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#530235
using System;
using LavishScriptAPI;
using PRModuleInterface;
using PRCoreInterface;
namespace PRModuleLibrary
{
//Main Code
public partial class PRModule: IPlugin
{
//My declares
bool UseSoulStone;
bool UseHealthStone;
bool UseWhichPet;
bool NeedBuffs;
bool CheckedBuffs;
RoutineStates RoutineStateSwitch = new RoutineStates();
CombatPrepStates CombatPrepStateSwitch = new CombatPrepStates();
PullingStates PullingStateSwitch = new PullingStates();
SingleTargetCombat SingleTargetCombatSwitch = new SingleTargetCombat();
DoubleTargetCombat DoubleTargetCombatSwitch = new DoubleTargetCombat();
MultiTargetCombat MultiTargetCombatSwitch = new MultiTargetCombat();
BuffStates BuffStateSwitch = new BuffStates();
public enum RoutineStates
{
CombatPrep, //Prep before combat
Pulling, //When target is targeted
Combat //Actual kill sequence and fighting
}
public enum CombatPrepStates //Precombat Checks
{
CheckingBuffs, //Checks if we need Demon Skin, Armor or any other buffs
CastBuffs, //Cast buff sequence
CheckingSoulStoneAndHealthStone //Check if we need a healthstone and soul, if so make em
CheckMana, //Check our mana if we can continue on
}
public enum PullingStates
{
Advancing, //Moving closer to mob
Casting //The actual pull/spell
}
public enum SingTargetCombat
{
Doting, //CoA,Corruption,Immolate
PreFlee, //Our Fleeing function
SwaptoDoubleTargetCombat //basically cast fear on add
}
public enum DoubleTargetCombat
{
Doting, //CoA,Corruption,Immolate
Fear, //Fear when add is acquired
SwapToMultiTargetCombat //Basically Howl of Terror
PreFlee //Same fleeing function probably
}
public enum MultiTargetCombat
{
HowlOfTerror, //Cast Howl of Terror when 2nd add comes
PreFlee // Probably same fleeing function
}
private void GetCombatPrepState()
{
if (!CheckingBuffs)
return CombatPrepStates.CheckingBuffs;
if (!Requiem.Character.Buff("Demon Skin").IsValid || (!Requiem.Character.Buff("Demon Armor").IsValid)
return CombatPrepStates.CastBuffs; //Not lacking anything
if (UseSoulStone == 1 || UseHealthStone == 1)
return.CombatPrepStates.CheckingSoulStoneAndHealthStone;
}
private void CheckBuffs()
{
if(!Requiem.Character.Buff("Demon Skin") || !Requiem.Character.Buff("Demon Armor")
{
NeedArmorSpell = true;
}
private void Buffs()
{
if (NeedArmorSpell)
{
Requiem.Character.Cast("Demon Armor") || Requiem.Character.Cast("Demon Skin")
}
private void CheckSoulStoneAndHealthStone
{
if (!Requiem.Inventory.GetItem("Healthstone")
{
if (!Requiem.Character.Cast("Healthstone")
}
private void Pull()