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#531846
function SWEP:PrimaryAttack()
local tr = self.Owner:GetEyeTrace()
if tr.HitNonWorld then
if tr.Entity:IsValid() then
if (IsDoor(tr.Entity)) then
if (self.Owner:GetPos():Distance( tr.Entity:GetOwner():GetPos() ) < 105 ) then
self.Owner:EmitSound( "physics/wood/wood_create_impact_hard3.wav", 100, 100 )
end
end
end
end
end