Public feed #530833

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public text v1 · immutable
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·published 2007-06-02 08:06 UTC
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               pointLightHdl = CreateHandle(PointLightHandle);
		{
		  WritableObject<PointLight> pointLight(pointLightHdl);
		  pointLight->setAmbientColor( Vec3f(1.f, 1.f, 1.f) );
		  pointLight->setDiffuseColor( Vec3f(1.0f, 1.0f, 1.0f) );
		  pointLight->setSpecularColor( Vec3f(1.0f, 1.0f, 1.0f) );
		  pointLight->setAttenuation( 1.0f, 0.0f, 0.0f );
		  pointLight->setPosition( Vec3f( 0.0f, 0.0f, 0.0f ) );
		}