All pastes #526729 Raw Edit

Something

public lua v1 · immutable
#526729 ·published 2007-05-31 22:47 UTC
rendered paste body
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-104.735,15.0049;}025C2B20{S:"Entity"=T:025A84C0;S:"Type"=S:"Rope";S:"Constraint"=E:0;S:"LPos1"=V:10.8059,-8.7584,6.7038;S:"Bone2"=N:0;S:"Ent2"=E:64;S:"Bone1"=N:0;S:"width"=N:1.3439999818802;S:"length"=N:113.25685882568;S:"OnDieFunctions"=T:025D4220;S:"LPos2"=V:7.4814,-11.0605,21.7607;S:"forcelimit"=N:0;S:"rigid"=B:f;S:"material"=S:"cable/blue_elec";S:"Ent1"=E:66;S:"addlength"=N:0;}025292A0{S:"Created"=N:4607.2797851563;S:"PhysicsObjects"=T:025D5040;S:"LocalAngle"=A:11.2523,174.412,355.3;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:84.9691,-162.017,16.1082;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:02594F80;S:"OnDieFunctions"=T:025D1CC0;S:"FlexScale"=N:1;S:"Constraints"=T:02544C40;S:"Entity"=E:65;S:"Angle"=A:11.2523,174.412,355.3;S:"Class"=S:"prop_physics";S:"Pos"=V:84.9691,-162.017,16.1082;}02510EC0{S:"LocalAngle"=A:-2.45598e-007,177.353,359.999;S:"LocalPos"=V:-16.8032,-82.9985,26.1222;S:"Angle"=A:-2.45598e-007,177.353,359.999;S:"Frozen"=B:f;S:"Pos"=V:-16.8032,-82.9985,26.1222;}025D5040{N:0=T:025B59C0;}025C2B00{S:"Name"=S:"undo12";S:"Args"=T:025D2180;}025C8260{T:02524740;T:025A0220;}025826C0{S:"Name"=S:"undo13";S:"Args"=T:025BEE20;}025D1CC0{S:"GetCountUpdate"=T:025B60E0;S:"undo7"=T:025275C0;}02594F80{N:0=N:0;}025B2D00{N:1=N:22;N:2=P:993513147;S:"n"=N:2;}025465A0{E:0;E:0;}025A1C00{S:"Index"=N:65;S:"Bone"=N:0;S:"Entity"=E:65;S:"LPos"=V:9.99244,-9.84748,7.24606;S:"World"=B:f;}025B59C0{S:"LocalAngle"=A:11.2523,174.412,355.3;S:"LocalPos"=V:84.9691,-162.017,16.1082;S:"Angle"=A:11.2523,174.412,355.3;S:"Frozen"=B:f;S:"Pos"=V:84.9691,-162.017,16.1082;}025D3EA0{T:025C8640;T:025A2280;}025C9280{N:1=P:993513147;N:2=S:"props";S:"n"=N:2;}025BC2C0{S:"Name"=S:"undo21";S:"Args"=T:02537920;}025BBFC0{T:025C0380;T:02593780;}0252CA20{S:"undo22"=T:025D1AE0;}025D8DE0{S:"Index"=N:65;S:"Bone"=N:0;S:"Entity"=E:65;S:"LPos"=V:9.99244,-9.84748,7.24606;S:"World"=B:f;}02544C40{E:0;E:0;}02544DC0{S:"Index"=N:67;S:"Bone"=N:0;S:"Entity"=E:67;S:"LPos"=V:-5.73449,-12.0125,6.77251;S:"World"=B:f;}025B1580{S:"Index"=N:66;S:"Bone"=N:0;S:"Entity"=E:66;S:"LPos"=V:-13.8805,-4.1501,-2.18624;S:"World"=B:f;}02592A80{T:025E1360;T:02528000;}025E1DC0{T:02544DC0;T:025B1580;}02525A20{E:0;E:0;}02531DC0{T:025D28A0;T:025E1800;}02584FE0{N:1=N:17;N:2=P:993513147;S:"n"=N:2;}025AA120{N:1=N:4;N:2=P:993513147;S:"n"=N:2;}02540920{S:"undo19"=T:0252DE60;}0258DDC0{S:"Name"=S:"GetCountUpdate";S:"Args"=T:025A3AE0;}025BB720{S:"Index"=N:66;S:"Bone"=N:0;S:"Entity"=E:66;S:"LPos"=V:10.8059,-8.7584,6.7038;S:"World"=B:f;}025BA0C0{S:"Name"=S:"undo2";S:"Args"=T:025856E0;}025C1340{S:"Created"=N:4603.96484375;S:"PhysicsObjects"=T:02588B40;S:"LocalAngle"=A:-5.85882e-008,177.323,358.714;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:-12.7998,3.39893,26.1159;S:"Model"=S:"models\\props_borealis\\bluebarrel001.mdl";S:"Flex"=T:02594E40;S:"OnDieFunctions"=T:025C6A40;S:"FlexScale"=N:1;S:"Constraints"=T:02525A20;S:"Entity"=E:62;S:"Angle"=A:-5.85882e-008,177.323,358.714;S:"Class"=S:"prop_physics";S:"Pos"=V:-12.7998,3.39893,26.1159;}02542840{S:"Entity"=T:0252D220;S:"Type"=S:"Rope";S:"Constraint"=E:0;S:"LPos1"=V:7.4814,-11.0605,21.7607;S:"Bone2"=N:0;S:"Ent2"=E:63;S:"Bone1"=N:0;S:"width"=N:1.3439999818802;S:"length"=N:64.328193664551;S:"OnDieFunctions"=T:02527180;S:"LPos2"=V:6.72458,-11.3741,10.8209;S:"forcelimit"=N:0;S:"rigid"=B:f;S:"material"=S:"cable/blue_elec";S:"Ent1"=E:64;S:"addlength"=N:0;}02537920{N:1=N:21;N:2=P:993513147;S:"n"=N:2;}025D2180{N:1=N:12;N:2=P:993513147;S:"n"=N:2;}02594E40{N:0=N:0;}025B5BC0{S:"Index"=N:63;S:"Bone"=N:0;S:"Entity"=E:63;S:"LPos"=V:5.04597,-12.0694,7.43851;S:"World"=B:f;}0253E160{S:"Name"=S:"undo23";S:"Args"=T:02593B20;}02595D60{S:"Index"=N:60;S:"Bone"=N:0;S:"Entity"=E:60;S:"LPos"=V:12.2945,-1.69555,25.7454;S:"World"=B:f;}02588B40{N:0=T:0251F660;}025BED60{S:"Created"=N:4607.4599609375;S:"PhysicsObjects"=T:025C3A40;S:"LocalAngle"=A:65.3021,-91.011,115.756;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:66.4018,-104.735,15.0049;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:025AC480;S:"OnDieFunctions"=T:025B9DC0;S:"FlexScale"=N:1;S:"Constraints"=T:02525440;S:"Entity"=E:66;S:"Angle"=A:65.3021,-91.011,115.756;S:"Class"=S:"prop_physics";S:"Pos"=V:66.4018,-104.735,15.0049;}0259C580{S:"GetCountUpdate"=T:025AF4C0;S:"undo10"=T:0252CE60;}025C7320{N:1=P:993513147;N:2=S:"props";S:"n"=N:2;}02541380{N:1=N:24;N:2=P:993513147;S:"n"=N:2;}025D9080{S:"GetCountUpdate"=T:02536100;S:"undo2"=T:025BA0C0;}025C8920{S:"LocalAngle"=A:9.77314e-007,177.336,359.919;S:"LocalPos"=V:1.09882,303.76,26.1221;S:"Angle"=A:9.77314e-007,177.336,359.919;S:"Frozen"=B:f;S:"Pos"=V:1.09882,303.76,26.1221;}0258E340{S:"Entity"=T:025C1C00;S:"Type"=S:"Rope";S:"Constraint"=E:0;S:"LPos1"=V:10.3319,-9.30864,20.6597;S:"Bone2"=N:0;S:"Ent2"=E:66;S:"Bone1"=N:0;S:"width"=N:1.3439999818802;S:"length"=N:160.3413848877;S:"OnDieFunctions"=T:02522540;S:"LPos2"=V:10.8059,-8.7584,6.7038;S:"forcelimit"=N:0;S:"rigid"=B:f;S:"material"=S:"cable/blue_elec";S:"Ent1"=E:62;S:"addlength"=N:0;}025BD360{N:0=T:025C8920;}025C5960{S:"Created"=N:4607.8349609375;S:"PhysicsObjects"=T:025D53E0;S:"LocalAngle"=A:-4.53922,-161.835,11.2494;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:102.657,88.1702,16.1119;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:025418C0;S:"OnDieFunctions"=T:025D1820;S:"FlexScale"=N:1;S:"Constraints"=T:025DFA80;S:"Entity"=E:67;S:"Angle"=A:-4.53922,-161.835,11.2494;S:"Class"=S:"prop_physics";S:"Pos"=V:102.657,88.1702,16.1119;}025E4940{T:025E02C0;T:025320C0;}025BEE20{N:1=N:13;N:2=P:993513147;S:"n"=N:2;}025A07E0{S:"Name"=S:"GetCountUpdate";S:"Args"=T:025B4580;}025D17E0{S:"Name"=S:"undo8";S:"Args"=T:02534DA0;}0251F660{S:"LocalAngle"=A:-5.85882e-008,177.323,358.714;S:"LocalPos"=V:-12.7998,3.39893,26.1159;S:"Angle"=A:-5.85882e-008,177.323,358.714;S:"Frozen"=B:f;S:"Pos"=V:-12.7998,3.39893,26.1159;}02529BA0{T:02596AA0;T:0258CCC0;T:0253FE60;T:025DC6C0;T:02585160;T:025D7520;T:025C2B20;T:025C2AA0;T:0258CAC0;T:0258E340;T:0253E0A0;T:02542840;T:025B1340;T:025A0E60;T:025DDDE0;}025E2F40{T:025CD2A0;T:025A1C00;}0250A9E0{T:025D8DE0;T:025B0640;}025A0220{S:"Index"=N:68;S:"Bone"=N:0;S:"Entity"=E:68;S:"LPos"=V:6.66744,-5.88972,12.8267;S:"World"=B:f;}Is the result for the following 10 prop/15 rope duplicator table...1:		Name	=	test		Constraints:				1:						Entity:								1:										Index	=	61										Bone	=	0										Entity	=	Entity [61][prop_physics]										LPos	=	12.9149 -3.0726 14.4259										World	=	false								2:										Index	=	68										Bone	=	0										Entity	=	Entity [68][prop_physics]										LPos	=	6.6674 -5.8897 12.8267										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	12.9149 -3.0726 14.4259						Bone2	=	0						Ent2	=	Entity [68][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	162.01463317871						OnDieFunctions:								undo13:										Function	=	function: 01CF7A00										Name	=	undo13										Args:												1	=	13												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	6.6674 -5.8897 12.8267						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [61][prop_physics]						addlength	=	0				2:						Entity:								1:										Index	=	63										Bone	=	0										Entity	=	Entity [63][prop_physics]										LPos	=	6.7246 -11.3741 10.8209										World	=	false								2:										Index	=	65										Bone	=	0										Entity	=	Entity [65][prop_physics]										LPos	=	9.9924 -9.8475 7.2461										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	6.7246 -11.3741 10.8209						Bone2	=	0						Ent2	=	Entity [65][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	129.67437744141						OnDieFunctions:								undo19:										Function	=	function: 01CF7A00										Name	=	undo19										Args:												1	=	19												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	9.9924 -9.8475 7.2461						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [63][prop_physics]						addlength	=	0				3:						Entity:								1:										Index	=	66										Bone	=	0										Entity	=	Entity [66][prop_physics]										LPos	=	-13.8805 -4.1501 -2.1862										World	=	false								2:										Index	=	61										Bone	=	0										Entity	=	Entity [61][prop_physics]										LPos	=	9.7372 -10.1262 5.0917										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	-13.8805 -4.1501 -2.1862						Bone2	=	0						Ent2	=	Entity [61][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	261.48236083984						OnDieFunctions:								undo24:										Function	=	function: 01CF7A00										Name	=	undo24										Args:												1	=	24												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	9.7372 -10.1262 5.0917						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [66][prop_physics]						addlength	=	0				4:						Entity:								1:										Index	=	59										Bone	=	0										Entity	=	Entity [59][prop_physics]										LPos	=	11.9207 -2.4936 25.7454										World	=	false								2:										Index	=	60										Bone	=	0										Entity	=	Entity [60][prop_physics]										LPos	=	12.2945 -1.6956 25.7454										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	11.9207 -2.4936 25.7454						Bone2	=	0						Ent2	=	Entity [60][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	61.258964538574						OnDieFunctions:								undo11:										Function	=	function: 01CF7A00										Name	=	undo11										Args:												1	=	11												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	12.2945 -1.6956 25.7454						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [59][prop_physics]						addlength	=	0				5:						Entity:								1:										Index	=	61										Bone	=	0										Entity	=	Entity [61][prop_physics]										LPos	=	9.7372 -10.1262 5.0917										World	=	false								2:										Index	=	63										Bone	=	0										Entity	=	Entity [63][prop_physics]										LPos	=	5.0460 -12.0694 7.4385										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	9.7372 -10.1262 5.0917						Bone2	=	0						Ent2	=	Entity [63][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	221.20561218262						OnDieFunctions:								undo25:										Function	=	function: 01CF7A00										Name	=	undo25										Args:												1	=	25												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	5.0460 -12.0694 7.4385						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [61][prop_physics]						addlength	=	0				6:						Entity:								1:										Index	=	60										Bone	=	0										Entity	=	Entity [60][prop_physics]										LPos	=	12.2945 -1.6956 25.7454										World	=	false								2:										Index	=	61										Bone	=	0										Entity	=	Entity [61][prop_physics]										LPos	=	12.9149 -3.0726 14.4259										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	12.2945 -1.6956 25.7454						Bone2	=	0						Ent2	=	Entity [61][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	163.09429931641						OnDieFunctions:								undo12:										Function	=	function: 01CF7A00										Name	=	undo12										Args:												1	=	12												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	12.9149 -3.0726 14.4259						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [60][prop_physics]						addlength	=	0				7:						Entity:								1:										Index	=	66										Bone	=	0										Entity	=	Entity [66][prop_physics]										LPos	=	10.8059 -8.7584 6.7038										World	=	false								2:										Index	=	64										Bone	=	0										Entity	=	Entity [64][prop_physics]										LPos	=	7.4814 -11.0605 21.7607										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	10.8059 -8.7584 6.7038						Bone2	=	0						Ent2	=	Entity [64][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	113.25685882568						OnDieFunctions:								undo17:										Function	=	function: 01CF7A00										Name	=	undo17										Args:												1	=	17												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	7.4814 -11.0605 21.7607						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [66][prop_physics]						addlength	=	0				8:						Entity:								1:										Index	=	59										Bone	=	0										Entity	=	Entity [59][prop_physics]										LPos	=	13.5713 1.5030 21.1087										World	=	false								2:										Index	=	67										Bone	=	0										Entity	=	Entity [67][prop_physics]										LPos	=	-5.7345 -12.0125 6.7725										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	13.5713 1.5030 21.1087						Bone2	=	0						Ent2	=	Entity [67][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	221.16931152344						OnDieFunctions:								undo22:										Function	=	function: 01CF7A00										Name	=	undo22										Args:												1	=	22												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	-5.7345 -12.0125 6.7725						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [59][prop_physics]						addlength	=	0				9:						Entity:								1:										Index	=	67										Bone	=	0										Entity	=	Entity [67][prop_physics]										LPos	=	-5.7345 -12.0125 6.7725										World	=	false								2:										Index	=	66										Bone	=	0										Entity	=	Entity [66][prop_physics]										LPos	=	-13.8805 -4.1501 -2.1862										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	-5.7345 -12.0125 6.7725						Bone2	=	0						Ent2	=	Entity [66][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	201.96171569824						OnDieFunctions:								undo23:										Function	=	function: 01CF7A00										Name	=	undo23										Args:												1	=	23												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	-13.8805 -4.1501 -2.1862						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [67][prop_physics]						addlength	=	0				10:						Entity:								1:										Index	=	62										Bone	=	0										Entity	=	Entity [62][prop_physics]										LPos	=	10.3319 -9.3086 20.6597										World	=	false								2:										Index	=	66										Bone	=	0										Entity	=	Entity [66][prop_physics]										LPos	=	10.8059 -8.7584 6.7038										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	10.3319 -9.3086 20.6597						Bone2	=	0						Ent2	=	Entity [66][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	160.3413848877						OnDieFunctions:								undo16:										Function	=	function: 01CF7A00										Name	=	undo16										Args:												1	=	16												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	10.8059 -8.7584 6.7038						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [62][prop_physics]						addlength	=	0				11:						Entity:								1:										Index	=	61										Bone	=	0										Entity	=	Entity [61][prop_physics]										LPos	=	8.0112 -10.8411 16.3848										World	=	false								2:										Index	=	59										Bone	=	0										Entity	=	Entity [59][prop_physics]										LPos	=	13.5713 1.5030 21.1087										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	8.0112 -10.8411 16.3848						Bone2	=	0						Ent2	=	Entity [59][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	174.50773620605						OnDieFunctions:								undo21:										Function	=	function: 01CF7A00										Name	=	undo21										Args:												1	=	21												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	13.5713 1.5030 21.1087						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [61][prop_physics]						addlength	=	0				12:						Entity:								1:										Index	=	64										Bone	=	0										Entity	=	Entity [64][prop_physics]										LPos	=	7.4814 -11.0605 21.7607										World	=	false								2:										Index	=	63										Bone	=	0										Entity	=	Entity [63][prop_physics]										LPos	=	6.7246 -11.3741 10.8209										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	7.4814 -11.0605 21.7607						Bone2	=	0						Ent2	=	Entity [63][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	64.328193664551						OnDieFunctions:								undo18:										Function	=	function: 01CF7A00										Name	=	undo18										Args:												1	=	18												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	6.7246 -11.3741 10.8209						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [64][prop_physics]						addlength	=	0				13:						Entity:								1:										Index	=	68										Bone	=	0										Entity	=	Entity [68][prop_physics]										LPos	=	6.6674 -5.8897 12.8267										World	=	false								2:										Index	=	67										Bone	=	0										Entity	=	Entity [67][prop_physics]										LPos	=	5.4521 -12.5256 6.1797										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	6.6674 -5.8897 12.8267						Bone2	=	0						Ent2	=	Entity [67][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	151.85804748535						OnDieFunctions:								undo14:										Function	=	function: 01CF7A00										Name	=	undo14										Args:												1	=	14												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	5.4521 -12.5256 6.1797						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [68][prop_physics]						addlength	=	0				14:						Entity:								1:										Index	=	65										Bone	=	0										Entity	=	Entity [65][prop_physics]										LPos	=	9.9924 -9.8475 7.2461										World	=	false								2:										Index	=	61										Bone	=	0										Entity	=	Entity [61][prop_physics]										LPos	=	8.0112 -10.8411 16.3848										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	9.9924 -9.8475 7.2461						Bone2	=	0						Ent2	=	Entity [61][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	316.17947387695						OnDieFunctions:								undo20:										Function	=	function: 01CF7A00										Name	=	undo20										Args:												1	=	20												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	8.0112 -10.8411 16.3848						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [65][prop_physics]						addlength	=	0				15:						Entity:								1:										Index	=	67										Bone	=	0										Entity	=	Entity [67][prop_physics]										LPos	=	5.4521 -12.5256 6.1797										World	=	false								2:										Index	=	62										Bone	=	0										Entity	=	Entity [62][prop_physics]										LPos	=	10.3319 -9.3086 20.6597										World	=	false						Type	=	Rope						Constraint	=	Entity [0][phys_lengthconstraint]						LPos1	=	5.4521 -12.5256 6.1797						Bone2	=	0						Ent2	=	Entity [62][prop_physics]						Bone1	=	0						width	=	1.3439999818802						length	=	147.46826171875						OnDieFunctions:								undo15:										Function	=	function: 01CF7A00										Name	=	undo15										Args:												1	=	15												2	=	Player [1][DEADBEEF]												n	=	2						LPos2	=	10.3319 -9.3086 20.6597						forcelimit	=	0						rigid	=	false						material	=	cable/blue_elec						Ent1	=	Entity [67][prop_physics]						addlength	=	0		HeadEntityIdx	=	62		Entities:				60:						Created	=	4603.0649414063						PhysicsObjects:								0:										LocalAngle	=	0.000 177.336 359.919										LocalPos	=	1.0988 303.7601 26.1221										Angle	=	0.000 177.336 359.919										Frozen	=	false										Pos	=	1.0988 303.7601 26.1221						LocalAngle	=	0.000 177.336 359.919						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	1.0988 303.7601 26.1221						Model	=	models\props_borealis\bluebarrel001.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 0190871C										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo2:										Function	=	function: 01CF7A00										Name	=	undo2										Args:												1	=	2												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [60][prop_physics]						Angle	=	0.000 177.336 359.919						Class	=	prop_physics						Pos	=	1.0988 303.7601 26.1221				62:						Created	=	4603.96484375						PhysicsObjects:								0:										LocalAngle	=	-0.000 177.323 358.714										LocalPos	=	-12.7998 3.3989 26.1159										Angle	=	-0.000 177.323 358.714										Frozen	=	false										Pos	=	-12.7998 3.3989 26.1159						LocalAngle	=	-0.000 177.323 358.714						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	-12.7998 3.3989 26.1159						Model	=	models\props_borealis\bluebarrel001.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 019089C4										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo4:										Function	=	function: 01CF7A00										Name	=	undo4										Args:												1	=	4												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [62][prop_physics]						Angle	=	-0.000 177.323 358.714						Class	=	prop_physics						Pos	=	-12.7998 3.3989 26.1159				65:						Created	=	4607.2797851563						PhysicsObjects:								0:										LocalAngle	=	11.252 174.412 355.300										LocalPos	=	84.9691 -162.0166 16.1082										Angle	=	11.252 174.412 355.300										Frozen	=	false										Pos	=	84.9691 -162.0166 16.1082						LocalAngle	=	11.252 174.412 355.300						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	84.9691 -162.0166 16.1082						Model	=	models\combine_helicopter\helicopter_bomb01.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 01908ADC										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo7:										Function	=	function: 01CF7A00										Name	=	undo7										Args:												1	=	7												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [65][prop_physics]						Angle	=	11.252 174.412 355.300						Class	=	prop_physics						Pos	=	84.9691 -162.0166 16.1082				66:						Created	=	4607.4599609375						PhysicsObjects:								0:										LocalAngle	=	65.302 -91.011 115.756										LocalPos	=	66.4018 -104.7347 15.0049										Angle	=	65.302 -91.011 115.756										Frozen	=	false										Pos	=	66.4018 -104.7347 15.0049						LocalAngle	=	65.302 -91.011 115.756						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	66.4018 -104.7347 15.0049						Model	=	models\combine_helicopter\helicopter_bomb01.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 018F8E98										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo8:										Function	=	function: 01CF7A00										Name	=	undo8										Args:												1	=	8												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]								3	=	Entity [0][phys_lengthconstraint]								4	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [66][prop_physics]						Angle	=	65.302 -91.011 115.756						Class	=	prop_physics						Pos	=	66.4018 -104.7347 15.0049				59:						Created	=	4597.6499023438						PhysicsObjects:								0:										LocalAngle	=	0.000 178.590 -0.000										LocalPos	=	60.7806 315.5921 26.1222										Angle	=	0.000 178.590 -0.000										Frozen	=	false										Pos	=	60.7806 315.5921 26.1222						LocalAngle	=	0.000 178.590 -0.000						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	60.7806 315.5921 26.1222						Model	=	models\props_borealis\bluebarrel001.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 018F99C4										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo1:										Function	=	function: 01CF7A00										Name	=	undo1										Args:												1	=	1												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]								3	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [59][prop_physics]						Angle	=	0.000 178.590 -0.000						Class	=	prop_physics						Pos	=	60.7806 315.5921 26.1222				61:						Created	=	4603.5151367188						PhysicsObjects:								0:										LocalAngle	=	0.000 177.343 359.955										LocalPos	=	-6.4856 139.8417 26.1221										Angle	=	0.000 177.343 359.955										Frozen	=	false										Pos	=	-6.4856 139.8417 26.1221						LocalAngle	=	0.000 177.343 359.955						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	-6.4856 139.8417 26.1221						Model	=	models\props_borealis\bluebarrel001.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 01908834										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo3:										Function	=	function: 01CF7A00										Name	=	undo3										Args:												1	=	3												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]								3	=	Entity [0][phys_lengthconstraint]								4	=	Entity [0][phys_lengthconstraint]								5	=	Entity [0][phys_lengthconstraint]								6	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [61][prop_physics]						Angle	=	0.000 177.343 359.955						Class	=	prop_physics						Pos	=	-6.4856 139.8417 26.1221				63:						Created	=	4604.3999023438						PhysicsObjects:								0:										LocalAngle	=	-0.000 177.353 359.999										LocalPos	=	-16.8032 -82.9985 26.1222										Angle	=	-0.000 177.353 359.999										Frozen	=	false										Pos	=	-16.8032 -82.9985 26.1222						LocalAngle	=	-0.000 177.353 359.999						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	-16.8032 -82.9985 26.1222						Model	=	models\props_borealis\bluebarrel001.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 018F9604										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo5:										Function	=	function: 01CF7A00										Name	=	undo5										Args:												1	=	5												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]								3	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [63][prop_physics]						Angle	=	-0.000 177.353 359.999						Class	=	prop_physics						Pos	=	-16.8032 -82.9985 26.1222				67:						Created	=	4607.8349609375						PhysicsObjects:								0:										LocalAngle	=	-4.539 -161.835 11.249										LocalPos	=	102.6571 88.1702 16.1119										Angle	=	-4.539 -161.835 11.249										Frozen	=	false										Pos	=	102.6571 88.1702 16.1119						LocalAngle	=	-4.539 -161.835 11.249						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	102.6571 88.1702 16.1119						Model	=	models\combine_helicopter\helicopter_bomb01.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 018F912C										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo9:										Function	=	function: 01CF7A00										Name	=	undo9										Args:												1	=	9												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]								3	=	Entity [0][phys_lengthconstraint]								4	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [67][prop_physics]						Angle	=	-4.539 -161.835 11.249						Class	=	prop_physics						Pos	=	102.6571 88.1702 16.1119				64:						Created	=	4604.9096679688						PhysicsObjects:								0:										LocalAngle	=	-0.000 177.352 0.000										LocalPos	=	-19.7160 -145.9990 26.1222										Angle	=	-0.000 177.352 0.000										Frozen	=	false										Pos	=	-19.7160 -145.9990 26.1222						LocalAngle	=	-0.000 177.352 0.000						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	-19.7160 -145.9990 26.1222						Model	=	models\props_borealis\bluebarrel001.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 018F9E38										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo6:										Function	=	function: 01CF7A00										Name	=	undo6										Args:												1	=	6												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [64][prop_physics]						Angle	=	-0.000 177.352 0.000						Class	=	prop_physics						Pos	=	-19.7160 -145.9990 26.1222				68:						Created	=	4608.0747070313						PhysicsObjects:								0:										LocalAngle	=	-12.960 -179.655 326.250										LocalPos	=	113.7296 232.7322 15.7614										Angle	=	-12.960 -179.655 326.250										Frozen	=	false										Pos	=	113.7296 232.7322 15.7614						LocalAngle	=	-12.960 -179.655 326.250						ConstraintSystem	=	Entity [0][phys_constraintsystem]						LocalPos	=	113.7296 232.7322 15.7614						Model	=	models\combine_helicopter\helicopter_bomb01.mdl						Flex:								0	=	0						OnDieFunctions:								GetCountUpdate:										Function	=	function: 018F994C										Name	=	GetCountUpdate										Args:												1	=	Player [1][DEADBEEF]												2	=	props												n	=	2								undo10:										Function	=	function: 01CF7A00										Name	=	undo10										Args:												1	=	10												2	=	Player [1][DEADBEEF]												n	=	2						FlexScale	=	1						Constraints:								1	=	Entity [0][phys_lengthconstraint]								2	=	Entity [0][phys_lengthconstraint]						Entity	=	Entity [68][prop_physics]						Angle	=	-12.960 -179.655 326.250						Class	=	prop_physics						Pos	=	113.7296 232.7322 15.7614		HoldAngle	=	0.000 171.744 0.000		HoldPos	=	-12.9446 3.3827 -26.0465] lua_run PrintTable(Entity(1):UniqueIDTable( "StoredDuplications" )[1])> PrintTable(Entity(1):UniqueIDTable( "StoredDuplications" )[1])...Name	=	testConstraints:		1:				Entity:						1:								Index	=	61								Bone	=	0								Entity	=	Entity [61][prop_physics]								LPos	=	12.9149 -3.0726 14.4259								World	=	false						2:								Index	=	68								Bone	=	0								Entity	=	Entity [68][prop_physics]								LPos	=	6.6674 -5.8897 12.8267								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	12.9149 -3.0726 14.4259				Bone2	=	0				Ent2	=	Entity [68][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	162.01463317871				OnDieFunctions:						undo13:								Function	=	function: 01CF7A00								Name	=	undo13								Args:										1	=	13										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	6.6674 -5.8897 12.8267				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [61][prop_physics]				addlength	=	0		2:				Entity:						1:								Index	=	63								Bone	=	0								Entity	=	Entity [63][prop_physics]								LPos	=	6.7246 -11.3741 10.8209								World	=	false						2:								Index	=	65								Bone	=	0								Entity	=	Entity [65][prop_physics]								LPos	=	9.9924 -9.8475 7.2461								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	6.7246 -11.3741 10.8209				Bone2	=	0				Ent2	=	Entity [65][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	129.67437744141				OnDieFunctions:						undo19:								Function	=	function: 01CF7A00								Name	=	undo19								Args:										1	=	19										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	9.9924 -9.8475 7.2461				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [63][prop_physics]				addlength	=	0		3:				Entity:						1:								Index	=	66								Bone	=	0								Entity	=	Entity [66][prop_physics]								LPos	=	-13.8805 -4.1501 -2.1862								World	=	false						2:								Index	=	61								Bone	=	0								Entity	=	Entity [61][prop_physics]								LPos	=	9.7372 -10.1262 5.0917								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	-13.8805 -4.1501 -2.1862				Bone2	=	0				Ent2	=	Entity [61][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	261.48236083984				OnDieFunctions:						undo24:								Function	=	function: 01CF7A00								Name	=	undo24								Args:										1	=	24										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	9.7372 -10.1262 5.0917				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [66][prop_physics]				addlength	=	0		4:				Entity:						1:								Index	=	59								Bone	=	0								Entity	=	Entity [59][prop_physics]								LPos	=	11.9207 -2.4936 25.7454								World	=	false						2:								Index	=	60								Bone	=	0								Entity	=	Entity [60][prop_physics]								LPos	=	12.2945 -1.6956 25.7454								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	11.9207 -2.4936 25.7454				Bone2	=	0				Ent2	=	Entity [60][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	61.258964538574				OnDieFunctions:						undo11:								Function	=	function: 01CF7A00								Name	=	undo11								Args:										1	=	11										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	12.2945 -1.6956 25.7454				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [59][prop_physics]				addlength	=	0		5:				Entity:						1:								Index	=	61								Bone	=	0								Entity	=	Entity [61][prop_physics]								LPos	=	9.7372 -10.1262 5.0917								World	=	false						2:								Index	=	63								Bone	=	0								Entity	=	Entity [63][prop_physics]								LPos	=	5.0460 -12.0694 7.4385								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	9.7372 -10.1262 5.0917				Bone2	=	0				Ent2	=	Entity [63][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	221.20561218262				OnDieFunctions:						undo25:								Function	=	function: 01CF7A00								Name	=	undo25								Args:										1	=	25										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	5.0460 -12.0694 7.4385				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [61][prop_physics]				addlength	=	0		6:				Entity:						1:								Index	=	60								Bone	=	0								Entity	=	Entity [60][prop_physics]								LPos	=	12.2945 -1.6956 25.7454								World	=	false						2:								Index	=	61								Bone	=	0								Entity	=	Entity [61][prop_physics]								LPos	=	12.9149 -3.0726 14.4259								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	12.2945 -1.6956 25.7454				Bone2	=	0				Ent2	=	Entity [61][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	163.09429931641				OnDieFunctions:						undo12:								Function	=	function: 01CF7A00								Name	=	undo12								Args:										1	=	12										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	12.9149 -3.0726 14.4259				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [60][prop_physics]				addlength	=	0		7:				Entity:						1:								Index	=	66								Bone	=	0								Entity	=	Entity [66][prop_physics]								LPos	=	10.8059 -8.7584 6.7038								World	=	false						2:								Index	=	64								Bone	=	0								Entity	=	Entity [64][prop_physics]								LPos	=	7.4814 -11.0605 21.7607								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	10.8059 -8.7584 6.7038				Bone2	=	0				Ent2	=	Entity [64][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	113.25685882568				OnDieFunctions:						undo17:								Function	=	function: 01CF7A00								Name	=	undo17								Args:										1	=	17										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	7.4814 -11.0605 21.7607				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [66][prop_physics]				addlength	=	0		8:				Entity:						1:								Index	=	59								Bone	=	0								Entity	=	Entity [59][prop_physics]								LPos	=	13.5713 1.5030 21.1087								World	=	false						2:								Index	=	67								Bone	=	0								Entity	=	Entity [67][prop_physics]								LPos	=	-5.7345 -12.0125 6.7725								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	13.5713 1.5030 21.1087				Bone2	=	0				Ent2	=	Entity [67][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	221.16931152344				OnDieFunctions:						undo22:								Function	=	function: 01CF7A00								Name	=	undo22								Args:										1	=	22										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	-5.7345 -12.0125 6.7725				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [59][prop_physics]				addlength	=	0		9:				Entity:						1:								Index	=	67								Bone	=	0								Entity	=	Entity [67][prop_physics]								LPos	=	-5.7345 -12.0125 6.7725								World	=	false						2:								Index	=	66								Bone	=	0								Entity	=	Entity [66][prop_physics]								LPos	=	-13.8805 -4.1501 -2.1862								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	-5.7345 -12.0125 6.7725				Bone2	=	0				Ent2	=	Entity [66][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	201.96171569824				OnDieFunctions:						undo23:								Function	=	function: 01CF7A00								Name	=	undo23								Args:										1	=	23										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	-13.8805 -4.1501 -2.1862				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [67][prop_physics]				addlength	=	0		10:				Entity:						1:								Index	=	62								Bone	=	0								Entity	=	Entity [62][prop_physics]								LPos	=	10.3319 -9.3086 20.6597								World	=	false						2:								Index	=	66								Bone	=	0								Entity	=	Entity [66][prop_physics]								LPos	=	10.8059 -8.7584 6.7038								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	10.3319 -9.3086 20.6597				Bone2	=	0				Ent2	=	Entity [66][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	160.3413848877				OnDieFunctions:						undo16:								Function	=	function: 01CF7A00								Name	=	undo16								Args:										1	=	16										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	10.8059 -8.7584 6.7038				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [62][prop_physics]				addlength	=	0		11:				Entity:						1:								Index	=	61								Bone	=	0								Entity	=	Entity [61][prop_physics]								LPos	=	8.0112 -10.8411 16.3848								World	=	false						2:								Index	=	59								Bone	=	0								Entity	=	Entity [59][prop_physics]								LPos	=	13.5713 1.5030 21.1087								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	8.0112 -10.8411 16.3848				Bone2	=	0				Ent2	=	Entity [59][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	174.50773620605				OnDieFunctions:						undo21:								Function	=	function: 01CF7A00								Name	=	undo21								Args:										1	=	21										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	13.5713 1.5030 21.1087				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [61][prop_physics]				addlength	=	0		12:				Entity:						1:								Index	=	64								Bone	=	0								Entity	=	Entity [64][prop_physics]								LPos	=	7.4814 -11.0605 21.7607								World	=	false						2:								Index	=	63								Bone	=	0								Entity	=	Entity [63][prop_physics]								LPos	=	6.7246 -11.3741 10.8209								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	7.4814 -11.0605 21.7607				Bone2	=	0				Ent2	=	Entity [63][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	64.328193664551				OnDieFunctions:						undo18:								Function	=	function: 01CF7A00								Name	=	undo18								Args:										1	=	18										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	6.7246 -11.3741 10.8209				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [64][prop_physics]				addlength	=	0		13:				Entity:						1:								Index	=	68								Bone	=	0								Entity	=	Entity [68][prop_physics]								LPos	=	6.6674 -5.8897 12.8267								World	=	false						2:								Index	=	67								Bone	=	0								Entity	=	Entity [67][prop_physics]								LPos	=	5.4521 -12.5256 6.1797								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	6.6674 -5.8897 12.8267				Bone2	=	0				Ent2	=	Entity [67][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	151.85804748535				OnDieFunctions:						undo14:								Function	=	function: 01CF7A00								Name	=	undo14								Args:										1	=	14										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	5.4521 -12.5256 6.1797				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [68][prop_physics]				addlength	=	0		14:				Entity:						1:								Index	=	65								Bone	=	0								Entity	=	Entity [65][prop_physics]								LPos	=	9.9924 -9.8475 7.2461								World	=	false						2:								Index	=	61								Bone	=	0								Entity	=	Entity [61][prop_physics]								LPos	=	8.0112 -10.8411 16.3848								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	9.9924 -9.8475 7.2461				Bone2	=	0				Ent2	=	Entity [61][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	316.17947387695				OnDieFunctions:						undo20:								Function	=	function: 01CF7A00								Name	=	undo20								Args:										1	=	20										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	8.0112 -10.8411 16.3848				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [65][prop_physics]				addlength	=	0		15:				Entity:						1:								Index	=	67								Bone	=	0								Entity	=	Entity [67][prop_physics]								LPos	=	5.4521 -12.5256 6.1797								World	=	false						2:								Index	=	62								Bone	=	0								Entity	=	Entity [62][prop_physics]								LPos	=	10.3319 -9.3086 20.6597								World	=	false				Type	=	Rope				Constraint	=	Entity [0][phys_lengthconstraint]				LPos1	=	5.4521 -12.5256 6.1797				Bone2	=	0				Ent2	=	Entity [62][prop_physics]				Bone1	=	0				width	=	1.3439999818802				length	=	147.46826171875				OnDieFunctions:						undo15:								Function	=	function: 01CF7A00								Name	=	undo15								Args:										1	=	15										2	=	Player [1][DEADBEEF]										n	=	2				LPos2	=	10.3319 -9.3086 20.6597				forcelimit	=	0				rigid	=	false				material	=	cable/blue_elec				Ent1	=	Entity [67][prop_physics]				addlength	=	0HeadEntityIdx	=	62Entities:		60:				Created	=	4603.0649414063				PhysicsObjects:						0:								LocalAngle	=	0.000 177.336 359.919								LocalPos	=	1.0988 303.7601 26.1221								Angle	=	0.000 177.336 359.919								Frozen	=	false								Pos	=	1.0988 303.7601 26.1221				LocalAngle	=	0.000 177.336 359.919				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	1.0988 303.7601 26.1221				Model	=	models\props_borealis\bluebarrel001.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 0190871C								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo2:								Function	=	function: 01CF7A00								Name	=	undo2								Args:										1	=	2										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [60][prop_physics]				Angle	=	0.000 177.336 359.919				Class	=	prop_physics				Pos	=	1.0988 303.7601 26.1221		62:				Created	=	4603.96484375				PhysicsObjects:						0:								LocalAngle	=	-0.000 177.323 358.714								LocalPos	=	-12.7998 3.3989 26.1159								Angle	=	-0.000 177.323 358.714								Frozen	=	false								Pos	=	-12.7998 3.3989 26.1159				LocalAngle	=	-0.000 177.323 358.714				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	-12.7998 3.3989 26.1159				Model	=	models\props_borealis\bluebarrel001.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 019089C4								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo4:								Function	=	function: 01CF7A00								Name	=	undo4								Args:										1	=	4										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [62][prop_physics]				Angle	=	-0.000 177.323 358.714				Class	=	prop_physics				Pos	=	-12.7998 3.3989 26.1159		65:				Created	=	4607.2797851563				PhysicsObjects:						0:								LocalAngle	=	11.252 174.412 355.300								LocalPos	=	84.9691 -162.0166 16.1082								Angle	=	11.252 174.412 355.300								Frozen	=	false								Pos	=	84.9691 -162.0166 16.1082				LocalAngle	=	11.252 174.412 355.300				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	84.9691 -162.0166 16.1082				Model	=	models\combine_helicopter\helicopter_bomb01.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 01908ADC								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo7:								Function	=	function: 01CF7A00								Name	=	undo7								Args:										1	=	7										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [65][prop_physics]				Angle	=	11.252 174.412 355.300				Class	=	prop_physics				Pos	=	84.9691 -162.0166 16.1082		66:				Created	=	4607.4599609375				PhysicsObjects:						0:								LocalAngle	=	65.302 -91.011 115.756								LocalPos	=	66.4018 -104.7347 15.0049								Angle	=	65.302 -91.011 115.756								Frozen	=	false								Pos	=	66.4018 -104.7347 15.0049				LocalAngle	=	65.302 -91.011 115.756				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	66.4018 -104.7347 15.0049				Model	=	models\combine_helicopter\helicopter_bomb01.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 018F8E98								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo8:								Function	=	function: 01CF7A00								Name	=	undo8								Args:										1	=	8										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]						3	=	Entity [0][phys_lengthconstraint]						4	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [66][prop_physics]				Angle	=	65.302 -91.011 115.756				Class	=	prop_physics				Pos	=	66.4018 -104.7347 15.0049		59:				Created	=	4597.6499023438				PhysicsObjects:						0:								LocalAngle	=	0.000 178.590 -0.000								LocalPos	=	60.7806 315.5921 26.1222								Angle	=	0.000 178.590 -0.000								Frozen	=	false								Pos	=	60.7806 315.5921 26.1222				LocalAngle	=	0.000 178.590 -0.000				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	60.7806 315.5921 26.1222				Model	=	models\props_borealis\bluebarrel001.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 018F99C4								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo1:								Function	=	function: 01CF7A00								Name	=	undo1								Args:										1	=	1										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]						3	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [59][prop_physics]				Angle	=	0.000 178.590 -0.000				Class	=	prop_physics				Pos	=	60.7806 315.5921 26.1222		61:				Created	=	4603.5151367188				PhysicsObjects:						0:								LocalAngle	=	0.000 177.343 359.955								LocalPos	=	-6.4856 139.8417 26.1221								Angle	=	0.000 177.343 359.955								Frozen	=	false								Pos	=	-6.4856 139.8417 26.1221				LocalAngle	=	0.000 177.343 359.955				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	-6.4856 139.8417 26.1221				Model	=	models\props_borealis\bluebarrel001.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 01908834								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo3:								Function	=	function: 01CF7A00								Name	=	undo3								Args:										1	=	3										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]						3	=	Entity [0][phys_lengthconstraint]						4	=	Entity [0][phys_lengthconstraint]						5	=	Entity [0][phys_lengthconstraint]						6	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [61][prop_physics]				Angle	=	0.000 177.343 359.955				Class	=	prop_physics				Pos	=	-6.4856 139.8417 26.1221		63:				Created	=	4604.3999023438				PhysicsObjects:						0:								LocalAngle	=	-0.000 177.353 359.999								LocalPos	=	-16.8032 -82.9985 26.1222								Angle	=	-0.000 177.353 359.999								Frozen	=	false								Pos	=	-16.8032 -82.9985 26.1222				LocalAngle	=	-0.000 177.353 359.999				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	-16.8032 -82.9985 26.1222				Model	=	models\props_borealis\bluebarrel001.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 018F9604								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo5:								Function	=	function: 01CF7A00								Name	=	undo5								Args:										1	=	5										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]						3	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [63][prop_physics]				Angle	=	-0.000 177.353 359.999				Class	=	prop_physics				Pos	=	-16.8032 -82.9985 26.1222		67:				Created	=	4607.8349609375				PhysicsObjects:						0:								LocalAngle	=	-4.539 -161.835 11.249								LocalPos	=	102.6571 88.1702 16.1119								Angle	=	-4.539 -161.835 11.249								Frozen	=	false								Pos	=	102.6571 88.1702 16.1119				LocalAngle	=	-4.539 -161.835 11.249				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	102.6571 88.1702 16.1119				Model	=	models\combine_helicopter\helicopter_bomb01.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 018F912C								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo9:								Function	=	function: 01CF7A00								Name	=	undo9								Args:										1	=	9										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]						3	=	Entity [0][phys_lengthconstraint]						4	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [67][prop_physics]				Angle	=	-4.539 -161.835 11.249				Class	=	prop_physics				Pos	=	102.6571 88.1702 16.1119		64:				Created	=	4604.9096679688				PhysicsObjects:						0:								LocalAngle	=	-0.000 177.352 0.000								LocalPos	=	-19.7160 -145.9990 26.1222								Angle	=	-0.000 177.352 0.000								Frozen	=	false								Pos	=	-19.7160 -145.9990 26.1222				LocalAngle	=	-0.000 177.352 0.000				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	-19.7160 -145.9990 26.1222				Model	=	models\props_borealis\bluebarrel001.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 018F9E38								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo6:								Function	=	function: 01CF7A00								Name	=	undo6								Args:										1	=	6										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [64][prop_physics]				Angle	=	-0.000 177.352 0.000				Class	=	prop_physics				Pos	=	-19.7160 -145.9990 26.1222		68:				Created	=	4608.0747070313				PhysicsObjects:						0:								LocalAngle	=	-12.960 -179.655 326.250								LocalPos	=	113.7296 232.7322 15.7614								Angle	=	-12.960 -179.655 326.250								Frozen	=	false								Pos	=	113.7296 232.7322 15.7614				LocalAngle	=	-12.960 -179.655 326.250				ConstraintSystem	=	Entity [0][phys_constraintsystem]				LocalPos	=	113.7296 232.7322 15.7614				Model	=	models\combine_helicopter\helicopter_bomb01.mdl				Flex:						0	=	0				OnDieFunctions:						GetCountUpdate:								Function	=	function: 018F994C								Name	=	GetCountUpdate								Args:										1	=	Player [1][DEADBEEF]										2	=	props										n	=	2						undo10:								Function	=	function: 01CF7A00								Name	=	undo10								Args:										1	=	10										2	=	Player [1][DEADBEEF]										n	=	2				FlexScale	=	1				Constraints:						1	=	Entity [0][phys_lengthconstraint]						2	=	Entity [0][phys_lengthconstraint]				Entity	=	Entity [68][prop_physics]				Angle	=	-12.960 -179.655 326.250				Class	=	prop_physics				Pos	=	113.7296 232.7322 15.7614HoldAngle	=	0.000 171.744 0.000HoldPos	=	-12.9446 3.3827 -26.0465