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#530833
pointLightHdl = CreateHandle(PointLightHandle);
{
WritableObject<PointLight> pointLight(pointLightHdl);
pointLight->setAmbientColor( Vec3f(1.f, 1.f, 1.f) );
pointLight->setDiffuseColor( Vec3f(1.0f, 1.0f, 1.0f) );
pointLight->setSpecularColor( Vec3f(1.0f, 1.0f, 1.0f) );
pointLight->setAttenuation( 1.0f, 0.0f, 0.0f );
pointLight->setPosition( Vec3f( 0.0f, 0.0f, 0.0f ) );
}