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#530543
[script]
alias c1 { return $+( $1-,) }
n1=alias c2 { return $+($1-,) }
n2=
n3=on *:text:*:#: {
n4= tokenize 32 $strip($1-)
n5= if ($left($1,1) !isin @!) halt
n6= if ($right($1,-1) == stats) var %style = astats
n7= elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
n8= elseif ($setskill($remove($1,@,!))) var %style = istat, %skill = $setskill($remove($1,@,!))
n9= elseif ($right($1,-1) == defname) && ($2) {
n10= writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
n11= .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $2-
n12= halt
n13= }
n14= else halt
n15=
n16= inc %ID
n17= if ($len($2-) > 12) {
n18= $($+(%,stats.display.,%ID),2) $grey(The nick) $blue($2-) $grey(is too long)
n19= cleanup %ID
n20= halt
n21= }
n22= elseif ($2) set -u15 $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
n23= elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set -u15 $+(%,stats.rsn.,%ID) $ifmatch
n24= elseif ($readini(DefRSN.ini,RSNs,$nick)) set -u15 $+(%,stats.rsn.,%ID) $ifmatch
n25= else set -u15 $+(%,stats.rsn.,%ID) $nick
n26=
n27= set -u15 $+(%,stats.style.,%ID) %style
n28= set -u15 $+(%,stats.skill.,%ID) %skill
n29= set -u15 $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
n30= sockopen $+(stats.,%ID) hiscore.runescape.com 80
n31=}
n32=
n33=on *:sockopen:stats.*: {
n34= var %id = $gettok($sockname,2,46)
n35= sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
n36= sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
n37=}
n38=on *:sockread:stats.*: {
n39= sockread &Incoming
n40= bwrite $sockname -1 -1 &Incoming
n41= if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
n42= elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
n43= $($+(%,stats.display.,%ID),2) $grey(The nick) $blue($($+(%,stats.rsn.,%ID),2)) $grey(Does not appear in the hiscores)
n44= cleanup $gettok($sockname,2,46)
n45= }
n46=}
n47=alias -l makehash {
n48= var %file = $1
n49= bread %file 1 $file(%file).size &stats
n50= var %currentstat, %x = 1
n51= while (%x) {
n52= var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
n53= var %currentstat = $striptags($bvar(&stats,%x,200).text)
n54= tokenize 10 %currentstat
n55= hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
n56= }
n57= process %file
n58=}
n59=alias process {
n60= var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
n61= %display = $($+(%,stats.display.,%ID),2), $&
n62= %rsn = $($+(%,stats.rsn.,%ID),2), $&
n63= %skill = $($+(%,stats.skill.,%ID),2), $&
n64= %style = $($+(%,stats.style.,%ID),2)
n65= ;shit;
n66= if (%style == astats) {
n67= while (%x <= 23) {
n68= tokenize 32 $hget(%table,$setskill(%x))
n69= if ($2) var %statline = %statline $grey($setskill(%x)) $blue($2)
n70= inc %x
n71= }
n72= %display $grey(Stats for) $blue(%rsn) $+ $grey(:)
n73= %display %statline
n74= }
n75= elseif (%style == istat) {
n76= if (!$hget(%table,%skill)) %display $grey(The nick) $blue(%rsn) $grey(does not appear in the hiscores for) $blue(%skill)
n77= else {
n78= tokenize 32 $hget(%table,%skill)
n79= %display $blue(%skill) $grey(stats for) $blue(%rsn) $+ $grey(:)
n80= %display $grey(Rank:) $blue($1) $grey(Level:) $blue($bytes($2,b)) $grey(Exp:) $blue($3) $&
n81= $iif(%skill != Overall,$grey(Exp to lvl) $blue($calc($2 + 1)) $+ $grey(:) $blue($bytes($4,b)))
n82= }
n83= }
n84= elseif (%style == combat) {
n85= var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
n86= var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
n87= %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
n88= %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
n89= %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
n90= %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
n91= %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
n92= %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
n93=
n94= var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
n95= %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
n96= %MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
n97=
n98= if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
n99= %display $grey(The nick) $blue(%rsn) $grey(does not appear in the hiscores for any combat skills)
n100= cleanup %id
n101= halt
n102= }
n103= elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
n104= elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
n105= else var %cmbstyle = melee, %combat = %MeleeCombat
n106=
n107= var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
n108= %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
n109= %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
n110= %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
n111=
n112= if (%cmbstyle == magic) var %dynamic.2lvl = $grey(Magic:) $blue(%m.2lvl)
n113= elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $grey(Ranged:) $blue(%r.2lvl)
n114= else var %dynamic.2lvl = $grey(Att:) $blue(%a.2lvl) $grey(Str:) $blue(%s.2lvl)
n115= var %combat = $round(%combat,2), %next = $ceil(%combat)
n116=
n117= %display $blue(%rsn) $grey(is) $blue(%combat) $grey(%cmbstyle style combat)
n118= %display $grey(Attack:) $blue(%a) $grey(Defence:) $blue(%d) $grey(Strength:) $blue(%s) $grey(Hits:) $blue(%h) $&
n119= $grey(Mage:) $blue(%m) $grey(Range:) $blue(%r) $grey(Pray:) $blue(%p)
n120= %display $grey(Levels for) $blue(%next) $+ $grey(:) %dynamic.2lvl $&
n121= $grey(Def/Hp:) $blue(%d.2lvl) $grey(Prayer:) $blue(%p.2lvl)
n122= }
n123= cleanup %id
n124=}
n125=
n126=alias -l cleanup {
n127= unset $+(%,stats.*.,$1)
n128= sockclose $+(Stats.,$1)
n129= .remove $+(Stats.,$1)
n130=}
n131=
n132=alias -l xp {
n133= var %x = 1, %level = $calc($1 - 1), %xp = 0
n134= while (%x <= %level) {
n135= var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
n136= inc %xp %TempXp
n137= inc %x
n138= }
n139= return $int(%xp)
n140=}
n141=
n142=alias -l xp2Next {
n143= var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
n144= return $calc(%nextxp - %xp)
n145=}
n146=
n147=alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
n148=alias -l setskill {
n149= if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
n150= elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
n151= elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
n152= elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
n153= elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
n154= elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
n155= elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
n156= elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
n157= elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
n158= elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
n159= elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
n160= elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
n161= elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
n162= elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
n163= elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
n164= elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
n165= elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
n166= elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
n167= elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
n168= elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
n169= elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
n170= elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
n171= elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
n172= elseif ($1 == 23) || ($regex($1,/^(hunt)(er|ing)?$/si)) return Hunter
n173=}