Public feed #530541

Stats for u

public text v1 · immutable
Raw Edit
·published 2007-06-02 04:42 UTC
rendered paste body
[script]
n0=alias c1 { return $+( $1-,) } 
n1=alias c2 { return $+($1-,) } 
n2=
n3=on *:text:*:#: { 
n4=  tokenize 32 $strip($1-) 
n5=  if ($left($1,1) !isin @!) halt 
n6=  if ($right($1,-1) == stats) var %style = astats 
n7=  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat 
n8=  elseif ($setskill($remove($1,@,!))) var %style = istat, %skill = $setskill($remove($1,@,!)) 
n9=  elseif ($right($1,-1) == defname) && ($2) { 
n10=    writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-) 
n11=    .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $2- 
n12=    halt 
n13=  } 
n14=  else halt 
n15=
n16=  inc %ID 
n17=  if ($len($2-) > 12) { 
n18=    $($+(%,stats.display.,%ID),2) $grey(The nick) $blue($2-) $grey(is too long) 
n19=    cleanup %ID 
n20=    halt 
n21=  } 
n22=  elseif ($2) set -u15 $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) 
n23=  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set -u15 $+(%,stats.rsn.,%ID) $ifmatch 
n24=  elseif ($readini(DefRSN.ini,RSNs,$nick)) set -u15 $+(%,stats.rsn.,%ID) $ifmatch 
n25=  else set -u15 $+(%,stats.rsn.,%ID) $nick 
n26=
n27=  set -u15 $+(%,stats.style.,%ID) %style 
n28=  set -u15 $+(%,stats.skill.,%ID) %skill 
n29=  set -u15 $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) 
n30=  sockopen $+(stats.,%ID) hiscore.runescape.com 80 
n31=} 
n32=
n33=on *:sockopen:stats.*: { 
n34=  var %id = $gettok($sockname,2,46) 
n35=  sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 
n36=  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf 
n37=} 
n38=on *:sockread:stats.*: { 
n39=  sockread &Incoming 
n40=  bwrite $sockname -1 -1 &Incoming 
n41=  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname 
n42=  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { 
n43=    $($+(%,stats.display.,%ID),2) $grey(The nick) $blue($($+(%,stats.rsn.,%ID),2)) $grey(Does not appear in the hiscores) 
n44=    cleanup $gettok($sockname,2,46) 
n45=  } 
n46=} 
n47=alias -l makehash { 
n48=  var %file = $1 
n49=  bread %file 1 $file(%file).size &stats 
n50=  var %currentstat, %x = 1 
n51=  while (%x) { 
n52=    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) 
n53=    var %currentstat = $striptags($bvar(&stats,%x,200).text) 
n54=    tokenize 10 %currentstat 
n55=    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) 
n56=  } 
n57=  process %file 
n58=} 
n59=alias process { 
n60=  var %table = $1, %id = $gettok($1,2,46), %x = 0, $& 
n61=    %display = $($+(%,stats.display.,%ID),2), $& 
n62=    %rsn = $($+(%,stats.rsn.,%ID),2), $& 
n63=    %skill = $($+(%,stats.skill.,%ID),2), $& 
n64=    %style = $($+(%,stats.style.,%ID),2) 
n65=  ;shit; 
n66=  if (%style == astats) { 
n67=    while (%x <= 23) { 
n68=      tokenize 32 $hget(%table,$setskill(%x)) 
n69=      if ($2) var %statline = %statline $grey($setskill(%x)) $blue($2) 
n70=      inc %x 
n71=    } 
n72=    %display $grey(Stats for) $blue(%rsn) $+ $grey(:) 
n73=    %display %statline 
n74=  } 
n75=  elseif (%style == istat) { 
n76=    if (!$hget(%table,%skill)) %display $grey(The nick) $blue(%rsn) $grey(does not appear in the hiscores for) $blue(%skill) 
n77=    else { 
n78=      tokenize 32 $hget(%table,%skill) 
n79=      %display $blue(%skill) $grey(stats for) $blue(%rsn) $+ $grey(:) 
n80=      %display $grey(Rank:) $blue($1) $grey(Level:) $blue($bytes($2,b)) $grey(Exp:) $blue($3) $& 
n81=        $iif(%skill != Overall,$grey(Exp to lvl) $blue($calc($2 + 1)) $+ $grey(:) $blue($bytes($4,b))) 
n82=    } 
n83=  } 
n84=  elseif (%style == combat) { 
n85=    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 
n86=    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
n87=      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
n88=      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
n89=      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
n90=      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
n91=      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
n92=      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 
n93=
n94=    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& 
n95=      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& 
n96=      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) 
n97=
n98=    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { 
n99=      %display $grey(The nick) $blue(%rsn) $grey(does not appear in the hiscores for any combat skills) 
n100=      cleanup %id 
n101=      halt 
n102=    } 
n103=    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat 
n104=    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat 
n105=    else var %cmbstyle = melee, %combat = %MeleeCombat 
n106=
n107=    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& 
n108=      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& 
n109=      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& 
n110=      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) 
n111=
n112=    if (%cmbstyle == magic) var %dynamic.2lvl = $grey(Magic:) $blue(%m.2lvl) 
n113=    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $grey(Ranged:) $blue(%r.2lvl) 
n114=    else var %dynamic.2lvl = $grey(Att:) $blue(%a.2lvl) $grey(Str:) $blue(%s.2lvl) 
n115=    var %combat = $round(%combat,2), %next = $ceil(%combat) 
n116=
n117=    %display $blue(%rsn) $grey(is) $blue(%combat) $grey(%cmbstyle style combat) 
n118=    %display $grey(Attack:) $blue(%a) $grey(Defence:) $blue(%d) $grey(Strength:) $blue(%s) $grey(Hits:) $blue(%h) $& 
n119=      $grey(Mage:) $blue(%m) $grey(Range:) $blue(%r) $grey(Pray:) $blue(%p) 
n120=    %display $grey(Levels for) $blue(%next) $+ $grey(:) %dynamic.2lvl $& 
n121=      $grey(Def/Hp:) $blue(%d.2lvl) $grey(Prayer:) $blue(%p.2lvl) 
n122=  } 
n123=  cleanup %id 
n124=} 
n125=
n126=alias -l cleanup { 
n127=  unset $+(%,stats.*.,$1) 
n128=  sockclose $+(Stats.,$1) 
n129=  .remove $+(Stats.,$1) 
n130=} 
n131=
n132=alias -l xp { 
n133=  var %x = 1, %level = $calc($1 - 1), %xp = 0 
n134=  while (%x <= %level) { 
n135=    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) 
n136=    inc %xp %TempXp 
n137=    inc %x 
n138=  } 
n139=  return $int(%xp) 
n140=} 
n141=
n142=alias -l xp2Next { 
n143=  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) 
n144=  return $calc(%nextxp - %xp) 
n145=} 
n146=
n147=alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } 
n148=alias -l setskill { 
n149=  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall 
n150=  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack 
n151=  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence 
n152=  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength 
n153=  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints 
n154=  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged 
n155=  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer 
n156=  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic 
n157=  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking 
n158=  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting 
n159=  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching 
n160=  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing 
n161=  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking 
n162=  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting 
n163=  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing 
n164=  elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining 
n165=  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore 
n166=  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility 
n167=  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving 
n168=  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer 
n169=  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming 
n170=  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft 
n171=  elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
n172=  elseif ($1 == 23) || ($regex($1,/^(hunt)(er|ing)?$/si)) return Hunter
n173=}