automatic air control systems."
"Releasing all scrubber toxins."
"REleasing all stored air."
"Master Air Control"
"DNA operations computer"
"dna_computer"
"modify2"
"No function disk inserted!"
"window=dna_comp"
"Function Disk:"
"Target Disk:"
"Aux. Data Disk:"
"Execute Function"
"Clear Message</A>"
"clear"
"execute"
"data_mutate"
"-"
"Disk Failure: Cannot examine data! (Null or wrong format)"
"Disk Failure: Cannot read target disk!"
"dna_seq"
"<TT>DNA Systems Help:
Human DNA sequences: (Compressed in *.dna format version 10.76)
Species Identification Marker: (28 chromosomes)
5BDFE293BA5500F9FFFD500AAFFE
Structural Enzymes:
CDE375C9A6C25A7DBDA50EC05AC6CEB63
Note: The first id set is used for DNA clean up operations.
Used Enzymes:
493DB249EB6D13236100A37000800AB71
Species/Genus Classification: <I>Homo Sapien</I>
Monkey DNA sequences: (Compressed in *.dna format version 10.76)
Species Identification Marker: (16 chromosomes)
2B6696D2B127E5A4
Structural Enzymes:
CDEAF5B90AADBC6BA8033DB0A7FD613FA
Note: The first id set is used for DNA clean up operations.
Used Enzymes:
C8FFFE7EC09D80AEDEDB9A5A0B4085B61
Species/Genus Classification: Generic Monkey
</TT>>"
"dna_help"
"<TT>DNA Systems Help:
The DNA systems consists 3 systems.
I. DNA Scanner/Implanter - This system is slightly advanced to use. It accepts
1 disk. Before you wish to run a function/program you must implant the
disk data into the temporary memory. Note that once this is done the disk can
be removed to place a data disk in.
II. DNA computer - This is a simple yet fast computer that basically operates on data.
III. Restructurer - This device reorganizes the anatomical structure of the subject
according to the DNA sequences. Please note that it is illegal to perform a
transfer from one species to or from the <I>Homo sapiens</I> species but
human to human is acceptable under UNSD guidlines.
Note: This machine is programmed to operate on specific preprogrammed species with
specialized anatomical blueprints hard coded into its databanks. It cannot operate
on other species. (Current: Human, Monkey)
Data Disks:
These run on 2 (or 3) types: DNA scanner program disks and data modification
functions (and disk modification functions)
Disk-Copy
This erases the target disk and completely copies the data from the aux. disk.
Disk-Erase
This erases everything on the target disk.
Data-Clear
This erases (clears) only the data.
Data-Trunicate
This removes data from the target disk (parameters gathered from data slot on target
disk). This fuction has 4 modes (a,b,c,default) defined by this way. (mode id)(#)
a - This cuts # data from the end. (ex a1 on ABCD = ABC)
b - This cuts # data from the beginning. (ex b1 on ABCD = BCD)
c - This limits the data from the end. (ex c1 on ABCD = A)
default - This limits the data from the end. (ex 1 on ABCD = D)
Data-Add
This adds thedata on the aux. disk to the data on the target disk.
Data-Sramble
This scrambles the data on the target disk. The length is equal to
the length of the original data.
Data-Input
This lets you input data into the data slot of any data disk.
Note: This doesn't work only on storage.
Data-Mutate
This basically inserts text. You follow this format:
pos-text (or just text for automatic pos 1)
ie 2-IVE on FOUR yields FIVE
</TT>"
"data_add"
"Cannot read data! (may be null)"
"Disk Failure: Cannot read aux. data disk!"
"data_scramble"
"No data to scramble"
"data_input"
">"
"disk_copy"
"All disk data/programs copied."
"disk_dis"
"disk_erase"
"storage"
"All Disk contents deleted."
"data_clear"
"Disk data cleared."
"data_trun"
"Cannot read data! (may be null and note that function data slot is used instead of aux disk!!)"
"System Failure: Cannot read disk function!"
"eject"
"eject2"
"stop2"
"reset"
"holo_console0"
"Hologram Computer"
"projector"
"instructions.dm"
"lumens"
"h_r"
"h_g"
"h_b"
"mouth"
"hair_a"
"On"
"Off"
"window=hologram_console"
"holo_console1"
"hologram0"
"hologram1"
"light"
"shuttlecom"
"ÿ!There is an obstructing shuttle!"
"ÿ<B>Restabalizing prison shuttle atmosphere!</B>"
"ÿ<B>Prison shuttle Restabalized!</B>"
"shuttle.dm"
"auth_need"
"ÿ<B>Restabalizing shuttle atmosphere!</B>"
"ÿ<B>Shuttle Restabalized!</B>"
"ÿ!<B>Alert: The shuttle is has been hijacked prematurely by the traitor!</B>"
"W"
"Shuttle Launch"
"Authorize"
"Repeal"
"Abort"
"ÿ!<B>Alert: Shuttle launch time shortened to 10 seconds!</B>"
"ÿ!<B>All authorizations to shorting time for shuttle launch have been revoked!</B>"
"tele_computer"
"locked"
"weap_sat.dm"
"/obj/machinery/computer/teleporter/New"
"freq"
"Frequency to check"
"Please select a location to lock in."
"Locking Computer"
"ÿ!Locked In"
"ID Tag:"
"/obj/machinery/computer/teleporter/verb/set_id"
"set id"
"Super-heater"
"This turns a can of semi-liquid plasma into a super-heated ball of plasma."
"Amplifier"
"This increases the intensity of a laser."
"Class 11 Laser"
"This creates a very slow laser that is capable of penetrating most objects."
"Plasma Energizer"
"This combines super-heated plasma with a laser beam."
"Generator"
"This controls the entire power grid."
"Mirror"
"this can reflect LOW power lasers. HIGH power goes through it!"
"Targetting Prism"
"This focuses a laser coming from any direction forward."
"Log Computer"
"<B>Research Log:</B>"
"LOG(001)"
"System: Deployment successful"
"LOG(002)"
"System: Safe orbit at inclination .003 established"
"LOG(003)"
"CenCom: Attempting test fire...ALERT(001)"
"ALERT(001)"
"System: Cannot attempt test fire"
"LOG(004)"
"System: Airlock accessed..."
"LOG(005)"
"System: System successfully reset...Generator engaged"
"LOG(006)"
"Physical: Super-heater (W005) added to power grid"
"LOG(007)"
"Physical: Amplifier (W007) added to power grid"
"LOG(008)"
"Physical: Plasma Energizer (W006) added to power grid"
"LOG(009)"
"Physical: Laser (W004) added to power grid"
"LOG(010)"
"Physical: Laser test firing"
"LOG(011)"
"Physical: Plasma added to Super-heater"
"LOG(012)"
"Physical: Orient N12.525,E22.124"
"LOG(013)"
"System: Location N12.525,E22.124"
"LOG(014)"
"Physical: Test fire...successful"
"LOG(015)"
"Physical: Airlock accessed..."
"LOG(016)"
"******: Disable locater systems"
"LOG(017)"
"System: Locater Beacon-Disengaged,CenCom link-Cut...ALERT(002)"
"ALERT(002)"
"System: Cannot seem to establish contact with Central Command"
"LOG(018)"
"******: Shutting down all systems...ALERT(003)"
"ALERT(003)"
"System: Power grid failure-Activating back-up power...ALERT(004)"
"ALERT(004)"
"System: Engine failure...All systems deactivated."
"Research Computer"
"<B>Research Information:</B>"
"topics"
"ÿ, ÿ"
"topic"
"<B>ÿ</B>
ÿ"
"Unable to find- ÿ"
"Security Camera"
"camera"
"c_tag"
"camera1"
"Security Pad"
"sec_lock"
"a_type"
"window=sec_lock"
"nothing"
"ÿError: Cannot interface with door security!"
"card"
"door1"
"Prison Security"
"door2"
"em_cl"
"em_op"
"Autolathe"
"autolathe"
"m_amount"
"g_amount"
"operating"
"opened"
"autolatheÿ"
"ÿThe machine is in use. You can not maintain it now."
"<B>Metal Amount:</B> ÿ cubic centimeters (MAX: 150,000)<BR>
<FONT color = blue><B>Glass Amount:</B></FONT> ÿ cubic centimeters (MAX: 75,000)<HR>"
"screwdriver"
"Make Screwdriver {40 cc}"
"wirecutters"
"Make Wirecutters {80 cc}"
"wrench"
"Make Wrench {150 cc}"
"crowbar"
"Make Crowbar {150 cc}"
"screw"
"Make Screw (1) {3 cc}"
"5screws"
"Make Screws (5) {14 cc}"
"rod_t"
"Make Rod (1x20) {20 cc}"
"rod_l"
"Make Rod (5x250) {1250 cc}"
"grille_1"
"Make Grille (250x250x1) {27345 cc}"
"sheet_1"
"Make Sheet (20x10x.01) {2 cc}"
"sheet_2"
"Make Sheet (30x10x.01) {3 cc}"
"sheet_3"
"Make Sheet (30x20x.01) {6 cc}"
"sheet_4"
"Make Sheet (30x30x.01) {9 cc}"
"sheet_5"
"Make Sheet (62.5x62.5x4) {15625 cc}"
"<HEAD><TITLE>Autolathe Control Panel</TITLE></HEAD><TT>ÿ</TT>"
"window=autolathe"
"injector"
"alarm:0"
"safe"
"alarm:ÿ"
"indicator"
"indicatorÿ"
"atmo_control.dm"
"/obj/machinery/proc/process"
"process"
"gas"
"machinery"
"/obj/machinery/proc/receive_gas"
"receive gas"
"source"
"/obj/machinery/proc/orient_pipe"
"orient pipe"
"/obj/machinery/proc/cut_pipes"
"cut pipes"
"target"
"/obj/machinery/proc/disc_pipe"
"disc pipe"
"meter"
"ÿ <B>Results: Connection Error!</B>"
"ÿ <B>You are too far away.</B>"
"connector"
"t_gas"
"mass_driver"
"code"
"amount"
"mass_driver1"
"p_dir"
"12"
"A stretch of pipe... How exciting."
"Normal pipe"
"capacity"
"P"
"con"
"dis"
"ÿ-ÿ"
"b1"
"b2"
"ob1"
"ob2"
"node1"
"node2"
"O look this one is bigger than the others. Let's cheer... yaaaaaaaa."
"from"
"This piping acts like a wire."
"alterable"
"f_time"
"location"
"maximum"
"valve"
"flag"
"siphon:T"
"siphon:1"
"siphon:0"
"Air siphon"
"Portable Siphon"
"Air regulator"
"vent2"
"vent0"
"vent1"
"scrubber:0"
"scrubber:T"
"scrubber:1"
"holding"
"t_status"
"t_per"
"c_per"
"c_status"
"tt"
"Automatic equalizers are on!"
"ct"
"Disconnected"
"at"
"<B>Valves are locked. Unlock with wrench!</B>"
"You can lock this interface with a wrench."
"window=siphon;size=600x300"
"cp"
"tank"
"window=canister"
"ÿ!You unlock the interface!"
"ÿ!You lock the interface!"
"heater1"
"h_status"
"h_tar"
"heater1-h"
"ht"
"window=canister;size=600x300"
"color"
"ÿ-1"
"-T"
"health"
"destroyed"
"fi_amount"
"fire"
"brute"
"bullet"
"Canister [Plasma (Bio)]"
"Canister: [O2]"
"Canister: [N2O]"
"Canister: [N2]"
"This is a remote pod door!"
"doorc0"
"door0"
"doorc1"
"demo.dm"
"visible"
"r_air"
"r_engine"
"r_access"
"r_lab"
"p_open"
"door_spark"
"door_deny"
"interior door"
"It looks like a regular wall"
"ÿ!You push the wall but nothing happens!"
"blocked"
"powered"
"wires"
"o_"
"ÿdoorÿ"
"/obj/machinery/door/airlock/proc/update"
"update"
"The door bolts have fallen!"
"The door bolts look up."
"The test light is on."
"The test light is off!"
"window=airlock"
"Need more wleding fuel!"
"You need power assist!"
"ÿdoorc0"
"ÿdoor0"
"This is a remote firedoor!"
"doorl"
"ÿdoorc1"
"ÿdoor1"
"flaming"
"speed"
"Escape Pod"
"pod"
"recon"
"1-Person Reconaissance Pod"
"There is no room! You can only fit one person."
"You may only place items in."
"/obj/machinery/recon/Bump"
"freezer_0"
"line_out"
"c_used"
"t_flags"
"transfer"
"temperature"
"Key: Oxygen / Plasma / Coolant<BR>"
"<B>No flasks!</B>"
"t2"
"window=freezer;size=400x500"
"Flask"
"Oxygen-No"
"Plasma-No"
"Oxygen-Yes"
"Plasma-Yes"
"Stop"
"Stopped"
"Temperature"
"Transfer Status"
"Chemicals Used"
"Freezer status"
"plasma"
"cool"
"freezer_ÿ"
"flask"
"F1"
"F2"
"F3"
"u_cool"
"u_oxy"
"u_pla"
"canister connector_0"
"ÿ!All slots are full!"
"sleeper_0"
"ÿ!<B>The sleeper is already occupied!</B>"
"Subject may not have abiotic items on."
"sleeper_1"
"G"
"No occupant!"
"ÿ!"
"ÿ"
"ÿ!Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)"
"ÿ!There is no one inside!"
"occupant"
"celltop"
"line_in"
"ÿ!<B>The cell is already occupied!</B>"
"celltop_1"
"<font color='blue'> <B>System Statistics:</B></FONT><BR>"
"window=cryo;size=400x500"
"System Statistics:"
"<font color='blue'> <B>ÿ</B></FONT><BR>"
"<font color='red'> ÿ</FONT><BR>"
"<font color='blue'> ÿ </FONT><BR>"
"<font color='blue'> ÿ</FONT><BR>"
"ok"
"organ"
"cellconsole"
"cellbottom"
"igniter1"
"igniterÿ"
"firealarm"
"detecting"
"working"
"window=firealarm"
"Reset - Lockdown"
"Alarm - Lockdown"
"Stop Time Lock"
"Initiate Time Lock"
"Fire alarm"
"blue-red"
"A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
"dispenser"
"Tank Storage Unit"
"o2tanks"
"pltanks"
"empty"
"window=dispenser"
"scanner_0"
"DNA Scanner/Implanter"
"ÿ!<B>The scanner is already occupied!</B>"
"ÿ!<B>Subject cannot have abiotic items on.</B>"
"scanner_1"
"scannerconsole"
"DNA Scanner Access Console"
"func"
"data"
"special"
"prog_p1"
"prog_p2"
"prog_p3"
"prog_p4"
"No function loaded into memory core!"
"load"
"dna_trun"
"Executing trunication function on occupant."
"No data implanted in core memory."
"dna_scan"
"UI"
"SE"
"UE"
"SI"
"No occupant to scan!"
"Error: No disk to upload data to."
"Error: Function program errors."
"dna_replace"
"Executing repalcement function on occupant."
"Error: No DNA data loaded into core or function program errors."
"dna_add"
"Executing addition function on occupant."
"Cannot execute program!"
"Trunication complete"
"Limitation complete"
"Process terminated due to lack of occupant in DNA chamber."
"Replacement complete"
"Addition complete"
"Unknown system error."
"The scanner is empty.<BR>"
"No disk to upload"
"-ÿ"
"No data uploaded"
"window=scanner;size=400x500"
"u_dat"
"No disk found or core data access lock out!"
"c_dat"
"abort"
"e_dat"
"Loading..."
"DNA Physical Restructurization Accelerator"
"restruct_0"
"5BDFE293BA5500F9FFFD500AAFFE"
"Genetic Transversal Complete!"
"Transferring..."
"Neural Sequencing Complete!"
"Done!"
"2B6696D2B127E5A4"
"Unknown #ÿ"
"restruct_1"
"ÿ!<B>The machine is already occupied!</B>"
"Hologram Projector"
"recharger0"
"charging"
"recharger1"
"recharger2"
"propulsion"
"burst_l"
"burst_r"
"router"
"platform"
"heater"
"tele0"
"tele1"
"ÿFailure: Cannot authenticate locked on coordinates. Please reinstantiat coordinate matrix."
"ÿError!"
"ÿYou see a fainting blue light."
"ÿ!Test fire completed."
"controller"
"ÿ!Teleporter engaged!"
"ÿ!Teleporter disengaged!"
"ÿ!Test firing!"
"Nuclear Fission Explosive"
"Uh oh."
"nuclearbomb0"
"weapons.dm"
"extended"
"timeleft"
"ADMIN"
"r_code"
"yes_code"
"safety"
"++++++++++"
"Func/Set"
"Functional"
"Safe"
"Engaged"
"AUTH"
"*****"
"window=nuclearbomb;size=300x400"
"nuclearbombc"
"nuclearbomb1"
"ERROR"
"timer"
"nuclearbomb2"
"anchor"
"window=nuclearbomb"
"nuclearbomb3"
"min"
"med"
"max"
"U"
"cellautomata.dm"
"members"
"base"
"max_players"
"landmark*CTF-base-ÿ"
"landmark*CTF-supply-ÿ"
"rogue"
"flag_ÿ"
"flag- 'ÿ Team's Flag'"
"flag- 'NEUTRAL Team's Flag'"
"flag_neutral"
"neutral"
"This is an authentic ÿ flag!
<font face=vivaldi>Capture the Flag</font>"
"paint_ÿ"
"landmark*CTF-wardrobe-ÿ"
"H"
"<H1>CTF Team</H1><HR><PRE>"
"NONE"
"<B>Members:</B>
"
"</PRE>"
"window=ctf_team"
"Please select a new color"
"Please select a new base"
"disband"
"What is the max number of players on this team?"
"Please select a new captain"
"play_team"
"avail_colors"
"Engine"
"CR"
"Lounge"
"Atmo"
"Medical"
"avail_bases"
"picker"
"picking"
"paint_cans"
"immobile"
"neutral_replace"
"ejectengine"
"autodress"
"barriertime"
"wintype"
"<B>Capture the Flag Mode activated!</B>"
"<B>The game start has been frozen to accomodate!</B>"
"<B>All players have been pushed back!</B>"
"<B>We are done picking! (No more people to be picked!)</B>"
"<B>We are done picking! (All teams are full!)</B>"
"<H1>CTF Mode Pick</H1><HR>"
"<B>Players (per Team): ÿ</B><BR>
<B>"Please Pick a Player</B><BR>"
"window=ctf_pick"
"winning"
"collect"
"winner"
"<H3><B>The game has been won!!!</B></H3>"
"<B>Original Members:</B>"
"<H2>CTF Mode Helper</H2><HR><PRE>"
"Yes"
"No"
"window=ctf_assist"
"starting"
"pick"
"<B>It's not your turn!</B>"
"team"
"What is the max number of players per team?"
"What is the barrier life time (in minutes- decimals allowed)?"
"win"
"convert"
"add_team"
"select_team"
"<B>Not enough players/teams!</B>"
"<B>Now Selecting Teams!!!</B>"
"<B>STARTING!!!</B>"
"prison shuttle"
"id computer"
"Experimental Technology"
"Security Locker"
"recharger"
"barrier"
"Prisoners Wardrobe"
"landmark*CTF-rogue"
"This is an authentic neutral flag!
<font face=vivaldi>Capture the Flag</font>"
"x2"
"landmark*ÿ"
"/obj/landmark/New"
"start*ÿ"
"/obj/start/New"
"spstartÿ"
"/obj/sp_start/New"
"a_level"
"owner"
"boot"
"Moderator"
"Supervisor"
"Administrator"
"Major Administrator"
"Primary Administrator"
"<B>Boot Player:</B><HR>"
"No client"
"window=boot"
"boot2"
"You cannot perform this. Action you must be of a higher administrative rank!"
"ban"
"<B>Ban Player:</B><HR>"
"<HR><B>Unban Player:</B><HR>"
"window=ban"
"ban2"
"unban2"
"mute"
"<B>Mute/Unmute Player:</B><HR>"
"Muted"
"Voiced"
"window=mute"
"mute2"
"restart"
"Game Master"
"window=restart"
"restart2"
"c_mode"
"The game has already started."
"window=c_mode"
"c_mode2"
"secret"
"traitor"
"meteor"
"nuclear"
"l_ban"
"<HR><B>Banned Keys:</B><HR>"
"ÿ<BR>"
"window=ban_k"
"l_keys"
"<B>Keys:</B><HR>"
"window=keys"
"l_players"
"<B>Name/Real Name/Key:</B><HR>"
"window=players"
"g_send"
"Global message to send:"
"Admin Announce"
"p_send"
"<B>Who are you sending a message to?</B><HR>"
"window=p_send"
"p_send2"
"Message:"
"m_item"
"What item?"
"m_obj"
"What object?"
"dna"
"<B>Registered DNA sequences:</B><HR>"
"window=dna"
"t_ooc"
"<B>The OOC channel has been globally enabled!</B>"
"<B>The OOC channel has been globally disabled!</B>"
"toggle_enter"
"<B>You may no longer enter the game.</B>"
"<B>The may enter the game.</B>"
"toggle_abandon"
"<B>You may now abandon mob.</B>"
"<B>Live or Die Mode Activated</B>"
"delay"
"Too late... The game has already started!"
"secrets"
"window=secrets"
"secrets2"
"sec_clothes"
"sec_all_clothes"
"sec_classic1"
"clear_bombs"
"list_bombers"
"<B>Don't be insane about this list</B> Get the facts. They also could have disarmed one.<HR>"
"ÿ 'made' a bomb.<BR>"
"window=bombers"
"toxic"
"check_antagonist"
"<B>It seems like the traitor logged out...</B>"
"<B>There is no traitor.</B>"
"<B>The game has not started yet.</B>"
"window=admin"
"chemical.dm"
"/obj/item/weapon/organ/proc/process"
"chemical"
"/obj/item/weapon/organ/proc/receive_chem"
"receive chem"
"bio_orange"
"lungs"
"stomach"
"throat"
"blood_vessels"
"heart"
"kidneys"
"excretory"
"intestines"
"isys"
"burn"
"ratio"
"d_i_state"
"brute_dam"
"burn_dam"
"bandaged"
"max_damage"
"r_name"
"wound_size"
"max_size"
"00head0"
"00chest0"
"00diaper0"
"00l_leg0"
"00r_leg0"
"00l_foot0"
"00r_foot0"
"00l_arm0"
"00r_arm0"
"00l_hand0"
"00r_hand0"
"coolant"
"The flask is ÿ% full"
"The flask can ONLY store liquids."
"oxygen-c"
"blue flask"
"plasma-c"
"orange flask"
"coolant-c"
"light blue flask"
"a_filter"
"fb_filter"
"h_filter"
"s_fire"
"see_face"
"helmet"
"bio_hood"
"swat_hel"
"s_helmet"
"Latex Gloves"
"lgloves"
"Robot Gloves"
"r_hands"
"These gloves are somewhat fire-resistant."
"SWAT Gloves"
"swat_gl"
"Black Gloves"
"bgloves"
"earmuffs"
"Optical Meson Scanner"
"m_glasses"
"glasses"
"Optical Thermal/Meson Scanner"
"t_glasses"
"Sunglasses"
"s_glasses"
"Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
"Prescription Glasses"
"p_glasses"
"blindfold"
"chained"
"o_shoes"
"Orange Shoes"
"o_shoes1"
"bl_shoes"
"Black Shoes"
"b_shoes"
"Brown Shoes"
"w_shoes"
"White Shoes"
"r_feet"
"Robot Shoes"
"swat_sh"
"SWAT shoes"
"o_suit"
"Orange Jumpsuit"
"y_suit"
"Yellow Jumpsuit"
"b_suit"
"Blue Jumpsuit"
"r_suit"
"Red Jumpsuit"
"p_suit"
"Pink Jumpsuit (F)"
"bl_suit"
"Black Jumpsuit"
"w_suit"
"White Jumpsuit"
"Made of a special fiber that gives special protection against biohazards"
"g_suit"
"Green Jumpsuit"
"brute_protect"
"fire_protect"
"fire_suit"
"firesuit"
"straight_jacket"
"armor"
"ro_suit"
"bio_suit"
"swat_suit"
"s_suit"
"SWAT Mask"
"Robot Mask"
"r_head"
"gas_mask"
"mask"
"Medical Mask"
"m_mask"
"This mask does not work very well in low pressure environments."
"muzzle"
"s_mask"
"Sterile Mask"
"i_used"
"Restore"
"window=tank;size=600x300"
"stat"
"ÿ!Now running on internals!"
"window=tank"
"ÿThe helmet protects you from being hit hard in the head!"
"ÿ<B>This was a ÿ% hit. Roleplay it! (personality/memory change if the hit was severe enough)</B>"
"jetpack0"
"jetpack"
"jetpackÿ"
"/obj/item/weapon/tank/jetpack/verb/toggle"
"toggle"
"an_tank"
"flash"
"m_range"
"u_max"
"table_parts"
"What type of table?"
"Assembling Table"
"sides"
"corners"
"alone"
"direct"
"Direction?"
"rack_parts"
"Paper Bin"
"paper_bin1"
"sheet-metal"
"paper_binb"
"unused"
"There are no papers in the bin."
"There is one paper in the bin."
"There are ÿ papers in the bin."
"abstract"
"Gaming Kit"
"game_kit"
"selected"
"board_stat"
"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
"/obj/item/weapon/game_kit/New"
"internet"
"Selected: ÿ"
"Nothing Selected"
"</table><HR><B>Chips:</B> "
"<HR><B>Chess pieces:</B><BR>"
"window=game_kit"
"s_piece"
"remove"
"sw_pic"
"s_board"
"sx"
"sy"
"place"
"BBÿ"
"ÿBB"
"ÿBBÿ"
"force"
"s_istate"
"damtype"
"throwforce"
"r_speed"
"/obj/item/weapon/proc/attack_self"
"attack self"
"/obj/item/weapon/proc/talk_into"
"talk into"
"old_loc"
"/obj/item/weapon/proc/moved"
"moved"
"/obj/item/weapon/proc/dropped"
"dropped"
"/obj/item/weapon/proc/afterattack"
"afterattack"
"def_zone"
"hair"
"eyes"
"neck"
"b_dam"
"f_dam"
"ÿYou have been protected from a hit to the head."
"ÿYou hear someone fall."
"ÿYou have been protected from a hit to the chest."
"ÿYou have been protected from a hit to the lower chest/diaper."
"sheet"
"wrap_paper"
"Wrapping paper"
"There is about ÿ square units of paper left!"
"ÿ!You MUST put the paper on a table!"
"ÿ!You need more paper!"
"ÿ!You need scissors!"
"ÿ!The object is FAR too large!"
"c_tube"
"Cardboard tube"
"gift3"
"gift"
"Gift"
"pill"
"t_gun"
"l_gun"
"shield"
"sword"
"flashbang"
"state"
"det_time"
"It is set to detonate in 3 seconds."
"ÿ!You set the flashbang for 3 second detonation time."
"ÿ!You set the flashbang for 10 second detonation time."
"It is set to detonate in 10 seconds."
"ÿYou prime the flashbang! 10 seconds!"
"flashbang1"
"shield0"
"e_flash"
"ÿ<B>BANG</B>"
"ÿYour eyes start to burn badly!"
"ÿYou go blind!"
"ÿYour ears start to ring badly!"
"ÿYou go deaf!"
"ÿYour ears start to ring!"
"electronic"
"l_time"
"shots"
"ÿYou eyes start to burn badly!"
"ÿ*click* *click*"
"flash2"
"locator"
"window=radio"
"broadcasting"
"listening"
"<B>Persistent Signal Locator</B><HR>"
"<B>Located Beacons:</B><BR>"
"very strong"
"strong"
"weak"
"very weak"
"<B>Extranneous Signals:</B><BR>"
"<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
"Station Bounced Radio"
"radio"
"uses"
"selfdestruct"
"Self Destructing..."
"item_emag"
"item_sleepypen"
"item_cyanide"
"item_cloak"
"item_revolver"
"item_imp_freedom"
"The implant is triggered by chuckling and has a random amount of uses."
"selfdestruct2"
"sword0"
"Exadv1"
"ÿ!The sword is now active."
"sword1"
"ÿ!The sword can now be concealed."
"ÿ!The shield is now active."
"shield1"
"ÿ!The shield is now inactive."
"ÿ!The cloaking device is now active."
"ÿ!The cloaking device is now inactive."
"amount_left"
"/obj/item/weapon/ammo/proc/update_icon"
"update icon"
"syringe_kit"
"ammo-357"
"357-ÿ"
"There are ÿ bulletÿ left!"
"/obj/item/weapon/ammo/a357/update_icon"
"357-7"
"There are 7 bullets left!"
"gun"
"revolver"
"bullets"
"There are 0 bullets left. Uses 357"
"There are ÿ bulletÿ left! Uses 357."
"ÿ!It's already fully loaded!"
"ÿThere is no more bullets!"
"ÿYou reload ÿ bulletÿ!"
"ÿYou hear a gunshot"
"hurt"
"ÿYou hear someone fall"
"charges"
"gunÿ"
"/obj/item/weapon/gun/energy/proc/update_icon"
"t_gunÿ"
"/obj/item/weapon/gun/energy/taser_gun/update_icon"
"Pill Canister"
"pill_canister"
"brutepack"
"/obj/item/weapon/pill_canister/New"
"Pill Canister- 'Placebos'"
"<B>Placebos</B>
These pills do nothing phsyiologically."
"Pill Canister- 'Antitoxin Supplements'"
"<B>Anti-toxins</B>
Administer as required to relieve of plasma burns.
Administer only once every 5 minutes.
<B>Warning</B>: May cause drowsyness.
If drowsyness persists for over 5 minutes contact medical professional."
"Pill Canister- 'Tourette's Syndrome Remedy'"
"<B>Tourette's Syndrome Remedy</B>
Administer as required to surpress Tourette syndrome induced twitching.
Administer only once every 15 minutes. Active for 20 at most.
<B>WARNING</B>: Neurodepressant! Rebalances chemical alignment!
<B>Warning</B>: May cause drowsyness.
If drowsyness persists for over 5 minutes contact medical professional."
"Pill Canister- 'Sleeping Pills'"
"<B>Sleeping Pills</B>
Administer as required to calm person.
Causes 10 minutes of drowsyness. MAY induce immediate sleep.
<B>WARNING</B>: Neurodepressant! Do not overdose!
<B>Warning</B>: Causes drowsiness!If drowsyness persists for over 15 minutes contact medical professional."
"Pill Canister- 'Epilepsy Remedy'"
"<B>Epilepsy Remedy</B>
Administer as required to surpress excessive coughs.
Administer only once every 15 minutes. Active for 20 at most.
<B>WARNING</B>: Neurodepressant! Rebalances chemcial alignment!
<B>Warning</B>: May cause drowsyness.
If drowsyness persists for over 5 minutes contact medical professional."
"Pill Canister- 'CCS Remedy'"
"<B>Chronic Cough Syndrome Remedy</B>
Administer as required to surpress excessive coughs.
Administer only once every 15 minutes. Active for 20 at most.
<B>Warning</B>: May cause drowsyness.
If drowsyness persists for over 5 minutes contact medical professional."
"pills"
"ÿ!There are ÿ pills inside!"
"ÿ!It looks empty!"
"ÿ!There are too many pills inside!"
"What would you like the label to be?"
"red/blue pill"
"s_time"
"orange pill"
"pill5"
"red pill"
"pill4"
"blue pill"
"pill3"
"green pill"
"pill2"
"ÿ!There are ÿ pills left on the stack!"
"handcuff"
"tiny"
"small"
"normal-sized"
"bulky"
"huge"
"item_wire"
"This is just a simple piece of regular insulated wire."
"laying"
"old_lay"
"spool_wire"
"This is just spool of regular insulated wire. It consists of about ÿ unitÿ of wire."
"/obj/item/weapon/wire/proc/update"
"ÿ!Your done laying wire!"
"ÿ!You are not using this to lay wire..."
"card-data"
"card-id"
"function"
"null"
"Data Disk"
"Data Disk- 'ÿ'"
"emag-card"
"It's a card with a magnetic strip attached to some circuitry."
"Identification Card"
"access_level"
"lab_access"
"engine_access"
"air_access"
"registered"
"assignment"
"ÿ!The rubric for the 4 access numbers is: general>lab-engine-air"
"rods"
"There are ÿ rodÿ left on the stack."
"grille"
"reinforced metal"
"sheet-r_metal"
"width"
"height"
"There are ÿ metal sheetÿ on the stack."
"<HTML><HEAD></HEAD><TT>Amount Left: ÿ <BR>"
"metal rods (makes 2)"
"stool"
"chair"
"table"
"table parts (2)"
"rack"
"rack parts"
"o2can"
"o2 canister (2)"
"plcan"
"pl canister (2)"
"closet"
"closet (2)"
"fl_tiles"
"floor tiles (makes 4)"
"reinforced"
"reinforced sheet (2) (Doesn't stack)"
"repair"
"repair wall"
"construct"
"construct wall"
"</TT></HTML>"
"window=met_sheet"
"make"
"girder"
"sheet-glass"
"There are ÿ glass sheetÿ on the stack."
"Sheet-Glass"
"Would you like full tile glass or one direction?"
"one direct"
"full (2 sheets)"
"cutters"
"clipboard00"
"clipboard"
"pen"
"<B>Clipboard</B><BR>"
"window=clipboard"
"write"
"read"
"ÿ!Not enough space!!!"
"Finger Print Case"
"fcardholder0"
"window=fcardholder"
"Holder Label:"
"fcardholderÿ"
"Fire Extinguisher"
"waterleft"
"last_use"
"fire_extinguisher0"
"fire_extinguisher"
"The safety is on."
"fire_extinguisher1"
"The safety is off."
"/obj/item/weapon/extinguisher/attack_self"
"It's a normal black ink pen."
"It's a normal black ink pen with a sharp point."
"chem"
"paint_neutral"
"paintcan"
"Paint Can"
"Please select a color:"
"paper"
"Paper"
"info"
"photo"
"photo_id"
"/obj/item/weapon/paper/photograph/New"
"What would you like to label the photo?"
"Paper Labelling"
"flag- 'FLAG'"
"/obj/item/weapon/paper/flag/New"
"What would you like to label the paper?"
"/obj/item/weapon/paper/New"
"What text do you wish to add?"
"[b]"
"<B>"
"[/b]"
"</B>"
"[i]"
"<I>"
"[/i]"
"</I>"
"[u]"
"<U>"
"[/u]"
"</U>"
"[sign]"
"ÿYou hear a small burning noise"
"<HTML><HEAD><TITLE>ÿ</TITLE></HEAD><BODY><TT>ÿ</TT></BODY></HTML>"
"window=ÿ"
"paper- 'Job Information'"
"Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.<BR>
The data will be in the following form.<BR>
Generally lower ranking positions come first in this list.<BR>
<BR>
<B>Job Name</B> general access>lab access-engine access-systems access (atmosphere control)<BR>
Job Description<BR>
Job Duties (in no particular order)<BR>
Tips (where applicable)<BR>
<BR>
<B>Research Assistant</B> 1>1-0-0<BR>
This is probably the lowest level position. Anyone who enters the space station after the initial job
assignment will automatically receive this position. Access with this is restricted. Head of Personnel should
appropriate the correct level of assistance.<BR>
1. Assist the researchers.<BR>
2. Clean up the labs.<BR>
3. Prepare materials.<BR>
<BR>
<B>Staff Assistant</B> 2>0-0-0<BR>
This position assists the security officer in his duties. The staff assisstants should primarily br
patrolling the ship waiting until they are needed to maintain ship safety.
(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)<BR>
1. Patrol ship/Guard key areas<BR>
2. Assist security officer<BR>
3. Perform other security duties.<BR>
<BR>
<B>Technical Assistant</B> 1>0-0-1<BR>
This is yet another low level position. The technical assistant helps the engineer and the statian
technician with the upkeep and maintenance of the station. This job is very important because it usually
gets to be a heavy workload on station technician and these helpers will alleviate that.<BR>
1. Assist Station technician and Engineers.<BR>
2. Perform general maintenance of station.<BR>
3. Prepare materials.<BR>
<BR>
<B>Medical Assistant</B> 1>1-0-0<BR>
This is the fourth position yet it is slightly less common. This position doesn't have much power
outside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the
materials (filling syringes and checking vitals)<BR>
1. Assist the medical personnel.<BR>
2. Update medical files.<BR>
3. Prepare materials for medical operations.<BR>
<BR>
<B>Research Technician</B> 2>3-0-0<BR>
This job is primarily a step up from research assistant. These people generally do not get their own lab
but are more hands on in the experimentation process. At this level they are permitted to work as consultants to
the others formally.<BR>
1. Inform superiors of research.<BR>
2. Perform research alongside of official researchers.<BR>
<BR>
<B>Forensic Technician</B> 3>2-0-0<BR>
This job is in most cases slightly boring at best. Their sole duty is to
perform investigations of crine scenes and analysis of the crime scene. This
alleviates SOME of the burden from the security officer. This person's duty
is to draw conclusions as to what happened and testify in court. Said person
also should stroe the evidence safely.<BR>
1. Perform crime-scene investigations/draw conclusions.<BR>
2. Store and catalogue evidence properly.<BR>
3. Testify to superiors/inquieries on findings.<BR>
<BR>
<B>Station Technician</B> 2>0-2-3<BR>
People assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.
They should primarily work in the computer lab and repairing faulty equipment. They should work with the
atmospheric technician.<BR>
1. Maintain SS13 systems.<BR>
2. Repair equipment.<BR>
<BR>
<B>Atmospheric Technician</B> 3>0-0-4<BR>
These people should primarily work in the atmospheric control center and lab. They have the very important
job of maintaining the delicate atmosphere on SS13.<BR>
1. Maintain atmosphere on SS13<BR>
2. Research atmospheres on the space station. (safely please!)<BR>
<BR>
<B>Engineer</B> 2>1-2-0<BR>
People working as this should generally have detailed knowledge as to how the propulsion systems on SS13
work. They are one of the few classes that have unrestricted access to the engine area.<BR>
1. Upkeep the engine.<BR>
2. Prevent fires in the engine.<BR>
3. Maintain a safe orbit.<BR>
<BR>
<B>Medical Researcher</B> 2>5-0-0<BR>
This position may need a little clarification. Their duty is to make sure that all experiments are safe and
to conduct experiments that may help to improve the station. They will be generally idle until a new laboratory
is constructed.<BR>
1. Make sure the station is kept safe.<BR>
2. Research medical properties of materials studied of Space Station 13.<BR>
<BR>
<B>Toxin Researcher</B> 2>5-0-0<BR>
These people study the properties, particularly the toxic properties, of materials handled on SS13.
Technically they can also be called Plasma Technicians as plasma is the material they routinly handle.<BR>
1. Research plasma<BR>
2. Make sure all plasma is properly handled.<BR>
<BR>
<B>Medical Doctor (Officer)</B> 2>0-0-0<BR>
People working this job should primarily stay in the medical area. They should make sure everyone goes to
the medical bay for treatment and examination. Also they should make sure that medical supplies are kept in
order.<BR>
1. Heal wounded people.<BR>
2. Perform examinations of all personnel.<BR>
3. Moniter usage of medical equipment.<BR>
<BR>
<B>Security Officer</B> 3>0-0-0<BR>
These people should attempt to keep the peace inside the station and make sure the station is kept safe. One
side duty is to assist in repairing the station. They also work like general maintenance personnel. They are not
given a weapon and must use their own resources.<BR>
(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)<BR>
1. Maintain order.<BR>
2. Assist others.<BR>
3. Repair structural problems.<BR>
<BR>
<B>Head of Research</B> 4>5-2-2<BR>
People assigned as head of research should make sure all experiments are conducted efficiently. They should
also carefully moderate the usage of all equipment. All experiment results should be reported to this person.<BR>
1. Moderate equipment.<BR>
2. Process research results.<BR>
3. Coordinate all research.<BR>
<BR>
<B>Head of Personnel</B> 4>4-2-2<BR>
People assigned as head of personnel will find themselves moderating all actions done by personnel. Security
should report to them. Also they have the ability to assign jobs and access levels.<BR>
1. Assign duties.<BR>
2. Moderate personnel.<BR>
3. Command Security.<BR>
<BR>
<B>Captain</B> 5>5-5-5 (unrestricted station wide access)<BR>
This is the highest position youi can aquire on Space Station 13. They are allowed anywhere inside the
space station and therefore should protect their ID card. They also have the ability to assign positions
and access levels. They should not abuse their power.<BR>
1. Assign all positions on SS13<BR>
2. Inspect the station for any problems.<BR>
3. Perform administrative duties.<BR>
"
"paper- 'Standard Operating Procedure'"
"Alert Levels:<BR>
Blue- Emergency<BR>
1. Caused by fire<BR>
2. Caused by manual interaction<BR>
Action:<BR>
Close all fire doors. These can only be opened by reseting the alarm<BR>
Red- Ejection/Self Destruct<BR>
1. Caused by module operating computer.<BR>
Action:<BR>
After the specified time the module will eject completely.<BR>
<BR>
Engine Maintenance Instructions:<BR>
Shut off ignition systems:<BR>
Activate internal power<BR>
Activate orbital balance matrix<BR>
Remove volatile liquids from area<BR>
Wear a fire suit<BR>
<BR>
After<BR>
Decontaminate<BR>
Visit medical examiner<BR>
<BR>
Toxin Laboratory Procedure:<BR>
Wear a gas mask regardless<BR>
Get an oxygen tank.<BR>
Activate internal atmosphere<BR>
<BR>
After<BR>
Decontaminate<BR>
Visit medical examiner<BR>
<BR>
Disaster Procedure:<BR>
Fire:<BR>
Activate sector fire alarm.<BR>
Move to a safe area.<BR>
Get a fire suit<BR>
After:<BR>
Assess Damage<BR>
Repair damages<BR>
If needed, Evacuate<BR>
Meteor Shower:<BR>
Activate fire alarm<BR>
Move to the back of ship<BR>
After<BR>
Repair damage<BR>
If needed, Evacuate<BR>
Accidental Reentry:<BR>
Activate fire alrms in front of ship.<BR>
Move volatile matter to a fire proof area!<BR>
Get a fire suit.<BR>
Stay secure until an emergency ship arrives.<BR>
<BR>
If ship does not arrive-<BR>
Evacuate to a nearby safe area!"
"paper- 'A Crash Course in Legal SOP on SS13'"
"<B>Roles:</B><BR>
The Forensic Technician is basically the investigator and prosecutor.<BR>
The Staff Assistant can perform these functions with written authority from the Forensic Technician.<BR>
The Captain/HoP/Warden is ct as the judicial authority.<BR>
The Security Officers are responsible for executing warrants, security during trial, and prisoner transport.<BR>
<BR>
<B>Investigative Phase:</B><BR>
After the crime has been committed the Forensic Technician's job is to gather evidence and try to ascertain not only who did it but what happened. He must take special care to catalogue everything and don't leave anything out. Write out all the evidence on paper. Make sure you take an appropriate number of fingerprints. IF he must ask someone questions he has permission to confront them. If the person refuses he can ask a judicial authority to write a subpoena for questioning. If again he fails to respond then that person is to be jailed as insubordinate and obstructing justice. Said person will be released after he cooperates.<BR>
<BR>
ONCE the FT has a clear idea as to who the criminal is he is to write an arrest warrant on the piece of paper. IT MUST LIST THE CHARGES. The FT is to then go to the judicial authority and explain a small version of his case. If the case is moderately acceptable the authority should sign it. Security must then execute said warrant.<BR>
<BR>
<B>Pre-Pre-Trial Phase:</B><BR>
Now a legal representative must be presented to the defendant if said defendant requests one. That person and the defendant are then to be given time to meet (in the jail IS ACCEPTABLE). The defendant and his lawyer are then to be given a copy of all the evidence that will be presented at trial (rewriting it all on paper is fine). THIS IS CALLED THE DISCOVERY PACK. With a few exceptions, THIS IS THE ONLY EVIDENCE BOTH SIDES MAY USE AT TRIAL. IF the prosecution will be seeking the death penalty it MUST be stated at this time. ALSO if the defense will be seeking not guilty by mental defect it must state this at this time to allow ample time for examination.<BR>
Now at this time each side is to compile a list of witnesses. By default, the defendant is on both lists regardless of anything else. Also the defense and prosecution can compile more evidence beforehand BUT in order for it to be used the evidence MUST also be given to the other side.
The defense has time to compile motions against some evidence here.<BR>
<B>Possible Motions:</B><BR>
1. <U>Invalidate Evidence-</U> Something with the evidence is wrong and the evidence is to be thrown out. This includes irrelevance or corrupt security.<BR>
2. <U>Free Movement-</U> Basically the defendant is to be kept uncuffed before and during the trial.<BR>
3. <U>Subpoena Witness-</U> If the defense presents god reasons for needing a witness but said person fails to cooperate then a subpoena is issued.<BR>
4. <U>Drop the Charges-</U> Not enough evidence is there for a trial so the charges are to be dropped. The FT CAN RETRY but the judicial authority must carefully reexamine the new evidence.<BR>
5. <U>Declare Incompetent-</U> Basically the defendant is insane. Once this is granted a medical official is to examine the patient. If he is indeed insane he is to be placed under care of the medical staff until he is deemed competent to stand trial.<BR>
<BR>
ALL SIDES MOVE TO A COURTROOM<BR>
<B>Pre-Trial Hearings:</B><BR>
A judicial authority and the 2 sides are to meet in the trial room. NO ONE ELSE BESIDES A SECURITY DETAIL IS TO BE PRESENT. The defense submits a plea. If the plea is guilty then proceed directly to sentencing phase. Now the sides each present their motions to the judicial authority. He rules on them. Each side can debate each motion. Then the judicial authority gets a list of crew members. He first gets a chance to look at them all and pick out acceptable and available jurors. Those jurors are then called over. Each side can ask a few questions and dismiss jurors they find too biased. HOWEVER before dismissal the judicial authority MUST agree to the reasoning.<BR>
<BR>
<B>The Trial:</B><BR>
The trial has three phases.<BR>
1. <B>Opening Arguments</B>- Each side can give a short speech. They may not present ANY evidence.<BR>
2. <B>Witness Calling/Evidence Presentation</B>- The prosecution goes first and is able to call the witnesses on his approved list in any order. He can recall them if necessary. During the questioning the lawyer may use the evidence in the questions to help prove a point. After every witness the other side has a chance to cross-examine. After both sides are done questioning a witness the prosecution can present another or recall one (even the EXACT same one again!). After prosecution is done the defense can call witnesses. After the initial cases are presented both sides are free to call witnesses on either list.<BR>
FINALLY once both sides are done calling witnesses we move onto the next phase.<BR>
3. <B>Closing Arguments</B>- Same as opening.<BR>
The jury then deliberates IN PRIVATE. THEY MUST ALL AGREE on a verdict. REMEMBER: They mix between some charges being guilty and others not guilty (IE if you supposedly killed someone with a gun and you unfortunately picked up a gun without authorization then you CAN be found not guilty of murder BUT guilty of possession of illegal weaponry.). Once they have agreed they present their verdict. If unable to reach a verdict and feel they will never they call a deadlocked jury and we restart at Pre-Trial phase with an entirely new set of jurors.<BR>
<BR>
<B>Sentencing Phase:</B><BR>
If the death penalty was sought (you MUST have gone through a trial for death penalty) then skip to the second part. <BR>
I. Each side can present more evidence/witnesses in any order. There is NO ban on emotional aspects or anything. The prosecution is to submit a suggested penalty. After all the sides are done then the judicial authority is to give a sentence.<BR>
II. The jury stays and does the same thing as I. Their sole job is to determine if the death penalty is applicable. If NOT then the judge selects a sentence.<BR>
<BR>
TADA you're done. Security then executes the sentence and adds the applicable convictions to the person's record.<BR>
"
"paper- 'Chemical Information'"
"Known Onboard Toxins:<BR>
Grade A Semi-Liquid Plasma:<BR>
Highly poisonous. You cannot sustain concentrations above 15 units.<BR>
A gas mask fails to filter plasma after 50 units.<BR>
Will attempt to diffuse like a gas.<BR>
Filtered by scrubbers.<BR>
There is a bottled version which is very different<BR>
from the version found in canisters!<BR>
<BR>
WARNING: Highly Flammable. Keep away from heat sources<BR>
except in a enclosed fire area!<BR>
WARNING: It is a crime to use this without authorization.<BR>
Known Onboard Anti-Toxin:<BR>
Anti-Toxin Type 01P: Works against Grade A Plasma.<BR>
Best if injected directly into bloodstream.<BR>
A full injection is in every regular Med-Kit.<BR>
Special toxin Kits hold around 7.<BR>
<BR>
Known Onboard Chemicals (other):<BR>
Rejuvenation T#001:<BR>
Even 1 unit injected directly into the bloodstream<BR>
will cure paralysis and sleep toxins.<BR>
If administered to a dying patient it will prevent<BR>
further damage for about units*3 seconds.<BR>
it will not cure them or allow them to be cured.<BR>
It can be administeredd to a non-dying patient<BR>
but the chemicals disappear just as fast.<BR>
Sleep Toxin T#054:<BR>
5 units wilkl induce precisely 1 minute of sleep.<BR>
The effects are cumulative.<BR>
WARNING: It is a crime to use this without authorization"
"paper- 'Internal Atmosphere Operating Instructions'"
"Equipment:<BR>
1+ Tank(s) with appropriate atmosphere<BR>
1 Gas Mask w regulator (standard issue)<BR>
<BR>
Procedure:<BR>
1. Wear mask<BR>
2. Attach oxygen tank pipe to regulater (automatic))<BR>
3. Set internal!<BR>
<BR>
Notes:<BR>
Don't forget to stop internal when tank is low by<BR>
removing internal!<BR>
<BR>
Do not use a tank that has a high concentration of toxins.<BR>
The filters shut down on internal mode!<BR>
<BR>
When exiting a high danger environment it is advised<BR>
that you exit through a decontamination zone!<BR>
<BR>
Refill a tank at a oxygen canister by equiping the tank (Double Click)<BR>
then 'attacking' the canister (Double Click the canister)."
"paper- 'Station Blueprint'"
"First Blueprint<BR>
Note: Alterations have been made since this was drafted!<BR>
<PRE>
/==========EA
SA+|
ENG MS CR
/---/
/--D TL
+----+
M T\ |S |
|----+| OS+
L AC-/\-/A</PRE>
<BR>
L: Lounge<BR>
ENG: Engine Area<BR>
M: Medical Bay<BR>
T: Toxin Laboratory<BR>
AC: Air Control<BR>
A: Shuttle Airlock<BR>
OS: Oxygen Storage<BR>
S: Storage<BR>
D: Decontamination<BR>
TL: Test Lab<BR>
MS: Medical Storage<BR>
CR: Control Room<BR>
SA: Staging Area<BR>
EA: Engine Airlock<BR>
ENG: Engine"
"Finger Print Card"
"f_print_card0"
"ÿ!There are ÿ on the stack!"
"<B>Fingerprints on Card</B><HR>"
"<B>There are no fingerprints on this card.</B>"
"Card Label:"
"f_print_card1"
"Finger Print Scanner"
"f_print_scanner0"
"f_print_scannerÿ"
"ÿ!Done printing."
"ÿ!Unable to locate any fingerprints!"
"ÿ!Fingerprints found. Need more cards to print."
"ÿ! ÿ"
"healthanalyzer"
"Health Analyzer"
"dead"
"ÿ!Key: Suffocation/Toxin/Burns/Brute"
"Scans the environment gas levels."
"analyzer"
"ÿ!<B>Results:</B>"
"mx"
"my"
"cx"
"cy"
"ÿ,ÿ to ÿ,ÿ"
"ÿ,ÿ"
"lglo_kit"
"flashbang_kit"
"Flashbangs (WARNING)"
"<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>
<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>
The chemicals contained in these devices have been tuned for maximal effectiveness and due to
extreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN
FLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.
Make attemtps not to detonate withing range of 2 meters of the intended target. It is imperative
that the targets visit a medical professional after usage. Damage to eyes increases extremely per
use and according to range. Glasses with flash resistant filters DO NOT always work on high powered
flash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>
SOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.
There is a slight chance per use of complete deafness. Exercise caution and restraint.
STUN WARNING: If the intended or unintended target is too close to detonation the resulting sound
and flash have been known to cause extreme sensory overload resulting in temporary
incapacitation.
<B>DO NOT USE CONTINUALLY</B>
Operating Directions:
1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>
2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>
3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>
-<B>Never prime another grenade until after the first is detonated</B>
Note: Usage of this pyrotechnic device without authorization is an extreme offense and can
result in severe punishment upwards of <B>10 years in prison per use</B>.
Default 3 second wait till from prime to detonation. This can be switched with a screwdriver
to 10 seconds.
Copyright of Nanotrasen Industries- Military Armnaments Division
This device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
"Sterile Masks"
"id_kit"
"imp_kit"
"Tracking Implant Kit"
"Fingerprint Cards"
"Spare IDs"
"box"
"Box"
"handcuff_kit"
"Spare Handcuffs"
"Data Disks"
"over_object"
"backpack"
"You cannot fit the item inside. (Remove larger classed items)"
"/obj/item/weapon/storage/dropped"
"src_location"
"over_location"
"boxes"
"closer"
"block"
"7,7 to 10,8"
"toolbox"
"First-Aid"
"firstaid-ointment"
"Fire First Aid"
"syringe_15"
"Syringes (Biohazard Alert)"
"firstaid"
"firstaid-toxin"
"Toxin First Aid"
"tile"
"steel floor tile"
"/obj/item/weapon/tile/New"
"ÿ!You must be on the ground!"
"You cannot build on or repair this turf!"
"There are ÿ tileÿ left on the stack."
"igniter"
"ÿ!The igniter is ready!"
"ÿ!The igniter can now be attached!"
"The igniter is ready!"
"The igniter can be attached!"
"[3]"
"electropack0"
"electropack"
"Electropack"
"e_pads"
"ÿ!The electric pads are exposed!"
"ÿ!You need help taking this off!"
"ÿ!The electric pads have been exposed!"
"ÿ!The electric pads have been reinserted!"
"electropackÿ"
"ÿ<B>You feel a sharp shock!</B>"
"flag1"
"Turn Off"
"Turn On"
"/obj/item/weapon/radio/proc/r_signal"
"r signal"
"b_stat"
"ÿ!The radio can be attached and modified!"
"ÿ!The radio can not be modified or attached!"
"ÿ!The radio can now be attached and modified!"
"ÿ!The radio can no longer be modified or attached!"
"RH"
"headset"
"Radio Headset"
"Tracking Beacon"
"beacon"
"/obj/item/weapon/radio/beacon/hear_talk"
"Remote Signaling Device"
"signaler"
"ÿ!The signaler can be attached and modified!"
"ÿ!The signaler can not be modified or attached!"
"-------"
"/obj/item/weapon/radio/signaler/hear_talk"
"signal"
"*beep* *beep*"
"send"
"listen"
"intercom"
"Station Intercom (Radio)"
"talk"
"receive"
"crackle"
"large"
"shard-glass"
"/obj/item/weapon/shard/Bump"
"medium"
"/obj/item/weapon/shard/New"
"burn_point"
"dam_zone"
"/obj/item/weapon/wrench/New"
"/obj/item/weapon/screwdriver/New"
"dropper_0"
"inject"
"dropper"
"/obj/item/weapon/dropper/dropped"
"draw"
"/obj/item/weapon/dropper/attack_self"
"Glass Case"
"implantcase"
"imp"
"implantcase-0"
"Glass Case- 'Tracking'"
"implantcase-b"
"case"
"implantpad-0"
"implantpad-1"
"/obj/item/weapon/implantpad/proc/update"
"<B>Implant Mini-Computer:</B><HR>"
"<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
<b>Zone:</b> Right Hand> Near wrist<BR>
<b>Power Source:</b> Lithium Ion Battery<BR>
<b>Life:</b> optimum 5 uses<BR>
<b>Important Notes: <font color='red'>Illegal</font></b><BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Transmits a specialized cluster of signals to override handcuff locking
mechanisms<BR>
<b>Special Features:</b><BR>
<i>Neuro-Scan</i>- Analyzes certain shadow signals in the nervous system along the dark
joy sectors which respond mainly to chuckling<BR>
<b>Integrity:</b> The battery is extremely weak and commonly after injection its
life can drive down to only 1 use.<HR>
No Implant Specifics"
"Implant ID not in database"
"The implant casing is empty."
"Please insert an implant casing!"
"window=implantpad"
"emote"
"/obj/item/weapon/implant/proc/trigger"
"trigger"
"implanted"
"/obj/item/weapon/implant/freedom/New"
"chuckle"
"syringe_0"
"implanter1"
"implanter0"
"/obj/item/weapon/syringe/dropped"
"/obj/item/weapon/syringe/attack_self"
"syringe"
"Bruise Pack"
"ÿ!there are ÿ bruise packÿ left on the stack!"
"hand_tele"
"com"
" (Active)"
" (Inactive)"
"ointment"
"ÿ!there are ÿ ointment packÿ left on the stack!"
"toxinbottle"
"atoxinbottle"
"Epileptic Remedy"
"medibottle"
"Cough remedy"
"rejuvbottle"
"sleep toxins"
"/obj/item/weapon/bottle/New"
"welder"
"welding"
"weldfuel"
"ÿ!Need more fuel!"
"ÿ!You will now weld when you attack."
"welder1"
"ÿ!Not welding anymore."
"grab"
"grabbed"
"hud1"
"affecting"
"assailant"
"killing"
"allow_upgrade"
"last_suffocate"
"1,4"
"3,4"
"reinforce"
"!reinforce"
"disarm/killf"
"grabbed1"
"grabbed+1"
"disarm/kill"
"disarm/kill1"
"Reinforce Grab"
"nucleardisk"
"Nuclear Authentication Disk"
"infra_sensor"
"Infrared Sensor"
"passive"
"window=infra_sensor"
"motion0"
"Proximity Sensor"
"Time On (10)"
"window=prox"
"motionÿ"
"/obj/item/weapon/prox_sensor/Move"
"infrared0"
"Infrared Beam (Security)"
"first"
"/obj/item/weapon/infra/New"
"window=infra"
"infraredÿ"
"/obj/item/weapon/timer/New"
"window=timer"
"/obj/item/weapon/assembly/proc/r_signal"
"/obj/item/weapon/assembly/proc/c_state"
"c state"
"assembly"
"Emits a very strong pulse when triggered."
"Shock Kit"
"shock_kit"
"part1"
"part2"
"ÿ!The shock pack is now secured!"
"ÿ!The shock pack is now unsecured!"
"Emits a signal after a specific time. Good for wake up calls or carefully timed experiments."
"Signaler/Timer Assembly"
"time_sig"
"ÿ!The signaler is now secured!"
"ÿ!The signaler is now unsecured!"
"/obj/item/weapon/assembly/rad_time/r_signal"
"A proximity sensor that emits a beep when triggered."
"/obj/item/weapon/assembly/rad_prox/c_state"
"Signaler/Prox Sensor Assembly"
"ÿ!The proximity sensor is now secured!"
"ÿ!The proximity sensor is now unsecured!"
"/obj/item/weapon/assembly/rad_prox/r_signal"
"/obj/item/weapon/assembly/rad_prox/Move"
"/obj/item/weapon/assembly/rad_prox/dropped"
"A security beam that emits a beep when triggered."
"/obj/item/weapon/assembly/rad_infra/c_state"
"Signaler/Infrared Assembly"
"ÿ!The infrared laser is now secured!"
"ÿ!The infrared laser is now unsecured!"
"/obj/item/weapon/assembly/rad_infra/r_signal"
"A proximity fire starter"
"Proximity/Igniter Assembly"
"prox_igniterÿ"
"/obj/item/weapon/assembly/prox_ignite/c_state"
"prox_igniter0"
"ÿ!The proximity sensor is now secured! The igniter now works!"
"ÿ!The proximity sensor is now unsecured! The igniter will not work."
"A remote controlled fire starter"
"Radio/Igniter Assembly"
"rad_igniter"
"ÿ!The radio is now secured! The igniter now works!"
"ÿ!The radio is now unsecured! The igniter will not work."
"A very intricate igniter and proximity sensor electrical assembly mounted onto top of a plasma tank."
"Radio/Igniter/Plasma Tank Assembly"
"m_i_ptank"
"m_i_ptankÿ"
"/obj/item/weapon/assembly/m_i_ptank/c_state"
"m_i_ptank0"
"part3"
"/obj/item/weapon/assembly/m_i_ptank/dropped"
"/obj/item/weapon/assembly/m_i_ptank/Del"
"ÿ!A pressure hole has been bored to the plasma tank valve. The plasma tank can now be ignited."
"ÿ!The hole has been closed."
"A very intricate igniter and signaller electrical assembly mounted onto top of a plasma tank."
"r_i_ptank"
"/obj/item/weapon/assembly/r_i_ptank/Del"
"w_class"
"/obj/substance/proc/leak"
"leak"
"volume"
"tot_volume"
"N"
"/obj/substance/gas/proc/tot_gas"
"tot gas"
"t4"
"/obj/substance/gas/proc/clear"
"/obj/substance/gas/proc/has_gas"
"has gas"
"t_oxy"
"t_pla"
"t_co2"
"t_sl_gas"
"t_n2"
"Syndicate "
"smallf"
"steps"
"hits"
"An immobile card-locked storage container. Works by position ... not access levels"
"Security closet"
"0secloset0"
"Personal Closet"
"The first card swiped gains control."
","
"mÿ"
"un"
"mÿ,Captain,Head of Personnel"
"Owned by ÿ, Clear by using a card of rank 'Systems'"
"ÿAccess Denied"
"ÿIt's closed..."
"Forensics Locker"
"Prison Security,Prison Warden,Forensic Technician,Security Officer,Captain,Head of Personnel,Head of Research"
"Security Equipment"
"Prison Security,Prison Warden,Security Officer,Captain,Head of Personnel,Head of Research"
"Captain,Head of Personnel,Head of Research"
"Animal Control"
"Medicine Closet"
"Medical Researcher,Prison Doctor,Medical Doctor,Captain,Head of Research"
"Anesthetic"
"secloset1"
"1secloset0"
"allowed"
"ÿsecloset0"
"ÿ!It's welded shut!"
"ÿ!It's locked tight!"
"secloset0"
"morgue1"
"morgue0"
"morgue2"
"morguet"
"Morgue"
"original"
"emcloset1"
"orig_closed"
"Closet"
"Syndicate Weapons Closet"
"syndicate0"
"Why is this here?"
"Emergency Closets"
"emcloset0"
"A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies"
"Level 3 Biohazard Suit"
"l3closet0"
"l3closet1"
"A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
"Wardrobe"
"wardrobe-b"
"Red Wardrobe"
"wardrobe-r"
"Pink Wardrobe"
"wardrobe-p"
"Black Wardrobe"
"wardrobe-bl"
"Green Wardrobe"
"wardrobe-g"
"wardrobe-o"
"Technician Wardrobe"
"wardrobe-y"
"Mixed Wardrobe"
"wardrobe-bp"
"Medical Wardrobe"
"wardrobe-w"
"A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
"It's a closet!"
"welded"
"welded shut"
"unwelded"
"ÿYou hear welding."
"bed"
"e_chair0"
"overl"
"electrified chair"
"e_chairo0"
"e_chairÿ"
"e_chairoÿ"
"last_time"
"e_chairs"
"e_chairos"
"ÿ<B>You feel a deep shock curse through your body!</B>"
"ÿThe electric chair went off!"
"ÿYou hear a deep sharp shock."
"/obj/stool/chair/verb/rotate"
"rotate"
"A piece of metal with evenly spaced gridlike holes in it. Blocks large projectile type object but lets small items or energy beams through."
"You have fastened the grille to the floor."
"You have unfastened the grill."
"brokengrille"
"window"
"You have fastened the window to the floor."
"You have unfastened the window."
"index"
"It is fastened to the floor; therefore, you can't rotate it!"
"You can't rotate this! "
"ini_dir"
"/obj/window/New"
"/obj/window/Move"
"begin"
"You have already started!"
"You will have to find clothes from the station."
"choose"
"ÿ!There is an administrative lock on entering the game!"
"ÿ!<B>You aren't ready! Use the ready verb on this pad to set up your character!</B>"
"<B>It's CTF mode. You are a late joiner so you are a Rogue!</B>"
"ÿ!Now teleporting."
"start_loc"
"Thief jack"
"Link43130"
"Hutchy2k1"
"Easty"
"Supply Station"
"Where should you start?"
"Start Selector"
"ÿ!Now teleporting to special location."
"CDE375C9A6C25A7DBDA50EC05AC6CEB63"
"cough"
"epil"
"b_vis"
"Tourette"
"ÿ!You need glasses!"
"5A7"
"ÿ!You are epileptic!"
"6CE"
"ÿ!You have a chronic coughing syndrome!"
"EC0"
"ÿ!You have Tourette syndrome!"
"5AC"
"ÿ!You have a stuttering problem!"
"A50"
"CDE375C9A6C2ÿDBDÿÿÿÿB63"
"493DB249EB6D13236100A37000800AB71"
"Projection"
"/obj/manifest/New"
"<B>Crew Manifest</B>:<BR>"
"Unknown Position"
"blank"
"Damage Zone"
"15,15"
"selecting"
"icon_x"
"icon_y"
"/obj/screen/zone_sel/MouseDown"
"other"
"intent"
"help"
"12,15"
"disarm"
"13,15"
"14,15"
"11,15"
"m_intent"
"run"
"12,14"
"walk"
"13,14"
"face"
"14,14"
"Reset Machine"
"internal"
"pull"
"sleep"
"rest"
"throw"
"drop"
"swap"
"resist"
"using"
"Linen Bin"
"bedbin"
"There are no bed sheets in the bin."
"There is one bed sheet in the bin."
"There are ÿ bed sheets in the bin."
"The monkey hides under the table!"
"rackbroken"
"weldtank"
"equipped "
"ÿ!Welder refueled"
"watertank"
"ÿ!Extinguisher refueled"
"d_girders"
"Displaced girders"
"ÿ!Keep in mind when you open it that it MAY be difficult to sldie at first so keep trying."
"portal"
"portal1"
"extinguish"
"life"
"smoke"
"ion_trails"
"sparks"
"arrow"
"spec_identity"
"r_spec_identity"
"use_enzyme"
"struc_enzyme"
"uni_identity"
"n_chromo"
"e1"
"AEC"
"14A"
"ÿ0ÿ"
"CDE"
"/obj/dna/proc/cleanup"
"cleanup"
"adding"
"intents"
"mov_int"
"mon_blo"
"m_ints"
"vimpaired"
"g_dither"
"blurry"
"h_type"
"1,1 to 15,15"
"Mask"
"dither12g"
"Blurry"
"vitals"
"15,2 to 15,15"
"actions"
"4,1 to 14,1"
"15,1"
"1,3 to 2,3"
"3,3"
"3,2"
"3,1"
"1,1 to 2,2"
"act_drop"
"7,1"
"act_throw"
"9,1"
"act_hand"
"11,1"
"i_clothing"
"center"
"2,2"
"o_clothing"
"equip"
"2,1"
"1,2"
"1,1"
"2,3"
"back"
"storage1"
"4,1"
"storage2"
"5,1"
"act_resist"
"13,1"
"4,2"
"move"
"gloves"
"6,2"
"ears"
"9,2"
"7,2"
"shoes"
"5,2"
"belt"
"8,2"
"harm"
"facing"
"walking"
"running"
"dither50"
"1,1 to 5,15"
"5,1 to 10,5"
"6,11 to 10,15"
"11,1 to 15,15"
"s_loc"
"t_loc"
"/obj/equip_e/proc/process"
"/obj/equip_e/proc/done"
"done"
"suit"
"uniform"
"pockets"
"CPR"
"ÿRepeat every 7 seconds AT LEAST."
"parts"
"moving"
"SE_X"
"SE_Y"
"SW_X"
"SW_Y"
"NE_X"
"NE_Y"
"NW_X"
"NW_Y"
"random"
"s_direct"
"t_z"
"damage"
"range"
"/obj/laser/Bump"
"/obj/laser/Move"
"yo"
"xo"
"laser"
"spark"
"next"
"limit"
"v"
"left"
"colour2html.dm"
"/world/New"
"/world/Del"
"Space Station 13"
"Exadv1.spacestation13"
"No AM"
"Closed"
"motd.txt"
"motd"
"admins.txt"
"ad_text"
";"
" - "
"m_key"
"a_lev"
"exadv1"
"epox"
"soraku"
"onturf"
"15x15"
"already_placed"
"machine"
"occupation1"
"occupation2"
"occupation3"
"<html><body>"
"<hr><b>Occupation Choices</b>:<br>"
"<hr><b>Body Data</b><br>"
"<b>Hair Color:</b> <font color="#ÿÿÿ">test</font><br>"
"<br><b>Eye Color:</b> <font color="#ÿÿÿ">test</font><br>"
"<hr><b>Disabilities</b><br>"
"<hr>"
"</body></html>"
"window=mob_occupations;size=300x600"
"occ"
"<body>"
"HTML"
"<tt><center>"
"<b>Which occupation would you like most?</b><br><br>"
"<b>Which occupation would you like if you couldn't have your first?</b><br><br>"
"<b>Which occupation would you like if you couldn't have the others?</b><br><br>"
"job"
"<br>"
"</center></tt>"
"window=mob_occupation;size=300x500"
"window=mob_occupation"
"Prison Doctor"
"ÿ!<B>You have been teleported to your new starting location!</B>"
"ÿ2"
"a_oxygen"
"a_plasma"
"a_sl_gas"
"h2monkey"
"<B>You are now a monkey.</B>"
"<B>Don't be angry at the source as now you are just like him so deal with it.</B>"
"<B>Follow your objective.</B>"
"act"
"param"
"m_type"
"blink"
"blink_r"
"bow"
" to ÿ."
"salute"
"choke"
"clap"
"drool"
"eyebrow"
"twitch"
"twitch_s"
"faint"
"frown"
"nod"
"blush"
"gasp"
"giggle"
"glare"
" at ÿ."
"stare"
"look"
"grin"
"cry"
"sigh"
"laugh"
"mumble"
"grumble"
"groan"
"moan"
"point"
"raise"
"shake"
"his"
"her"
"shrug"
"smile"
"shiver"
"pale"
"tremble"
"sneeze"
"sniff"
"snore"
"whimper"
"wink"
"yawn"
"hug"
"himself"
"herself"
"handshake"
"blink, blink_r, blush, bow-(none)/mob, choke, chuckle, clap, cough,
cry, drool, eyebrow, frown, gasp, giggle, groan, grumble, handshake, hug-(none)/mob, glare-(none)/mob,
grin, laugh, look-(none)/mob, moan, mumble, nod, pale, point-atom, raise, salute, shake, shiver, shrug,
sigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, tremble, twitch, twitch_s, whimper,
wink, yawn"
"ÿ!Unusable emote ÿ. Say *help for a list."
"diaper2"
"f_add"
"f_add2"
"eyes2"
"mouth2"
"need_gl"
"be_epil"
"be_cough"
"be_tur"
"be_stut"
"r_hair"
"g_hair"
"b_hair"
"Short Hair (M)"
"h_style"
"nr_hair"
"ng_hair"
"nb_hair"
"ns_tone"
"r_eyes"
"g_eyes"
"b_eyes"
"s_tone"
"shielded"
"b_loss"
"f_loss"
"body_standing"
"body_lying"
"wear_suit"
"w_uniform"
"w_radio"
"wear_id"
"r_store"
"l_store"
"ÿYou go mute!"
"t7"
"ÿ!*---------*"
"ÿ! ÿ is wearing ÿ+ ÿ."
"ÿ! ÿ has a ÿ+ ÿ on!"
"ÿ!ÿ is wearing ÿ+ ÿ yet doesn't seem to be that person!!!"
"ÿ!ÿ is wearing ÿ+ ÿ!"
"ÿÿ looks slightly bruised!"
"ÿ<B>ÿ looks severely bruised!</B>"
"ÿÿ looks slightly burnt!"
"ÿ<B>ÿ looks severely burnt!</B>"
"ÿ-d"
"ÿ!Your icons have been generated!"
"stand_icon"
"lying_icon"
"Secret Base Nuke Code"
"oxy0"
"selector"
"toxin0"
"internal0"
"fire0"
"health0"
"pull0"
"hand"
"sleep0"
"rest0"
"toxin"
"15,12"
"15,10"
"15,14"
"14,1"
"15,8"
"15,5"
"15,3"
"15,2"
"1,3"
"window=help"
"Expert Advisor"
"ÿ!The game ip is byond://ÿ:ÿ !"
"window=changes"
"m-none"
"now_pushing"
"yes"
"health5"
"cancel"
"<B>Everyone is dead! Resetting in 30 seconds!</B>"
"t_plasma"
"t_oxygen"
"tally"
"still_burning"
"fire1"
"plcheck"
"oxcheck"
"mach1"
"ÿYou have a seizure!"
"internal1"
"layers"
"mental_danger"
"threshold"
"add_weight"
"a_grabs"
"health1"
"health2"
"health3"
"health4"
"pull1"
"toxin1"
"oxy1"
"Status"
"ÿ!Ohhh that shield isn't going to help here!"
"ÿYour armor absorbs the hit!"
"ÿYour armor only softens the hit!"
"ÿYour armor absorbs the blow!"
"ÿYour armor only softens the blow!"
"alt_name"
" (as ÿ)"
"[<I>dead</I> ]"
"*"
"pre"
"italics"
"obj_range"
"[r]"
"[h]"
"[l]"
"[w]"
"<I>ÿ</I>"
"The human: ÿ"
"last_b_state"
"face2"
"h_style_r"
"headset2"
"backe"
"backe2"
"back2"
"handcuff1"
"handcuff2"
"ÿ!<B>Remove that mask!</B>"
"ÿYou have been protected from a hit to the cheast."
"randn"
"rname"
"input"
"Please select a name:"
"Character Generation"
"'"
"Please select type in age: 20-45"
"Please select a blood type:"
"Please select red hair component: 1-255"
"Please select green hair component: 1-255"
"Please select blue hair component: 1-255"
"Please select red eyes component: 1-255"
"Please select skin tone level: 1-220 (1=albino,35=caucasian, 150=black220='very' black)"
"Please select green eyes component: 1-255"
"Please select blue eyes component: 1-255"
"Please select hair style"
"Cut Hair"
"Long Hair (F)"
"Bald"
"hair_b"
"hair_c"
"bald"
"n_gl"
"b_ep"
"b_tur"
"b_co"
"b_stut"
"save"
"players/ÿ.sav"
"Your savefile was incompatible with this version and was deleted."
"You do not have a savefile."
"mach_close"
"Nothing"
"window=mobÿ;size=300x600"
"alt"
"alt_type"
"/mob/proc/m_delay"
"m delay"
"/mob/proc/Life"
"Life"
"/mob/proc/UpdateClothing"
"UpdateClothing"
"Admin"
"<B>Current Players:</B>"
"<B>Total Players: ÿ</B>"
"<B>Registered DNA sequences:</B>"
"window=mobÿ"
"<B>You may enter the game.</B>"
"<B>The shuttle count is now FROZEN!</B>"
"<B>The shuttle has been thawed.</B>"
"Would you like to delay game start?"
"Delay Start"
"Don't forgot to revoke the delay by selecting No!"
"muted"
"voiced"
"txt"
"Change Message"
"ÿ: ÿ"
"Set Game Mode"
"Please select a mode"
"Game Mode"
"Unban who?"
"Please select a color"
"ÿ <B> Restarting world!"
"/mob/proc/restart"
"You can't duplicate PCs' mobs."
"V"
"pass"
"dissimulate_aspect"
"teleport"
"Who do you wish to goto?"
"summon"
"Who do you wish to summon?"
"ÿ!<B>Don't be insane about this lsit</B> Get the facts."
"ÿ 'made' a bomb."
"<PRE>"
"ÿ
"
"window=memory"
"ÿ!<B>You must be dead to use this!</B>"
"ÿ!<B>Please roleplay correctly!</B>"
"ÿ!You have given up life and succumbed to death."
"/mob/verb/say"
"say"
"ÿ!You must be dead to use this!"
"Please, select a player!"
"Watch"
"ÿ!You are now listening to messages on the OOC channel. <B>Don't abuse this!</B>"
"ÿ!You are no longer listening to messages on the OOC channel."
"<B>OOC: ÿ</B>: ÿ"
"/mob/Login"
"other_mobs"
"memory"
"poll_answer"
"sdisabilities"
"disabilities"
"pulling"
"next_move"
"monkeyizing"
"eye_blind"
"eye_blurry"
"ear_deaf"
"ear_damage"
"stuttering"
"blinded"
"r_epil"
"r_ch_cou"
"r_Tourette"
"antitoxs"
"virus"
"sleeping"
"resting"
"lying"
"canmove"
"eye_stat"
"oxyloss"
"toxloss"
"fireloss"
"timeofdeath"
"bruteloss"
"cpr_time"
"drowsyness"
"paralysis"
"stunned"
"weakened"
"losebreath"
"a_intent"
"m_int"
"buckled"
"primary"
"handcuffed"
"s_active"
"wear_mask"
"blind"
"hands"
"mach"
"pullin"
"internals"
"i_select"
"m_select"
"healths"
"zone_sel"
"hud_used"
"organs"
"grabbed_by"
"requests"
"ghost"
"/mob/ghost/proc/infest"
"infest"
"/mob/ghost/Move"
"/mob/ghost/Bump"
"/mob/ghost/m_delay"
"CDEAF5B90AADBC6BA8033DB0A7FD613FA"
"C8FFFE7EC09D80AEDEDB9A5A0B4085B61"
"monkey (ÿ)"
"monkey1"
"ÿ!The monkey shakes the monkey trying to wake him up!"
"ÿ<B>The monkey has bit the monkey!</B>"
"ÿ<B>The monkey has attempted to bite the monkey!</B>"
"ÿ!ÿ shakes the monkey trying to wake him up!"
"ÿ<B>ÿ has punched the monkey!</B>"
"ÿ<B>ÿ has knocked out the monkey!</B>"
"ÿ<B>ÿ has attempted to punch the monkey!</B>"
"ÿÿ has grabbed the monkey passively!"
"ÿ<B>ÿ has pushed down the monkey!</B>"
"ÿ<B>ÿ has disarmed the monkey!</B>"
"Intent: ÿ"
"Move Mode: ÿ"
"/mob/monkey/Stat"
"monkey0"
"ficheck"
"sleepÿ"
"restÿ"
"chimper"
"scratch"
"tail"
"sit"
"jump"
"/mob/monkey/verb/removeinternal"
"removeinternal"
"/mob/monkey/proc/aircheck"
"aircheck"
"muzzled"
"sign"
" the number ÿ"
"<B>The monkey</B> signsÿ."
"<B>The monkey</B> scratches."
"<B>The monkey</B> whimpers."
"roar"
"<B>The monkey</B> roars."
"<B>The monkey</B> waves his tail."
"<B>The monkey</B> gasps."
"<B>The monkey</B> drools."
"paw"
"<B>The monkey</B> flails his paw."
"scretch"
"<B>The monkey</B> scretches."
"<B>The monkey</B> chokes."
"<B>The monkey</B> moans!"
"<B>The monkey</B> nods his head."
"<B>The monkey</B> sits down."
"sway"
"<B>The monkey</B> sways around dizzily."
"sulk"
"<B>The monkey</B> sulks down sadly."
"<B>The monkey</B> twitches violently."
"dance"
"<B>The monkey</B> dances around happily."
"roll"
"<B>The monkey</B> rolls."
"<B>The monkey</B> shakes his head."
"gnarl"
"<B>The monkey</B> gnarls and shows his teeth.."
"<B>The monkey</B> jumps!"
"choke, dance, drool, gasp, gnarl, jump, paw, moan, nod, roar, roll, scratch,
scretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
"Invalid Emote: ÿ"
"ÿ! ÿ is handcuffed! ÿ+"
"occupations"
"assistant_occupations"
"Welcome to SS13!"
"world_message"
"savefile_ver"
"40.93.2"
"SS13_version"
"<FONT color='blue'><B>Changes</B></FONT>
When making bug reports make sure on post title to include version name!
<B>Version 40.93.2</B>
Now compatible with website game listings
So many bug fixes.
So many more...
Added proper courtroom procedure papers to a few places.
Added a memory verb and add_memory verb
Basically the meory is used to store information and will be used to
store special objectives.
Right now it stores the traitors objective (if your traitor)
or nuclear detonation codes if they apply to you (ie Syndicate Leader)
You can use it as a notepad for anything else as well.
The Syndicate have developed (stolen) a new technology:
Active Cloaking
This device generates a specialized particle shield around the user.
The particles are able to transfer light energy across the sphere
creating a near perfect cloak.
However this device does not block thermal energy and is highly susceptible to
overload from energy weapons and light bursts.
New Game Mode- Nuclear Emergency
Just try it uot. It is quite interesting
Administrative actions (show panel only) are now logged in world.log
Version/Game Status information is now given
Instead of the pop-up box for a traitor item
the traitor gets a special syndicate uplink console
Some OOC spam protection is in.
Names have a 25 character limit/disallow HTML.
Tracking implants should work now.
DNA machines should correctly restructure skin tone now.
OOC is a little more spam proof.
Electropacks are now a HUGE class item.
Dead people can no longer manipulate
pods, closets, morgues, cryos, sleepers, etc.
You can't move projections.
Monkies don't phantom move anymore.
Monkies now run their AI ABOUT only 1 time every 10 seconds.
Rechargers causing guns to disappear fixed
<B>Version 40.92</B>
Skin tone- You can now input a skin tone in character setup.
Monkeys now have a random name based on their unique identifier.
Monkeys without a client have do stuff randomly.
Prison Station 13 has a security camera network.
SS13/PS13 networks are DIFFERENT
Energy pistols (laser/taser guns) now have a visual ammo indicator
Engine Ejection Control now has a nice HTML interface.
People going through walls should be fixed.
Pods can now be ejected.
still cannot go on floors (intended)
Locator now displays tracking implants.
Reset Machine icon fixed.
Magic box bug fixed.
Human residue organs after monkeyization fixed.
Throwing items out of lockers/pods/etc. fixed.
Closets/Morgue units no longer have infinite air.
Injectors are fixed and have an icon change as well.
Reinforced girder icon fixed
<B>Version 40.91</B>
Implants are much improved now.
there is a new tracking implant
locators have been revamped to track the tracking implants
The REALLY old diagonal attack bug has been fixed!
(the old bug that let you circumvent windows and doors)
Air Tunnels are extremely redone.
I know it takes ages to repressurize it.
Eventually a better method will be worked out.
Releasing a large amonut of gas and letting it se for a while at stop helps.
Fires take MUCH less plasma to start now.
The fuel gauge on the canisters actually 'works' now.
10+ players on monkey mode gives you 4 monkies.
Toxin Lab is more secure..
I altered the format used to display damage zones
It should have a LOT less alg but it uses more objects/lists.
eventually I'll hit the 65536 limit and it won't be pretty.
Make sure to post your ideas on damage system effects.
This system is so much more versatile and I don't want it to goto waste!
You can now 'throw' grabbed people.
FOR NOW the type of grab has no effect
Attacking a cryo/sleeper/DNA Machine with a grab puts them in it if you can
(replaces place_inside)
Traitor Items
The Traitor can select one special item (4/5 are new)
to give a slight edge.
FIXED: not allowing you into sleepers/cryo/DNA machines
<B>Version 40.90</B>
Damage zones are in.
Almost everything uses it and it should be pretty intuitive.
Hosts:
motd.txt can be used to set the beginning message.
<B>Version 40.87.1</B>
Admin System
Most major functions are complete.
<B>The reassigning and appointing functions do not work yet.</B>
Fixed major bug.
If you grabbing someone you can only walk.
Pretty sure dense corpses bug fixed.
<B>Version 40.86</B>
Grabbing system- enhanced pulling
Make a passive grab (friendly like to rescue someone) by setting intent to grab and attacking them.
You can the upgrade that to an active aggressive grab which limis their movment/hand usage.
You can upgrade again to a headlock which allows you to ...
single click disarms them and makes them lsoe their breath
double click start strangling them
as an added plus they work as a somewhat useful shield
Grabbed people can form chain and move as blobs...
Experiment and have fun...
This is beta so post plenty of bug reports and ANY reasonable suggesitons you have!!!
<B>Version 40.85(1)(2)(3)</B>
Heaters heat 50% faster.
Can siphon/release like normal now...
Canisters/Heaters/Siphons
Have M s at the +/- ends which go to 0 and maximum
Fingerprints no longer show the UI
but instead use a hashing function first.
it actually works now
DNA Machines now change hair color, eye color, and gender
Bombs can deafen you.
New item slot: ears
New item: earmuffs- block damage from flashbangs/bombs but prevent all hearing.
Will have more uses in the future as a safety device
Escape pods will push you in the opposite direction negating the getting stuck problem
Fire Extinguishers vastly improved with a new spray model
should produce a more realistic and less laggy effect!
Don't forget to remove the pin before use.
You need 2 seconds between bursts
Late-joiners don't get any access levels
Numerous bug fixess
<B>Attn. Server Hosts: Delete all savefiles if you experience hexadecimal errors.</B>
Implemented inernal savefile vesion to prevent other types of errors.
it should repair the hex errors BUT it's not failsafe!
<B>Version 40.85</B>
You can build a floor turf a new way by attacking the space turf
(no more can't build under immobile object problem!)
Numerous bug fixes
<B>Version 40.84.9</B>
Updated the air system
Thanks to Puzzlemaker who provided the troves of numbers involved!
Add proximity sensor
it gives 3 more assemblies
Critical bug fixes!
Gotta love those bug fixes!
Fixed plasma toxin damage... you will actually receive tox damage now!!!
Link has decided to take a slight leave from administrative duties and
is temporarily not an active administrator
<B>Capture the Flag Mode 'Helper'</B>
The perfect in game tool for your own capture the flag mode!
I even added a flag item (derived from paper BUT unburnable)
More refinement gives more options for even more customizable modes!
Team autopicking may work...
Documentation coming soon
<B>Version 40.83.3</B>
You can take someone's fingerprints more easily (use scanner on them)
Medical records can store the fingerprint hash.
The traitor can hijack the shuttle at cent com.
An electric fence is possible now.
Added security Records computer
<B>Version 40.83</B>
Map Alterations
Fixed papers
<B>New System- Fingerprint System</B> (also v40.82(13))
Security has access to a forensics locker that is able to provide machinery
to perform forensics tests.
Almost anything you touch/use leaves a fingerprint (your UI by the way)
(with a cap of 3 different people)
This includes machinery as well as items!
Be careful with the fingerprint cards as one touch leaves a fingerprint
ruining it. (hint: wear gloves)
Also to take someone's fingerprint you 'put the card' in their hand,
For handling and trials put them in the holder.
They CAN BE LABELLED with a PEN. (holder AND cards)
The fingerprint scanner isd able to print or just display
fingerprints if you prefer to just record.
You can wear gloves to not leave any fingerprints.
I suggest security/forensic techs at a crime scene WEAR GLOVES
You can easily invalidate fingerprint evidence
by reasons of contamination
A new job has been added- Forensic Technician
This job's sole purpose is operating the forensic stuff so security
isn't so tied up.
I hope this allows some better trials and investigations!
<B>Version 40.82.13:</B>
Stuttering has been added. It has uses other than a disability.
I toned down getting a disability a bit.
Overconsumption of certain chemicals can cause adverse effects
injected plasma no longer causes instant damage
injected antitoxs can provide blood immunity
to overconsumption
it CAN also be overconsumed
I added a delay to administering a pill.
You can eat one instantly however.
Added placebos
Bug fixes.
dead say should be back
I THINK that health going outta proportion should be repaired.
You can force others to eat pills now.
Your little airlock bug was fixed.
I never really saw the problem
Escape pods can't go on shuttle parts or floors.
(there are a few floor exceptions:
infinite air floors, 'burnt' floors,
and engine floor are some of them)
I finally caved into the excessive amount of requests...
I thought you guys wanted better things but due
to the really nice icon by SoraKu =]
I added the straight jackets :/
New mode! Hosts: You need more than 3 players
more bug fixes, even more and more
also with organization its easy for the humans to win.
Mode Changes (traitor)!
The traitor mode was given a new twist
Also a theft objective was added.
Remember some parts of the transmission MAY be false!
The transmission is no longer world announced.
Instead its printed uot at the consoles.
(A message is given alerting you of this)
Object restraints:
no one can take off an electropack by themselves
humans can't take off a straight jacket
monkeys can't unmuzzle by themselves
Altered flashbang detonation time. Read the box before using.
(like I'm sure you all always do :D)
<B>Version 40.82:</B>
Tourette's Syndrome added
its pills for it are added
Added a few more medical items:
Pills that relieve antitoxin damage, chronic cough,
epilepsy, Tourette, and let you sleep are in.
Their canisters are marked and described and adequately dispersed
You can put health analyzers on your belt.
Other medical diagnosis ideas would be nice...
I added another courtroom to prison station.
The radio frequencies have been changed.
There are now 25 freqs and 100 codes. 2500 possibilities for signaller =]
Bug Fixes
<B>Version 40.81: (40.811/2 with bug fixes)</B>
The heat system is in partially. It does nothing yet.
You can check a tiles heat with an analyzer.
Try playing around with it and report strange behaviors to me.
You can 'push' (or pull) what you arepullng more accruately without trying to move.
This is done by double clicking on a floor tile. the object will TRY to go there.
ID thievery is now exceedingly more difficult
Speaking gives you away
You must be covering your face else its obvious your lying
NO MORE BAN SPAM!!!!!!
<B>Version 40.8:</B>
Prison Station
3 new jobs:
Prison Security: A securiy officer in the prison. There are 2.
Prison Doctor: A doctor in the prison infirmary. He CAN act as an officer
if so equipped.
Prison Warden: The ruler of the station.
1 new shuttle:
The shuttle is docked at the prison station and can be piloted to SS13
by a prison official (and anyone who gets to the controls)
I suggest that only major criminals go there but it is a safe palce to put prisoners
as it stays VERY isolated.
Working here isn't exactly exciting and would most likely be exceedingly boring.
However someone has to do it. It's a great last resort job.
Also the stations a tank. you can't drill through the walls.floors. I made them
invulnerable. This station was made to stop that build up of prisoners.
<B>Version 40.77:</B>
Flashbang grenades
Redone blindness/deafness
Eyedropper
<B>Version 40.76:</B>
Wirecutters cut paper
You can repair reinforced walls
Yellow Jumpsuits (Technicians)
Bug fixes
<B>Version 40.70+40.75</B>
This version contains a slight remodellnig of the rooms as well as
bug fixes.
<B>Version 40.66</B>
Experiment with assemblies!
<B>Version 40.5 Changes:</B>
Flashes have a slightly more offensive use when aimed at someone at CLOSE range.
I mean close range.
Due to this they have a slight ammo thing.
So give them to staff assistants security guards... You already got your tasers.
No air in shuttle fixed, dead men breathing, and dead men DNA fixed.
<B>http://elegant-galleria.com/ryan/ has a file called atcache.zip.
Download it and extract to your BYOND cache (which is located in BYOND/users/*/cache).</B>"
"changes"
"bombers"
"level"
"flags"
"/atom/proc/burn"
"/atom/proc/check_eye"
"check eye"
"/atom/proc/Bumped"
"Bumped"
"/atom/proc/meteorhit"
"meteorhit"
"/atom/proc/allow_drop"
"allow drop"
"/atom/proc/CheckExit"
"CheckExit"
"/atom/proc/HasEntered"
"HasEntered"
"/atom/proc/HasProximity"
"HasProximity"
"/atom/proc/MouseDrop_T"
"MouseDrop T"
"/atom/proc/attack_hand"
"attack hand"
"/atom/proc/attack_paw"
"attack paw"
"/atom/proc/hand_h"
"hand h"
"/atom/proc/hand_p"
"hand p"
"/atom/proc/hitby"
"hitby"
"/atom/proc/laserhit"
"laserhit"
"/atom/proc/ex_act"
"ex act"
"/atom/proc/las_act"
"las act"
"last_move"
"anchored"
"weight"
"elevation"
"move_speed"
"l_move_time"
"m_flag"
"/atom/movable/overlay/New"
"NewLoc"
"/atom/verb/examine"
"examine"
"Betchya think your really smart trying to remvoe your own body parts aren't ya!"
"fingerprints"
"intact"
"/turf/proc/unburn"
"/turf/proc/updatecell"
"/turf/proc/cachecell"
"cachecell"
"atmoalt"
"/turf/New"
"tpoison"
"tco2"
"tosl_gas"
"ton2"
"toheat"
"/turf/space/attack_paw"
"/turf/space/updatecell"
"ÿ!<B>You slipped!</B>"
"forget"
"r_wall"
"d_state"
"/turf/station/r_wall/updatecell"
"r_wallÿ"
"r_girder"
"/turf/station/r_wall/proc/update"
"/turf/station/r_wall/unburn"
"Floor1"
"ÿ!Cutting support rods."
"ÿ!Slicing metal cover."
"ÿ!Removing support rods."
"ÿ!Removing support lines."
"ÿ!Prying cover off."
"ÿ!Prying outer sheath off."
"ÿ!Repairing wall."
"ÿ!Now dismantling girders."
"It looks like a regular wall."
"/turf/station/wall/examine"
"/turf/station/wall/unburn"
"/turf/station/wall/attack_hand"
"ÿ!Now dissembling the reinforced girders. Please stand still. This is a long process."
"ÿ!Now dislodging girders."
"ÿ!Now reinforcing girders."
"WT"
"ÿ!You need more welding fuel to complete this task."
"ÿ!Now dissembling the outer wall plating. Please stand still."
"Floor"
"burnt"
"/turf/station/floor/attack_paw"
"Floorÿ"
"/turf/station/floor/unburn"
"/turf/station/floor/plasma_test/updatecell"
"grid"
"engine.dm"
"/turf/station/engine/attack_paw"
"Floor3"
"/turf/station/command/floor/updatecell"
"/turf/station/command/floor/attack_paw"
"CCWall"
"/area/New"
"Vehicle loaded!"
"SS13_airtunnel"
"connectors"
"siphon_status"
"air_stat"
"/datum/air_tunnel/proc/siphons"
"siphons"
"/datum/air_tunnel/proc/stop"
"question"
"answers"
"processing"
"/datum/control/proc/process"
"killer"
"theft_obj"
"objective"
"shuttle_location"
"z_level"
"Success"
"<B>The Syndicate Operatives have destroyed Space Station 13!</B>"
"<B>ÿ was ÿ</B>"
"ÿ was ÿ (Dead)"
"<B>The emergency shuttle has entered the station! You have 3 minutes to enter the shuttle.</B>"
"traitorwin"
"assassinate"
"theft"
"lasergun"
"a fully loaded laser gun"
"plasmabomb"
"a fully armed and heated plasma bomb"
"a flashbang"
"captaincard"
"a captain's card with universal level 5 access"
"sleepingpills"
"a bottle of 30 sleeping pills"
"pl_flask"
"a plasma flask for cryogenics (500 units of plasma)"
"<B>The traitor (ÿ) wins!</B>"
"<B>The Research Staff has stopped the traitor (ÿ) !</B>"
"<B>The objective was to escape alone on the shuttle.</B>"
"<B>The objective was to assassinate ÿ and escape.</B>"
"<B>The objective was to steal ÿ and escape.</B>"
"monkeywin"
"<FONT size = 3><B>The monkies have won!</B></FONT>"
"<B>ÿ was a monkey.</B>"
"<FONT size = 3><B>The Research Staff has stopped he monkey invasion!</B></FONT>"
"<B>ÿ was ÿ.</B>"
"disk_on_shuttle"
"<FONT size = 3><B>The Research Staff has stopped the Syndicate Operatives!</B></FONT>"
"<FONT size = 3><B>Neutral Victory</B></FONT>"
"<B>The Syndicate recovered the abandoned auth. disk but detonation of SS13 was averted.</B> Next time, don't lose the disk!"
"humanwin"
"shuttle"
"alive"
"escapees"
"<B>ÿ</B> died. ÿ(Had Stage ÿ Infection)"
"<B>ÿ</B> died."
"<B>ÿ escaped on the shuttle. ÿ(Has Stage ÿ Infection)</B>"
"<B>ÿ escaped on the shuttle.</B>"
"<B>ÿ</B> was left infected. ÿ(Has Stage ÿ Infection)"
"<B>ÿ</B> was left to be infected on Space Station 13."
"<FONT size = 3><B>The Research Staff have won!</B></FONT>"
"<FONT size = 3><B>The Virus has won!</B></FONT>"
"<FONT size = 2>ÿ</FONT>"
"<FONT size = 1>ÿ</FONT>"
"ÿ!<B>The following survived the meteor attack!</B>"
"tem"
" <B><FONT size = 2>ÿ made it to the shuttle!</FONT></B>"
" <FONT size = 2>ÿ at least made it to an escape pod!</FONT>"
" <FONT size = 1>ÿ at least is alive.</FONT>"
"ÿ!<B>No one survived the meteor attack!</B>"
"ÿ!<B>The game has ended!</B>"
" <B><FONT size = 2>ÿ has left on the shuttle!</FONT></B>"
" <FONT size = 2>ÿ has fled on an escape pod!</FONT>"
" <FONT size = 1>ÿ decided to stay on the station.</FONT>"
"ÿ!<B>No one lived!</B>"
"<B>Welcome to the Space Station 13!</B>"
"<B>The current game mode is - Secret!</B>"
"<B>The game will pick between meteor attack, traitor mode, or no mode!</B>"
"<B>The current game mode is - Traitor!</B>"
"<B>There is a traitor among the researchers. You can't let him escape alone!</B>"
"<B>The current game mode is - Monkey!</B>"
"<B>Some of your crew members have been infected by a mutageous virus!</B>"
"<B>Escape on the shuttle but the humans have precedence!</B>"
"<B>The current game mode is - Virus!</B>"
"<B>Some of your crew members have been infected by a debilatating virus!</B>"
"<B>How many can escape alive? No one with the virus can escape!</B>"
"<B>The current game mode is - Extended Role-Playing!</B>"
"<B>Just have fun and role-play!</B>"
"<B>The current game mode is - Nuclear Emergency!</B>"
"<B>A Syndicate Strike Force has landed on SS13!</B>"
"A nuclear explosive was being transported by Nanotrasen to a military base. The transport ship mysteriously lost contact with Space Traffic Control (STC). About that time a strange disk was discovered around SS13. It was identified by Nanotrasen as a nuclear auth. disk and now Syndicate Operatives have arrived to retake the disk and detonate SS13! Also, msot likely Syndicate star ships are in the vicinity so take care not to lose the disk!
<B>Syndicate</B>: Reclaim the disk and detonate the nuclear bomb anywhere on SS13.
<B>Personell</B>: Hold the disk and <B>escape with the disk</B> on the shuttle!"
"mobs"
"Syndicate Operative #ÿ"
"Syndicate Leader"
"<B>The current game mode is - Meteor!</B>"
"<B>The space station has been stuck in a major meteor shower. You must escape from the station or at least live.</B>"
"<B>Now dispensing all identification cards.</B>"
"<B>You are the traitor!</B> Be the lone survivor on the emergency shuttle."
"<B>Objective:</B> Be the only person on the emergency shuttle."
"<B>You are the traitor!</B> You must assassinate ÿ and then escape."
"<B>You don't have to be the lone survivor. Just don't get caught. Just escape!</B>"
"<B>Objective:</B> Assassinate ÿ and escape."
"<B>You are the traitor!</B> You must steal ÿ and then escape."
"<B>Objective:</B> Steal ÿ and escape."
"backup"
"traitor_item"
"<FONT size = 2><B>Cent. Com. Update</B> Enemy communication intercept. Security Level Elevated</FONT><HR>"
"ÿ<B>Transmission suggests future attempts of hijacking of emergency shuttle.</B><BR>"
"ÿ<B>Transmission suggests future attempts of assassinating of key personnel.</B><BR>"
"ÿ<B>Perceived target: ÿ - Position: ÿ (ÿ% certainty)</B><BR>"
"ÿ<B>Transmission suggests future attempts of theft of critical items.</B><BR>"
"ÿ<B>Perceived target: ÿ</B><BR>"
"ÿ<B>Transmission names enemy operative: ÿ (ÿ% certainty)</B><BR>"
"paper- 'Cent. Com. Comm. Intercept Summary'"
"<FONT size = 2><B>Cent. Com. Update</B> Enemy communication intercept. Security Level Elevated</FONT>"
"ÿSummary downloaded and printed out at all communications consoles."
"landmark*Nuclear-Disk"
"landmark*Nuclear-Closet"
"landmark*Nuclear-Bomb"
"NB"
"<B>Syndicate Nuclear Bomb Code</B>: ÿ<BR>"
"The nuclear authorization code is: <B>ÿ</B>]"
"Nuclear Explosives 101:
Hello and thank you for choosing the Syndicate for your nuclear information needs.
Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.
Pressing any button on the compacted bomb will cause it to extend and bolt itself into place.
If this is done to unbolt it one must compeltely log in which at this time may not be possible.
To make the device functional:
1. Place bomb in designated detonation zone
2. Extend and anchor bomb (attack with hand).
3. Insert Nuclear Auth. Disk into slot.
4. Type numeric code into keypad (ÿ).
Note: If you make a mistake press R to reset the device.
5. Press the E button to log onto the device
You now have activated the device. To deactivate the buttons at anytime for example when
you've already prepped the bomb for detonation remove the auth disk OR press the R ont he keypad.
Now the bomb CAN ONLY be detonated using the timer. A manual det. is not an option.
Note: Nanotrasen is a pain in the neck.
Toggle off the SAFETY.
Note: You wouldn't believe how many Syndicate Operatives with doctorates have forgotten this step
So use the - - and + + to set a det time between 5 seconds and 10 minutes.
Then press the timer toggle button to start the countdown.
Now remove the auth. disk so that the buttons deactivate.
Note: THE BOMB IS STILL SET AND WILL DETONATE
Now before you remvoe the disk if you need to mvoe the bomb you can:
Toggle off the anchor, move it, and re-anchor.
Good luck. Remember the order:
Disk, Code, Safety, Timer, Disk, RUN
Good luck.
Intelligence Analysts believe that they are hiding the disk in the control room emergency room"
"var_swap"
"/datum/chemical/pathogen/proc/process"
"structure_id"
"antibodies"
"antigens"
"has_oxygen"
"has_co"
"tar_struct"
"a_style"
"/datum/chemical/proc/react"
"react"
"/datum/chemical/proc/react_organ"
"react organ"
"body"
"/datum/chemical/proc/injected"
"injected"
"property"
"moles"
"mass"
"molarmass"
"H2O"
"chem_formula"
"water-l"
"antipla-l"
"plasma-l"
"waste-l"
"/datum/chemical/pl_coag/injected"
"/datum/chemical/l_plas/injected"
"sleeptox-l"
"/datum/chemical/s_tox/injected"
"EPILremedy-l"
"/datum/chemical/epil/injected"
"CCSremedy-l"
"/datum/chemical/ch_cou/injected"
"rejuv-l"
"/datum/chemical/rejuv/injected"
"fields"
"/datum/data/function/proc/reset"
"/datum/data/function/proc/r_input"
"r input"
"/datum/data/function/proc/display"
"display"
"resetting"
"ÿ<B>Alert: Ejection Sequence for Engine Module has been engaged.</B>"
"ÿ<B>Ejection Time in T-ÿ seconds!</B>"
"engine"
"engaging"
"ÿ<B>Alert: Ejection Sequence Countdown for Engine Module has been reset.</B>"
"/datum/engine_eject/proc/resetcount"
"resetcount"
"ÿ<B>Engine Ejected!</B>"
"engaged"
"/datum/engine_eject/proc/countdone"
"countdone"
"ÿ<B>Alert: Ejection Sequence for Engine Module has been disengaged!</B>"
"/datum/engine_eject/proc/stopcount"
"stopcount"
"ÿ<B>ÿ seconds until engine ejection.</B>"
"cellcontrol"
"ticker"
"data_core"
"plmaster"
"slmaster"
"going"
"master_mode"
"ctf"
"admins"
"nuke_code"
"holder"
"listen_ooc"
"/client/Northeast"
"/client/Southeast"
"/client/Northwest"
"/client/Southwest"
"move_delay"
"/client/Center"
"is_monkey"
"grabbing"
"ÿÿ has broken free of ÿ's grip!"
"ÿÿ has broken free of ÿ's headlock!"
"j_pack"
"J"
"ion_fade"
"ÿ!You're restrained! You can't move!"
"diag"
"/client/proc/show_panel"
"show panel"
"Master Administrator"
"Banned"
"poll_controller"
"shuttles"
"reg_dna"
"engine_eject_control"
"host"
"main_hud"
"main_hud2"
"ooc_allowed"
"banned"
"dna_ident"
"abandon_allowed"
"enter_allowed"
"shuttle_frozen"
"prison_entered"
"/sound/proc/RscFile"
"frame"
"/icon/proc/Icon"
"/icon/proc/RscFile"
"/icon/proc/IconStates"
"IconStates"
"angle"
"/icon/proc/Turn"
"Turn"
"/icon/proc/Flip"
"Flip"
"offset"
"wrap"
"/icon/proc/Shift"
"Shift"
"/icon/proc/SetIntensity"
"SetIntensity"
"o"
"/icon/proc/SwapColor"
"SwapColor"
"x1"
"y1"
"y2"
"/icon/proc/DrawBox"
"DrawBox"
"new_icon"
"/icon/proc/Insert"
"test_classes"
"tester"
"/proc/dd_run_tests"
"dd run tests"
"/proc/dd_file2list"
"dd file2list"
"textList"
"/proc/dd_replacetext"
"dd replacetext"
"/proc/dd_replaceText"
"dd replaceText"
"/proc/dd_text2list"
"dd text2list"
"/proc/dd_text2List"
"dd text2List"
"/proc/colour2html"
"colour2html"
"Changing ÿ from ÿ to ÿ!"
"/proc/HTMLAssociate"
"HTMLAssociate"
"/proc/LoadHTMLAssociations"
"LoadHTMLAssociations"
"/proc/SaveHTMLAssociations"
"SaveHTMLAssociations"
"/proc/SetupOccupationsList"
"SetupOccupationsList"
"occupation_choices"
"eligible"
"multiple"
"/proc/DivideOccupations"
"DivideOccupations"
"/proc/get_turf"
"get turf"
"/proc/findname"
"findname"
"p3"
"p1"
"p2"
"/obj/bomb/New"
"/obj/proc/throwing"
"previous"
"/obj/move/airtunnel/proc/move_left"
"move left"
"/obj/move/airtunnel/proc/move_right"
"move right"
"/obj/move/airtunnel/proc/create"
"create"
"/obj/move/attack_paw"
"/obj/move/attack_hand"
"/obj/move/proc/res_vars"
"res vars"
"/obj/move/proc/relocate"
"relocate"
"/obj/move/proc/Neighbors"
"Neighbors"
"/obj/move/proc/FindTurfs"
"FindTurfs"
"/obj/move/proc/process"
"/obj/move/wall/New"
"/obj/move/wall/process"
"/obj/machinery/at_indicator/ex_act"
"readerÿÿ"
"/obj/machinery/at_indicator/proc/update_icon"
"/obj/machinery/at_indicator/process"
"/obj/machinery/computer/airtunnel/ex_act"
"/obj/machinery/computer/airtunnel/attack_paw"
"<A href='?src=ÿ*;retract=1'>Retract</A> <A href='?src=ÿ*;stop=1'>Stop</A> <A href='?src=ÿ*;extend=1'>Extend</A><BR>"
"<BR><B>Air Level:</B> ÿ<BR>"
"<A href='?src=ÿ*;refresh=1'>(Refresh)</A><BR>"
"<A href='?src=ÿ*;release=1'>RELEASE (Siphons only)</A> <A href='?src=ÿ*;siphon=1'>Siphon (Siphons only)</A> <A href='?src=ÿ*;stop_siph=1'>Stop</A> <A href='?src=ÿ*;auto=1'>Regulate</A><BR>"
"<BR><BR><A href='?src=ÿ*;mach_close=computer'>Close</A></TT></BODY></HTML>"
"/obj/machinery/computer/airtunnel/attack_hand"
"consoleÿÿ"
"/obj/machinery/computer/airtunnel/proc/update_icon"
"/obj/machinery/computer/airtunnel/process"
"/obj/machinery/computer/airtunnel/Topic"
"/obj/machinery/computer/security/attack_paw"
"/obj/machinery/computer/security/attack_hand"
"/obj/machinery/computer/security/check_eye"
"/obj/machinery/computer/meteorhit"
"/obj/machinery/computer/communications/ex_act"
"/obj/machinery/computer/communications/verb/call_shuttle"
"call shuttle"
"/obj/machinery/computer/communications/verb/cancel_call"
"cancel call"
"/obj/machinery/computer/card/ex_act"
"/obj/machinery/computer/card/attack_paw"
"<A href='?src=ÿ*;auth=1'>{Log in}</A>"
"Confirm Identity: <A href='?src=ÿ*;scan=1'>ÿ</A>
ÿ"
"ÿ - ÿ<BR>"
"<HTML><HEAD></HEAD><BODY><TT>ÿ<BR>
<BR>
<B>Crew Manifest:</B><BR>
ÿ
<BR>
<A href='?src=ÿ*;print=1'>Print</A><BR>
<BR>
<A href='?src=ÿ*;mode=0'>Access ID modification console.</A><BR>
</TT></BODY></HTML>"
"<A href='?src=ÿ*;vo=-1'>0</A> 1 <A href='?src=ÿ*;vo=2'>2</A> <A href='?src=ÿ*;vo=3'>3</A> <A href='?src=ÿ*;vo=4'>4</A> <A href='?src=ÿ*;vo=5'>5</A>"
"<A href='?src=ÿ*;vo=-1'>0</A> <A href='?src=ÿ*;vo=1'>1</A> 2 <A href='?src=ÿ*;vo=3'>3</A> <A href='?src=ÿ*;vo=4'>4</A> <A href='?src=ÿ*;vo=5'>5</A>"
"<A href='?src=ÿ*;vo=-1'>0</A> <A href='?src=ÿ*;vo=1'>1</A> <A href='?src=ÿ*;vo=2'>2</A> 3 <A href='?src=ÿ*;vo=4'>4</A> <A href='?src=ÿ*;vo=5'>5</A>"
"<A href='?src=ÿ*;vo=-1'>0</A> <A href='?src=ÿ*;vo=1'>1</A> <A href='?src=ÿ*;vo=2'>2</A> <A href='?src=ÿ*;vo=3'>3</A> 4 <A href='?src=ÿ*;vo=5'>5</A>"
"<A href='?src=ÿ*;vo=-1'>0</A> <A href='?src=ÿ*;vo=1'>1</A> <A href='?src=ÿ*;vo=2'>2</A> <A href='?src=ÿ*;vo=3'>3</A> <A href='?src=ÿ*;vo=4'>4</A> 5"
"0 <A href='?src=ÿ*;vo=1'>1</A> <A href='?src=ÿ*;vo=2'>2</A> <A href='?src=ÿ*;vo=3'>3</A> <A href='?src=ÿ*;vo=4'>4</A> <A href='?src=ÿ*;vo=5'>5</A>"
"<A href='?src=ÿ*;vl=-1'>0</A> 1 <A href='?src=ÿ*;vl=2'>2</A> <A href='?src=ÿ*;vl=3'>3</A> <A href='?src=ÿ*;vl=4'>4</A> <A href='?src=ÿ*;vl=5'>5</A>"
"<A href='?src=ÿ*;vl=-1'>0</A> <A href='?src=ÿ*;vl=1'>1</A> 2 <A href='?src=ÿ*;vl=3'>3</A> <A href='?src=ÿ*;vl=4'>4</A> <A href='?src=ÿ*;vl=5'>5</A>"
"<A href='?src=ÿ*;vl=-1'>0</A> <A href='?src=ÿ*;vl=1'>1</A> <A href='?src=ÿ*;vl=2'>2</A> 3 <A href='?src=ÿ*;vl=4'>4</A> <A href='?src=ÿ*;vl=5'>5</A>"
"<A href='?src=ÿ*;vl=-1'>0</A> <A href='?src=ÿ*;vl=1'>1</A> <A href='?src=ÿ*;vl=2'>2</A> <A href='?src=ÿ*;vl=3'>3</A> 4 <A href='?src=ÿ*;vl=5'>5</A>"
"<A href='?src=ÿ*;vl=-1'>0</A> <A href='?src=ÿ*;vl=1'>1</A> <A href='?src=ÿ*;vl=2'>2</A> <A href='?src=ÿ*;vl=3'>3</A> <A href='?src=ÿ*;vl=4'>4</A> 5"
"0 <A href='?src=ÿ*;vl=1'>1</A> <A href='?src=ÿ*;vl=2'>2</A> <A href='?src=ÿ*;vl=3'>3</A> <A href='?src=ÿ*;vl=4'>4</A> <A href='?src=ÿ*;vl=5'>5</A>"
"<A href='?src=ÿ*;ve=-1'>0</A> 1 <A href='?src=ÿ*;ve=2'>2</A> <A href='?src=ÿ*;ve=3'>3</A> <A href='?src=ÿ*;ve=4'>4</A> <A href='?src=ÿ*;ve=5'>5</A>"
"<A href='?src=ÿ*;ve=-1'>0</A> <A href='?src=ÿ*;ve=1'>1</A> 2 <A href='?src=ÿ*;ve=3'>3</A> <A href='?src=ÿ*;ve=4'>4</A> <A href='?src=ÿ*;ve=5'>5</A>"
"<A href='?src=ÿ*;ve=-1'>0</A> <A href='?src=ÿ*;ve=1'>1</A> <A href='?src=ÿ*;ve=2'>2</A> 3 <A href='?src=ÿ*;ve=4'>4</A> <A href='?src=ÿ*;ve=5'>5</A>"
"<A href='?src=ÿ*;ve=-1'>0</A> <A href='?src=ÿ*;ve=1'>1</A> <A href='?src=ÿ*;ve=2'>2</A> <A href='?src=ÿ*;ve=3'>3</A> 4 <A href='?src=ÿ*;ve=5'>5</A>"
"<A href='?src=ÿ*;ve=-1'>0</A> <A href='?src=ÿ*;ve=1'>1</A> <A href='?src=ÿ*;ve=2'>2</A> <A href='?src=ÿ*;ve=3'>3</A> <A href='?src=ÿ*;ve=4'>4</A> 5"
"0 <A href='?src=ÿ*;ve=1'>1</A> <A href='?src=ÿ*;ve=2'>2</A> <A href='?src=ÿ*;ve=3'>3</A> <A href='?src=ÿ*;ve=4'>4</A> <A href='?src=ÿ*;ve=5'>5</A>"
"<A href='?src=ÿ*;va=-1'>0</A> 1 <A href='?src=ÿ*;va=2'>2</A> <A href='?src=ÿ*;va=3'>3</A> <A href='?src=ÿ*;va=4'>4</A> <A href='?src=ÿ*;va=5'>5</A>"
"<A href='?src=ÿ*;va=-1'>0</A> <A href='?src=ÿ*;va=1'>1</A> 2 <A href='?src=ÿ*;va=3'>3</A> <A href='?src=ÿ*;va=4'>4</A> <A href='?src=ÿ*;va=5'>5</A>"
"<A href='?src=ÿ*;va=-1'>0</A> <A href='?src=ÿ*;va=1'>1</A> <A href='?src=ÿ*;va=2'>2</A> 3 <A href='?src=ÿ*;va=4'>4</A> <A href='?src=ÿ*;va=5'>5</A>"
"<A href='?src=ÿ*;va=-1'>0</A> <A href='?src=ÿ*;va=1'>1</A> <A href='?src=ÿ*;va=2'>2</A> <A href='?src=ÿ*;va=3'>3</A> 4 <A href='?src=ÿ*;va=5'>5</A>"
"<A href='?src=ÿ*;va=-1'>0</A> <A href='?src=ÿ*;va=1'>1</A> <A href='?src=ÿ*;va=2'>2</A> <A href='?src=ÿ*;va=3'>3</A> <A href='?src=ÿ*;va=4'>4</A> 5"
"0 <A href='?src=ÿ*;va=1'>1</A> <A href='?src=ÿ*;va=2'>2</A> <A href='?src=ÿ*;va=3'>3</A> <A href='?src=ÿ*;va=4'>4</A> <A href='?src=ÿ*;va=5'>5</A>"
"<A href='?src=ÿ*;assign=ÿ'>ÿ</A> "
"ÿ :<BR>
General Access Level: ÿ<BR>
Laboratory Access: ÿ<BR>
Reactor/Engine Access: ÿ<BR>
Main Systems Access: ÿ<BR>
Registered: <A href='?src=ÿ*;reg=1'>ÿ</A><BR>
Assignment: ÿ<BR>
ÿ<BR>"
"ÿ :<BR>
ÿ ÿ<BR>
ÿ ÿ<BR>
ÿ ÿ<BR>
ÿ ÿ<BR>
ÿ <A href='?src=ÿ*;reg=1'>ÿ</A><BR>
ÿ ÿ<BR>
ÿ<BR>"
"<TT><B>Identification Card Modifier</B><BR>
<I>Please Insert the cards into the slots</I><BR>
Target: <A href='?src=ÿ*;modify=1'>ÿ</A><BR>
Confirm Identity: <A href='?src=ÿ*;scan=1'>ÿ</A><BR>
-----------------<BR>
ÿ<BR>
<BR>
<BR>
<A href='?src=ÿ*;mode=1'>Access Crew Manifest</A><BR>
</TT>"
"<TT><B>ÿ</B><BR>
<I>ÿ</I><BR>
ÿ <A href='?src=ÿ*;modify=1'>ÿ</A><BR>
ÿ <A href='?src=ÿ*;scan=1'>ÿ</A><BR>
-----------------<BR>
ÿ<BR>
<BR>
<BR>
<A href='?src=ÿ*;mode=1'>ÿ</A><BR>
</TT>"
"ÿ's ID Card (ÿ>ÿ-ÿ-ÿ)"
"<B>ÿ</B> - ÿ<BR>"
"/obj/machinery/computer/pod/ex_act"
"/obj/machinery/computer/pod/proc/alarm"
"/obj/machinery/computer/pod/New"
"/obj/machinery/computer/pod/attack_paw"
"<A href='?src=ÿ*;time=0'>Stop Time Launch</A>"
"<A href='?src=ÿ*;time=1'>Initiate Time Launch</A>"
"<HR>
Timer System: ÿ
Time Left: ÿÿ <A href='?src=ÿ*;tp=-30'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=30'>+</A>"
"<A href = '?src=ÿ*;power=ÿ'>ÿ</A> "
"<HR>
Power Level: ÿ<BR>
<A href = '?src=ÿ*;alarm=1'>Firing Sequence</A><BR>
<A href = '?src=ÿ*;drive=1'>Test Fire Driver</A><BR>
<A href = '?src=ÿ*;door=1'>Toggle Outer Door</A><BR>"
"/obj/machinery/computer/pod/attack_hand"
"/obj/machinery/computer/pod/process"
"/obj/machinery/computer/pod/Topic"
"/obj/machinery/computer/med_data/attack_paw"
"<TT>ÿ</TT><BR><BR><A href='?src=ÿ*;temp=1'>Clear Screen</A>"
"Confirm Identity: <A href='?src=ÿ*;scan=1'>ÿ</A><HR>"
"<A href='?src=ÿ*;search=1'>Search Records</A><BR>
<A href='?src=ÿ*;list=1'>List Records</A><BR>
<BR>
<A href='?src=ÿ*;rec_m=1'>Record Maintenance</A><BR>
<A href='?src=ÿ*;logout=1'>{Log Out}</A><BR>
"
"<A href='?src=ÿ*;d_rec=ÿ*'>ÿ: ÿ<BR>"
"<HR><A href='?src=ÿ*;main=1'>Back</A>"
"<B>Records Maintenance</B><HR>
<A href='?src=ÿ*;back=1'>Backup To Disk</A><BR>
<A href='?src=ÿ*;u_load=1'>Upload From disk</A><BR>
<A href='?src=ÿ*;del_all=1'>Delete All Records</A><BR>
<BR>
<A href='?src=ÿ*;main=1'>Back</A>"
"Name: ÿ ID: ÿ<BR>
Sex: <A href='?src=ÿ*;field=sex'>ÿ</A><BR>
Age: <A href='?src=ÿ*;field=age'>ÿ</A><BR>
Fingerprint: <A href='?src=ÿ*;field=fingerprint'>ÿ</A><BR>
Physical Status: <A href='?src=ÿ*;field=p_stat'>ÿ</A><BR>
Mental Status: <A href='?src=ÿ*;field=m_stat'>ÿ</A><BR>"
"<BR>
<CENTER><B>Medical Data</B></CENTER><BR>
Blood Type: <A href='?src=ÿ*;field=b_type'>ÿ</A><BR>
<BR>
Minor Disabilities: <A href='?src=ÿ*;field=mi_dis'>ÿ</A><BR>
Details: <A href='?src=ÿ*;field=mi_dis_d'>ÿ</A><BR>
<BR>
Major Disabilities: <A href='?src=ÿ*;field=ma_dis'>ÿ</A><BR>
Details: <A href='?src=ÿ*;field=ma_dis_d'>ÿ</A><BR>
<BR>
Allergies: <A href='?src=ÿ*;field=alg'>ÿ</A><BR>
Details: <A href='?src=ÿ*;field=alg_d'>ÿ</A><BR>
<BR>
Current Diseases: <A href='?src=ÿ*;field=cdi'>ÿ</A> (per disease info placed in log/comment section)<BR>
Details: <A href='?src=ÿ*;field=cdi_d'>ÿ</A><BR>
<BR>
Important Notes:<BR>
<A href='?src=ÿ*;field=notes'>ÿ</A><BR>
<BR>
<CENTER><B>Comments/Log</B></CENTER><BR>"
"ÿ<BR><A href='?src=ÿ*;del_c=ÿ'>Delete Entry</A><BR><BR>"
"<A href='?src=ÿ*;add_c=1'>Add Entry</A><BR><BR>"
"<A href='?src=ÿ*;del_r=1'>Delete Record (Medical Only)</A><BR><BR>"
"<A href='?src=ÿ*;new=1'>New Record</A><BR><BR>"
"
<A href='?src=ÿ*;print_p=1'>Print Record</A><BR>
<A href='?src=ÿ*;list=1'>Back</A><BR>"
"<A href='?src=ÿ*;login=1'>{Log In}</A>"
"Are you sure you wish to delete all records?<br>
<A href='?src=ÿ*;temp=1;del_all2=1'>Yes</A><br>
<A href='?src=ÿ*;temp=1'>No</A><br>"
"a1"
"a2"
"<B>Physical Condition:</B><BR>
<A href='?src=ÿ*;temp=1;p_stat=deceased'>*Deceased*</A><BR>
<A href='?src=ÿ*;temp=1;p_stat=unconscious'>*Unconscious*</A><BR>
<A href='?src=ÿ*;temp=1;p_stat=active'>Active</A><BR>
<A href='?src=ÿ*;temp=1;p_stat=unfit'>Physically Unfit</A><BR>"
"<B>Mental Condition:</B><BR>
<A href='?src=ÿ*;temp=1;m_stat=insane'>*Insane*</A><BR>
<A href='?src=ÿ*;temp=1;m_stat=unstable'>*Unstable*</A><BR>
<A href='?src=ÿ*;temp=1;m_stat=watch'>*Watch*</A><BR>
<A href='?src=ÿ*;temp=1;m_stat=stable'>Stable</A><BR>"
"<B>Blood Type:</B><BR>
<A href='?src=ÿ*;temp=1;b_type=an'>A-</A> <A href='?src=ÿ*;temp=1;b_type=ap'>A+</A><BR>
<A href='?src=ÿ*;temp=1;b_type=bn'>B-</A> <A href='?src=ÿ*;temp=1;b_type=bp'>B+</A><BR>
<A href='?src=ÿ*;temp=1;b_type=abn'>AB-</A> <A href='?src=ÿ*;temp=1;b_type=abp'>AB+</A><BR>
<A href='?src=ÿ*;temp=1;b_type=on'>O-</A> <A href='?src=ÿ*;temp=1;b_type=op'>O+</A><BR>"
"Are you sure you wish to delete the record (Medical Portion Only)?<br>
<A href='?src=ÿ*;temp=1;del_r2=1'>Yes</A><br>
<A href='?src=ÿ*;temp=1'>No</A><br>"
"Medical Record #ÿ"
"Made by ÿ (ÿ) on ÿ, 2053<BR>ÿ"
"Name: ÿ ID: ÿ<BR>
Sex: ÿ<BR>
Age: ÿ<BR>
Fingerprint: ÿ<BR>
Physical Status: ÿ<BR>
Mental Status: ÿ<BR>"
"<BR>
<CENTER><B>Medical Data</B></CENTER><BR>
Blood Type: ÿ<BR>
<BR>
Minor Disabilities: ÿ<BR>
Details: ÿ<BR>
<BR>
Major Disabilities: ÿ<BR>
Details: ÿ<BR>
<BR>
Allergies: ÿ<BR>
Details: ÿ<BR>
<BR>
Current Diseases: ÿ (per disease info placed in log/comment section)<BR>
Details: ÿ<BR>
<BR>
Important Notes:<BR>
ÿ<BR>
<BR>
<CENTER><B>Comments/Log</B></CENTER><BR>"
"/obj/machinery/computer/secure_data/attack_paw"
"<A href='?src=ÿ*;search=1'>Search Records</A><BR>
<A href='?src=ÿ*;list=1'>List Records</A><BR>
<A href='?src=ÿ*;search_f=1'>Search Fingerprints</A><BR>
<A href='?src=ÿ*;new_r=1'>New Record</A><BR>
<BR>
<A href='?src=ÿ*;rec_m=1'>Record Maintenance</A><BR>
<A href='?src=ÿ*;logout=1'>{Log Out}</A><BR>
"
"Name: <A href='?src=ÿ*;field=name'>ÿ</A> ID: <A href='?src=ÿ*;field=id'>ÿ</A><BR>
Sex: <A href='?src=ÿ*;field=sex'>ÿ</A><BR>
Age: <A href='?src=ÿ*;field=age'>ÿ</A><BR>
Rank: <A href='?src=ÿ*;field=rank'>ÿ</A><BR>
Fingerprint: <A href='?src=ÿ*;field=fingerprint'>ÿ</A><BR>
Physical Status: ÿ<BR>
Mental Status: ÿ<BR>"
"<BR>
<CENTER><B>Security Data</B></CENTER><BR>
Criminal Status: <A href='?src=ÿ*;field=criminal'>ÿ</A><BR>
<BR>
Minor Crimes: <A href='?src=ÿ*;field=mi_crim'>ÿ</A><BR>
Details: <A href='?src=ÿ*;field=mi_crim_d'>ÿ</A><BR>
<BR>
Major Crimes: <A href='?src=ÿ*;field=ma_crim'>ÿ</A><BR>
Details: <A href='?src=ÿ*;field=ma_crim_d'>ÿ</A><BR>
<BR>
Important Notes:<BR>
<A href='?src=ÿ*;field=notes'>ÿ</A><BR>
<BR>
<CENTER><B>Comments/Log</B></CENTER><BR>"
"<A href='?src=ÿ*;del_r=1'>Delete Record (Security Only)</A><BR><BR>"
"
<A href='?src=ÿ*;dela_r=1'>Delete Record (ALL)</A><BR><BR>
<A href='?src=ÿ*;print_p=1'>Print Record</A><BR>
<A href='?src=ÿ*;list=1'>Back</A><BR>"
"<B>Criminal Status:</B><BR>
<A href='?src=ÿ*;temp=1;criminal2=none'>None</A><BR>
<A href='?src=ÿ*;temp=1;criminal2=arrest'>*Arrest*</A><BR>
<A href='?src=ÿ*;temp=1;criminal2=incarcerated'>Incarcerated</A><BR>
<A href='?src=ÿ*;temp=1;criminal2=parolled'>Parolled</A><BR>
<A href='?src=ÿ*;temp=1;criminal2=released'>Released</A><BR>"
"<B>Rank:</B><BR>
<B>Assistants:</B><BR>
<A href='?src=ÿ*;temp=1;rank=res_assist'>Research Assistant</A><BR>
<A href='?src=ÿ*;temp=1;rank=staff_assist'>Staff Assistant</A><BR>
<A href='?src=ÿ*;temp=1;rank=med_assist'>Medical Assistant</A><BR>
<A href='?src=ÿ*;temp=1;rank=tech_assist'>Technical Assistant</A><BR>
<B>Technicians:</B><BR>
<A href='?src=ÿ*;temp=1;rank=foren_tech'>Forensic Technician</A><BR>
<A href='?src=ÿ*;temp=1;rank=res_tech'>Research Technician</A><BR>
<A href='?src=ÿ*;temp=1;rank=stat_tech'>Station Technician</A><BR>
<A href='?src=ÿ*;temp=1;rank=atmo_tech'>Atmospheric Technician</A><BR>
<A href='?src=ÿ*;temp=1;rank=engineer'>Engineer (Engine Technician)
<B>Researchers:</B><BR>
<A href='?src=ÿ*;temp=1;rank=med_res'>Medical Researcher</A><BR>
<A href='?src=ÿ*;temp=1;rank=tox_res'>Toxin Researcher</A><BR>
<B>Officers:</B><BR>
<A href='?src=ÿ*;temp=1;rank=med_doc'>Medical Doctor</A><BR>
<A href='?src=ÿ*;temp=1;rank=secure_off'>Security Officer</A><BR>
<B>Higher Officers:</B><BR>
<A href='?src=ÿ*;temp=1;rank=hoperson'>Head of Research</A><BR>
<A href='?src=ÿ*;temp=1;rank=horesearch'>Head of Personnel</A><BR>
<A href='?src=ÿ*;temp=1;rank=captain'>Captain</A><BR>"
"Are you sure you wish to delete the record (Security Portion Only)?<br>
<A href='?src=ÿ*;temp=1;del_r2=1'>Yes</A><br>
<A href='?src=ÿ*;temp=1'>No</A><br>"
"Are you sure you wish to delete the record (ALL)?<br>
<A href='?src=ÿ*;temp=1;dela_r2=1'>Yes</A><br>
<A href='?src=ÿ*;temp=1'>No</A><br>"
"Security Record #ÿ"
"<BR>
<CENTER><B>Security Data</B></CENTER><BR>
Criminal Status: ÿ<BR>
<BR>
Minor Crimes: ÿ<BR>
Details: ÿ<BR>
<BR>
Major Crimes: ÿ<BR>
Details: ÿ<BR>
<BR>
Important Notes:<BR>
ÿ<BR>
<BR>
<CENTER><B>Comments/Log</B></CENTER><BR>"
"/obj/machinery/computer/sleep_console/ex_act"
"/obj/machinery/computer/sleep_console/New"
"/obj/machinery/computer/sleep_console/attack_paw"
"ÿ Health %: ÿ (ÿ)</FONT><BR>"
"ÿ -Respiratory Damage %: ÿ</FONT><BR>"
"ÿ -Toxin Content %: ÿ</FONT><BR>"
"ÿ -Burn Severity %: ÿ</FONT><BR>"
"<BR>Paralysis Summary %: ÿ (ÿ seconds left!)</FONT><BR>"
"<HR><A href='?src=ÿ*;refresh=1'>Refresh</A><BR><A href='?src=ÿ*;rejuv=1'>Inject Rejuvenators</A>"
"<BR><BR><A href='?src=ÿ*;mach_close=sleeper'>Close</A>"
"/obj/machinery/computer/sleep_console/attack_hand"
"/obj/machinery/computer/sleep_console/Topic"
"/obj/machinery/computer/sleep_console/process"
"/obj/machinery/computer/atmosphere/ex_act"
"/obj/machinery/computer/atmosphere/siphonswitch/returnarea"
"/obj/machinery/computer/atmosphere/siphonswitch/verb/siphon_all"
"siphon all"
"/obj/machinery/computer/atmosphere/siphonswitch/verb/stop_all"
"stop all"
"/obj/machinery/computer/atmosphere/siphonswitch/verb/auto_on"
"auto on"
"/obj/machinery/computer/atmosphere/siphonswitch/verb/release_scrubbers"
"release scrubbers"
"/obj/machinery/computer/atmosphere/siphonswitch/verb/release_all"
"release all"
"/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch/returnarea"
"/obj/machinery/computer/dna/attack_paw"
"<A href='?src=ÿ*;execute=1'>Execute Function</A>"
"<I>Please Insert the cards into the slots</I><BR>
Function Disk: <A href='?src=ÿ*;scan=1'>ÿ</A><BR>
Target Disk: <A href='?src=ÿ*;modify=1'>ÿ</A><BR>
Aux. Data Disk: <A href='?src=ÿ*;modify2=1'>ÿ</A><BR>
(Not always used!)<BR>
ÿ"
"ÿ<BR><BR><A href='?src=ÿ*;clear=1'>Clear Message</A>"
"<A href='?src=ÿ*;execute=1'>ÿ</A>"
"<I>ÿ</I><BR>
ÿ <A href='?src=ÿ*;scan=1'>ÿ</A><BR>
ÿ <A href='?src=ÿ*;modify=1'>ÿ</A><BR>
ÿ <A href='?src=ÿ*;modify2=1'>ÿ</A><BR>
(Not always used!)<BR>
ÿ"
"ÿ<BR><BR><A href='?src=ÿ*;clear=1'>ÿ"
"/obj/machinery/computer/dna/attack_hand"
"Done!<BR>New Data:<BR>ÿ"
"Data scrambled: ÿ"
"m"
"Function: ÿÿ<BR>Data: ÿ"
"l1"
"l2"
"/obj/machinery/computer/dna/Topic"
"/obj/machinery/computer/dna/ex_act"
"/obj/machinery/computer/engine/ex_act"
"/obj/machinery/computer/engine/New"
"/obj/machinery/computer/engine/attack_paw"
"<B>Engine Ejection Module</B><HR>
Status: Docked<BR>
<BR>
Countdown: ÿ/60 <A href='?src=ÿ*;reset=1'>[Reset]</A><BR>
<BR>
<A href='?src=ÿ*;eject=1'>Eject Engine</A><BR>
<BR>
<A href='?src=ÿ*;mach_close=computer'>Close</A>"
"<B>Engine Ejection Module</B><HR>
Status: Ejecting<BR>
<BR>
Countdown: ÿ/60 [Reset]<BR>
<BR>
<A href='?src=ÿ*;stop=1'>Stop Ejection</A><BR>
<BR>
<A href='?src=ÿ*;mach_close=computer'>Close</A>"
"<B>Engine Ejection Module</B><HR>
Status: Ejected<BR>
<BR>
Countdown: N/60 [Reset]<BR>
<BR>
Engine Ejected!<BR>
<BR>
<A href='?src=ÿ*;mach_close=computer'>Close</A>"
"/obj/machinery/computer/engine/attack_hand"
"/obj/machinery/computer/engine/process"
"Eject Engine?<BR><BR><A href='?src=ÿ*;eject2=1'>Yes</A><BR><A href='?src=ÿ*;temp=1'>No</A>"
"Stop Ejection?<BR><BR><A href='?src=ÿ*;stop2=1'>Yes</A><BR><A href='?src=ÿ*;temp=1'>No</A>"
"/obj/machinery/computer/engine/Topic"
"/obj/machinery/computer/hologram_comp/New"
"/obj/machinery/computer/hologram_comp/DblClick"
"ÿ<BR><BR><A href='?src=ÿ*;temp=1'>Clear</A>"
"/obj/machinery/computer/prison_shuttle/ex_act"
"/obj/machinery/computer/prison_shuttle/verb/take_off"
"take off"
"/obj/machinery/computer/prison_shuttle/verb/restabalize"
"restabalize"
"/obj/machinery/computer/shuttle/ex_act"
"authorized"
"/obj/machinery/computer/shuttle/verb/restabalize"
"/obj/machinery/computer/shuttle/verb/hijack"
"hijack"
"The access level (ÿ) of ÿ card is not high enough. (It must be at least level 1.)"
"Would you like to (un)authorize a shortened launch time? ÿ authorizationÿ are still needed. Use abort to cancel all authorizations."
"choice"
"ÿ!<B>Alert: ÿ authorizations needed until shuttle is launched early</B>"
"/obj/machinery/computer/teleporter/ex_act"
"-ÿ,ÿ,ÿ"
"/obj/machinery/computer/teleporter/verb/lock_in"
"lock in"
"/obj/machinery/computer/teleporter/proc/find_loc"
"find loc"
"/obj/machinery/computer/data/ex_act"
"/obj/machinery/computer/data/weapon/log/New"
"/obj/machinery/computer/data/weapon/info/New"
"/obj/machinery/computer/data/verb/display"
"/obj/machinery/computer/data/verb/read"
"ÿÿ has deactivated ÿ!"
"ÿÿ has reactivated ÿ!"
"/obj/machinery/sec_lock/attack_paw"
"<A href='?src=ÿ*;card=1'>ÿ</A>"
"<A href='?src=ÿ*;card=1'>-----</A>"
"<B>Security Pad:</B><BR>
Keycard: ÿ<BR>
<A href='?src=ÿ*;door1=1'>Toggle Outer Door</A><BR>
<A href='?src=ÿ*;door2=1'>Toggle Inner Door</A><BR>
<BR>
<A href='?src=ÿ*;em_cl=1'>Emergency Close</A><BR>
<A href='?src=ÿ*;em_op=1'>Emergency Open</A><BR>"
"/obj/machinery/sec_lock/attack_hand"
"/obj/machinery/sec_lock/New"
"/obj/machinery/sec_lock/Topic"
"/obj/machinery/autolathe/attack_paw"
"<A href='?src=ÿ*;make=ÿ'>ÿ<BR>"
"/obj/machinery/autolathe/attack_hand"
"/obj/machinery/autolathe/Topic"
"/obj/machinery/ex_act"
"ptank"
"turf_total"
"/obj/machinery/alarm/process"
"/obj/machinery/alarm/indicator/process"
"/obj/machinery/meter/New"
"ÿ <B>ÿ / ÿ</B>"
"/obj/machinery/meter/Click"
"/obj/machinery/connector/receive_gas"
"/obj/machinery/mass_driver/proc/drive"
"drive"
"/obj/machinery/pipes/orient_pipe"
"n1d"
"n2d"
"/obj/machinery/pipes/proc/update"
"/obj/machinery/pipes/proc/explode"
"explode"
"/obj/machinery/pipes/New"
"/obj/machinery/pipes/receive_gas"
"/obj/machinery/atmoalter/siphs/New"
"/obj/machinery/atmoalter/siphs/proc/releaseall"
"releaseall"
"/obj/machinery/atmoalter/siphs/proc/reset"
"/obj/machinery/atmoalter/siphs/proc/release"
"/obj/machinery/atmoalter/siphs/proc/siphon"
"/obj/machinery/atmoalter/siphs/proc/setstate"
"setstate"
"/obj/machinery/atmoalter/siphs/fullairsiphon/New"
"/obj/machinery/atmoalter/siphs/fullairsiphon/port/reset"
"/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/setstate"
"/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/reset"
"contain"
"/obj/machinery/atmoalter/siphs/scrubbers/process"
"/obj/machinery/atmoalter/siphs/scrubbers/air_filter/setstate"
"/obj/machinery/atmoalter/siphs/scrubbers/air_filter/reset"
"/obj/machinery/atmoalter/siphs/scrubbers/port/setstate"
"/obj/machinery/atmoalter/siphs/scrubbers/port/reset"
"difference"
"/obj/machinery/atmoalter/siphs/process"
"/obj/machinery/atmoalter/siphs/attack_paw"
"Releasing <A href='?src=ÿ*;t=2'>Siphon</A> <A href='?src=ÿ*;t=3'>Stop</A>"
"<A href='?src=ÿ*;t=1'>Release</A> Siphoning <A href='?src=ÿ*;t=3'>Stop</A>"
"<A href='?src=ÿ*;t=1'>Release</A> <A href='?src=ÿ*;t=2'>Siphon</A> Stopped <A href='?src=ÿ*;t=4'>Automatic</A>"
"Releasing <A href='?src=ÿ*;c=2'>Accept</A> <A href='?src=ÿ*;ct=3'>Stop</A>"
"<A href='?src=ÿ*;c=1'>Release</A> Accepting <A href='?src=ÿ*;c=3'>Stop</A>"
"<A href='?src=ÿ*;c=1'>Release</A> <A href='?src=ÿ*;c=2'>Accept</A> Stopped"
"Automatic On <A href='?src=ÿ*;t=3'>Stop</A>"
"<BR>(<A href='?src=ÿ*;tank=1'>Tank (ÿ</A>)"
"<TT><B>Canister Valves</B> ÿ<BR>
<FONT color = 'blue'><B>Contains/Capacity</B> ÿ / ÿ</FONT><BR>
Upper Valve Status: ÿ ÿ<BR>
<A href='?src=ÿ*;tp=-ÿ'>M</A> <A href='?src=ÿ*;tp=-10000'>-</A> <A href='?src=ÿ*;tp=-1000'>-</A> <A href='?src=ÿ*;tp=-100'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> ÿ <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=100'>+</A> <A href='?src=ÿ*;tp=1000'>+</A> <A href='?src=ÿ*;tp=10000'>+</A> <A href='?src=ÿ*;tp=ÿ'>M</A><BR>
Pipe Valve Status: ÿ<BR>
<A href='?src=ÿ*;cp=-ÿ'>M</A> <A href='?src=ÿ*;cp=-10000'>-</A> <A href='?src=ÿ*;cp=-1000'>-</A> <A href='?src=ÿ*;cp=-100'>-</A> <A href='?src=ÿ*;cp=-1'>-</A> ÿ <A href='?src=ÿ*;cp=1'>+</A> <A href='?src=ÿ*;cp=100'>+</A> <A href='?src=ÿ*;cp=1000'>+</A> <A href='?src=ÿ*;cp=10000'>+</A> <A href='?src=ÿ*;cp=ÿ'>M</A><BR>
<BR>
<A href='?src=ÿ*;mach_close=siphon'>Close</A><BR>
</TT>"
"/obj/machinery/atmoalter/siphs/attack_hand"
"/obj/machinery/atmoalter/siphs/Topic"
"/obj/machinery/atmoalter/heater/proc/setstate"
"increase"
"n_temp"
"/obj/machinery/atmoalter/heater/process"
"/obj/machinery/atmoalter/heater/New"
"/obj/machinery/atmoalter/heater/attack_paw"
"<A href='?src=ÿ*;t=1'>Release</A> Siphoning<A href='?src=ÿ*;t=3'>Stop</A>"
"<A href='?src=ÿ*;t=1'>Release</A> <A href='?src=ÿ*;t=2'>Siphon</A> Stopped"
"Heating <A href='?src=ÿ*;h=2'>Stop</A>"
"<A href='?src=ÿ*;h=1'>Heat</A> Stopped"
"<BR><A href='?src=ÿ*;tank=1'>Tank (ÿ</A>)"
"<TT><B>Canister Valves</B><BR>
<FONT color = 'blue'><B>Contains/Capacity</B> ÿ / ÿ</FONT><BR>
Upper Valve Status: ÿÿ<BR>
<A href='?src=ÿ*;tp=-ÿ'>M</A> <A href='?src=ÿ*;tp=-10000'>-</A> <A href='?src=ÿ*;tp=-1000'>-</A> <A href='?src=ÿ*;tp=-100'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> ÿ <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=100'>+</A> <A href='?src=ÿ*;tp=1000'>+</A> <A href='?src=ÿ*;tp=10000'>+</A> <A href='?src=ÿ*;tp=ÿ'>M</A><BR>
Heater Status: ÿ - ÿ<BR>
Trg Tmp: <A href='?src=ÿ*;ht=-50'>-</A> <A href='?src=ÿ*;ht=-5'>-</A> <A href='?src=ÿ*;ht=-1'>-</A> ÿ <A href='?src=ÿ*;ht=1'>+</A> <A href='?src=ÿ*;ht=5'>+</A> <A href='?src=ÿ*;ht=50'>+</A><BR>
<BR>
Pipe Valve Status: ÿ<BR>
<A href='?src=ÿ*;cp=-ÿ'>M</A> <A href='?src=ÿ*;cp=-10000'>-</A> <A href='?src=ÿ*;cp=-1000'>-</A> <A href='?src=ÿ*;cp=-100'>-</A> <A href='?src=ÿ*;cp=-1'>-</A> ÿ <A href='?src=ÿ*;cp=1'>+</A> <A href='?src=ÿ*;cp=100'>+</A> <A href='?src=ÿ*;cp=1000'>+</A> <A href='?src=ÿ*;cp=10000'>+</A> <A href='?src=ÿ*;cp=ÿ'>M</A><BR>
<BR>
<A href='?src=ÿ*;mach_close=canister'>Close</A><BR>
</TT>"
"/obj/machinery/atmoalter/heater/attack_hand"
"/obj/machinery/atmoalter/heater/Topic"
"air_in"
"0ÿÿ"
"1ÿÿ"
"2ÿÿ"
"3ÿÿ"
"/obj/machinery/atmoalter/canister/proc/update_icon"
"/obj/machinery/atmoalter/canister/proc/healthcheck"
"healthcheck"
"/obj/machinery/atmoalter/canister/process"
"/obj/machinery/atmoalter/canister/New"
"/obj/machinery/atmoalter/canister/burn"
"/obj/machinery/atmoalter/canister/meteorhit"
"/obj/machinery/atmoalter/canister/attack_paw"
"Releasing <A href='?src=ÿ*;t=2'>Siphon (only tank)</A> <A href='?src=ÿ*;t=3'>Stop</A>"
"<A href='?src=ÿ*;t=1'>Release</A> Siphoning (only tank) <A href='?src=ÿ*;t=3'>Stop</A>"
"<A href='?src=ÿ*;t=1'>Release</A> <A href='?src=ÿ*;t=2'>Siphon (only tank)</A> Stopped"
"<A href='?src=ÿ*;tank=1'>Tank (ÿ</A>)"
"<TT><B>Canister Valves</B><BR>
<FONT color = 'blue'><B>Contains/Capacity</B> ÿ / ÿ</FONT><BR>
Upper Valve Status: ÿ<BR>
ÿ<BR>
<A href='?src=ÿ*;tp=-ÿ'>M</A> <A href='?src=ÿ*;tp=-10000'>-</A> <A href='?src=ÿ*;tp=-1000'>-</A> <A href='?src=ÿ*;tp=-100'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> ÿ <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=100'>+</A> <A href='?src=ÿ*;tp=1000'>+</A> <A href='?src=ÿ*;tp=10000'>+</A> <A href='?src=ÿ*;tp=ÿ'>M</A><BR>
Pipe Valve Status: ÿ<BR>
<A href='?src=ÿ*;cp=-ÿ'>M</A> <A href='?src=ÿ*;cp=-10000'>-</A> <A href='?src=ÿ*;cp=-1000'>-</A> <A href='?src=ÿ*;cp=-100'>-</A> <A href='?src=ÿ*;cp=-1'>-</A> ÿ <A href='?src=ÿ*;cp=1'>+</A> <A href='?src=ÿ*;cp=100'>+</A> <A href='?src=ÿ*;cp=1000'>+</A> <A href='?src=ÿ*;cp=10000'>+</A> <A href='?src=ÿ*;cp=ÿ'>M</A><BR>
<BR>
<A href='?src=ÿ*;mach_close=canister'>Close</A><BR>
</TT>"
"/obj/machinery/atmoalter/canister/attack_hand"
"/obj/machinery/atmoalter/canister/Topic"
"/obj/machinery/atmoalter/canister/las_act"
"/obj/machinery/atmoalter/canister/poisoncanister/New"
"/obj/machinery/atmoalter/canister/oxygencanister/New"
"/obj/machinery/atmoalter/canister/anesthcanister/New"
"/obj/machinery/atmoalter/canister/n2canister/New"
"/obj/machinery/door/poddoor/proc/openpod"
"openpod"
"/obj/machinery/door/poddoor/proc/closepod"
"closepod"
"/obj/machinery/door/meteorhit"
"/obj/machinery/door/Move"
"/obj/machinery/door/window/New"
"/obj/machinery/door/window/Bumped"
"/obj/machinery/door/window/CheckExit"
"/obj/machinery/door/false_wall/New"
"/obj/machinery/door/false_wall/examine"
"/obj/machinery/door/false_wall/attack_paw"
"/obj/machinery/door/false_wall/attack_hand"
"/obj/machinery/door/airlock/attack_paw"
"<A href='?src=ÿ*;wires=256'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=256'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=128'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=128'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=64'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=64'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=32'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=32'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=16'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=16'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=8'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=8'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=4'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=4'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=2'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=2'>Mend Wire</A>"
"<A href='?src=ÿ*;wires=1'>Cut Wire</A>"
"<A href='?src=ÿ*;wires=1'>Mend Wire</A>"
"<B>Access Panel</B><br>
Orange Wire: ÿ<br>
Dark Red Wire: ÿ<br>
White Wire: ÿ<br>
Yellow Wire: ÿ<br>
Red Wire: ÿ<br>
Blue Wire: ÿ<br>
Green Wire: ÿ<br>
Grey Wire: ÿ<br>
Black Wire: ÿ<br>
<br>
ÿ<br>
ÿ"
"/obj/machinery/door/airlock/attack_hand"
"/obj/machinery/door/airlock/Topic"
"/obj/machinery/door/firedoor/proc/openfire"
"openfire"
"/obj/machinery/door/firedoor/proc/closefire"
"closefire"
"/obj/machinery/door/New"
"/obj/machinery/door/proc/open"
"open"
"/obj/machinery/door/proc/close"
"close"
"/obj/machinery/pod/meteorhit"
"/obj/machinery/pod/process"
"/obj/machinery/pod/ex_act"
"/obj/machinery/pod/Bump"
"/obj/machinery/pod/relaymove"
"/obj/machinery/pod/verb/eject"
"/obj/machinery/pod/verb/board"
"board"
"ÿ!<B> ÿ loads ÿ into ÿ!</B>"
"/obj/machinery/pod/verb/load"
"ÿ!<B> ÿ unloads ÿ from ÿ!</B>"
"/obj/machinery/pod/verb/unload"
"unload"
"/obj/machinery/recon/meteorhit"
"/obj/machinery/recon/process"
"/obj/machinery/recon/ex_act"
"/obj/machinery/recon/verb/eject"
"/obj/machinery/recon/verb/board"
"/obj/machinery/recon/verb/load"
"/obj/machinery/recon/verb/unload"
"/obj/machinery/recon/relaymove"
"/obj/machinery/freezer/attack_paw"
"<A href = '?src=ÿ*;flask=ÿ'><B>Flask ÿ</B></A>: ÿ / ÿ / ÿ<BR>"
"<A href = '?src=ÿ*;oxygen=1'>Oxygen-No</A> <A href = '?src=ÿ*;plasma=1'>Plasma-No</A>"
"<A href = '?src=ÿ*;oxygen=0'>Oxygen-Yes</A> <A href = '?src=ÿ*;plasma=1'>Plasma-No</A>"
"<A href = '?src=ÿ*;oxygen=1'>Oxygen-No</A> <A href = '?src=ÿ*;plasma=0'>Plasma-Yes</A>"
"<A href = '?src=ÿ*;oxygen=0'>Oxygen-Yes</A> <A href = '?src=ÿ*;plasma=0'>Plasma-Yes</A>"
"Cooling-ÿ <A href = '?src=ÿ*;cool=0'>Stop</A>"
"<A href = '?src=ÿ*;cool=1'>Cool</A> Stopped"
"Transfering <A href='?src=ÿ*;transfer=0'>Stop</A>"
"<A href='?src=ÿ*;transfer=1'>Transfer</A> Stopped"
"<HTML><HEAD></HEAD><BODY><TT><BR>
<B>Temperature</B>: ÿ<BR>
<B>Transfer Status</B>: ÿ<BR>
<B>Chemicals Used</B>: ÿ<BR>
<B>Freezer status</B>: ÿ<BR>
<A href='?src=ÿ*;cp=-5'>-</A> <A href='?src=ÿ*;cp=-1'>-</A> ÿ <A href='?src=ÿ*;cp=1'>+</A> <A href='?src=ÿ*;cp=5'>+</A><BR>
<BR>
ÿ<BR>
<BR>
<BR>
<A href='?src=ÿ*;mach_close=freezer'>Close</A><BR>
</TT></BODY></HTML>"
"ÿ / ÿ / ÿ"
"<A href = '?src=ÿ*;flask=ÿ'><B>ÿ ÿ</B></A>: ÿ<BR>"
"<A href = '?src=ÿ*;oxygen=1'>ÿ</A> <A href = '?src=ÿ*;plasma=1'>ÿ</A>"
"<A href = '?src=ÿ*;oxygen=0'>ÿ</A> <A href = '?src=ÿ*;plasma=1'>ÿ</A>"
"<A href = '?src=ÿ*;oxygen=1'>ÿ</A> <A href = '?src=ÿ*;plasma=0'>ÿ</A>"
"<A href = '?src=ÿ*;oxygen=0'>ÿ</A> <A href = '?src=ÿ*;plasma=0'>ÿ</A>"
"Cooling-ÿ <A href = '?src=ÿ*;cool=0'>ÿ</A>"
"<A href = '?src=ÿ*;cool=1'>Cool</A> ÿ"
"<HTML><HEAD></HEAD><BODY><TT><BR>
<B>ÿ</B>: ÿ<BR>
<B>ÿ</B>: ÿ<BR>
<B>ÿ</B>: ÿ<BR>
<B>ÿ</B>: ÿ<BR>
<A href='?src=ÿ*;cp=-5'>-</A> <A href='?src=ÿ*;cp=-1'>-</A> ÿ <A href='?src=ÿ*;cp=1'>+</A> <A href='?src=ÿ*;cp=5'>+</A><BR>
<BR>
ÿ<BR>
<BR>
<BR>
<A href='?src=ÿ*;mach_close=freezer'>Close</A>
</TT></BODY></HTML>"
"/obj/machinery/freezer/attack_hand"
"/obj/machinery/freezer/Topic"
"/obj/machinery/freezer/process"
"/obj/machinery/freezer/receive_gas"
"/obj/machinery/freezer/orient_pipe"
"O1"
"/obj/machinery/freezer/New"
"/obj/machinery/freezer/proc/rebuild_overlay"
"rebuild overlay"
"/obj/machinery/sleeper/allow_drop"
"/obj/machinery/sleeper/process"
"/obj/machinery/sleeper/ex_act"
"/obj/machinery/sleeper/verb/eject"
"/obj/machinery/sleeper/verb/move_inside"
"move inside"
"/obj/machinery/sleeper/proc/go_out"
"go out"
"Occupant now has ÿ units of rejuvenation in his/her bloodstream."
"/obj/machinery/sleeper/proc/inject"
"ÿ!<B>Occupant (ÿ) Statistics:</B>"
"ÿ Health %: ÿ (ÿ)"
"ÿ -Respiratory Damage %: ÿ"
"ÿ -Toxin Content %: ÿ"
"ÿ -Burn Severity %: ÿ"
"ÿ! ÿ secondÿ (if around 1 or 2 the sleeper is keeping them asleep.)"
"/obj/machinery/sleeper/proc/check"
"check"
"/obj/machinery/sleeper/alter_health"
"/obj/machinery/cryo_cell/ex_act"
"/obj/machinery/cryo_cell/orient_pipe"
"/obj/machinery/cryo_cell/allow_drop"
"/obj/machinery/cryo_cell/New"
"/obj/machinery/cryo_cell/verb/move_eject"
"move eject"
"/obj/machinery/cryo_cell/verb/move_inside"
"/obj/machinery/cryo_cell/attack_paw"
"<font color='red'> Temperature (Farenheight): ÿ (MUST be below 0, add coolant to mixture)</FONT><BR>"
"<font color='blue'> Temperature(Farenheight): ÿ </FONT><BR>"
"<font color='red'> Plasma Units: ÿ (Add plasma to mixture!)</FONT><BR>"
"<font color='blue'> Plasma Units: ÿ</FONT><BR>"
"<font color='red'> Oxygen Units: ÿ (Add oxygen to mixture!)</FONT><BR>"
"<font color='blue'> Oxygen Units: ÿ</FONT><BR>"
"ÿ -Burn Severity %: ÿ</FONT>"
"<BR><BR><A href='?src=ÿ*;mach_close=cryo'>Close</A>"
"Temperature (Farenheight): ÿ (MUST be below 0, add coolant to mixture)"
"Temperature(Farenheight): ÿ"
"Plasma Units: ÿ (Add plasma to mixture!)"
"Plasma Units: ÿ"
"Oxygen Units: ÿ (Add oxygen to mixture!)"
"Oxygen Units: ÿ"
"Health %: ÿ (ÿ)"
"ÿ ÿ</FONT><BR>"
"-Respiratory Damage %: ÿ"
"-Toxin Content %: ÿ"
"-Burn Severity %: ÿ"
"ÿ ÿ</FONT>"
"/obj/machinery/cryo_cell/attack_hand"
"/obj/machinery/cryo_cell/proc/go_out"
"/obj/machinery/cryo_cell/relaymove"
"/obj/machinery/cryo_cell/alter_health"
"/obj/machinery/cryo_cell/receive_gas"
"O2"
"/obj/machinery/igniter/attack_paw"
"/obj/machinery/igniter/attack_hand"
"/obj/machinery/igniter/process"
"/obj/machinery/firealarm/burn"
"/obj/machinery/firealarm/attack_paw"
"ÿÿ has reconnected ÿ's detecting unit!"
"ÿÿ has disconnected ÿ's detecting unit!"
"/obj/machinery/firealarm/process"
"<A href='?src=ÿ*;reset=1'>Reset - Lockdown</A>"
"<A href='?src=ÿ*;alarm=1'>Alarm - Lockdown</A>"
"<A href='?src=ÿ*;time=0'>Stop Time Lock</A>"
"<A href='?src=ÿ*;time=1'>Initiate Time Lock</A>"
"<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> ÿ
<HR>
Timer System: ÿ<BR>
Time Left: ÿÿ <A href='?src=ÿ*;tp=-30'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=30'>+</A>
</TT></BODY></HTML>"
"<A href='?src=ÿ*;reset=1'>ÿ</A>"
"<A href='?src=ÿ*;alarm=1'>ÿ</A>"
"<A href='?src=ÿ*;time=0'>ÿ</A>"
"<A href='?src=ÿ*;time=1'>ÿ</A>"
"<HTML><HEAD></HEAD><BODY><TT><B>ÿ</B> ÿ
<HR>
Timer System: ÿ<BR>
Time Left: ÿÿ <A href='?src=ÿ*;tp=-30'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=30'>+</A>
</TT></BODY></HTML>"
"/obj/machinery/firealarm/attack_hand"
"/obj/machinery/firealarm/Topic"
"/obj/machinery/firealarm/proc/reset"
"/obj/machinery/firealarm/proc/alarm"
"/obj/machinery/dispenser/ex_act"
"/obj/machinery/dispenser/meteorhit"
"/obj/machinery/dispenser/attack_paw"
"<A href='?src=ÿ*;oxygen=1'>Dispense</A>"
"<A href='?src=ÿ*;plasma=1'>Dispense</A>"
"<TT><B>Loaded Tank Dispensing Unit</B><BR>
<FONT color = 'blue'><B>Oxygen</B>: ÿ</FONT> ÿ<BR>
<FONT color = 'orange'><B>Plasma</B>: ÿ</FONT> ÿ<BR>
</TT>"
"/obj/machinery/dispenser/attack_hand"
"/obj/machinery/dispenser/Topic"
"/obj/machinery/dna_scanner/allow_drop"
"/obj/machinery/dna_scanner/relaymove"
"/obj/machinery/dna_scanner/verb/eject"
"/obj/machinery/dna_scanner/verb/move_inside"
"/obj/machinery/dna_scanner/proc/go_out"
"/obj/machinery/dna_scanner/ex_act"
"/obj/machinery/scan_console/ex_act"
"/obj/machinery/scan_console/New"
"Scan Complete:<BR>Data downloaded to disk!<BR>Unique Identifier: ÿ"
"Scan Complete:<BR>Data downloaded to disk!<BR>Structural Enzymes: ÿ"
"Scan Complete:<BR>Data downloaded to disk!<BR>Used Enzynmes: ÿ"
"Scan Complete:<BR>Data downloaded to disk!<BR>Species Identifier: ÿ"
"Trunicating ÿ's DNA sequence...<BR>ÿ<BR>Status: ÿ units left.<BR><BR><A href='?src=ÿ*;abort=1'>Emergency Abort</A>"
"Limiting ÿ's DNA sequence...<BR>ÿ<BR>Status: ÿ units converting to ÿ units.<BR><BR><A href='?src=ÿ*;abort=1'>Emergency Abort</A>"
"Replacing ÿ's DNA sequence...<BR>ÿ<BR>Target: ÿ<BR>Status: At position ÿ<BR><BR><A href='?src=ÿ*;abort=1'>Emergency Abort</A>"
"Adding to ÿ's DNA sequence...<BR>ÿ<BR>Adding: ÿ<BR>Position: ÿ<BR><BR><A href='?src=ÿ*;abort=1'>Emergency Abort</A>"
"/obj/machinery/scan_console/process"
"/obj/machinery/scan_console/attack_paw"
"ÿ Health %: ÿ (ÿ)</FONT><BR><BR>"
"<A href='?src=ÿ*;locked=1'>Lock (Unlocked)</A><BR>"
"<A href='?src=ÿ*;locked=1'>Unlock (Locked)</A><BR>"
"<A href='?src=ÿ*;u_dat=1'>Upload Data</A>"
"<A href='?src=ÿ*;c_dat=1'>Clear Data</A><BR><A href='?src=ÿ*;e_dat=1'>Execute Data</A><BR>Function Type: ÿÿ<BR>Data: ÿ"
"Disk: <A href='?src=ÿ*;scan=1'>ÿ</A><BR>
ÿ<BR>
ÿ<BR>"
"<BR><BR><A href='?src=ÿ*;mach_close=scanner'>Close</A>"
"/obj/machinery/scan_console/attack_hand"
"/obj/machinery/scan_console/Topic"
"/obj/machinery/restruct/allow_drop"
"/obj/machinery/restruct/verb/eject"
"ÿ<B>Your name is now ÿ.</B>"
"speak"
"vision"
"mental1"
"mental2"
"speak2"
"/obj/machinery/restruct/verb/operate"
"operate"
"/obj/machinery/restruct/verb/move_inside"
"/obj/machinery/restruct/relaymove"
"/obj/machinery/restruct/proc/go_out"
"/obj/machinery/restruct/ex_act"
"projection"
"/obj/machinery/recharger/process"
"/obj/machinery/recharger/attack_paw"
"/obj/machinery/recharger/attack_hand"
"/obj/machinery/teleport/hub/Bumped"
"/obj/machinery/teleport/hub/proc/teleport"
"/obj/machinery/teleport/station/verb/engage"
"engage"
"/obj/machinery/teleport/station/verb/disengage"
"disengage"
"/obj/machinery/teleport/station/verb/testfire"
"testfire"
"/obj/machinery/nuclearbomb/New"
"/obj/machinery/nuclearbomb/process"
"/obj/machinery/nuclearbomb/attack_paw"
"<TT><B>Nuclear Fission Explosive</B><BR>
Auth. Disk: <A href='?src=ÿ*;auth=1'>ÿ</A><HR>"
"
<B>Status</B>: ÿ-ÿ<BR>
<B>Timer</B>: ÿ<BR>
<BR>
Timer: ÿ <A href='?src=ÿ*;timer=1'>Toggle</A><BR>
Time: <A href='?src=ÿ*;time=-10'>-</A> <A href='?src=ÿ*;time=-1'>-</A> ÿ <A href='?src=ÿ*;time=1'>+</A> <A href='?src=ÿ*;time=10'>+</A><BR>
<BR>
Safety: ÿ <A href='?src=ÿ*;safety=1'>Toggle</A><BR>
Anchor: ÿ <A href='?src=ÿ*;anchor=1'>Toggle</A><BR>
"
"
<B>Status</B>: Auth. S2-ÿ<BR>
<B>Timer</B>: ÿ<BR>
<BR>
Timer: ÿ Toggle<BR>
Time: - - ÿ + +<BR>
<BR>
ÿ Safety: Toggle<BR>
Anchor: ÿ Toggle<BR>
"
"
<B>Status</B>: Set-ÿ<BR>
<B>Timer</B>: ÿ<BR>
<BR>
Timer: ÿ Toggle<BR>
Time: - - ÿ + +<BR>
<BR>
Safety: ÿ Toggle<BR>
Anchor: ÿ Toggle<BR>
"
"
<B>Status</B>: Auth. S1-ÿ<BR>
<B>Timer</B>: ÿ<BR>
<BR>
Timer: ÿ Toggle<BR>
Time: - - ÿ + +<BR>
<BR>
Safety: ÿ Toggle<BR>
Anchor: ÿ Toggle<BR>
"
"<HR>
>ÿ<BR>
<A href='?src=ÿ*;type=1'>1</A>-<A href='?src=ÿ*;type=2'>2</A>-<A href='?src=ÿ*;type=3'>3</A><BR>
<A href='?src=ÿ*;type=4'>4</A>-<A href='?src=ÿ*;type=5'>5</A>-<A href='?src=ÿ*;type=6'>6</A><BR>
<A href='?src=ÿ*;type=7'>7</A>-<A href='?src=ÿ*;type=8'>8</A>-<A href='?src=ÿ*;type=9'>9</A><BR>
<A href='?src=ÿ*;type=R'>R</A>-<A href='?src=ÿ*;type=0'>0</A>-<A href='?src=ÿ*;type=E'>E</A><BR>
</TT>"
"/obj/machinery/nuclearbomb/attack_hand"
"/obj/machinery/nuclearbomb/Topic"
"/obj/machinery/nuclearbomb/ex_act"
"sw"
"ne"
"/obj/machinery/nuclearbomb/proc/explode"
"/obj/team/proc/process"
"<A href='?src=ÿ*;disband=1'>[disband]</A>
"
"Max Players: <A href='?src=ÿ*;max_players=1'>ÿ</A>
"
"Captain: <A href='?src=ÿ*;captain=1'>ÿ</A>
"
" ÿ (ÿ)
"
"Base: <A href='?src=ÿ*;base=1'>ÿ</A>
Color: <A href='?src=ÿ*;color=1'>ÿ</A>
<A href='?src=ÿ*;nothing=1'>Refresh</A>"
"/obj/team/proc/show_screen"
"show screen"
"/obj/team/Topic"
"pickers_left"
"players_left"
"/obj/ctf_assist/New"
"<B>ÿ is picking!</B>"
"/obj/ctf_assist/proc/next_pick"
"next pick"
"<A href='?src=ÿ*;pick=ÿ*'>ÿ (ÿ)</A><BR>"
"/obj/ctf_assist/proc/show_pick"
"show pick"
"/obj/ctf_assist/proc/get_team"
"get team"
"<B>Team: ÿ Team led by ÿ in ÿ</B>"
" ÿ (ÿ)"
"/obj/ctf_assist/proc/check_win"
"check win"
"Players (per Team): <A href='?src=ÿ*;play_team=1'>ÿ</A>
Barrier Time: <A href='?src=ÿ*;barriertime=1'>ÿ minutes</A>
<B>Teams:</B>
"
" <A href='?src=ÿ*;team=ÿ*'>ÿ's Team (ÿ)</A>
"
" <A href='?src=ÿ*;team=ÿ*'>ÿ's Team</A>
"
" <A href='?src=ÿ*;team=ÿ*'>ÿ Team</A>
"
" <A href='?src=ÿ*;team=ÿ*'>No Captain</A>
"
"<A href='?src=ÿ*;add_team=1'>[Add Team]</A>
<A href='?src=ÿ*;select_team=1'>Captains Select Members</A>
<A href='?src=ÿ*;start=1'>Start the Game (and Set up Map)</A>
<B>Win Options: ÿ</B>
<A href='?src=ÿ*;win=collect'>Collection</A> - All flags same color on clipboard
<A href='?src=ÿ*;win=convert'>Conversion</A> - All flags same color
<A href='?src=ÿ*;win=none'>None</A>
<B>Other Options:</B>
Auto-Dress (Teams): <A href='?src=ÿ*;autodress=1'>ÿ</A>
Remove Engine Ejection: <A href='?src=ÿ*;ejectengine=1'>ÿ</A>
Paint Cans: <A href='?src=ÿ*;paint_cans=1'>ÿ</A>
Immobile flags (Territory): <A href='?src=ÿ*;immobile=1'>ÿ</A>
Add Neutral Flags to Unused Bases: <A href='?src=ÿ*;neutral_replace=1'>ÿ</A>
<A href='?src=ÿ*;nothing=1'>Refresh</A>"
"/obj/ctf_assist/proc/show_screen"
"use_me"
"/obj/ctf_assist/Topic"
"ÿ!ÿ has attempted to override the admin panel!"
"ADMIN: ÿ tried to use the admin panel without authorization."
"<A href='?src=ÿ*;boot2=ÿ*'>N:ÿ R:ÿ (K:ÿ)</A><BR>"
"ADMIN: ÿ booted ÿ."
"<A href='?src=ÿ*;ban2=ÿ*'>N: ÿ R: ÿ (K: ÿ)</A><BR>"
"<A href='?src=ÿ*;unban2=ÿ'>K: ÿ</A><BR>"
"ADMIN: ÿ banned ÿ."
"ADMIN: ÿ unbanned ÿ."
"<A href='?src=ÿ*;mute2=ÿ*'>N:ÿ R:ÿ (K:ÿ) [ÿ]</A><BR>"
"ADMIN: ÿ altered ÿ's mute status."
"<B>Restart game?</B><HR>
<BR>
<A href='?src=ÿ*;restart2=1'>Yes</A>
"
"ÿ<B> Restarting world!</B>ÿ! Initiated by ÿ!"
"ADMIN: ÿ initiated a reboot."
"<B>What mode do you wish to play?</B><HR>
<A href='?src=ÿ*;c_mode2=secret'>Secret</A>
<A href='?src=ÿ*;c_mode2=traitor'>Traitor</A>
<A href='?src=ÿ*;c_mode2=meteor'>Meteor</A>
<A href='?src=ÿ*;c_mode2=extended'>Extended</A>
<A href='?src=ÿ*;c_mode2=monkey'>Monkey</A>
<A href='?src=ÿ*;c_mode2=nuclear'>Nuclear Emergency</A>
Now: ÿ
"
"ADMIN: ÿ set the mode as ÿ."
"ÿ!<B>The mode is now: ÿ</B>"
"<HR><A href='?src=ÿ*;boot=1'>Goto Ban Control Screen</A>"
"N: ÿ R: ÿ (K: ÿ)<BR>"
"ÿ!<B>ÿ Announces:</B>
ÿ"
"<A href='?src=ÿ*;p_send2=ÿ*'>N:ÿ R:ÿ (K:ÿ)</A><BR>"
"Private message to ÿ"
"ÿ!Admin PM from-<B><A href='?src=ÿ*;p_send2=ÿ*'>ÿ</A></B>: ÿ"
"ÿ!Admin PM from-<B>ÿ</B>: ÿ"
"ÿ!Admin PM to-<B><A href='?src=ÿ*;p_send2=ÿ*'>ÿ</A></B>: ÿ"
"Q"
"ADMIN: ÿ created a ÿ"
" ÿ = ÿ<BR>"
"ADMIN: ÿ toggled OOC."
"ADMIN: ÿ toggled new player game entering."
"ADMIN: ÿ toggled abandon mob ability."
"<B>The game start has been delayed by ÿ (Administrator to SS13)</B>"
"ADMIN: ÿ delayed the game."
"<B>The game will now start thanks to ÿ (Administrator to SS13)</B>"
"ADMIN: ÿ removed the delay."
"<B>What mode do you wish to play?</B><HR>
<A href='?src=ÿ*;secrets2=sec_clothes'>Remove 'internal' clothing</A><BR>
<A href='?src=ÿ*;secrets2=sec_all_clothes'>Remove ALL clothing</A><BR>
<A href='?src=ÿ*;secrets2=sec_classic1'>Remove firesuits, grilles, and pods</A><BR>
<A href='?src=ÿ*;secrets2=clear_bombs'>Remove all bombs currently existence</A><BR>
<A href='?src=ÿ*;secrets2=list_bombers'>Show a list of all people who made a bomb</A><BR>
<A href='?src=ÿ*;secrets2=check_antagonist'>Show the key of the traitor</A><BR>
<A href='?src=ÿ*;secrets2=toxic'>Toxic Air (WARNING: dangerous)</A><BR>
<A href='?src=ÿ*;secrets2=monkey'>Turn all humans into monkies</A><BR>"
"<B>The traitor's key is ÿ.</B>"
"ADMIN: ÿ used secret ÿ"
"<B>A secret has been activated by ÿ!</B>"
"/obj/admins/Topic"
"<center><B>Admin Control Console</B></center><hr>
<A href='?src=ÿ*;boot=1'>Boot Player/Key</A><br>
<A href='?src=ÿ*;ban=1'>Ban/Unban Player/Key</A><br>
<A href='?src=ÿ*;mute=1'>Mute/Unmute Player/Key</A><br>
<br>
<A href='?src=ÿ*;l_ban=1'>List Banned</A><br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"<center><B>Admin Control Console</B></center><hr>
<A href='?src=ÿ*;boot=1'>Boot Player/Key</A><br>
<A href='?src=ÿ*;ban=1'>Ban/Unban Player/Key</A><br>
<A href='?src=ÿ*;mute=1'>Mute/Unmute Player/Key</A><br>
<A href='?src=ÿ*;t_ooc=1'>Toggle OOC</A><br>
<A href='?src=ÿ*;restart=1'>Restart Game</A><br>
<br>
<b>Appoint/Assignments: (To Level 1)</b><br>
<A href='?src=ÿ*;a_mod=1'>Appoint Moderator</A><br>
<A href='?src=ÿ*;reassign=1'>Remove Moderator</A><br>
<br>
<A href='?src=ÿ*;l_ban=1'>List Banned</A><br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"<center><B>Admin Control Console</B></center><hr>
<A href='?src=ÿ*;boot=1'>Boot Player/Key</A><br>
<A href='?src=ÿ*;ban=1'>Ban/Unban Player/Key</A><br>
<A href='?src=ÿ*;mute=1'>Mute/Unmute Player/Key</A><br>
<A href='?src=ÿ*;t_ooc=1'>Toggle OOC</A><br>
<A href='?src=ÿ*;restart=1'>Restart Game</A><br>
<br>
<A href='?src=ÿ*;delay=1'>Delay Game</A><br>
<A href='?src=ÿ*;toggle_enter=1'>Toggle Entering ÿ</A><br>
<A href='?src=ÿ*;toggle_abandon=1'>Toggle Abandon ÿ</A><br>
<A href='?src=ÿ*;delay=1'>Delay Game</A><br>
<A href='?src=ÿ*;m_item=1'>Make Item</A><br>
<A href='?src=ÿ*;m_obj=1'>Make Object</A><br>
<A href='?src=ÿ*;secrets=1'>Activate Secrets</A><br>
<A href='?src=ÿ*;dna=1'>List DNA</A><br>
<A href='?src=ÿ*;c_mode=1'>Change Game Mode</A><br>
<br>
<b>Appoint/Assignments: (To Level 2)</b><br>
<A href='?src=ÿ*;a_gm=1'>Appoint Game Master</A><br>
<A href='?src=ÿ*;a_mod=1'>Appoint Moderator</A><br>
<A href='?src=ÿ*;a_sup=1'>Appoint Supervisor</A><br>
<A href='?src=ÿ*;reassign=1'>Reassign Admins</A><br>
<br>
<A href='?src=ÿ*;l_ban=1'>List Banned</A><br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"<center><B>Admin Control Console</B></center><hr>
<A href='?src=ÿ*;delay=1'>Delay Game</A><br>
<A href='?src=ÿ*;toggle_enter=1'>Toggle Entering ÿ</A><br>
<A href='?src=ÿ*;toggle_abandon=1'>Toggle Abandon ÿ</A><br>
<A href='?src=ÿ*;m_item=1'>Make Item</A><br>
<A href='?src=ÿ*;m_obj=1'>Make Object</A><br>
<A href='?src=ÿ*;secrets=1'>Activate Secrets</A><br>
<A href='?src=ÿ*;dna=1'>List DNA</A><br>
<A href='?src=ÿ*;c_mode=1'>Change Game Mode</A><br>
<A href='?src=ÿ*;restart=1'>Restart Game</A><br>
<br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"<center><B>Admin Control Console</B></center><hr>
<A href='?src=ÿ*;boot=1'>Boot Player/Key</A><br>
<A href='?src=ÿ*;ban=1'>Ban/Unban Player/Key</A><br>
<A href='?src=ÿ*;mute=1'>Mute/Unmute Player/Key</A><br>
<A href='?src=ÿ*;t_ooc=1'>Toggle OOC</A><br>
<br>
<A href='?src=ÿ*;delay=1'>Delay Game</A><br>
<A href='?src=ÿ*;toggle_enter=1'>Toggle Entering ÿ</A><br>
<A href='?src=ÿ*;toggle_abandon=1'>Toggle Abandon ÿ</A><br>
<A href='?src=ÿ*;m_item=1'>Make Item</A><br>
<A href='?src=ÿ*;m_obj=1'>Make Object</A><br>
<A href='?src=ÿ*;secrets=1'>Activate Secrets</A><br>
<A href='?src=ÿ*;dna=1'>List DNA</A><br>
<A href='?src=ÿ*;c_mode=1'>Change Game Mode</A><br>
<A href='?src=ÿ*;restart=1'>Restart Game</A><br>
<br>
<b>Appoint/Assignments: (To Level 3)</b><br>
<A href='?src=ÿ*;a_gm=1'>Appoint Game Master</A><br>
<A href='?src=ÿ*;a_mod=1'>Appoint Moderator</A><br>
<A href='?src=ÿ*;a_sup=1'>Appoint Supervisor</A><br>
<A href='?src=ÿ*;a_adm=1'>Appoint Administrator</A><br>
<A href='?src=ÿ*;reassign=1'>Reassign Admins</A><br>
<br>
<A href='?src=ÿ*;l_ban=1'>List Banned</A><br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"<center><B>Admin Control Console</B></center><hr>
<A href='?src=ÿ*;boot=1'>Boot Player/Key</A><br>
<A href='?src=ÿ*;ban=1'>Ban/Unban Player/Key</A><br>
<A href='?src=ÿ*;mute=1'>Mute/Unmute Player/Key</A><br>
<A href='?src=ÿ*;t_ooc=1'>Toggle OOC</A><br>
<br>
<A href='?src=ÿ*;delay=1'>Delay Game</A><br>
<A href='?src=ÿ*;toggle_enter=1'>Toggle Entering ÿ</A><br>
<A href='?src=ÿ*;toggle_abandon=1'>Toggle Abandon ÿ</A><br>
<A href='?src=ÿ*;m_item=1'>Make Item</A><br>
<A href='?src=ÿ*;m_obj=1'>Make Object</A><br>
<A href='?src=ÿ*;secrets=1'>Activate Secrets</A><br>
<A href='?src=ÿ*;dna=1'>List DNA</A><br>
<A href='?src=ÿ*;c_mode=1'>Change Game Mode</A><br>
<A href='?src=ÿ*;restart=1'>Restart Game</A><br>
<br>
<b>Appoint/Assignments: (To Level 4)</b><br>
<A href='?src=ÿ*;a_gm=1'>Appoint Game Master</A><br>
<A href='?src=ÿ*;a_mod=1'>Appoint Moderator</A><br>
<A href='?src=ÿ*;a_sup=1'>Appoint Supervisor</A><br>
<A href='?src=ÿ*;a_adm=1'>Appoint Administrator</A><br>
<A href='?src=ÿ*;a_mad=1'>Appoint Major Administrator</A><br>
<A href='?src=ÿ*;reassign=1'>Reassign Admins</A><br>
<br>
<A href='?src=ÿ*;l_ban=1'>List Banned</A><br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"<center><B>Admin Control Center</B></center><hr>
<A href='?src=ÿ*;access=1'>Access Admin Commands</A><br>
<A href='?src=ÿ*;contact=1'>Contact Admins</A><br>
<A href='?src=ÿ*;message=1'>Access Messageboard</A><br>
<br>
<A href='?src=ÿ*;l_keys=1'>List Keys</A><br>
<A href='?src=ÿ*;l_players=1'>List Players/Keys</A><br>
<A href='?src=ÿ*;g_send=1'>Send Global Message</A><br>
<A href='?src=ÿ*;p_send=1'>Send Private Message</A><br>"
"/obj/admins/proc/update"
"can_inflict"
"/obj/item/weapon/organ/external/proc/take_damage"
"take damage"
"/obj/item/weapon/organ/external/proc/heal_damage"
"heal damage"
"ÿ0"
"n_is"
"1ÿ"
"2ÿ"
"3ÿ"
"/obj/item/weapon/organ/external/proc/update_icon"
"/obj/item/weapon/flasks/examine"
"/obj/item/weapon/clothing/burn"
"/obj/item/weapon/clothing/gloves/examine"
"/obj/item/weapon/clothing/shoes/orange/attack_self"
"/obj/item/weapon/clothing/mask/muzzle/attack_paw"
"<TT><B>Tank</B><BR>
<FONT color = 'blue'><B>Contains/Capacity</B> ÿ / ÿ</FONT><BR>
Interals Valve: <A href='?src=ÿ*;stat=1'>ÿ Gas Flow</A><BR>
<A href='?src=ÿ*;cp=-50'>-</A> <A href='?src=ÿ*;cp=-5'>-</A> <A href='?src=ÿ*;cp=-1'>-</A> ÿ <A href='?src=ÿ*;cp=1'>+</A> <A href='?src=ÿ*;cp=5'>+</A> <A href='?src=ÿ*;cp=50'>+</A><BR>
<BR>
<A href='?src=ÿ*;mach_close=tank'>Close</A>
</TT>"
"/obj/item/weapon/tank/attack_self"
"/obj/item/weapon/tank/Topic"
"/obj/item/weapon/tank/proc/process"
"ÿ<B>ÿ has been knocked unconscious!</B>"
"/obj/item/weapon/tank/New"
"/obj/item/weapon/tank/Del"
"/obj/item/weapon/tank/burn"
"ÿ!The ÿ+ contains ÿ unitÿ of gas."
"/obj/item/weapon/tank/examine"
"/obj/item/weapon/tank/oxygentank/New"
"/obj/item/weapon/tank/jetpack/New"
"/obj/item/weapon/tank/jetpack/proc/allow_thrust"
"allow thrust"
"/obj/item/weapon/tank/anesthetic/New"
"/obj/item/weapon/tank/plasmatank/proc/ignite"
"ignite"
"/obj/item/weapon/tank/plasmatank/New"
"/obj/item/weapon/table_parts/attack_self"
"/obj/item/weapon/rack_parts/attack_self"
"paper_binÿ"
"/obj/item/weapon/paper_bin/proc/update"
"ÿ burns the paper with the welding tool!"
"ÿ burns the paper with the igniter!"
"/obj/item/weapon/paper_bin/burn"
"/obj/item/weapon/paper_bin/MouseDrop"
"/obj/item/weapon/paper_bin/attack_paw"
"/obj/item/weapon/paper_bin/attack_hand"
"/obj/item/weapon/paper_bin/examine"
"/obj/item/weapon/dummy/ex_act"
"/obj/item/weapon/game_kit/attack_paw"
"/obj/item/weapon/game_kit/MouseDrop"
"<CENTER><B>Game Board</B></CENTER><BR><a href='?src=ÿ*;mode=hia'>ÿ</a> <a href='?src=ÿ*;mode=remove'>remove</a><HR><table width= 256 border= 0 height= 256 cellspacing= 0 cellpadding= 0 >"
"<tr>
<td><a href='?src=ÿ*;s_board=1 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=2 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=3 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=4 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=5 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=6 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=7 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=8 ÿ'><img src='board_ÿÿ.png' width= 32 height= 32 ></td>
</tr>"
"<a href='?src=ÿ*;s_piece=CB'><img src='board_CB.png' width= 32 height= 32 ></A>"
"<a href='?src=ÿ*;s_piece=CR'><img src='board_CR.png' width= 32 height= 32 ></A>"
"<a href='?src=ÿ*;s_piece=WP'><img src='board_WP.png'></A>"
"<a href='?src=ÿ*;s_piece=WK'><img src='board_WK.png'></A>"
"<a href='?src=ÿ*;s_piece=WQ'><img src='board_WQ.png'></A>"
"<a href='?src=ÿ*;s_piece=WI'><img src='board_WI.png'></A>"
"<a href='?src=ÿ*;s_piece=WN'><img src='board_WN.png'></A>"
"<a href='?src=ÿ*;s_piece=WR'><img src='board_WR.png'></A><BR>"
"<a href='?src=ÿ*;s_piece=BP'><img src='board_BP.png'></A>"
"<a href='?src=ÿ*;s_piece=BK'><img src='board_BK.png'></A>"
"<a href='?src=ÿ*;s_piece=BQ'><img src='board_BQ.png'></A>"
"<a href='?src=ÿ*;s_piece=BI'><img src='board_BI.png'></A>"
"<a href='?src=ÿ*;s_piece=BN'><img src='board_BN.png'></A>"
"<a href='?src=ÿ*;s_piece=BR'><img src='board_BR.png'></A><HR>"
"<a href='?src=ÿ*;sw_pic=1'>Using cache for pictures</A>"
"<tr>
<td><a href='?src=ÿ*;s_board=1 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=2 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=3 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=4 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=5 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=6 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=7 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
<td><a href='?src=ÿ*;s_board=8 ÿ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_ÿÿ.png' width= 32 height= 32 ></td>
</tr>"
"<a href='?src=ÿ*;s_piece=CB'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_CB.png' width= 32 height= 32 ></A>"
"<a href='?src=ÿ*;s_piece=CR'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_CR.png' width= 32 height= 32 ></A>"
"<a href='?src=ÿ*;s_piece=WP'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_WP.png'></A>"
"<a href='?src=ÿ*;s_piece=WK'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_WK.png'></A>"
"<a href='?src=ÿ*;s_piece=WQ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_WQ.png'></A>"
"<a href='?src=ÿ*;s_piece=WI'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_WI.png'></A>"
"<a href='?src=ÿ*;s_piece=WN'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_WN.png'></A>"
"<a href='?src=ÿ*;s_piece=WR'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_WR.png'></A><BR>"
"<a href='?src=ÿ*;s_piece=BP'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_BP.png'></A>"
"<a href='?src=ÿ*;s_piece=BK'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_BK.png'></A>"
"<a href='?src=ÿ*;s_piece=BQ'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_BQ.png'></A>"
"<a href='?src=ÿ*;s_piece=BI'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_BI.png'></A>"
"<a href='?src=ÿ*;s_piece=BN'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_BN.png'></A>"
"<a href='?src=ÿ*;s_piece=BR'><img src='http://exadv1.aretesoft.com/Game_Board_Files/board_BR.png'></A><HR>"
"<a href='?src=ÿ*;sw_pic=1'>Using Internet for pictures</A>"
"/obj/item/weapon/game_kit/proc/update"
"/obj/item/weapon/game_kit/attack_hand"
"/obj/item/weapon/game_kit/Topic"
"/obj/item/weapon/ex_act"
" by ÿ."
"ÿ<B>ÿ has been attacked with ÿÿ </B>"
"user2"
"ÿ<B>ÿ has been knocked down!</B>"
"ÿ<B>ÿ has been stunned!</B>"
"/obj/item/weapon/proc/attack"
"attack"
"/obj/item/weapon/bedsheet/ex_act"
"/obj/item/weapon/bedsheet/attack_self"
"/obj/item/weapon/bedsheet/burn"
"/obj/item/weapon/wrapping_paper/examine"
"a_used"
"giftÿ"
"/obj/item/weapon/gift/attack_self"
"/obj/item/weapon/a_gift/ex_act"
"/obj/item/weapon/a_gift/burn"
"/obj/item/weapon/a_gift/attack_self"
"/obj/item/weapon/flashbang/afterattack"
"/obj/item/weapon/flashbang/attack_paw"
"/obj/item/weapon/flashbang/attack_hand"
"/obj/item/weapon/flashbang/proc/prime"
"prime"
"/obj/item/weapon/flashbang/attack_self"
"ÿÿ blinds ÿ with the flash!"
"/obj/item/weapon/flash/attack"
"/obj/item/weapon/flash/attack_self"
"<B>Persistent Signal Locator</B><HR>
Frequency: <A href='?src=ÿ*;freq=-1'>-</A><A href='?src=ÿ*;freq=-0.2'>-</A> ÿ <A href='?src=ÿ*;freq=0.2'>+</A><A href='?src=ÿ*;freq=1'>+</A><BR>
<A href='?src=ÿ*;refresh=1'>Refresh</A>"
"/obj/item/weapon/locator/attack_self"
"sr"
"tr"
"ÿ-ÿ-ÿ<BR>"
"<B>You are at [ÿ,ÿ,ÿ]</B> in orbital coordinates.<BR><BR><A href='?src=ÿ*;refresh=1'>Refresh</A><BR>"
"/obj/item/weapon/locator/Topic"
"/obj/item/weapon/syndicate_uplink/proc/explode"
"<B>Syndicate Uplink Console:</B><HR>
Tele-Crystals left: ÿ<BR>
<B>Request item:</B> (uses 1 tele-crystal)<BR>
<A href='?src=ÿ*;item_emag=1'>Electromagnet Card</A><BR>
<A href='?src=ÿ*;item_sleepypen=1'>Sleepy Pen</A><BR>
<A href='?src=ÿ*;item_cyanide=1'>Cyanide Pill</A><BR>
<A href='?src=ÿ*;item_cloak=1'>Cloaking Device</A><BR>
<A href='?src=ÿ*;item_revolver=1'>Revolver</A><BR>
<A href='?src=ÿ*;item_imp_freedom=1'>Implant- Freedom (with injector)</A><BR>
<HR>
<A href='?src=ÿ*;selfdestruct=1'>Self-Destruct</A>"
"/obj/item/weapon/syndicate_uplink/attack_self"
"<A href='?src=ÿ*;selfdestruct2=1'>Self-Destruct</A>"
"/obj/item/weapon/syndicate_uplink/Topic"
"/obj/item/weapon/sword/attack"
"/obj/item/weapon/sword/attack_self"
"/obj/item/weapon/shield/attack_self"
"/obj/item/weapon/cloaking_device/attack_self"
"/obj/item/weapon/gun/revolver/examine"
"ÿ<B>ÿ fires a revolver at ÿ!</B>"
"/obj/item/weapon/gun/revolver/afterattack"
"ÿ<B>ÿ has been shot point-blank by ÿ!</B>"
"ÿ<B>ÿ has been pistol whipped ÿ!</B>"
"/obj/item/weapon/gun/revolver/attack"
"/obj/item/weapon/gun/energy/laser_gun/afterattack"
"/obj/item/weapon/gun/energy/laser_gun/attack"
"/obj/item/weapon/gun/energy/taser_gun/afterattack"
"ÿ<B>ÿ has been stunned with the taser gun by ÿ!</B>"
"/obj/item/weapon/gun/energy/taser_gun/attack"
"/obj/item/weapon/pill_canister/placebo/New"
"/obj/item/weapon/pill_canister/antitoxin/New"
"/obj/item/weapon/pill_canister/Tourette/New"
"/obj/item/weapon/pill_canister/sleep/New"
"/obj/item/weapon/pill_canister/epilepsy/New"
"/obj/item/weapon/pill_canister/cough/New"
"/obj/item/weapon/pill_canister/examine"
"/obj/item/weapon/pill_canister/attack_paw"
"/obj/item/weapon/pill_canister/attack_hand"
"Pill Canister- 'ÿ'"
"/obj/item/weapon/m_pill/proc/ingest"
"ingest"
"/obj/item/weapon/m_pill/attack_hand"
"ÿÿ is forcing ÿ to swallow the ÿ"
"/obj/item/weapon/m_pill/attack"
"/obj/item/weapon/m_pill/superpill/ingest"
"/obj/item/weapon/m_pill/sleep/ingest"
"/obj/item/weapon/m_pill/cyanide/ingest"
"/obj/item/weapon/m_pill/antitoxin/ingest"
"/obj/item/weapon/m_pill/cough/ingest"
"/obj/item/weapon/m_pill/epilepsy/ingest"
"/obj/item/weapon/m_pill/Tourette/ingest"
"/obj/item/weapon/m_pill/examine"
"/obj/item/weapon/handcuffs/attack"
"/obj/item/weapon/throwing"
"This is a ÿ+ÿ. It is a ÿ item."
"/obj/item/weapon/examine"
"/obj/item/weapon/attack_hand"
"/obj/item/weapon/attack_paw"
"/obj/item/weapon/wire/attack_self"
"files"
"/obj/item/weapon/card/data/verb/label"
"label"
"ÿ shows you: ÿ+ ÿ: assignment: ÿ"
"/obj/item/weapon/card/id/attack_self"
"ÿ+ ÿ: The current assignment on the card is ÿ."
"/obj/item/weapon/card/id/verb/read"
"/obj/item/weapon/rods/attack_hand"
"/obj/item/weapon/rods/examine"
"/obj/item/weapon/rods/attack_self"
"/obj/item/weapon/sheet/metal/attack_hand"
"/obj/item/weapon/sheet/metal/examine"
"<A href='?src=ÿ*;make=ÿ'>ÿ</A> "
"/obj/item/weapon/sheet/metal/attack_self"
"/obj/item/weapon/sheet/metal/Topic"
"/obj/item/weapon/sheet/glass/attack_hand"
"/obj/item/weapon/sheet/glass/examine"
"/obj/item/weapon/sheet/glass/attack_self"
"<A href='?src=ÿ*;pen=1'>Remove Pen</A><BR><HR>"
"<A href='?src=ÿ*;read=ÿ*'>ÿ</A> <A href='?src=ÿ*;write=ÿ*'>Write</A> <A href='?src=ÿ*;remove=ÿ*'>Remove</A><BR>"
"/obj/item/weapon/clipboard/attack_self"
"/obj/item/weapon/clipboard/Topic"
"/obj/item/weapon/clipboard/attack_paw"
"/obj/item/weapon/clipboard/attack_hand"
"clipboardÿÿ"
"/obj/item/weapon/clipboard/proc/update"
"<A href='?src=ÿ*;read=ÿ*'>ÿ</A> <A href='?src=ÿ*;remove=ÿ*'>Remove</A><BR>"
"/obj/item/weapon/fcardholder/attack_self"
"/obj/item/weapon/fcardholder/Topic"
"/obj/item/weapon/fcardholder/attack_paw"
"/obj/item/weapon/fcardholder/attack_hand"
"FPCase- 'ÿ'"
"/obj/item/weapon/fcardholder/proc/update"
"ÿ+ ÿ contains ÿ units of water left!"
"/obj/item/weapon/extinguisher/examine"
"cur_loc"
"tar_loc"
"far"
"possible"
"/obj/item/weapon/extinguisher/afterattack"
"/obj/item/weapon/pen/sleepypen/attack_paw"
"ÿÿ has been stabbed with ÿ by ÿ."
"ÿYou inject ÿ units into the ÿ."
"/obj/item/weapon/pen/sleepypen/attack"
"/obj/item/weapon/paint/attack_self"
"/obj/item/weapon/paper/burn"
"n_name"
"- 'ÿ'"
"photoÿ"
"/obj/item/weapon/paper/photograph/attack_self"
"/obj/item/weapon/paper/photograph/examine"
"/obj/item/weapon/paper/flag/burn"
"/obj/item/weapon/paper/flag/attack_hand"
"flagÿ"
"/obj/item/weapon/paper/flag/attack_self"
"paperÿ"
"/obj/item/weapon/paper/attack_self"
"<font face=vivaldi>ÿ</font>"
"<font face=calligrapher>ÿ</font>"
"ÿÿ burns ÿ with the welding tool!"
"ÿÿ burns ÿ with the igniter!"
"ÿÿ starts cutting ÿ!"
"ÿÿ cuts ÿ to pieces!"
"/obj/item/weapon/paper/examine"
"/obj/item/weapon/f_card/examine"
"/obj/item/weapon/f_card/proc/display"
"/obj/item/weapon/f_card/attack_hand"
"FPrintC- 'ÿ'"
"/obj/item/weapon/f_print_scanner/attack_self"
"ÿ!Unable to locate any fingerprints on ÿ!"
"ÿ!Fingerprints scanned on ÿ. Need more cards to print."
"ÿ!ÿ's Fingerprints: ÿ"
"/obj/item/weapon/f_print_scanner/attack"
"ÿ!Isolated ÿ fingerprints."
"/obj/item/weapon/f_print_scanner/afterattack"
"ÿÿ has analyzed ÿ's vitals!"
"ÿ% healthy"
"ÿ!Analyzing Results for ÿ:
Overall Status: ÿ"
"ÿ! Damage Specifics: ÿ-ÿ-ÿ-ÿ"
"ÿ!Bloodstream Analysis located ÿ units of rejuvenation chemicals."
"/obj/item/weapon/healthanalyzer/attack"
"ÿ!Air Pressure: ÿ%"
"ÿ!Air Pressure:ÿÿ%"
"<font color=blue>Nitrogen: ÿ</font> "
"<font color=red>Nitrogen: ÿ</font> "
"<font color=blue>Oxygen: ÿ</font> "
"<font color=red>Oxygen: ÿ</font> "
"<font color=blue>Plasma: ÿ</font> "
"<font color=red>Plasma: ÿ</font> "
"<font color=blue>CO2: ÿ</font> "
"<font color=red>CO2: ÿ</font> "
"<font color=blue>NO2: ÿ</font>"
"<font color=red>NO2: ÿ</font>"
"ÿ! Temperature: ÿ C"
"/obj/item/weapon/analyzer/attack_self"
"/obj/item/weapon/storage/proc/return_inv"
"return inv"
"/obj/item/weapon/storage/proc/show_to"
"show to"
"/obj/item/weapon/storage/proc/hide_from"
"hide from"
"/obj/item/weapon/storage/proc/close"
"/obj/item/weapon/storage/proc/orient_objs"
"orient objs"
"/obj/item/weapon/storage/proc/orient2hud"
"orient2hud"
"/obj/item/weapon/storage/lglo_kit/New"
"/obj/item/weapon/storage/flashbang_kit/New"
"/obj/item/weapon/storage/stma_kit/New"
"/obj/item/weapon/storage/gl_kit/New"
"/obj/item/weapon/storage/trackimp_kit/New"
"/obj/item/weapon/storage/fcard_kit/New"
"/obj/item/weapon/storage/id_kit/New"
"/obj/item/weapon/storage/handcuff_kit/New"
"/obj/item/weapon/storage/disk_kit/disks/New"
"/obj/item/weapon/storage/disk_kit/disks2/New"
"/obj/item/weapon/storage/backpack/New"
"/obj/item/weapon/storage/backpack/MouseDrop"
"ÿ!ÿ has added ÿ to ÿ!"
"/obj/item/weapon/storage/MouseDrop"
"/obj/item/weapon/storage/attack_paw"
"/obj/item/weapon/storage/attack_hand"
"/obj/item/weapon/storage/New"
"/obj/item/weapon/storage/toolbox/New"
"/obj/item/weapon/storage/toolbox/attack"
"/obj/item/weapon/storage/firstaid/syringes/New"
"/obj/item/weapon/tile/attack_hand"
"/obj/item/weapon/tile/proc/build"
"build"
"/obj/item/weapon/tile/attack_self"
"/obj/item/weapon/tile/examine"
"/obj/item/weapon/igniter/attack_self"
"/obj/item/weapon/igniter/proc/ignite"
"/obj/item/weapon/igniter/examine"
"/obj/item/weapon/radio/electropack/examine"
"/obj/item/weapon/radio/electropack/attack_paw"
"/obj/item/weapon/radio/electropack/attack_hand"
"/obj/item/weapon/radio/electropack/Topic"
"/obj/item/weapon/radio/electropack/r_signal"
"<TT><A href='?src=ÿ*;power=1'>ÿ</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency: <A href='?src=ÿ*;freq=-1'>-</A><A href='?src=ÿ*;freq=-0.2'>-</A> ÿ <A href='?src=ÿ*;freq=0.2'>+</A><A href='?src=ÿ*;freq=1'>+</A><BR>
Code: <A href='?src=ÿ*;code=-5'>-</A><A href='?src=ÿ*;code=-1'>-</A> ÿ <A href='?src=ÿ*;code=1'>+</A><A href='?src=ÿ*;code=5'>+</A><BR>
</TT>"
"/obj/item/weapon/radio/electropack/attack_self"
"/obj/item/weapon/radio/proc/accept_rad"
"accept rad"
"/obj/item/weapon/radio/proc/send_crackle"
"send crackle"
"/obj/item/weapon/radio/proc/sendm"
"sendm"
"/obj/item/weapon/radio/examine"
"/obj/item/weapon/radio/beacon/sendm"
"/obj/item/weapon/radio/beacon/send_crackle"
"/obj/item/weapon/radio/beacon/verb/alter_signal"
"alter signal"
"/obj/item/weapon/radio/signaler/accept_rad"
"/obj/item/weapon/radio/signaler/examine"
"-------<BR>
Green Wire: ÿ<BR>
Red Wire: ÿ<BR>
Blue Wire: ÿ<BR>
"
"<A href='?src=ÿ*;listen=0'>Engaged</A>"
"<A href='?src=ÿ*;listen=1'>Disengaged</A>"
"<TT>Speaker: ÿ<BR>
<A href='?src=ÿ*;send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency: <A href='?src=ÿ*;freq=-1'>-</A><A href='?src=ÿ*;freq=-0.2'>-</A> ÿ <A href='?src=ÿ*;freq=0.2'>+</A><A href='?src=ÿ*;freq=1'>+</A><BR>
Code: <A href='?src=ÿ*;code=-5'>-</A><A href='?src=ÿ*;code=-1'>-</A> ÿ <A href='?src=ÿ*;code=1'>+</A><A href='?src=ÿ*;code=5'>+</A><BR>
ÿ</TT>"
"/obj/item/weapon/radio/signaler/attack_self"
"/obj/item/weapon/radio/signaler/sendm"
"/obj/item/weapon/radio/signaler/send_crackle"
"ÿ+ *beep* *beep*"
"/obj/item/weapon/radio/signaler/r_signal"
"/obj/item/weapon/radio/signaler/proc/s_signal"
"s signal"
"/obj/item/weapon/radio/signaler/Topic"
"/obj/item/weapon/radio/intercom/attack_paw"
"/obj/item/weapon/radio/intercom/attack_hand"
"/obj/item/weapon/radio/intercom/send_crackle"
"/obj/item/weapon/radio/intercom/sendm"
"<A href='?src=ÿ*;talk=0'>Engaged</A>"
"<A href='?src=ÿ*;talk=1'>Disengaged</A>"
"<TT>Microphone: ÿ<BR>
Speaker: ÿ<BR>
Frequency: <A href='?src=ÿ*;freq=-1'>-</A><A href='?src=ÿ*;freq=-0.2'>-</A> ÿ <A href='?src=ÿ*;freq=0.2'>+</A><A href='?src=ÿ*;freq=1'>+</A><BR>
ÿ</TT>"
"/obj/item/weapon/radio/attack_self"
"/obj/item/weapon/radio/Topic"
"ÿ+ <I>Crackle,Crackle</I>"
"<B>ÿ-ÿ+[ÿ]-broadcasts</B>: <I>ÿ</I>"
"<B>ÿ-ÿ+[ÿ]-broadcasts (over PA)</B>: <I>ÿ</I>"
"<B>The monkey-ÿ+[ÿ]-broadcasts</B>: <I>ÿ</I>"
"<B>The monkey-ÿ+[ÿ]-broadcasts</B>: chimpering"
"<B>The monkey-ÿ+[ÿ]-broadcasts (over PA)</B>: <I>ÿ</I>"
"<B>The monkey-ÿ+[ÿ]-broadcasts (over PA)</B>: chimpering"
"/obj/item/weapon/radio/talk_into"
"/obj/item/weapon/radio/hear_talk"
"ÿÿ has been hit by ÿ."
"/obj/item/weapon/Bump"
"/obj/item/weapon/dropper/attack_paw"
"/obj/item/weapon/dropper/attack_hand"
"dropper_ÿ_I"
"dropper_ÿ_d"
"dropper_ÿ"
"/obj/item/weapon/dropper/proc/update_is"
"update is"
"/obj/item/weapon/dropper/New"
"ÿÿ has been eyedropped with ÿ by ÿ."
"ÿYou drop ÿ units into ÿ's eyes. The dropper contains ÿ millimeters."
"/obj/item/weapon/dropper/attack"
"implantcase-ÿ"
"/obj/item/weapon/implantcase/proc/update"
"Glass Case- 'ÿ'"
"/obj/item/weapon/implantcase/tracking/New"
"/obj/item/weapon/implantpad/attack_hand"
"<b>Implant Specifications:</b><BR>
<b>Name:</b> Tracking Beacon<BR>
<b>Zone:</b> Spinal Column> 2-5 vertebrae<BR>
<b>Power Source:</b> Nervous System Ion Withdrawl Gradient<BR>
<b>Life:</b> 10 minutes after death of host<BR>
<b>Important Notes:</b> None<BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Continuously transmits low power signal on frequency- Useful for tracking.<BR>
Range: 35-40 meters<BR>
<b>Special Features:</b><BR>
<i>Neuro-Safe</i>- Specialized shell absorbs excess voltages self-destructing the chip if
a malfunction occurs thereby securing safety of subject. The implant will melt and
disintegrate into bio-safe elements.<BR>
<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
circuitry. As a result neurotoxins can cause massive damage.<HR>
Implant Specifics:
Frequency (144.1-148.9): <A href='?src=ÿ*;freq=-1'>-</A><A href='?src=ÿ*;freq=-0.2'>-</A> ÿ <A href='?src=ÿ*;freq=0.2'>+</A><A href='?src=ÿ*;freq=1'>+</A><BR>
ID (1-100): <A href='?src=ÿ*;id=-10'>-</A><A href='?src=ÿ*;id=-1'>-</A> ÿ <A href='?src=ÿ*;id=1'>+</A><A href='?src=ÿ*;id=10'>+</A><BR>"
"/obj/item/weapon/implantpad/attack_self"
"/obj/item/weapon/implantpad/Topic"
"/obj/item/weapon/implant/freedom/trigger"
"/obj/item/weapon/implanter/proc/update"
"ÿÿ has been implanted by ÿ."
"ÿYou implanted the implant into the ÿ."
"/obj/item/weapon/implanter/attack"
"/obj/item/weapon/syringe/attack_paw"
"/obj/item/weapon/syringe/attack_hand"
"syringe_ÿ_I"
"syringe_ÿ_d"
"syringe_ÿ"
"/obj/item/weapon/syringe/proc/update_is"
"/obj/item/weapon/syringe/proc/inject"
"/obj/item/weapon/syringe/New"
"ÿÿ has been injected with ÿ by ÿ."
"ÿYou inject ÿ units into the ÿ. The syringe contains ÿ millimeters."
"/obj/item/weapon/syringe/attack"
"/obj/item/weapon/brutepack/attack_hand"
"ÿÿ has been applied with ÿ by ÿ"
"/obj/item/weapon/brutepack/attack"
"/obj/item/weapon/brutepack/examine"
"/obj/item/weapon/hand_tele/attack_self"
"/obj/item/weapon/ointment/attack_hand"
"/obj/item/weapon/ointment/attack"
"/obj/item/weapon/ointment/examine"
"ÿ!The bottle ÿ+ contains ÿ millimeters of chemicals"
"/obj/item/weapon/bottle/examine"
"ÿ!You pour ÿ unitÿ into the bottle. The bottle now contains ÿ millimeters."
"ÿ!You inject ÿ unitÿ into the bottle. The syringe contains ÿ units."
"ÿ!You draw ÿ unitÿ from the bottle. The syringe contains ÿ units."
"ÿ!You deposit ÿ unitÿ into the bottle. The dropper contains ÿ units."
"ÿ!You extract ÿ unitÿ from the bottle. The dropper contains ÿ units."
"ÿ+ ÿ contains ÿ units of fuel left!"
"/obj/item/weapon/weldingtool/examine"
"/obj/item/weapon/weldingtool/afterattack"
"/obj/item/weapon/weldingtool/attack_self"
"/obj/item/weapon/grab/proc/throw"
"/obj/item/weapon/grab/proc/synch"
"synch"
"/obj/item/weapon/grab/proc/process"
"ÿÿ has temporarily tightened his grip on ÿ!"
"/obj/item/weapon/grab/proc/s_click"
"s click"
"ÿÿ has grabbed ÿ aggressively (now hands)!"
"ÿÿ has failed to grab ÿ aggressively!"
"ÿÿ has reinforced his grip on ÿ (now neck)!"
"ÿÿ has tightened his grip on ÿ's neck!"
"ÿÿ has loosened the grip on ÿ's neck!"
"/obj/item/weapon/grab/proc/s_dbclick"
"s dbclick"
"/obj/item/weapon/grab/New"
"/obj/item/weapon/grab/attack"
"/obj/item/weapon/grab/dropped"
"/obj/item/weapon/grab/Del"
"/obj/item/weapon/infra_sensor/New"
"/obj/item/weapon/infra_sensor/proc/process"
"/obj/item/weapon/infra_sensor/proc/burst"
"burst"
"<A href='?src=ÿ*;passive=0'>On</A>"
"<A href='?src=ÿ*;passive=1'>Off</A>"
"<TT><B>Infrared Sensor</B><BR>
<B>Passive Emitter</B>: ÿ<BR>
<B>Active Emitter</B>: <A href='?src=ÿ*;active=0'>Burst Fire</A>
</TT>"
"/obj/item/weapon/infra_sensor/attack_self"
"/obj/item/weapon/infra_sensor/Topic"
"/obj/item/weapon/prox_sensor/dropped"
"/obj/item/weapon/prox_sensor/proc/sense"
"sense"
"/obj/item/weapon/prox_sensor/HasProximity"
"<A href='?src=ÿ*;state=0'>On</A>"
"<A href='?src=ÿ*;state=1'>Off</A>"
"<A href='?src=ÿ*;time=1'>Time On (10)</A>"
"<TT><B>Proximity Sensor</B>
<B>Status</B>: ÿ<BR>
ÿ
</TT>"
"/obj/item/weapon/prox_sensor/attack_self"
"/obj/item/weapon/prox_sensor/Topic"
"/obj/item/weapon/prox_sensor/attack_paw"
"/obj/item/weapon/infra/proc/hit"
"hit"
"/obj/item/weapon/infra/proc/process"
"<A href='?src=ÿ*;visible=0'>Visible</A>"
"<A href='?src=ÿ*;visible=1'>Invisible</A>"
"<TT><B>Infrared Laser</B>
<B>Status</B>: ÿ<BR>
<B>Visibility</B>: ÿ<BR>
</TT>"
"/obj/item/weapon/infra/attack_self"
"/obj/item/weapon/infra/Topic"
"/obj/item/weapon/infra/attack_paw"
"/obj/item/weapon/infra/attack_hand"
"/obj/item/weapon/infra/Move"
"/obj/item/weapon/infra/verb/rotate"
"/obj/item/weapon/timer/proc/time"
"/obj/item/weapon/timer/proc/process"
"<A href='?src=ÿ*;time=0'>Timing</A>"
"<A href='?src=ÿ*;time=1'>Not Timing</A>"
"<TT><B>Timing Unit</B>
ÿ ÿ:ÿ
<A href='?src=ÿ*;tp=-30'>-</A> <A href='?src=ÿ*;tp=-1'>-</A> <A href='?src=ÿ*;tp=1'>+</A> <A href='?src=ÿ*;tp=30'>+</A>
</TT>"
"/obj/item/weapon/timer/attack_self"
"/obj/item/weapon/timer/Topic"
"/obj/item/weapon/assembly/shock_kit/Del"
"/obj/item/weapon/assembly/shock_kit/attack_self"
"/obj/item/weapon/assembly/shock_kit/r_signal"
"/obj/item/weapon/assembly/rad_time/Del"
"/obj/item/weapon/assembly/rad_time/attack_self"
"/obj/item/weapon/assembly/rad_prox/Del"
"/obj/item/weapon/assembly/rad_prox/HasProximity"
"/obj/item/weapon/assembly/rad_prox/attack_self"
"/obj/item/weapon/assembly/rad_prox/attack_paw"
"/obj/item/weapon/assembly/rad_infra/Del"
"/obj/item/weapon/assembly/rad_infra/attack_self"
"/obj/item/weapon/assembly/rad_infra/verb/rotate"
"/obj/item/weapon/assembly/rad_infra/Move"
"/obj/item/weapon/assembly/rad_infra/attack_paw"
"/obj/item/weapon/assembly/rad_infra/attack_hand"
"/obj/item/weapon/assembly/prox_ignite/HasProximity"
"/obj/item/weapon/assembly/prox_ignite/dropped"
"/obj/item/weapon/assembly/prox_ignite/Del"
"/obj/item/weapon/assembly/prox_ignite/attack_self"
"/obj/item/weapon/assembly/prox_ignite/r_signal"
"/obj/item/weapon/assembly/rad_ignite/Del"
"/obj/item/weapon/assembly/rad_ignite/attack_self"
"/obj/item/weapon/assembly/rad_ignite/r_signal"
"/obj/item/weapon/assembly/m_i_ptank/HasProximity"
"/obj/item/weapon/assembly/m_i_ptank/attack_self"
"/obj/item/weapon/assembly/m_i_ptank/r_signal"
"/obj/item/weapon/assembly/r_i_ptank/attack_self"
"/obj/item/weapon/assembly/r_i_ptank/r_signal"
"chemicals"
"/obj/substance/chemical/proc/volume"
"amt"
"/obj/substance/chemical/proc/split"
"split"
"s_volume"
"/obj/substance/chemical/proc/transfer_from"
"transfer from"
"/obj/substance/chemical/proc/transfer_mob"
"transfer mob"
"/obj/substance/chemical/proc/dropper_mob"
"dropper mob"
"/obj/substance/chemical/Del"
"/obj/substance/gas/leak"
"t3"
"t5"
"/obj/substance/gas/proc/transfer_from"
"/obj/substance/gas/proc/turf_add"
"turf add"
"heat_gain"
"temp_gain"
"/obj/substance/gas/proc/turf_take"
"turf take"
"co2_diff"
"oxy_diff"
"no2_diff"
"n2_diff"
"plas_diff"
"air_total"
"/obj/substance/gas/proc/extract_toxs"
"extract toxs"
"/obj/substance/gas/proc/merge_into"
"merge into"
"medical"
"general"
"security"
"/obj/datacore/proc/manifest"
"manifest"
"/obj/meteor/small/Move"
"/obj/meteor/New"
"/obj/meteor/Move"
"/obj/meteor/Bump"
"/obj/meteor/ex_act"
"/obj/secloset/alter_health"
"/obj/secloset/personal/New"
"ÿ!The locker has been ÿlocked by ÿ."
"/obj/secloset/security2/New"
"/obj/secloset/security1/New"
"/obj/secloset/highsec/New"
"/obj/secloset/animal/New"
"/obj/secloset/medical1/New"
"/obj/secloset/medical2/New"
"/obj/secloset/ex_act"
"/obj/secloset/meteorhit"
"<FONT size=ÿ>BANG, bang!</FONT>"
"/obj/secloset/relaymove"
"ÿÿ stuffs ÿ into ÿ!"
"/obj/secloset/MouseDrop_T"
"/obj/secloset/attack_paw"
"/obj/secloset/attack_hand"
"/obj/morgue/proc/update"
"/obj/morgue/alter_health"
"/obj/morgue/attack_paw"
"/obj/morgue/attack_hand"
"Morgue- 'ÿ'"
"/obj/morgue/relaymove"
"/obj/m_tray/attack_paw"
"/obj/m_tray/attack_hand"
"/obj/m_tray/MouseDrop_T"
"/obj/closet/alter_health"
"/obj/closet/syndicate/nuclear/New"
"/obj/closet/emcloset/New"
"/obj/closet/l3closet/New"
"/obj/closet/wardrobe/New"
"/obj/closet/wardrobe/red/New"
"/obj/closet/wardrobe/pink/New"
"/obj/closet/wardrobe/black/New"
"/obj/closet/wardrobe/green/New"
"/obj/closet/wardrobe/orange/New"
"/obj/closet/wardrobe/yellow/New"
"/obj/closet/wardrobe/mixed/New"
"/obj/closet/wardrobe/white/New"
"/obj/closet/ex_act"
"/obj/closet/meteorhit"
"ÿÿ has been ÿ by ÿ."
"/obj/closet/relaymove"
"/obj/closet/MouseDrop_T"
"/obj/closet/attack_paw"
"/obj/closet/attack_hand"
"/obj/stool/ex_act"
"/obj/stool/chair/e_chair/New"
"/obj/stool/chair/e_chair/Del"
"/obj/stool/chair/e_chair/verb/toggle_power"
"toggle power"
"/obj/stool/chair/e_chair/proc/shock"
"shock"
"/obj/stool/chair/ex_act"
"/obj/stool/chair/New"
"/obj/stool/chair/Del"
"ÿ!ÿ buckles in!"
"ÿ!ÿ is buckled in by ÿ!"
"/obj/stool/chair/MouseDrop_T"
"/obj/stool/chair/attack_paw"
"ÿ!ÿ is unbuckled by ÿ."
"ÿ!ÿ unbuckles."
"/obj/stool/chair/attack_hand"
"/obj/grille/ex_act"
"/obj/grille/meteorhit"
"/obj/grille/proc/healthcheck"
"/obj/window/las_act"
"/obj/window/ex_act"
"/obj/window/CheckExit"
"/obj/window/meteorhit"
"/obj/window/hitby"
"/obj/window/verb/rotate"
"/obj/begin/verb/ready"
"ready"
"option"
"/obj/begin/verb/enter"
"enter"
"/obj/begin/proc/get_dna_ready"
"get dna ready"
" <B>ÿ</B> - ÿ<BR>"
"/obj/manifest/proc/manifest"
"/obj/screen/close/DblClick"
"/obj/screen/grab/Click"
"/obj/screen/grab/DblClick"
"/obj/screen/grab/attack_hand"
"ÿ<B>ÿ resists!</B>"
"/obj/screen/Click"
"/obj/screen/attack_hand"
"/obj/screen/attack_paw"
"/obj/bedsheetbin/attack_paw"
"/obj/bedsheetbin/attack_hand"
"/obj/bedsheetbin/examine"
"/obj/table/ex_act"
"/obj/table/hand_p"
"/obj/table/attack_paw"
"/obj/table/MouseDrop_T"
"/obj/rack/ex_act"
"/obj/rack/MouseDrop_T"
"/obj/rack/meteorhit"
"/obj/weldfueltank/ex_act"
"/obj/watertank/ex_act"
"/obj/barrier/New"
"/obj/portal/Bumped"
"/obj/portal/HasEntered"
"/obj/portal/New"
"/obj/portal/proc/teleport"
"/obj/effects/water/New"
"/obj/effects/water/Del"
"/obj/effects/water/Move"
"/obj/effects/smoke/proc/Life"
"/obj/effects/sparks/proc/Life"
"/obj/effects/sparks/New"
"/obj/effects/sparks/Del"
"/obj/effects/sparks/Move"
"/obj/hud/New"
"/obj/hud/proc/instantiate"
"instantiate"
"container"
"/obj/equip_e/New"
"ÿ<B>ÿ is trying to put a ÿ on ÿ</B>"
"ÿ<B>ÿ is trying to take off a ÿ from ÿ's left hand!</B>"
"ÿ<B>ÿ is trying to take off a ÿ from ÿ's right hand!</B>"
"ÿ<B>ÿ is trying to take off a ÿ from ÿ's back!</B>"
"ÿ<B>ÿ is trying to unhandcuff ÿ!</B>"
"ÿ<B>ÿ is trying to remove ÿ's internals</B>"
"ÿ<B>ÿ is trying to set on ÿ's internals.</B>"
"/obj/equip_e/monkey/process"
"ÿ is now running on internals."
"/obj/equip_e/monkey/done"
"ÿ<B>ÿ is trying to inject ÿ!</B>"
"ÿ<B>ÿ is trying to force ÿ to swallow ÿ!</B>"
"ÿ<B>ÿ is trying to take off a ÿ from ÿ's head!</B>"
"ÿ<B>ÿ is trying to take off a ÿ from ÿ's face!</B>"
"ÿ<B>ÿ is trying to take off the ÿ from ÿ's hands!</B>"
"ÿ<B>ÿ is trying to take off the ÿ from ÿ's eyes!</B>"
"ÿ<B>ÿ is trying to take off the ÿ from ÿ's ears!</B>"
"ÿ<B>ÿ is trying to take off the ÿ from ÿ's head!</B>"
"ÿ<B>ÿ is trying to take off the ÿ from ÿ's feet!</B>"
"ÿ<B>ÿ is trying to take off the ÿ from ÿ's belt!</B>"
"ÿ<B>ÿ is trying to take off a ÿ from ÿ's body!</B>"
"ÿ<B>ÿ is trying to empty ÿ's pockets!!</B>"
"ÿ<B>ÿ is trying perform CPR on ÿ!</B>"
"ÿ<B>ÿ is trying to take off ÿ from ÿ's uniform!</B>"
"/obj/equip_e/human/process"
"suff"
"ÿÿ performs CPR on ÿ!"
"ÿÿ injects ÿ with the syringe!"
"ÿYou inject ÿ units into ÿ. The syringe contains ÿ units."
"ÿÿ forces ÿ to swallow ÿ!"
"/obj/equip_e/human/done"
"/obj/shut_controller/proc/rotate"
"/obj/shuttle/door/verb/open"
"/obj/shuttle/door/proc/close"
"/obj/bullet/Bump"
"/obj/bullet/proc/process"
"/obj/beam/a_laser/Bump"
"/obj/beam/a_laser/proc/process"
"/obj/beam/a_laser/s_laser/Bump"
"/obj/beam/i_beam/proc/hit"
"/obj/beam/i_beam/proc/vis_spread"
"vis spread"
"/obj/beam/i_beam/proc/process"
"/obj/beam/i_beam/Bump"
"/obj/beam/i_beam/Bumped"
"/obj/beam/i_beam/HasEntered"
"/obj/beam/i_beam/Del"
" hosted by <B>ÿ</B>"
"Space Station 13 V.ÿ (ÿ,ÿ,ÿ)ÿ<!-- host="ÿ"-->"
"Space Station 13 V.ÿ (<B>STARTING</B>,ÿ,ÿ)ÿ<!-- host="ÿ"-->"
"/world/proc/update_stat"
"update stat"
"<B>Secret Base Nuke Code</B>: ÿ<BR>"
"/mob/human/verb/char_setup"
"char setup"
"destructive"
"<b>Name:</b> <a href="byond://?src=ÿ*;rname=input"><b>ÿ</b></a><br>"
"<b>Gender:</b> <a href="byond://?src=ÿ*;gender=input"><b>ÿ</b></a><br>"
"<b>Age</b> - <a href='byond://?src=ÿ*;age=input'>ÿ</a><hr>"
" <a href="byond://?src=ÿ*;occ=1"><b>ÿ</b></a><br>"
" First Choice: <a href="byond://?src=ÿ*;occ=1"><b>ÿ</b></a><br>"
" Second Choice: <a href="byond://?src=ÿ*;occ=2"><b>ÿ</b></a><BR>"
" Last Choice: <a href="byond://?src=ÿ*;occ=3"><b>ÿ</b></a><BR>"
" Last Choice: <a href="byond://?src=ÿ*;occ=3">No Preference</a><br>"
" Second Choice: <a href="byond://?src=ÿ*;occ=2">No Preference</a><br>"
" <a href="byond://?src=ÿ*;occ=1">No Preference</a><br>"
"<b>Blood Type:</b> <a href='byond://?src=ÿ*;b_type=input'>ÿ</a><br>"
"<b>Skin Tone:</b> <a href='byond://?src=ÿ*;ns_tone=input'>ÿ/220</a><br>"
" <b><font color="#ÿ0000">Red</font></b> - <a href='byond://?src=ÿ*;nr_hair=input'>ÿ</a>"
" <b><font color="#00ÿ00">Green</font></b> - <a href='byond://?src=ÿ*;ng_hair=input'>ÿ</a>"
" <b><font color="#0000ÿ">Blue</font></b> - <a href='byond://?src=ÿ*;nb_hair=input'>ÿ</a>"
"<br> <b>Style</b> - <a href='byond://?src=ÿ*;h_style=input'>ÿ</a>"
" <b><font color="#ÿ0000">Red</font></b> - <a href='byond://?src=ÿ*;r_eyes=input'>ÿ</a>"
" <b><font color="#00ÿ00">Green</font></b> - <a href='byond://?src=ÿ*;g_eyes=input'>ÿ</a>"
" <b><font color="#0000ÿ">Blue</font></b> - <a href='byond://?src=ÿ*;b_eyes=input'>ÿ</a>"
"Need Glasses: <a href="byond://?src=ÿ*;n_gl=1"><b>ÿ</b></a><br>"
"Epileptic: <a href="byond://?src=ÿ*;b_ep=1"><b>ÿ</b></a><br>"
"Tourette Syndrome: <a href="byond://?src=ÿ*;b_tur=1"><b>ÿ</b></a><br>"
"Chronic Cough: <a href="byond://?src=ÿ*;b_co=1"><b>ÿ</b></a><br>"
"Stutter: <a href="byond://?src=ÿ*;b_stut=1"><b>ÿ</b></a><br>"
"<a href='byond://?src=ÿ*;load=1'>Load Setup</a><br>"
"<a href='byond://?src=ÿ*;save=1'>Save Setup</a><br>"
"/mob/human/proc/ShowChoices"
"ShowChoices"
"<a href="byond://?src=ÿ*;occ=ÿ;job=ÿ">ÿ</a><br>"
"<a href="byond://?src=ÿ*;occ=ÿ;job=Captain">Captain</a><br>"
"<a href="byond://?src=ÿ*;occ=ÿ;job=No Preference">[No Preference]</a><br>"
"<a href="byond://?src=ÿ*;occ=ÿ;cancel">[Cancel]</a>"
"/mob/human/proc/SetChoices"
"SetChoices"
"/mob/human/proc/SetJob"
"SetJob"
"<b>ÿ is the captain!</b>"
"<B>You are the ÿ.</B>"
"/mob/human/proc/Assign_Rank"
"Assign Rank"
"/mob/human/proc/TakeDamage"
"TakeDamage"
"/mob/human/proc/HealDamage"
"HealDamage"
"/mob/human/proc/UpdateDamage"
"UpdateDamage"
"/mob/human/proc/UpdateDamageIcon"
"UpdateDamageIcon"
"/mob/human/proc/aircheck"
"animation"
"/mob/human/proc/monkeyize"
"monkeyize"
"<B>ÿ</B> blinks."
"<B>ÿ</B> blinks rapidly."
"<B>ÿ</B> bowsÿ"
"<B>ÿ</B> salutesÿ"
"<B>ÿ</B> chokes!"
"<B>ÿ</B> makes a strong noise."
"<B>ÿ</B> claps."
"<B>ÿ</B> drools."
"<B>ÿ</B> raises an eyebrow."
"<B>ÿ</B> chuckles."
"<B>ÿ</B> makes a noise."
"<B>ÿ</B> twitches violently."
"<B>ÿ</B> twitches."
"<B>ÿ</B> faints."
"<B>ÿ</B> coughs!"
"<B>ÿ</B> frowns."
"<B>ÿ</B> nods."
"<B>ÿ</B> blushes."
"<B>ÿ</B> gasps!"
"<B>ÿ</B> makes a weak noise."
"<B>ÿ</B> giggles."
"<B>ÿ</B> glaresÿ"
"<B>ÿ</B> staresÿ"
"<B>ÿ</B> looksÿ"
"<B>ÿ</B> grins."
"<B>ÿ</B> cries."
"<B>ÿ</B> makes a weak noise. ÿ frowns."
"<B>ÿ</B> sighs."
"<B>ÿ</B> laughs."
"<B>ÿ</B> mumbles!"
"<B>ÿ</B> grumbles!"
"<B>ÿ</B> groans!"
"<B>ÿ</B> makes a loud noise."
"<B>ÿ</B> moans!"
"<B>ÿ</B> pointsÿ"
"<B>ÿ</B> raises a hand."
"<B>ÿ</B> shakes ÿ head."
"<B>ÿ</B> shrugs."
"<B>ÿ</B> raises ÿ fingerÿ."
"<B>ÿ</B> smiles."
"<B>ÿ</B> shivers."
"<B>ÿ</B> goes pale for a second."
"<B>ÿ</B> trembles in fear!"
"<B>ÿ</B> sneezes."
"<B>ÿ</B> makes a strange noise."
"<B>ÿ</B> sniffs."
"<B>ÿ</B> snores."
"<B>ÿ</B> whimpers."
"<B>ÿ</B> winks."
"<B>ÿ</B> yawns."
"<B>ÿ</B> hugs ÿ."
"<B>ÿ</B> shakes hands with ÿ."
"<B>ÿ</B> holds out ÿ hand to ÿ."
"/mob/human/proc/emote"
"/mob/human/proc/update_body"
"update body"
"I2"
"/mob/human/proc/update_face"
"update face"
"/mob/human/ex_act"
"ÿÿ has been hit with by ÿ"
"/mob/human/meteorhit"
"ÿÿ has been pulled from ÿ's grip by ÿ"
"/mob/human/Move"
"ÿ!This is ÿ+ <B>ÿ</B>!"
"ÿ! ÿ has a ÿ+ ÿ by ÿÿ mouth!"
"ÿ! ÿ has a ÿ+ ÿ on ÿÿ head!"
"ÿ! ÿ has a ÿ+ ÿ in ÿÿ left hand!"
"ÿ!ÿ has a ÿ+ ÿ in ÿÿ right hand!"
"ÿ!ÿ has a ÿ+ ÿ on ÿÿ back!"
"/mob/human/examine"
"/mob/human/Logout"
"/mob/human/New"
"ÿ!<B>ÿ</B>"
"<PRE>ÿ</PRE>"
"/mob/human/Login"
"/mob/human/Bump"
"/mob/human/m_delay"
"/mob/human/burn"
"/mob/human/Life"
"timel"
"ETA-ÿ:ÿÿ"
"Internal Atmosphere: ÿ"
"Internal Oxygen: ÿ"
"Internal Plasma: ÿ"
"/mob/human/Stat"
"/mob/human/las_act"
"<B>ÿ</B>ÿ ÿ: ÿ"
"<B>ÿ</B>ÿ: ÿ"
"/mob/human/say"
"idÿ"
"ÿ (as ÿ)"
"/mob/human/UpdateClothing"
"ÿ<B>The monkey has attempted to bite ÿ!</B>"
"ÿ<B>The monkey has bit ÿ!</B>"
"/mob/human/hand_p"
"ÿ!The monkey shakes ÿ trying to wake him up!"
"/mob/human/attack_paw"
"ÿ!ÿ shakes ÿ trying to wake ÿ up!"
"ÿÿ has grabbed ÿ passively!"
"ÿ<B>ÿ has punched ÿ!</B>"
"ÿ<B>ÿ has weakened ÿ!</B>"
"ÿ<B>ÿ has knocked down ÿ!</B>"
"ÿ<B>ÿ has stunned ÿ!</B>"
"ÿ<B>ÿ has attempted to punch ÿ!</B>"
"ÿ<B>ÿ has pushed down ÿ!</B>"
"ÿ<B>ÿ has disarmed ÿ!</B>"
"ÿ<B>ÿ has attempted to disarm ÿ!</B>"
"/mob/human/attack_hand"
"window=ÿ*occupation"
"/mob/human/Topic"
" <A href='?src=ÿ*;item=internal'>Set Internal</A>"
"<A href='?src=ÿ*;item=handcuff'>Handcuffed</A>"
"<A href='?src=ÿ*;item=handcuff'>Not Handcuffed</A>"
"<A href='?src=ÿ*;item=internal'>Remove Internal</A>"
"<PRE>
<B><FONT size=3>ÿ</FONT></B>
<B>Head(Mask):</B> <A href='?src=ÿ*;item=mask'>ÿ</A>
<B>Headset:</B> <A href='?src=ÿ*;item=headset'>ÿ</A>
<B>Left Hand:</B> <A href='?src=ÿ*;item=l_hand'>ÿ</A>
<B>Right Hand:</B> <A href='?src=ÿ*;item=r_hand'>ÿ</A>
<B>Gloves:</B> <A href='?src=ÿ*;item=gloves'>ÿ</A>
<B>Eyes:</B> <A href='?src=ÿ*;item=eyes'>ÿ</A>
<B>Ears:</B> <A href='?src=ÿ*;item=ears'>ÿ</A>
<B>Head:</B> <A href='?src=ÿ*;item=head'>ÿ</A>
<B>Shoes:</B> <A href='?src=ÿ*;item=shoes'>ÿ</A>
<B>Belt:</B> <A href='?src=ÿ*;item=belt'>ÿ</A>
<B>Uniform:</B> <A href='?src=ÿ*;item=uniform'>ÿ</A>
<B>(Exo)Suit:</B> <A href='?src=ÿ*;item=suit'>ÿ</A>
<B>Back:</B> <A href='?src=ÿ*;item=back'>ÿ</A> ÿ
<B>ID:</B> <A href='?src=ÿ*;item=id'>ÿ</A>
ÿ
ÿ
<A href='?src=ÿ*;item=pockets'>Empty Pockets</A>
<A href='?src=ÿ*;mach_close=mobÿ'>Close</A>
</PRE>"
"/mob/proc/CanAdmin"
"CanAdmin"
"/mob/proc/abiotic"
"abiotic"
"/mob/proc/show_message"
"show message"
"/mob/proc/findname"
"/mob/proc/death"
"death"
"/mob/proc/restrained"
"restrained"
"/mob/proc/db_click"
"db click"
"ÿÿ has thrown ÿ."
"/mob/proc/throw_item"
"throw item"
"/mob/proc/swap_hand"
"swap hand"
"/mob/proc/drop_item_v"
"drop item v"
"/mob/proc/throw_item_v"
"throw item v"
"/mob/proc/drop_item"
"drop item"
"/mob/proc/reset_view"
"reset view"
"/mob/proc/who"
"who"
" ÿ = ÿ"
"/mob/proc/list_dna"
"list dna"
"/mob/proc/equipped"
"equipped"
"<TT>
<B><FONT size=3>ÿ</FONT></B><BR>
<B>Head(Mask):</B> <A href='?src=ÿ*;item=mask'>ÿ</A><BR>
<B>Left Hand:</B> <A href='?src=ÿ*;item=l_hand'>ÿ</A><BR>
<B>Right Hand:</B> <A href='?src=ÿ*;item=r_hand'>ÿ</A><BR>
<B>Back:</B> <A href='?src=ÿ*;item=back'>ÿ</A><BR>
ÿ<BR>
ÿ<BR>
ÿ<BR>
<A href='?src=ÿ*;item=pockets'>Empty Pockets</A><BR>
<A href='?src=ÿ*;mach_close=mobÿ'>Close</A><BR>
</TT>"
"/mob/proc/show_inv"
"show inv"
"/mob/proc/u_equip"
"u equip"
"/mob/proc/toggle_ooc"
"toggle ooc"
"/mob/proc/toggle_abandon"
"toggle abandon"
"/mob/proc/toggle_enter"
"toggle enter"
"/mob/proc/toggle_shuttle"
"toggle shuttle"
"/mob/proc/show_ctf"
"show ctf"
"/mob/proc/delay_start"
"delay start"
"ÿ's chat status is now ÿ."
"/mob/proc/mute"
"ÿ's default name is now ÿ !"
"/mob/proc/change_name"
"change name"
"/mob/proc/show_help"
"show help"
"/mob/proc/changemessage"
"/mob/proc/changemode"
"/mob/proc/boot"
"/mob/proc/ban"
"/mob/proc/unban"
"unban"
"/mob/proc/make_gift"
"make gift"
"/mob/proc/make_pill"
"make pill"
"/mob/proc/make_flag"
"make flag"
"/mob/proc/monkey"
"/mob/proc/toggle_alter"
"toggle alter"
"new_O"
"/mob/proc/carboncopy"
"carboncopy"
"ÿÿ manipulates the visible plane."
"ÿÿ teleports to ÿ!"
"ÿÿ summons ÿ!"
"/mob/proc/secrets"
"/mob/proc/ret_grab"
"ret grab"
"/mob/verb/mode"
"/mob/verb/dump_source"
"dump source"
"<B>Memory:</B>:<HR>ÿ"
"/mob/verb/memory"
"/mob/verb/add_memory"
"add memory"
"/mob/verb/help"
"/mob/verb/abandon_mob"
"abandon mob"
"/mob/verb/changes"
"/mob/verb/succumb"
"succumb"
"/mob/verb/observe"
"observe"
"/mob/verb/listen_ooc"
"listen ooc"
"/mob/verb/ooc"
"ooc"
"/mob/verb/switch_hud"
"switch hud"
"/mob/burn"
"/mob/Topic"
"/mob/MouseDrop"
"/mob/las_act"
"/mob/ghost/show_inv"
"/mob/ghost/UpdateClothing"
"/mob/ghost/Life"
"/mob/ghost/db_click"
"/mob/ghost/equipped"
"/mob/ghost/reset_view"
"/mob/ghost/las_act"
"/mob/ghost/ex_act"
"/mob/ghost/attack_hand"
"/mob/ghost/attack_paw"
"/mob/ghost/death"
"/mob/ghost/meteorhit"
"/mob/ghost/restrained"
"/mob/ghost/say"
"/mob/monkey/New"
"/mob/monkey/Bump"
"/mob/monkey/Topic"
"/mob/monkey/meteorhit"
"/mob/monkey/las_act"
"/mob/monkey/hand_p"
"/mob/monkey/attack_paw"
"/mob/monkey/attack_hand"
"/mob/monkey/UpdateClothing"
"/mob/monkey/Login"
"/mob/monkey/Move"
"/mob/monkey/death"
"/mob/monkey/Life"
"/mob/monkey/proc/firecheck"
"firecheck"
"/mob/monkey/proc/emote"
"<B>ÿ</B> ÿ: ÿ"
"<B>ÿ</B>: ÿ"
"<B>ÿ</B> chimpers."
"/mob/monkey/say"
"/mob/monkey/examine"
"/mob/monkey/ex_act"
"/atom/proc/CheckPass"
"CheckPass"
"ÿÿ has been scanned by ÿ with the ÿ"
"ÿ<B>ÿ has been hit by ÿ with ÿ</B>"
"/atom/proc/attackby"
"attackby"
"/atom/proc/add_fingerprint"
"add fingerprint"
"/atom/movable/Move"
"/atom/movable/Bump"
"/atom/movable/overlay/attackby"
"/atom/movable/overlay/attack_paw"
"/atom/movable/overlay/attack_hand"
"/atom/movable/verb/pull"
"<B>ÿ</B> points to ÿ"
"/atom/verb/point"
"/atom/MouseDrop"
"/atom/DblClick"
"/turf/proc/res_vars"
"/turf/proc/Neighbors"
"/turf/proc/FindTurfs"
"/turf/updatecell"
"/turf/space/attack_hand"
"/turf/space/attackby"
"/turf/space/Entered"
"/turf/CheckPass"
"/turf/Enter"
"/turf/Entered"
"/turf/station/r_wall/meteorhit"
"/turf/station/r_wall/ex_act"
"/turf/station/r_wall/attackby"
"/turf/station/wall/updatecell"
"/turf/station/wall/ex_act"
"/turf/station/wall/attack_paw"
"/turf/station/wall/attackby"
"/turf/station/wall/meteorhit"
"/turf/station/floor/CheckPass"
"/turf/station/floor/ex_act"
"/turf/station/floor/attack_hand"
"/turf/station/floor/attackby"
"/turf/station/floor/updatecell"
"/turf/station/engine/attack_hand"
"/turf/station/engine/floor/ex_act"
"/turf/station/command/floor/attack_hand"
"/turf/station/shuttle/ex_act"
"/area/vehicles/New"
"/area/proc/firealert"
"firealert"
"/datum/air_tunnel/air_tunnel1/New"
"/datum/air_tunnel/proc/extend"
"/datum/air_tunnel/proc/retract"
"/datum/control/gameticker/proc/meteor_process"
"meteor process"
"/datum/control/gameticker/proc/extend_process"
"extend process"
"/datum/control/gameticker/proc/nuclear"
"/datum/control/gameticker/proc/timeup"
"timeup"
"/datum/control/gameticker/proc/check_win"
" the ÿ"
"/datum/control/gameticker/process"
"/datum/control/cellular/process"
"/datum/chemical/proc/copy_data"
"copy data"
"/datum/chemical/proc/return_property"
"return property"
"/datum/chemical/pl_coag/react"
"/datum/engine_eject/proc/ejectstart"
"ejectstart"
"/datum/engine_eject/proc/countdown"
"countdown"
"/client/Move"
"<B>ÿ has logged in!</B>"
"/client/New"
"<B>ÿ has logged out!</B>"
"/client/Del"
"/sound/New"
"/icon/New"
"/icon/proc/Blend"
"Blend"
"/obj/move/airtunnel/process"
"/obj/move/airtunnel/connector/create"
"/obj/move/airtunnel/connector/wall/create"
"/obj/move/airtunnel/connector/wall/process"
"/obj/move/airtunnel/wall/create"
"/obj/move/airtunnel/wall/move_right"
"/obj/move/airtunnel/wall/move_left"
"/obj/move/airtunnel/wall/process"
"/obj/move/CheckPass"
"/obj/machinery/computer/card/attack_hand"
"/obj/machinery/computer/card/Topic"
"/obj/machinery/computer/card/attackby"
"/obj/machinery/computer/med_data/attack_hand"
"/obj/machinery/computer/med_data/Topic"
"/obj/machinery/computer/secure_data/attack_hand"
"/obj/machinery/computer/secure_data/Topic"
"/obj/machinery/computer/hologram_comp/proc/render"
"render"
"<B>Hologram Status:</B><HR>
Power: <A href='?src=ÿ*;power=1'>ÿ</A><HR>
<B>Hologram Control:</B><BR>
Color Luminosity: ÿ/220 <A href='?src=ÿ*;reset=1'>[Reset]</A><BR>
Lighten: <A href='?src=ÿ*;light=1'>1</A> <A href='?src=ÿ*;light=10'>10</A><BR>
Darken: <A href='?src=ÿ*;light=-1'>1</A> <A href='?src=ÿ*;light=-10'>10</A><BR>
<BR>
Hair Color: (ÿ,ÿ,ÿ) <A href='?src=ÿ*;h_reset=1'>[Reset]</A><BR>
Red (0-255): <A href='?src=ÿ*;h_r=-300'>[0]</A> <A href='?src=ÿ*;h_r=-10'>-10</A> <A href='?src=ÿ*;h_r=-1'>-1</A> ÿ <A href='?src=ÿ*;h_r=1'>1</A> <A href='?src=ÿ*;h_r=10'>10</A> <A href='?src=ÿ*;h_r=300'>[255]</A><BR>
Green (0-255): <A href='?src=ÿ*;h_g=-300'>[0]</A> <A href='?src=ÿ*;h_g=-10'>-10</A> <A href='?src=ÿ*;h_g=-1'>-1</A> ÿ <A href='?src=ÿ*;h_g=1'>1</A> <A href='?src=ÿ*;h_g=10'>10</A> <A href='?src=ÿ*;h_g=300'>[255]</A><BR>
Blue (0-255): <A href='?src=ÿ*;h_b=-300'>[0]</A> <A href='?src=ÿ*;h_b=-10'>-10</A> <A href='?src=ÿ*;h_b=-1'>-1</A> ÿ <A href='?src=ÿ*;h_b=1'>1</A> <A href='?src=ÿ*;h_b=10'>10</A> <A href='?src=ÿ*;h_b=300'>[255]</A><BR>"
"/obj/machinery/computer/hologram_comp/proc/show_console"
"show console"
"/obj/machinery/computer/hologram_comp/Topic"
"/obj/machinery/computer/shuttle/attackby"
"/obj/machinery/computer/data/weapon/log/display"
"/obj/machinery/computer/data/weapon/info/display"
"/obj/machinery/camera/attackby"
"/obj/machinery/sec_lock/attackby"
"/obj/machinery/autolathe/attackby"
"/obj/machinery/injector/attackby"
"/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent/attackby"
"/obj/machinery/atmoalter/siphs/scrubbers/air_filter/attackby"
"/obj/machinery/atmoalter/siphs/attackby"
"/obj/machinery/atmoalter/heater/attackby"
"/obj/machinery/atmoalter/canister/attackby"
"/obj/machinery/door/poddoor/open"
"/obj/machinery/door/poddoor/close"
"/obj/machinery/door/attackby"
"/obj/machinery/door/window/close"
"/obj/machinery/door/window/CheckPass"
"/obj/machinery/door/false_wall/attackby"
"/obj/machinery/door/airlock/attackby"
"/obj/machinery/door/airlock/open"
"/obj/machinery/door/airlock/close"
"/obj/machinery/door/firedoor/open"
"/obj/machinery/door/firedoor/close"
"/obj/machinery/door/firedoor/attackby"
"/obj/machinery/freezer/attackby"
"/obj/machinery/sleeper/attackby"
"/obj/machinery/cryo_cell/attackby"
"/obj/machinery/firealarm/attackby"
"/obj/machinery/dna_scanner/attackby"
"/obj/machinery/restruct/attackby"
"/obj/machinery/recharger/attackby"
"/obj/item/weapon/clothing/shoes/orange/attackby"
"/obj/item/weapon/tank/attack"
"/obj/item/weapon/tank/plasmatank/attackby"
"/obj/item/weapon/table_parts/attackby"
"/obj/item/weapon/rack_parts/attackby"
"/obj/item/weapon/paper_bin/attackby"
"/obj/item/weapon/wrapping_paper/attackby"
"/obj/item/weapon/flashbang/attackby"
"/obj/item/weapon/gun/revolver/attackby"
"/obj/item/weapon/pill_canister/attackby"
"/obj/item/weapon/m_pill/attackby"
"/obj/item/weapon/rods/attackby"
"/obj/item/weapon/sheet/metal/attackby"
"/obj/item/weapon/sheet/glass/attackby"
"/obj/item/weapon/clipboard/attackby"
"/obj/item/weapon/fcardholder/attackby"
"/obj/item/weapon/pen/sleepypen/New"
"/obj/item/weapon/paper/flag/attackby"
"/obj/item/weapon/paper/attackby"
"/obj/item/weapon/f_card/attackby"
"/obj/item/weapon/f_card/add_fingerprint"
"/obj/item/weapon/f_print_scanner/attackby"
"/obj/item/weapon/storage/backpack/attackby"
"/obj/item/weapon/storage/attackby"
"/obj/item/weapon/storage/firstaid/fire/New"
"/obj/item/weapon/storage/firstaid/regular/New"
"/obj/item/weapon/storage/firstaid/toxin/New"
"/obj/item/weapon/storage/firstaid/attackby"
"/obj/item/weapon/tile/attackby"
"/obj/item/weapon/igniter/attackby"
"/obj/item/weapon/radio/electropack/attackby"
"/obj/item/weapon/radio/electropack/accept_rad"
"/obj/item/weapon/radio/attackby"
"/obj/item/weapon/shard/attackby"
"/obj/item/weapon/implantcase/attackby"
"/obj/item/weapon/implantpad/attackby"
"/obj/item/weapon/brutepack/attackby"
"/obj/item/weapon/ointment/attackby"
"/obj/item/weapon/bottle/attackby"
"/obj/item/weapon/bottle/toxins/New"
"/obj/item/weapon/bottle/antitoxins/New"
"/obj/item/weapon/bottle/r_epil/New"
"/obj/item/weapon/bottle/r_ch_cough/New"
"/obj/item/weapon/bottle/rejuvenators/New"
"/obj/item/weapon/bottle/s_tox/New"
"/obj/item/weapon/prox_sensor/attackby"
"/obj/item/weapon/infra/attackby"
"/obj/item/weapon/timer/attackby"
"/obj/item/weapon/assembly/shock_kit/attackby"
"/obj/item/weapon/assembly/rad_time/attackby"
"/obj/item/weapon/assembly/rad_prox/attackby"
"/obj/item/weapon/assembly/rad_infra/attackby"
"/obj/item/weapon/assembly/prox_ignite/attackby"
"/obj/item/weapon/assembly/rad_ignite/attackby"
"/obj/item/weapon/assembly/m_i_ptank/attackby"
"/obj/item/weapon/assembly/r_i_ptank/attackby"
"/obj/secloset/CheckPass"
"/obj/secloset/personal/attackby"
"/obj/secloset/attackby"
"/obj/morgue/attackby"
"/obj/m_tray/CheckPass"
"/obj/closet/CheckPass"
"/obj/closet/attackby"
"/obj/stool/attackby"
"/obj/stool/bed/attackby"
"/obj/stool/chair/attackby"
"/obj/stool/chair/e_chair/attackby"
"/obj/grille/CheckPass"
"/obj/grille/attackby"
"/obj/window/CheckPass"
"/obj/window/attackby"
"/obj/screen/storage/attackby"
"/obj/screen/grab/attackby"
"/obj/bedsheetbin/attackby"
"/obj/table/CheckPass"
"/obj/table/attackby"
"/obj/rack/CheckPass"
"/obj/rack/attackby"
"/obj/weldfueltank/attackby"
"/obj/watertank/attackby"
"/obj/d_girders/attackby"
"/obj/point/point"
"/obj/bullet/CheckPass"
"/mob/human/abiotic"
"/mob/human/restrained"
"/mob/human/u_equip"
"/mob/human/db_click"
"/mob/human/death"
"/mob/human/show_inv"
"/mob/attackby"
"/mob/CheckPass"
"/mob/ghost/attackby"
"/obj/machinery/computer/hologram_comp"
"/datum"
"datum"
"/datum/engine_eject"
"engine eject"
"/datum/chemical"
"/datum/control/gameticker"
"gameticker"
"/datum/air_tunnel"
"air tunnel"
"atom"
"movable"
"/mob/monkey"
"/mob/ghost"
"/mob/human"
"human"
"obj"
"/obj/beam/i_beam"
"i beam"
"/obj/beam/a_laser"
"a laser"
"/obj/bullet"
"/obj/shuttle/door"
"/obj/shut_controller"
"shut controller"
"/obj/list_container/mobl"
"mobl"
"/obj/hud"
"hud"
"/obj/hud/hud2"
"hud2"
"/obj/point"
"/obj/effects/sparks"
"/obj/effects/sparks/ion_trails"
"ion trails"
"/obj/effects/smoke"
"/obj/effects/water"
"water"
"w"
"/obj/portal"
"/obj/barrier"
"/obj/d_girders"
"/obj/watertank"
"/obj/weldfueltank"
"weldfueltank"
"/obj/rack"
"/obj/table"
"/obj/bedsheetbin"
"/obj/screen"
"/obj/screen/grab"
"/obj/screen/storage"
"/obj/manifest"
"/obj/projection"
"/obj/begin"
"/obj/window"
"/obj/grille"
"/obj/stool"
"/obj/stool/chair"
"/obj/stool/chair/e_chair"
"/obj/stool/bed"
"/obj/closet"
"/obj/m_tray"
"m tray"
"/obj/morgue"
"morgue"
"/obj/secloset"
"/obj/secloset/medical2"
"/obj/secloset/medical1"
"/obj/secloset/animal"
"/obj/secloset/highsec"
"/obj/secloset/security1"
"/obj/secloset/security2"
"/obj/secloset/personal"
"/obj/meteor"
"/obj/datacore"
"datacore"
"/obj/substance/gas"
"/obj/substance/chemical"
"/obj/item/weapon"
"weapon"
"/obj/item/weapon/assembly"
"/obj/item/weapon/assembly/r_i_ptank"
"/obj/item/weapon/assembly/m_i_ptank"
"/obj/item/weapon/assembly/rad_ignite"
"/obj/item/weapon/assembly/prox_ignite"
"/obj/item/weapon/assembly/rad_infra"
"/obj/item/weapon/assembly/rad_prox"
"/obj/item/weapon/assembly/rad_time"
"/obj/item/weapon/assembly/shock_kit"
"/obj/item/weapon/timer"
"/obj/item/weapon/infra"
"/obj/item/weapon/prox_sensor"
"/obj/item/weapon/infra_sensor"
"/obj/item/weapon/disk/nuclear"
"/obj/item/weapon/grab"
"/obj/item/weapon/weldingtool"
"weldingtool"
"/obj/item/weapon/bottle"
"bottle"
"/obj/item/weapon/ointment"
"/obj/item/weapon/hand_tele"
"hand tele"
"/obj/item/weapon/brutepack"
"/obj/item/weapon/syringe"
"/obj/item/weapon/implanter"
"implanter"
"/obj/item/weapon/implantpad"
"implantpad"
"/obj/item/weapon/implantcase"
"/obj/item/weapon/dropper"
"/obj/item/weapon/screwdriver"
"/obj/item/weapon/wrench"
"/obj/item/weapon/crowbar"
"/obj/item/weapon/shard"
"shard"
"/obj/item/weapon/radio"
"/obj/item/weapon/radio/intercom"
"/obj/item/weapon/radio/signaler"
"/obj/item/weapon/radio/beacon"
"/obj/item/weapon/radio/electropack"
"/obj/item/weapon/igniter"
"/obj/item/weapon/tile"
"/obj/item/weapon/storage"
"/obj/item/weapon/storage/firstaid"
"/obj/item/weapon/storage/toolbox"
"/obj/item/weapon/storage/backpack"
"/obj/item/weapon/analyzer"
"/obj/item/weapon/healthanalyzer"
"/obj/item/weapon/f_print_scanner"
"/obj/item/weapon/f_card"
"/obj/item/weapon/paper"
"/obj/item/weapon/paper/flag"
"/obj/item/weapon/paper/photograph"
"/obj/item/weapon/camera"
"/obj/item/weapon/paint"
"/obj/item/weapon/pen"
"/obj/item/weapon/pen/sleepypen"
"/obj/item/weapon/extinguisher"
"/obj/item/weapon/fcardholder"
"/obj/item/weapon/clipboard"
"/obj/item/weapon/wirecutters"
"/obj/item/weapon/sheet"
"/obj/item/weapon/sheet/glass"
"glass"
"/obj/item/weapon/sheet/metal"
"metal"
"/obj/item/weapon/rods"
"/obj/item/weapon/card"
"/obj/item/weapon/card/id"
"/obj/item/weapon/card/data"
"/obj/item/weapon/handcuffs"
"handcuffs"
"/obj/item/weapon/m_pill"
"/obj/item/weapon/pill_canister"
"/obj/item/weapon/gun"
"/obj/item/weapon/gun/energy/taser_gun"
"taser gun"
"/obj/item/weapon/gun/energy/laser_gun"
"laser gun"
"/obj/item/weapon/gun/revolver"
"/obj/item/weapon/ammo"
"ammo"
"/obj/item/weapon/cloaking_device"
"cloaking device"
"/obj/item/weapon/shield"
"/obj/item/weapon/sword"
"/obj/item/weapon/syndicate_uplink"
"/obj/item/weapon/locator"
"/obj/item/weapon/flash"
"/obj/item/weapon/flashbang"
"/obj/item/weapon/a_gift"
"/obj/item/weapon/gift"
"/obj/item/weapon/wrapping_paper"
"/obj/item/weapon/bedsheet"
"bedsheet"
"/obj/item/weapon/game_kit"
"/obj/item/weapon/dummy"
"dummy"
"/obj/item/weapon/paper_bin"
"/obj/item/weapon/rack_parts"
"/obj/item/weapon/table_parts"
"table parts"
"/obj/item/weapon/tank"
"/obj/item/weapon/tank/plasmatank"
"plasmatank"
"/obj/item/weapon/tank/jetpack"
"j"
"/obj/item/weapon/clothing"
"clothing"
"/obj/item/weapon/clothing/mask/surgical"
"/obj/item/weapon/clothing/mask/muzzle"
"/obj/item/weapon/clothing/mask/m_mask"
"/obj/item/weapon/clothing/mask/gasmask"
"gasmask"
"/obj/item/weapon/clothing/mask/robot"
"/obj/item/weapon/clothing/suit/sp_suit"
"sp suit"
"/obj/item/weapon/clothing/suit/swat_suit"
"swat suit"
"/obj/item/weapon/clothing/suit/bio_suit"
"bio suit"
"/obj/item/weapon/clothing/suit/robot_suit"
"robot suit"
"/obj/item/weapon/clothing/suit/armor"
"/obj/item/weapon/clothing/suit/straight_jacket"
"straight jacket"
"/obj/item/weapon/clothing/suit/firesuit"
"/obj/item/weapon/clothing/under"
"under"
"/obj/item/weapon/clothing/shoes"
"/obj/item/weapon/clothing/shoes/orange"
"/obj/item/weapon/clothing/glasses"
"/obj/item/weapon/clothing/glasses/blindfold"
"/obj/item/weapon/clothing/glasses/regular"
"/obj/item/weapon/clothing/glasses/sunglasses"
"/obj/item/weapon/clothing/glasses/thermal"
"/obj/item/weapon/clothing/glasses/meson"
"/obj/item/weapon/clothing/ears"
"/obj/item/weapon/clothing/ears/earmuffs"
"/obj/item/weapon/clothing/gloves"
"/obj/item/weapon/clothing/gloves/black"
"/obj/item/weapon/clothing/gloves/swat"
"/obj/item/weapon/clothing/gloves/robot"
"/obj/item/weapon/clothing/gloves/latex"
"/obj/item/weapon/clothing/head/s_helmet"
"s helmet"
"/obj/item/weapon/clothing/head/swat_hel"
"swat hel"
"/obj/item/weapon/clothing/head/bio_hood"
"bio hood"
"/obj/item/weapon/clothing/head/helmet"
"/obj/item/weapon/flasks"
"/obj/item/weapon/organ"
"/obj/item/weapon/organ/external"
"external"
"/obj/admins"
"/obj/sp_start"
"sp start"
"/obj/start"
"/obj/landmark"
"landmark"
"/obj/ctf_assist"
"ctf assist"
"/obj/team"
"/obj/machinery"
"/obj/machinery/nuclearbomb"
"/obj/machinery/teleport"
"/obj/machinery/teleport/station"
"station"
"/obj/machinery/teleport/hub"
"/obj/machinery/shuttle/engine"
"/obj/machinery/recharger"
"/obj/machinery/hologram_proj"
"/obj/machinery/restruct"
"/obj/machinery/scan_console"
"/obj/machinery/dna_scanner"
"/obj/machinery/dispenser"
"/obj/machinery/firealarm"
"/obj/machinery/igniter"
"/obj/machinery/cryo_cell"
"cryo cell"
"/obj/machinery/sleeper"
"sleeper"
"/obj/machinery/freezer"
"freezer"
"/obj/machinery/recon"
"/obj/machinery/pod"
"/obj/machinery/door"
"/obj/machinery/door/firedoor"
"firedoor"
"/obj/machinery/door/airlock"
"airlock"
"/obj/machinery/door/false_wall"
"/obj/machinery/door/window"
"/obj/machinery/door/poddoor"
"poddoor"
"/obj/machinery/atmoalter/canister"
"canister"
"/obj/machinery/atmoalter/heater"
"/obj/machinery/atmoalter/siphs"
"siphs"
"/obj/machinery/atmoalter/siphs/scrubbers/port"
"/obj/machinery/atmoalter/siphs/scrubbers/air_filter"
"air filter"
"/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent"
"/obj/machinery/atmoalter/siphs/fullairsiphon/port"
"/obj/machinery/pipes"
"pipes"
"/obj/machinery/mass_driver"
"mass driver"
"/obj/machinery/connector"
"/obj/machinery/meter"
"/obj/machinery/alarm"
"/obj/machinery/alarm/indicator"
"/obj/machinery/injector"
"/obj/machinery/autolathe"
"/obj/machinery/sec_lock"
"/obj/machinery/camera"
"/obj/machinery/computer"
"/obj/machinery/computer/data"
"/obj/machinery/computer/data/weapon/info"
"/obj/machinery/computer/data/weapon/log"
"/obj/machinery/computer/teleporter"
"teleporter"
"/obj/machinery/computer/shuttle"
"/obj/machinery/computer/prison_shuttle"
"/obj/machinery/computer/engine"
"/obj/machinery/computer/dna"
"/obj/machinery/computer/atmosphere"
"atmosphere"
"/obj/machinery/computer/atmosphere/siphonswitch"
"/obj/machinery/computer/sleep_console"
"sleep console"
"/obj/machinery/computer/secure_data"
"/obj/machinery/computer/med_data"
"/obj/machinery/computer/pod"
"/obj/machinery/computer/card"
"/obj/machinery/computer/communications"
"communications"
"/obj/machinery/computer/security"
"/obj/machinery/computer/airtunnel"
"/obj/machinery/at_indicator"
"/obj/move"
"/obj/move/wall"
"/obj/move/airtunnel"
"airtunnel"
"/obj/move/airtunnel/wall"
"/obj/move/airtunnel/connector"
"/obj/move/airtunnel/connector/wall"
"sound"
"/datum/data"
"/datum/data/function"
"/datum/data/function/data_control"
"data control"
"/datum/data/function/id_changer"
"id changer"
"/datum/data/text"
"/datum/data/record"
"record"
"/datum/chemical/waste"
"waste"
"/datum/chemical/water"
"/datum/chemical/rejuv"
"/datum/chemical/ch_cou"
"ch cou"
"/datum/chemical/epil"
"/datum/chemical/s_tox"
"s tox"
"/datum/chemical/l_plas"
"l plas"
"/datum/chemical/pl_coag"
"pl coag"
"/datum/chemical/pathogen"
"pathogen"
"/datum/chemical/pathogen/antibody"
"antibody"
"/datum/chemical/pathogen/virus"
"/datum/chemical/pathogen/blood"
"blood"
"/datum/control"
"control"
"/datum/control/cellular"
"cellular"
"/datum/control/poll"
"poll"
"/datum/air_tunnel/air_tunnel1"
"air tunnel1"
"/area/shuttle_prison"
"shuttle prison"
"/area/shuttle"
"/area/supply_station"
"supply station"
"/area/start"
"/area/hallways"
"hallways"
"/area/hallways/centralhall"
"centralhall"
"/area/hallways/labaccess"
"labaccess"
"/area/hallways/eastairlock"
"eastairlock"
"/area/hallways/loungehall"
"loungehall"
"/area/airtunnel1"
"airtunnel1"
"/area/lounge"
"lounge"
"/area/crew_quarters"
"crew quarters"
"/area/sleep_area"
"sleep area"
"/area/controlaccess"
"controlaccess"
"/area/control_room"
"control room"
"/area/medicalstorage"
"medicalstorage"
"/area/toolstorage"
"toolstorage"
"/area/testlab4"
"testlab4"
"/area/testlab3"
"testlab3"
"/area/testlab2"
"testlab2"
"/area/testlab1"
"testlab1"
"/area/oxygen_storage"
"oxygen storage"
"/area/engine_access"
"engine access"
"/area/airintake"
"airintake"
"/area/medical"
"/area/decontamination"
"decontamination"
"/area/engine"
"/area/toxinlab"
"toxinlab"
"/area/shuttle_airlock"
"shuttle airlock"
"/area/aircontrol"
"aircontrol"
"/area/security"
"/area/vehicles"
"vehicles"
"/area/vehicles/shuttle3"
"shuttle3"
"/area/vehicles/shuttle2"
"shuttle2"
"/area/vehicles/shuttle1"
"shuttle1"
"/area/dummy"
"/area/escapezone"
"escapezone"
"/turf/station"
"/turf/station/shuttle"
"/turf/station/shuttle/floor"
"/turf/station/shuttle/wall"
"/turf/station/command"
"command"
"/turf/station/command/wall"
"/turf/station/command/wall/other"
"/turf/station/command/floor"
"/turf/station/command/floor/other"
"/turf/station/engine"
"/turf/station/engine/floor"
"/turf/station/floor"
"/turf/station/floor/grid"
"/turf/station/floor/plasma_test"
"/turf/station/wall"
"/turf/station/r_wall"
"r wall"
"/turf/space"
"/atom/movable/overlay"
"overlay"
"/obj/beam"
"beam"
"/obj/beam/a_laser/s_laser"
"s laser"
"/obj/laser"
"/obj/shuttle"
"/obj/equip_e"
"equip e"
"/obj/equip_e/human"
"/obj/equip_e/monkey"
"/obj/list_container"
"list container"
"/obj/dna"
"/obj/effects"
"effects"
"/obj/screen/screen2"
"screen2"
"/obj/screen/zone_sel"
"/obj/screen/close"
"/obj/closet/wardrobe"
"/obj/closet/wardrobe/white"
"/obj/closet/wardrobe/mixed"
"/obj/closet/wardrobe/yellow"
"/obj/closet/wardrobe/orange"
"/obj/closet/wardrobe/green"
"/obj/closet/wardrobe/black"
"/obj/closet/wardrobe/pink"
"/obj/closet/wardrobe/red"
"/obj/closet/l3closet"
"/obj/closet/emcloset"
"/obj/closet/syndicate"
"/obj/closet/syndicate/nuclear"
"/obj/meteor/small"
"/obj/overlay"
"/obj/substance"
"substance"
"/obj/item"
"/obj/item/weapon/disk"
"disk"
"/obj/item/weapon/bottle/s_tox"
"/obj/item/weapon/bottle/rejuvenators"
"rejuvenators"
"/obj/item/weapon/bottle/r_ch_cough"
"/obj/item/weapon/bottle/r_epil"
"/obj/item/weapon/bottle/antitoxins"
"antitoxins"
"/obj/item/weapon/bottle/toxins"
"toxins"
"/obj/item/weapon/implant"
"implant"
"/obj/item/weapon/implant/freedom"
"freedom"
"/obj/item/weapon/implant/tracking"
"tracking"
"/obj/item/weapon/implantcase/tracking"
"/obj/item/weapon/radio/headset"
"/obj/item/weapon/storage/firstaid/toxin"
"/obj/item/weapon/storage/firstaid/regular"
"/obj/item/weapon/storage/firstaid/syringes"
"/obj/item/weapon/storage/firstaid/fire"
"/obj/item/weapon/storage/disk_kit"
"/obj/item/weapon/storage/disk_kit/disks2"
"/obj/item/weapon/storage/disk_kit/disks"
"/obj/item/weapon/storage/handcuff_kit"
"/obj/item/weapon/storage/box"
"/obj/item/weapon/storage/id_kit"
"/obj/item/weapon/storage/fcard_kit"
"/obj/item/weapon/storage/trackimp_kit"
"/obj/item/weapon/storage/gl_kit"
"/obj/item/weapon/storage/stma_kit"
"/obj/item/weapon/storage/flashbang_kit"
"/obj/item/weapon/storage/lglo_kit"
"/obj/item/weapon/paper/Map"
"/obj/item/weapon/paper/Internal"
"/obj/item/weapon/paper/Toxin"
"/obj/item/weapon/paper/courtroom"
"/obj/item/weapon/paper/sop"
"/obj/item/weapon/paper/jobs"
"/obj/item/weapon/sheet/r_metal"
"/obj/item/weapon/card/emag"
"emag"
"/obj/item/weapon/wire"
"wire"
"/obj/item/weapon/m_pill/Tourette"
"/obj/item/weapon/m_pill/epilepsy"
"/obj/item/weapon/m_pill/cough"
"/obj/item/weapon/m_pill/antitoxin"
"/obj/item/weapon/m_pill/cyanide"
"/obj/item/weapon/m_pill/sleep"
"/obj/item/weapon/m_pill/superpill"
"/obj/item/weapon/pill_canister/cough"
"/obj/item/weapon/pill_canister/epilepsy"
"/obj/item/weapon/pill_canister/sleep"
"/obj/item/weapon/pill_canister/Tourette"
"/obj/item/weapon/pill_canister/antitoxin"
"/obj/item/weapon/pill_canister/placebo"
"/obj/item/weapon/gun/energy"
"energy"
"/obj/item/weapon/ammo/a357"
"/obj/item/weapon/c_tube"
"/obj/item/weapon/tank/anesthetic"
"anesthetic"
"/obj/item/weapon/tank/oxygentank"
"oxygentank"
"/obj/item/weapon/clothing/mask"
"/obj/item/weapon/clothing/mask/robot/swat"
"/obj/item/weapon/clothing/suit"
"/obj/item/weapon/clothing/under/green"
"/obj/item/weapon/clothing/under/white"
"/obj/item/weapon/clothing/under/black"
"/obj/item/weapon/clothing/under/pink"
"/obj/item/weapon/clothing/under/red"
"/obj/item/weapon/clothing/under/blue"
"/obj/item/weapon/clothing/under/yellow"
"Y"
"/obj/item/weapon/clothing/under/orange"
"/obj/item/weapon/clothing/shoes/swat"
"/obj/item/weapon/clothing/shoes/robot"
"/obj/item/weapon/clothing/shoes/white"
"/obj/item/weapon/clothing/shoes/brown"
"/obj/item/weapon/clothing/shoes/black"
"/obj/item/weapon/clothing/head"
"/obj/item/weapon/clothing/head/wig"
"wig"
"/obj/item/weapon/flasks/coolant"
"/obj/item/weapon/flasks/plasma"
"/obj/item/weapon/flasks/oxygen"
"/obj/item/weapon/organ/external/r_hand"
"r hand"
"/obj/item/weapon/organ/external/l_hand"
"l hand"
"/obj/item/weapon/organ/external/r_arm"
"r arm"
"/obj/item/weapon/organ/external/l_arm"
"l arm"
"/obj/item/weapon/organ/external/r_foot"
"r foot"
"/obj/item/weapon/organ/external/l_foot"
"l foot"
"/obj/item/weapon/organ/external/r_leg"
"r leg"
"/obj/item/weapon/organ/external/l_leg"
"l leg"
"/obj/item/weapon/organ/external/diaper"
"/obj/item/weapon/organ/external/chest"
"/obj/item/weapon/organ/external/head"
"/obj/item/weapon/organ/internal"
"/obj/item/weapon/organ/internal/liver"
"liver"
"/obj/item/weapon/organ/internal/brain"
"brain"
"/obj/item/weapon/organ/internal/immune_system"
"immune system"
"/obj/item/weapon/organ/internal/intestines"
"/obj/item/weapon/organ/internal/stomach"
"/obj/item/weapon/organ/internal/excretory"
"/obj/item/weapon/organ/internal/blood_vessels"
"blood vessels"
"/obj/item/weapon/organ/internal/heart"
"/obj/item/weapon/organ/internal/lungs"
"/obj/item/weapon/organ/internal/throat"
"/obj/landmark/alterations"
"alterations"
"/obj/machinery/shuttle"
"/obj/machinery/shuttle/engine/heater"
"/obj/machinery/shuttle/engine/platform"
"/obj/machinery/shuttle/engine/router"
"/obj/machinery/shuttle/engine/propulsion"
"/obj/machinery/shuttle/engine/propulsion/burst"
"/obj/machinery/shuttle/engine/propulsion/burst/right"
"right"
"/obj/machinery/shuttle/engine/propulsion/burst/left"
"/obj/machinery/atmoalter"
"atmoalter"
"/obj/machinery/atmoalter/canister/n2canister"
"/obj/machinery/atmoalter/canister/anesthcanister"
"/obj/machinery/atmoalter/canister/oxygencanister"
"/obj/machinery/atmoalter/canister/poisoncanister"
"/obj/machinery/atmoalter/siphs/scrubbers"
"scrubbers"
"/obj/machinery/atmoalter/siphs/fullairsiphon"
"/obj/machinery/pipes/flexipipe"
"flexipipe"
"/obj/machinery/pipes/high_capacity"
"high capacity"
"/obj/machinery/pipes/regular"
"/obj/machinery/wire"
"/obj/machinery/computer/data/weapon"
"/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch"
"/obj/move/floor"
"/obj/bomb"
"bomb"
"/obj/test"
"Northern Airlock"
"Plasma Storage"
"CR- Prep Room"
"CTF-base-Engine"
"CTF-wardrobe-CR"
"Control Room"
"CTF-wardrobe-Engine"
"CTF-supply-Engine"
"CTF-base-CR"
"Engine Hallway"
"Technician Office"
"CTF-supply-CR"
"Mass Driver"
"Escape Pod Bay"
"Emergency Room"
"Nuclear-Disk"
"Supply Room"
"Medical Bay"
"Medical Lab"
"Central Hallway"
"Assembly Room"
"Toxin Gas Storage"
"CTF-supply-Medical"
"CTF-base-Medical"
"SE-Scan"
"SI-Scan"
"UE-Scan"
"UI-Scan"
"DNA-Scan"
"Data-Trunicate"
"Data-Add"
"Data-Scramble"
"Data-Input"
"Data-Controllers"
"M-conv-H"
"worthless"
"SBSWAVVWFWVAZSFBS"
"H-conv-M"
"CDAFNSDHE"
"CTF-wardrobe-Medical"
"gooddoggytreat"
"Monkey in Med. Lab."
"DNA-help"
"C-Help"
"M-Mutate"
"S-Mutate"
"A-Mutate"
"UI-Replace"
"UE-Replace"
"SE-Replace"
"SI-Replace"
"DNA-Replace"
"Disk-Display"
"Disk-Erase"
"Disk-Copy"
"Data-Clear"
"Disk-Controllers"
"UE-Human"
"SI-Human"
"SE-Human"
"Human DNA"
"SE-Monkey"
"SI-Monkey"
"UE-Monkey"
"Monkey DNA"
"SE-Add"
"SI-Add"
"UE-Add"
"UI-Add"
"DNA-Add"
"UE-Trunicate"
"32"
"SI-Trunicate"
"16"
"SE-Trunicate"
"UI-Trunicate"
"DNA-Trunicate"
"Toxin Research Lab"
"Nuclear-Closet"
"CTF-wardrobe-Lounge"
"Lounge/Meeting Area"
"CTF-wardrobe-Atmo"
"CTF-rogue"
"Nuclear-Bomb"
"Crew Sleeping Area"
"Prison"
"Shuttle Bay"
"CTF-supply-Lounge"
"CTF-base-Lounge"
"Atmo. Gas Storage"
"Disaster Response Center"
"CTF-base-Atmo"
"CTF-supply-Atmo"
"Atmospheric Control Room"
"Food Preparation Area"
"Zach Licton's ID Card (1>1-0-0)"
"Zach Licton"
"DNA Researcher"
"zjm7891"
"Researcher on Med. Sat."
"phoenixman"
"ryanfs"
"Prison Security,Prison Warden,Security Officer,Captain,Head of Personnel,Head of Research,Secret Base"
"Captain,Head of Personnel,Head of Research,Secret Base"
"Secret Base Locker Access"
"Secret Base Use Only"
"Secret Base"
"Prison Security,Prison Warden,Forensic Technician,Security Officer,Captain,Head of Personnel,Head of Research,Secret Base"
"thiefjack"
"expertadvisor"
"Medical Researcher,Prison Doctor,Medical Doctor,Captain,Head of Research,Secret Base"
"sb1"
"sb2"
"sb3"
"sb4"
"sb5"
"Floor2"
"CCWall2"
"10"
"PS13"
"Infirmary"
"Recreation Area (West)"
"Recreation Area (East)"
"security- PS13"
"Security Office"
"Solitary Cells"
"[2]"
"Courtroom"
"Witness Prep Area"
"Warden's Office"
"wall2"
"floor2"