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#527866
void SendGAMEPacket(BYTE* Packet,DWORD PacketSize) {
DWORD size1 = PacketSize;
__asm {
pushad
mov eax, Packet
push Packet
mov ebx, size1
mov edx, 0x6FB0DE40 // Oldone for 1.11 0x6FB23260
call edx
popad
}
}
void ReceiveGamePacket(BYTE* Packet, DWORD PacketSize)
{
__asm
{
mov eax, Packet
mov esi, PacketSize
mov edx, 0x6FB6DF70
call edx
}
}