Public feed #532264

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public text v1 · immutable
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·published 2007-06-03 03:19 UTC
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	cl_entity_t *Local = pEngfuncs->GetLocalPlayer(); 
	float vecScreen[2];
	int myIndex = GetPlayerByIndex( pEngfuncs->GetLocalPlayer()->index );
	for (int ax=0;ax<Player.size();ax++)
	{
		if( Player[ax].ent != pEngfuncs->GetLocalPlayer() )
		if( Player[ax].ent->player && Player[ax].ent->curstate.solid && Player[ax].ent->curstate.weaponmodel )
		if( abs( Player[ax].ent->curstate.messagenum - Player[myIndex].ent->curstate.messagenum ) < 15 )
        if( CalcScreen( Player[ax].ent->origin, vecScreen ) )
		{
			int x = vecScreen[0];
			int y = vecScreen[1];
			float distance = GetDist(Local->origin, Player[ax].ent->origin) / 22.0f; 

			pEngfuncs->pfnGetPlayerInfo(Player[ax].ent->index, &Player[ax].entinfo);
			if(Player[ax].team==1)
				DrawHudStringCenter(x,y - 32,255,40,40,Player[ax].entinfo.name);
			if(Player[ax].team==2)
				DrawHudStringCenter(x,y - 32,40,80,255,Player[ax].entinfo.name); 
		}
	}