All pastes #526698 Raw Edit

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#526698 ·published 2007-05-31 22:31 UTC
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-104.735,15.0049;}025C2B20{S:"Entity"=T:025A84C0;S:"Type"=S:"Rope";S:"Constraint"=E:0;S:"LPos1"=V:10.8059,-8.7584,6.7038;S:"Bone2"=N:0;S:"Ent2"=E:64;S:"Bone1"=N:0;S:"width"=N:1.3439999818802;S:"length"=N:113.25685882568;S:"OnDieFunctions"=T:025D4220;S:"LPos2"=V:7.4814,-11.0605,21.7607;S:"forcelimit"=N:0;S:"rigid"=B:f;S:"material"=S:"cable/blue_elec";S:"Ent1"=E:66;S:"addlength"=N:0;}025292A0{S:"Created"=N:4607.2797851563;S:"PhysicsObjects"=T:025D5040;S:"LocalAngle"=A:11.2523,174.412,355.3;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:84.9691,-162.017,16.1082;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:02594F80;S:"OnDieFunctions"=T:025D1CC0;S:"FlexScale"=N:1;S:"Constraints"=T:02544C40;S:"Entity"=E:65;S:"Angle"=A:11.2523,174.412,355.3;S:"Class"=S:"prop_physics";S:"Pos"=V:84.9691,-162.017,16.1082;}02510EC0{S:"LocalAngle"=A:-2.45598e-007,177.353,359.999;S:"LocalPos"=V:-16.8032,-82.9985,26.1222;S:"Angle"=A:-2.45598e-007,177.353,359.999;S:"Frozen"=B:f;S:"Pos"=V:-16.8032,-82.9985,26.1222;}025D5040{N:0=T:025B59C0;}025C2B00{S:"Name"=S:"undo12";S:"Args"=T:025D2180;}025C8260{T:02524740;T:025A0220;}025826C0{S:"Name"=S:"undo13";S:"Args"=T:025BEE20;}025D1CC0{S:"GetCountUpdate"=T:025B60E0;S:"undo7"=T:025275C0;}02594F80{N:0=N:0;}025B2D00{N:1=N:22;N:2=P:993513147;S:"n"=N:2;}025465A0{E:0;E:0;}025A1C00{S:"Index"=N:65;S:"Bone"=N:0;S:"Entity"=E:65;S:"LPos"=V:9.99244,-9.84748,7.24606;S:"World"=B:f;}025B59C0{S:"LocalAngle"=A:11.2523,174.412,355.3;S:"LocalPos"=V:84.9691,-162.017,16.1082;S:"Angle"=A:11.2523,174.412,355.3;S:"Frozen"=B:f;S:"Pos"=V:84.9691,-162.017,16.1082;}025D3EA0{T:025C8640;T:025A2280;}025C9280{N:1=P:993513147;N:2=S:"props";S:"n"=N:2;}025BC2C0{S:"Name"=S:"undo21";S:"Args"=T:02537920;}025BBFC0{T:025C0380;T:02593780;}0252CA20{S:"undo22"=T:025D1AE0;}025D8DE0{S:"Index"=N:65;S:"Bone"=N:0;S:"Entity"=E:65;S:"LPos"=V:9.99244,-9.84748,7.24606;S:"World"=B:f;}02544C40{E:0;E:0;}02544DC0{S:"Index"=N:67;S:"Bone"=N:0;S:"Entity"=E:67;S:"LPos"=V:-5.73449,-12.0125,6.77251;S:"World"=B:f;}025B1580{S:"Index"=N:66;S:"Bone"=N:0;S:"Entity"=E:66;S:"LPos"=V:-13.8805,-4.1501,-2.18624;S:"World"=B:f;}02592A80{T:025E1360;T:02528000;}025E1DC0{T:02544DC0;T:025B1580;}02525A20{E:0;E:0;}02531DC0{T:025D28A0;T:025E1800;}02584FE0{N:1=N:17;N:2=P:993513147;S:"n"=N:2;}025AA120{N:1=N:4;N:2=P:993513147;S:"n"=N:2;}02540920{S:"undo19"=T:0252DE60;}0258DDC0{S:"Name"=S:"GetCountUpdate";S:"Args"=T:025A3AE0;}025BB720{S:"Index"=N:66;S:"Bone"=N:0;S:"Entity"=E:66;S:"LPos"=V:10.8059,-8.7584,6.7038;S:"World"=B:f;}025BA0C0{S:"Name"=S:"undo2";S:"Args"=T:025856E0;}025C1340{S:"Created"=N:4603.96484375;S:"PhysicsObjects"=T:02588B40;S:"LocalAngle"=A:-5.85882e-008,177.323,358.714;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:-12.7998,3.39893,26.1159;S:"Model"=S:"models\\props_borealis\\bluebarrel001.mdl";S:"Flex"=T:02594E40;S:"OnDieFunctions"=T:025C6A40;S:"FlexScale"=N:1;S:"Constraints"=T:02525A20;S:"Entity"=E:62;S:"Angle"=A:-5.85882e-008,177.323,358.714;S:"Class"=S:"prop_physics";S:"Pos"=V:-12.7998,3.39893,26.1159;}02542840{S:"Entity"=T:0252D220;S:"Type"=S:"Rope";S:"Constraint"=E:0;S:"LPos1"=V:7.4814,-11.0605,21.7607;S:"Bone2"=N:0;S:"Ent2"=E:63;S:"Bone1"=N:0;S:"width"=N:1.3439999818802;S:"length"=N:64.328193664551;S:"OnDieFunctions"=T:02527180;S:"LPos2"=V:6.72458,-11.3741,10.8209;S:"forcelimit"=N:0;S:"rigid"=B:f;S:"material"=S:"cable/blue_elec";S:"Ent1"=E:64;S:"addlength"=N:0;}02537920{N:1=N:21;N:2=P:993513147;S:"n"=N:2;}025D2180{N:1=N:12;N:2=P:993513147;S:"n"=N:2;}02594E40{N:0=N:0;}025B5BC0{S:"Index"=N:63;S:"Bone"=N:0;S:"Entity"=E:63;S:"LPos"=V:5.04597,-12.0694,7.43851;S:"World"=B:f;}0253E160{S:"Name"=S:"undo23";S:"Args"=T:02593B20;}02595D60{S:"Index"=N:60;S:"Bone"=N:0;S:"Entity"=E:60;S:"LPos"=V:12.2945,-1.69555,25.7454;S:"World"=B:f;}02588B40{N:0=T:0251F660;}025BED60{S:"Created"=N:4607.4599609375;S:"PhysicsObjects"=T:025C3A40;S:"LocalAngle"=A:65.3021,-91.011,115.756;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:66.4018,-104.735,15.0049;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:025AC480;S:"OnDieFunctions"=T:025B9DC0;S:"FlexScale"=N:1;S:"Constraints"=T:02525440;S:"Entity"=E:66;S:"Angle"=A:65.3021,-91.011,115.756;S:"Class"=S:"prop_physics";S:"Pos"=V:66.4018,-104.735,15.0049;}0259C580{S:"GetCountUpdate"=T:025AF4C0;S:"undo10"=T:0252CE60;}025C7320{N:1=P:993513147;N:2=S:"props";S:"n"=N:2;}02541380{N:1=N:24;N:2=P:993513147;S:"n"=N:2;}025D9080{S:"GetCountUpdate"=T:02536100;S:"undo2"=T:025BA0C0;}025C8920{S:"LocalAngle"=A:9.77314e-007,177.336,359.919;S:"LocalPos"=V:1.09882,303.76,26.1221;S:"Angle"=A:9.77314e-007,177.336,359.919;S:"Frozen"=B:f;S:"Pos"=V:1.09882,303.76,26.1221;}0258E340{S:"Entity"=T:025C1C00;S:"Type"=S:"Rope";S:"Constraint"=E:0;S:"LPos1"=V:10.3319,-9.30864,20.6597;S:"Bone2"=N:0;S:"Ent2"=E:66;S:"Bone1"=N:0;S:"width"=N:1.3439999818802;S:"length"=N:160.3413848877;S:"OnDieFunctions"=T:02522540;S:"LPos2"=V:10.8059,-8.7584,6.7038;S:"forcelimit"=N:0;S:"rigid"=B:f;S:"material"=S:"cable/blue_elec";S:"Ent1"=E:62;S:"addlength"=N:0;}025BD360{N:0=T:025C8920;}025C5960{S:"Created"=N:4607.8349609375;S:"PhysicsObjects"=T:025D53E0;S:"LocalAngle"=A:-4.53922,-161.835,11.2494;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:102.657,88.1702,16.1119;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:025418C0;S:"OnDieFunctions"=T:025D1820;S:"FlexScale"=N:1;S:"Constraints"=T:025DFA80;S:"Entity"=E:67;S:"Angle"=A:-4.53922,-161.835,11.2494;S:"Class"=S:"prop_physics";S:"Pos"=V:102.657,88.1702,16.1119;}025E4940{T:025E02C0;T:025320C0;}025BEE20{N:1=N:13;N:2=P:993513147;S:"n"=N:2;}025A07E0{S:"Name"=S:"GetCountUpdate";S:"Args"=T:025B4580;}025D17E0{S:"Name"=S:"undo8";S:"Args"=T:02534DA0;}0251F660{S:"LocalAngle"=A:-5.85882e-008,177.323,358.714;S:"LocalPos"=V:-12.7998,3.39893,26.1159;S:"Angle"=A:-5.85882e-008,177.323,358.714;S:"Frozen"=B:f;S:"Pos"=V:-12.7998,3.39893,26.1159;}02529BA0{T:02596AA0;T:0258CCC0;T:0253FE60;T:025DC6C0;T:02585160;T:025D7520;T:025C2B20;T:025C2AA0;T:0258CAC0;T:0258E340;T:0253E0A0;T:02542840;T:025B1340;T:025A0E60;T:025DDDE0;}025E2F40{T:025CD2A0;T:025A1C00;}0250A9E0{T:025D8DE0;T:025B0640;}025A0220{S:"Index"=N:68;S:"Bone"=N:0;S:"Entity"=E:68;S:"LPos"=V:6.66744,-5.88972,12.8267;S:"World"=B:f;}

Is the result for the following 10 prop/15 rope duplicator table...

1:
		Name	=	test
		Constraints:
				1:
						Entity:
								1:
										Index	=	61
										Bone	=	0
										Entity	=	Entity [61][prop_physics]
										LPos	=	12.9149 -3.0726 14.4259
										World	=	false
								2:
										Index	=	68
										Bone	=	0
										Entity	=	Entity [68][prop_physics]
										LPos	=	6.6674 -5.8897 12.8267
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	12.9149 -3.0726 14.4259
						Bone2	=	0
						Ent2	=	Entity [68][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	162.01463317871
						OnDieFunctions:
								undo13:
										Function	=	function: 01CF7A00
										Name	=	undo13
										Args:
												1	=	13
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	6.6674 -5.8897 12.8267
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [61][prop_physics]
						addlength	=	0
				2:
						Entity:
								1:
										Index	=	63
										Bone	=	0
										Entity	=	Entity [63][prop_physics]
										LPos	=	6.7246 -11.3741 10.8209
										World	=	false
								2:
										Index	=	65
										Bone	=	0
										Entity	=	Entity [65][prop_physics]
										LPos	=	9.9924 -9.8475 7.2461
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	6.7246 -11.3741 10.8209
						Bone2	=	0
						Ent2	=	Entity [65][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	129.67437744141
						OnDieFunctions:
								undo19:
										Function	=	function: 01CF7A00
										Name	=	undo19
										Args:
												1	=	19
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	9.9924 -9.8475 7.2461
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [63][prop_physics]
						addlength	=	0
				3:
						Entity:
								1:
										Index	=	66
										Bone	=	0
										Entity	=	Entity [66][prop_physics]
										LPos	=	-13.8805 -4.1501 -2.1862
										World	=	false
								2:
										Index	=	61
										Bone	=	0
										Entity	=	Entity [61][prop_physics]
										LPos	=	9.7372 -10.1262 5.0917
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	-13.8805 -4.1501 -2.1862
						Bone2	=	0
						Ent2	=	Entity [61][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	261.48236083984
						OnDieFunctions:
								undo24:
										Function	=	function: 01CF7A00
										Name	=	undo24
										Args:
												1	=	24
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	9.7372 -10.1262 5.0917
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [66][prop_physics]
						addlength	=	0
				4:
						Entity:
								1:
										Index	=	59
										Bone	=	0
										Entity	=	Entity [59][prop_physics]
										LPos	=	11.9207 -2.4936 25.7454
										World	=	false
								2:
										Index	=	60
										Bone	=	0
										Entity	=	Entity [60][prop_physics]
										LPos	=	12.2945 -1.6956 25.7454
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	11.9207 -2.4936 25.7454
						Bone2	=	0
						Ent2	=	Entity [60][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	61.258964538574
						OnDieFunctions:
								undo11:
										Function	=	function: 01CF7A00
										Name	=	undo11
										Args:
												1	=	11
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	12.2945 -1.6956 25.7454
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [59][prop_physics]
						addlength	=	0
				5:
						Entity:
								1:
										Index	=	61
										Bone	=	0
										Entity	=	Entity [61][prop_physics]
										LPos	=	9.7372 -10.1262 5.0917
										World	=	false
								2:
										Index	=	63
										Bone	=	0
										Entity	=	Entity [63][prop_physics]
										LPos	=	5.0460 -12.0694 7.4385
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	9.7372 -10.1262 5.0917
						Bone2	=	0
						Ent2	=	Entity [63][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	221.20561218262
						OnDieFunctions:
								undo25:
										Function	=	function: 01CF7A00
										Name	=	undo25
										Args:
												1	=	25
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	5.0460 -12.0694 7.4385
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [61][prop_physics]
						addlength	=	0
				6:
						Entity:
								1:
										Index	=	60
										Bone	=	0
										Entity	=	Entity [60][prop_physics]
										LPos	=	12.2945 -1.6956 25.7454
										World	=	false
								2:
										Index	=	61
										Bone	=	0
										Entity	=	Entity [61][prop_physics]
										LPos	=	12.9149 -3.0726 14.4259
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	12.2945 -1.6956 25.7454
						Bone2	=	0
						Ent2	=	Entity [61][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	163.09429931641
						OnDieFunctions:
								undo12:
										Function	=	function: 01CF7A00
										Name	=	undo12
										Args:
												1	=	12
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	12.9149 -3.0726 14.4259
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [60][prop_physics]
						addlength	=	0
				7:
						Entity:
								1:
										Index	=	66
										Bone	=	0
										Entity	=	Entity [66][prop_physics]
										LPos	=	10.8059 -8.7584 6.7038
										World	=	false
								2:
										Index	=	64
										Bone	=	0
										Entity	=	Entity [64][prop_physics]
										LPos	=	7.4814 -11.0605 21.7607
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	10.8059 -8.7584 6.7038
						Bone2	=	0
						Ent2	=	Entity [64][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	113.25685882568
						OnDieFunctions:
								undo17:
										Function	=	function: 01CF7A00
										Name	=	undo17
										Args:
												1	=	17
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	7.4814 -11.0605 21.7607
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [66][prop_physics]
						addlength	=	0
				8:
						Entity:
								1:
										Index	=	59
										Bone	=	0
										Entity	=	Entity [59][prop_physics]
										LPos	=	13.5713 1.5030 21.1087
										World	=	false
								2:
										Index	=	67
										Bone	=	0
										Entity	=	Entity [67][prop_physics]
										LPos	=	-5.7345 -12.0125 6.7725
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	13.5713 1.5030 21.1087
						Bone2	=	0
						Ent2	=	Entity [67][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	221.16931152344
						OnDieFunctions:
								undo22:
										Function	=	function: 01CF7A00
										Name	=	undo22
										Args:
												1	=	22
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	-5.7345 -12.0125 6.7725
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [59][prop_physics]
						addlength	=	0
				9:
						Entity:
								1:
										Index	=	67
										Bone	=	0
										Entity	=	Entity [67][prop_physics]
										LPos	=	-5.7345 -12.0125 6.7725
										World	=	false
								2:
										Index	=	66
										Bone	=	0
										Entity	=	Entity [66][prop_physics]
										LPos	=	-13.8805 -4.1501 -2.1862
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	-5.7345 -12.0125 6.7725
						Bone2	=	0
						Ent2	=	Entity [66][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	201.96171569824
						OnDieFunctions:
								undo23:
										Function	=	function: 01CF7A00
										Name	=	undo23
										Args:
												1	=	23
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	-13.8805 -4.1501 -2.1862
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [67][prop_physics]
						addlength	=	0
				10:
						Entity:
								1:
										Index	=	62
										Bone	=	0
										Entity	=	Entity [62][prop_physics]
										LPos	=	10.3319 -9.3086 20.6597
										World	=	false
								2:
										Index	=	66
										Bone	=	0
										Entity	=	Entity [66][prop_physics]
										LPos	=	10.8059 -8.7584 6.7038
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	10.3319 -9.3086 20.6597
						Bone2	=	0
						Ent2	=	Entity [66][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	160.3413848877
						OnDieFunctions:
								undo16:
										Function	=	function: 01CF7A00
										Name	=	undo16
										Args:
												1	=	16
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	10.8059 -8.7584 6.7038
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [62][prop_physics]
						addlength	=	0
				11:
						Entity:
								1:
										Index	=	61
										Bone	=	0
										Entity	=	Entity [61][prop_physics]
										LPos	=	8.0112 -10.8411 16.3848
										World	=	false
								2:
										Index	=	59
										Bone	=	0
										Entity	=	Entity [59][prop_physics]
										LPos	=	13.5713 1.5030 21.1087
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	8.0112 -10.8411 16.3848
						Bone2	=	0
						Ent2	=	Entity [59][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	174.50773620605
						OnDieFunctions:
								undo21:
										Function	=	function: 01CF7A00
										Name	=	undo21
										Args:
												1	=	21
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	13.5713 1.5030 21.1087
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [61][prop_physics]
						addlength	=	0
				12:
						Entity:
								1:
										Index	=	64
										Bone	=	0
										Entity	=	Entity [64][prop_physics]
										LPos	=	7.4814 -11.0605 21.7607
										World	=	false
								2:
										Index	=	63
										Bone	=	0
										Entity	=	Entity [63][prop_physics]
										LPos	=	6.7246 -11.3741 10.8209
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	7.4814 -11.0605 21.7607
						Bone2	=	0
						Ent2	=	Entity [63][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	64.328193664551
						OnDieFunctions:
								undo18:
										Function	=	function: 01CF7A00
										Name	=	undo18
										Args:
												1	=	18
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	6.7246 -11.3741 10.8209
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [64][prop_physics]
						addlength	=	0
				13:
						Entity:
								1:
										Index	=	68
										Bone	=	0
										Entity	=	Entity [68][prop_physics]
										LPos	=	6.6674 -5.8897 12.8267
										World	=	false
								2:
										Index	=	67
										Bone	=	0
										Entity	=	Entity [67][prop_physics]
										LPos	=	5.4521 -12.5256 6.1797
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	6.6674 -5.8897 12.8267
						Bone2	=	0
						Ent2	=	Entity [67][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	151.85804748535
						OnDieFunctions:
								undo14:
										Function	=	function: 01CF7A00
										Name	=	undo14
										Args:
												1	=	14
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	5.4521 -12.5256 6.1797
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [68][prop_physics]
						addlength	=	0
				14:
						Entity:
								1:
										Index	=	65
										Bone	=	0
										Entity	=	Entity [65][prop_physics]
										LPos	=	9.9924 -9.8475 7.2461
										World	=	false
								2:
										Index	=	61
										Bone	=	0
										Entity	=	Entity [61][prop_physics]
										LPos	=	8.0112 -10.8411 16.3848
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	9.9924 -9.8475 7.2461
						Bone2	=	0
						Ent2	=	Entity [61][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	316.17947387695
						OnDieFunctions:
								undo20:
										Function	=	function: 01CF7A00
										Name	=	undo20
										Args:
												1	=	20
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	8.0112 -10.8411 16.3848
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [65][prop_physics]
						addlength	=	0
				15:
						Entity:
								1:
										Index	=	67
										Bone	=	0
										Entity	=	Entity [67][prop_physics]
										LPos	=	5.4521 -12.5256 6.1797
										World	=	false
								2:
										Index	=	62
										Bone	=	0
										Entity	=	Entity [62][prop_physics]
										LPos	=	10.3319 -9.3086 20.6597
										World	=	false
						Type	=	Rope
						Constraint	=	Entity [0][phys_lengthconstraint]
						LPos1	=	5.4521 -12.5256 6.1797
						Bone2	=	0
						Ent2	=	Entity [62][prop_physics]
						Bone1	=	0
						width	=	1.3439999818802
						length	=	147.46826171875
						OnDieFunctions:
								undo15:
										Function	=	function: 01CF7A00
										Name	=	undo15
										Args:
												1	=	15
												2	=	Player [1][DEADBEEF]
												n	=	2
						LPos2	=	10.3319 -9.3086 20.6597
						forcelimit	=	0
						rigid	=	false
						material	=	cable/blue_elec
						Ent1	=	Entity [67][prop_physics]
						addlength	=	0
		HeadEntityIdx	=	62
		Entities:
				60:
						Created	=	4603.0649414063
						PhysicsObjects:
								0:
										LocalAngle	=	0.000 177.336 359.919
										LocalPos	=	1.0988 303.7601 26.1221
										Angle	=	0.000 177.336 359.919
										Frozen	=	false
										Pos	=	1.0988 303.7601 26.1221
						LocalAngle	=	0.000 177.336 359.919
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	1.0988 303.7601 26.1221
						Model	=	models\props_borealis\bluebarrel001.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 0190871C
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo2:
										Function	=	function: 01CF7A00
										Name	=	undo2
										Args:
												1	=	2
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [60][prop_physics]
						Angle	=	0.000 177.336 359.919
						Class	=	prop_physics
						Pos	=	1.0988 303.7601 26.1221
				62:
						Created	=	4603.96484375
						PhysicsObjects:
								0:
										LocalAngle	=	-0.000 177.323 358.714
										LocalPos	=	-12.7998 3.3989 26.1159
										Angle	=	-0.000 177.323 358.714
										Frozen	=	false
										Pos	=	-12.7998 3.3989 26.1159
						LocalAngle	=	-0.000 177.323 358.714
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	-12.7998 3.3989 26.1159
						Model	=	models\props_borealis\bluebarrel001.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 019089C4
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo4:
										Function	=	function: 01CF7A00
										Name	=	undo4
										Args:
												1	=	4
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [62][prop_physics]
						Angle	=	-0.000 177.323 358.714
						Class	=	prop_physics
						Pos	=	-12.7998 3.3989 26.1159
				65:
						Created	=	4607.2797851563
						PhysicsObjects:
								0:
										LocalAngle	=	11.252 174.412 355.300
										LocalPos	=	84.9691 -162.0166 16.1082
										Angle	=	11.252 174.412 355.300
										Frozen	=	false
										Pos	=	84.9691 -162.0166 16.1082
						LocalAngle	=	11.252 174.412 355.300
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	84.9691 -162.0166 16.1082
						Model	=	models\combine_helicopter\helicopter_bomb01.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 01908ADC
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo7:
										Function	=	function: 01CF7A00
										Name	=	undo7
										Args:
												1	=	7
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [65][prop_physics]
						Angle	=	11.252 174.412 355.300
						Class	=	prop_physics
						Pos	=	84.9691 -162.0166 16.1082
				66:
						Created	=	4607.4599609375
						PhysicsObjects:
								0:
										LocalAngle	=	65.302 -91.011 115.756
										LocalPos	=	66.4018 -104.7347 15.0049
										Angle	=	65.302 -91.011 115.756
										Frozen	=	false
										Pos	=	66.4018 -104.7347 15.0049
						LocalAngle	=	65.302 -91.011 115.756
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	66.4018 -104.7347 15.0049
						Model	=	models\combine_helicopter\helicopter_bomb01.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 018F8E98
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo8:
										Function	=	function: 01CF7A00
										Name	=	undo8
										Args:
												1	=	8
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
								3	=	Entity [0][phys_lengthconstraint]
								4	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [66][prop_physics]
						Angle	=	65.302 -91.011 115.756
						Class	=	prop_physics
						Pos	=	66.4018 -104.7347 15.0049
				59:
						Created	=	4597.6499023438
						PhysicsObjects:
								0:
										LocalAngle	=	0.000 178.590 -0.000
										LocalPos	=	60.7806 315.5921 26.1222
										Angle	=	0.000 178.590 -0.000
										Frozen	=	false
										Pos	=	60.7806 315.5921 26.1222
						LocalAngle	=	0.000 178.590 -0.000
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	60.7806 315.5921 26.1222
						Model	=	models\props_borealis\bluebarrel001.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 018F99C4
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo1:
										Function	=	function: 01CF7A00
										Name	=	undo1
										Args:
												1	=	1
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
								3	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [59][prop_physics]
						Angle	=	0.000 178.590 -0.000
						Class	=	prop_physics
						Pos	=	60.7806 315.5921 26.1222
				61:
						Created	=	4603.5151367188
						PhysicsObjects:
								0:
										LocalAngle	=	0.000 177.343 359.955
										LocalPos	=	-6.4856 139.8417 26.1221
										Angle	=	0.000 177.343 359.955
										Frozen	=	false
										Pos	=	-6.4856 139.8417 26.1221
						LocalAngle	=	0.000 177.343 359.955
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	-6.4856 139.8417 26.1221
						Model	=	models\props_borealis\bluebarrel001.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 01908834
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo3:
										Function	=	function: 01CF7A00
										Name	=	undo3
										Args:
												1	=	3
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
								3	=	Entity [0][phys_lengthconstraint]
								4	=	Entity [0][phys_lengthconstraint]
								5	=	Entity [0][phys_lengthconstraint]
								6	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [61][prop_physics]
						Angle	=	0.000 177.343 359.955
						Class	=	prop_physics
						Pos	=	-6.4856 139.8417 26.1221
				63:
						Created	=	4604.3999023438
						PhysicsObjects:
								0:
										LocalAngle	=	-0.000 177.353 359.999
										LocalPos	=	-16.8032 -82.9985 26.1222
										Angle	=	-0.000 177.353 359.999
										Frozen	=	false
										Pos	=	-16.8032 -82.9985 26.1222
						LocalAngle	=	-0.000 177.353 359.999
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	-16.8032 -82.9985 26.1222
						Model	=	models\props_borealis\bluebarrel001.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 018F9604
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo5:
										Function	=	function: 01CF7A00
										Name	=	undo5
										Args:
												1	=	5
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
								3	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [63][prop_physics]
						Angle	=	-0.000 177.353 359.999
						Class	=	prop_physics
						Pos	=	-16.8032 -82.9985 26.1222
				67:
						Created	=	4607.8349609375
						PhysicsObjects:
								0:
										LocalAngle	=	-4.539 -161.835 11.249
										LocalPos	=	102.6571 88.1702 16.1119
										Angle	=	-4.539 -161.835 11.249
										Frozen	=	false
										Pos	=	102.6571 88.1702 16.1119
						LocalAngle	=	-4.539 -161.835 11.249
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	102.6571 88.1702 16.1119
						Model	=	models\combine_helicopter\helicopter_bomb01.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 018F912C
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo9:
										Function	=	function: 01CF7A00
										Name	=	undo9
										Args:
												1	=	9
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
								3	=	Entity [0][phys_lengthconstraint]
								4	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [67][prop_physics]
						Angle	=	-4.539 -161.835 11.249
						Class	=	prop_physics
						Pos	=	102.6571 88.1702 16.1119
				64:
						Created	=	4604.9096679688
						PhysicsObjects:
								0:
										LocalAngle	=	-0.000 177.352 0.000
										LocalPos	=	-19.7160 -145.9990 26.1222
										Angle	=	-0.000 177.352 0.000
										Frozen	=	false
										Pos	=	-19.7160 -145.9990 26.1222
						LocalAngle	=	-0.000 177.352 0.000
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	-19.7160 -145.9990 26.1222
						Model	=	models\props_borealis\bluebarrel001.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 018F9E38
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo6:
										Function	=	function: 01CF7A00
										Name	=	undo6
										Args:
												1	=	6
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [64][prop_physics]
						Angle	=	-0.000 177.352 0.000
						Class	=	prop_physics
						Pos	=	-19.7160 -145.9990 26.1222
				68:
						Created	=	4608.0747070313
						PhysicsObjects:
								0:
										LocalAngle	=	-12.960 -179.655 326.250
										LocalPos	=	113.7296 232.7322 15.7614
										Angle	=	-12.960 -179.655 326.250
										Frozen	=	false
										Pos	=	113.7296 232.7322 15.7614
						LocalAngle	=	-12.960 -179.655 326.250
						ConstraintSystem	=	Entity [0][phys_constraintsystem]
						LocalPos	=	113.7296 232.7322 15.7614
						Model	=	models\combine_helicopter\helicopter_bomb01.mdl
						Flex:
								0	=	0
						OnDieFunctions:
								GetCountUpdate:
										Function	=	function: 018F994C
										Name	=	GetCountUpdate
										Args:
												1	=	Player [1][DEADBEEF]
												2	=	props
												n	=	2
								undo10:
										Function	=	function: 01CF7A00
										Name	=	undo10
										Args:
												1	=	10
												2	=	Player [1][DEADBEEF]
												n	=	2
						FlexScale	=	1
						Constraints:
								1	=	Entity [0][phys_lengthconstraint]
								2	=	Entity [0][phys_lengthconstraint]
						Entity	=	Entity [68][prop_physics]
						Angle	=	-12.960 -179.655 326.250
						Class	=	prop_physics
						Pos	=	113.7296 232.7322 15.7614
		HoldAngle	=	0.000 171.744 0.000
		HoldPos	=	-12.9446 3.3827 -26.0465
] lua_run PrintTable(Entity(1):UniqueIDTable( "StoredDuplications" )[1])
> PrintTable(Entity(1):UniqueIDTable( "StoredDuplications" )[1])...
Name	=	test
Constraints:
		1:
				Entity:
						1:
								Index	=	61
								Bone	=	0
								Entity	=	Entity [61][prop_physics]
								LPos	=	12.9149 -3.0726 14.4259
								World	=	false
						2:
								Index	=	68
								Bone	=	0
								Entity	=	Entity [68][prop_physics]
								LPos	=	6.6674 -5.8897 12.8267
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	12.9149 -3.0726 14.4259
				Bone2	=	0
				Ent2	=	Entity [68][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	162.01463317871
				OnDieFunctions:
						undo13:
								Function	=	function: 01CF7A00
								Name	=	undo13
								Args:
										1	=	13
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	6.6674 -5.8897 12.8267
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [61][prop_physics]
				addlength	=	0
		2:
				Entity:
						1:
								Index	=	63
								Bone	=	0
								Entity	=	Entity [63][prop_physics]
								LPos	=	6.7246 -11.3741 10.8209
								World	=	false
						2:
								Index	=	65
								Bone	=	0
								Entity	=	Entity [65][prop_physics]
								LPos	=	9.9924 -9.8475 7.2461
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	6.7246 -11.3741 10.8209
				Bone2	=	0
				Ent2	=	Entity [65][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	129.67437744141
				OnDieFunctions:
						undo19:
								Function	=	function: 01CF7A00
								Name	=	undo19
								Args:
										1	=	19
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	9.9924 -9.8475 7.2461
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [63][prop_physics]
				addlength	=	0
		3:
				Entity:
						1:
								Index	=	66
								Bone	=	0
								Entity	=	Entity [66][prop_physics]
								LPos	=	-13.8805 -4.1501 -2.1862
								World	=	false
						2:
								Index	=	61
								Bone	=	0
								Entity	=	Entity [61][prop_physics]
								LPos	=	9.7372 -10.1262 5.0917
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	-13.8805 -4.1501 -2.1862
				Bone2	=	0
				Ent2	=	Entity [61][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	261.48236083984
				OnDieFunctions:
						undo24:
								Function	=	function: 01CF7A00
								Name	=	undo24
								Args:
										1	=	24
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	9.7372 -10.1262 5.0917
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [66][prop_physics]
				addlength	=	0
		4:
				Entity:
						1:
								Index	=	59
								Bone	=	0
								Entity	=	Entity [59][prop_physics]
								LPos	=	11.9207 -2.4936 25.7454
								World	=	false
						2:
								Index	=	60
								Bone	=	0
								Entity	=	Entity [60][prop_physics]
								LPos	=	12.2945 -1.6956 25.7454
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	11.9207 -2.4936 25.7454
				Bone2	=	0
				Ent2	=	Entity [60][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	61.258964538574
				OnDieFunctions:
						undo11:
								Function	=	function: 01CF7A00
								Name	=	undo11
								Args:
										1	=	11
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	12.2945 -1.6956 25.7454
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [59][prop_physics]
				addlength	=	0
		5:
				Entity:
						1:
								Index	=	61
								Bone	=	0
								Entity	=	Entity [61][prop_physics]
								LPos	=	9.7372 -10.1262 5.0917
								World	=	false
						2:
								Index	=	63
								Bone	=	0
								Entity	=	Entity [63][prop_physics]
								LPos	=	5.0460 -12.0694 7.4385
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	9.7372 -10.1262 5.0917
				Bone2	=	0
				Ent2	=	Entity [63][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	221.20561218262
				OnDieFunctions:
						undo25:
								Function	=	function: 01CF7A00
								Name	=	undo25
								Args:
										1	=	25
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	5.0460 -12.0694 7.4385
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [61][prop_physics]
				addlength	=	0
		6:
				Entity:
						1:
								Index	=	60
								Bone	=	0
								Entity	=	Entity [60][prop_physics]
								LPos	=	12.2945 -1.6956 25.7454
								World	=	false
						2:
								Index	=	61
								Bone	=	0
								Entity	=	Entity [61][prop_physics]
								LPos	=	12.9149 -3.0726 14.4259
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	12.2945 -1.6956 25.7454
				Bone2	=	0
				Ent2	=	Entity [61][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	163.09429931641
				OnDieFunctions:
						undo12:
								Function	=	function: 01CF7A00
								Name	=	undo12
								Args:
										1	=	12
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	12.9149 -3.0726 14.4259
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [60][prop_physics]
				addlength	=	0
		7:
				Entity:
						1:
								Index	=	66
								Bone	=	0
								Entity	=	Entity [66][prop_physics]
								LPos	=	10.8059 -8.7584 6.7038
								World	=	false
						2:
								Index	=	64
								Bone	=	0
								Entity	=	Entity [64][prop_physics]
								LPos	=	7.4814 -11.0605 21.7607
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	10.8059 -8.7584 6.7038
				Bone2	=	0
				Ent2	=	Entity [64][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	113.25685882568
				OnDieFunctions:
						undo17:
								Function	=	function: 01CF7A00
								Name	=	undo17
								Args:
										1	=	17
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	7.4814 -11.0605 21.7607
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [66][prop_physics]
				addlength	=	0
		8:
				Entity:
						1:
								Index	=	59
								Bone	=	0
								Entity	=	Entity [59][prop_physics]
								LPos	=	13.5713 1.5030 21.1087
								World	=	false
						2:
								Index	=	67
								Bone	=	0
								Entity	=	Entity [67][prop_physics]
								LPos	=	-5.7345 -12.0125 6.7725
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	13.5713 1.5030 21.1087
				Bone2	=	0
				Ent2	=	Entity [67][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	221.16931152344
				OnDieFunctions:
						undo22:
								Function	=	function: 01CF7A00
								Name	=	undo22
								Args:
										1	=	22
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	-5.7345 -12.0125 6.7725
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [59][prop_physics]
				addlength	=	0
		9:
				Entity:
						1:
								Index	=	67
								Bone	=	0
								Entity	=	Entity [67][prop_physics]
								LPos	=	-5.7345 -12.0125 6.7725
								World	=	false
						2:
								Index	=	66
								Bone	=	0
								Entity	=	Entity [66][prop_physics]
								LPos	=	-13.8805 -4.1501 -2.1862
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	-5.7345 -12.0125 6.7725
				Bone2	=	0
				Ent2	=	Entity [66][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	201.96171569824
				OnDieFunctions:
						undo23:
								Function	=	function: 01CF7A00
								Name	=	undo23
								Args:
										1	=	23
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	-13.8805 -4.1501 -2.1862
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [67][prop_physics]
				addlength	=	0
		10:
				Entity:
						1:
								Index	=	62
								Bone	=	0
								Entity	=	Entity [62][prop_physics]
								LPos	=	10.3319 -9.3086 20.6597
								World	=	false
						2:
								Index	=	66
								Bone	=	0
								Entity	=	Entity [66][prop_physics]
								LPos	=	10.8059 -8.7584 6.7038
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	10.3319 -9.3086 20.6597
				Bone2	=	0
				Ent2	=	Entity [66][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	160.3413848877
				OnDieFunctions:
						undo16:
								Function	=	function: 01CF7A00
								Name	=	undo16
								Args:
										1	=	16
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	10.8059 -8.7584 6.7038
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [62][prop_physics]
				addlength	=	0
		11:
				Entity:
						1:
								Index	=	61
								Bone	=	0
								Entity	=	Entity [61][prop_physics]
								LPos	=	8.0112 -10.8411 16.3848
								World	=	false
						2:
								Index	=	59
								Bone	=	0
								Entity	=	Entity [59][prop_physics]
								LPos	=	13.5713 1.5030 21.1087
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	8.0112 -10.8411 16.3848
				Bone2	=	0
				Ent2	=	Entity [59][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	174.50773620605
				OnDieFunctions:
						undo21:
								Function	=	function: 01CF7A00
								Name	=	undo21
								Args:
										1	=	21
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	13.5713 1.5030 21.1087
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [61][prop_physics]
				addlength	=	0
		12:
				Entity:
						1:
								Index	=	64
								Bone	=	0
								Entity	=	Entity [64][prop_physics]
								LPos	=	7.4814 -11.0605 21.7607
								World	=	false
						2:
								Index	=	63
								Bone	=	0
								Entity	=	Entity [63][prop_physics]
								LPos	=	6.7246 -11.3741 10.8209
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	7.4814 -11.0605 21.7607
				Bone2	=	0
				Ent2	=	Entity [63][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	64.328193664551
				OnDieFunctions:
						undo18:
								Function	=	function: 01CF7A00
								Name	=	undo18
								Args:
										1	=	18
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	6.7246 -11.3741 10.8209
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [64][prop_physics]
				addlength	=	0
		13:
				Entity:
						1:
								Index	=	68
								Bone	=	0
								Entity	=	Entity [68][prop_physics]
								LPos	=	6.6674 -5.8897 12.8267
								World	=	false
						2:
								Index	=	67
								Bone	=	0
								Entity	=	Entity [67][prop_physics]
								LPos	=	5.4521 -12.5256 6.1797
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	6.6674 -5.8897 12.8267
				Bone2	=	0
				Ent2	=	Entity [67][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	151.85804748535
				OnDieFunctions:
						undo14:
								Function	=	function: 01CF7A00
								Name	=	undo14
								Args:
										1	=	14
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	5.4521 -12.5256 6.1797
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [68][prop_physics]
				addlength	=	0
		14:
				Entity:
						1:
								Index	=	65
								Bone	=	0
								Entity	=	Entity [65][prop_physics]
								LPos	=	9.9924 -9.8475 7.2461
								World	=	false
						2:
								Index	=	61
								Bone	=	0
								Entity	=	Entity [61][prop_physics]
								LPos	=	8.0112 -10.8411 16.3848
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	9.9924 -9.8475 7.2461
				Bone2	=	0
				Ent2	=	Entity [61][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	316.17947387695
				OnDieFunctions:
						undo20:
								Function	=	function: 01CF7A00
								Name	=	undo20
								Args:
										1	=	20
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	8.0112 -10.8411 16.3848
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [65][prop_physics]
				addlength	=	0
		15:
				Entity:
						1:
								Index	=	67
								Bone	=	0
								Entity	=	Entity [67][prop_physics]
								LPos	=	5.4521 -12.5256 6.1797
								World	=	false
						2:
								Index	=	62
								Bone	=	0
								Entity	=	Entity [62][prop_physics]
								LPos	=	10.3319 -9.3086 20.6597
								World	=	false
				Type	=	Rope
				Constraint	=	Entity [0][phys_lengthconstraint]
				LPos1	=	5.4521 -12.5256 6.1797
				Bone2	=	0
				Ent2	=	Entity [62][prop_physics]
				Bone1	=	0
				width	=	1.3439999818802
				length	=	147.46826171875
				OnDieFunctions:
						undo15:
								Function	=	function: 01CF7A00
								Name	=	undo15
								Args:
										1	=	15
										2	=	Player [1][DEADBEEF]
										n	=	2
				LPos2	=	10.3319 -9.3086 20.6597
				forcelimit	=	0
				rigid	=	false
				material	=	cable/blue_elec
				Ent1	=	Entity [67][prop_physics]
				addlength	=	0
HeadEntityIdx	=	62
Entities:
		60:
				Created	=	4603.0649414063
				PhysicsObjects:
						0:
								LocalAngle	=	0.000 177.336 359.919
								LocalPos	=	1.0988 303.7601 26.1221
								Angle	=	0.000 177.336 359.919
								Frozen	=	false
								Pos	=	1.0988 303.7601 26.1221
				LocalAngle	=	0.000 177.336 359.919
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	1.0988 303.7601 26.1221
				Model	=	models\props_borealis\bluebarrel001.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 0190871C
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo2:
								Function	=	function: 01CF7A00
								Name	=	undo2
								Args:
										1	=	2
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [60][prop_physics]
				Angle	=	0.000 177.336 359.919
				Class	=	prop_physics
				Pos	=	1.0988 303.7601 26.1221
		62:
				Created	=	4603.96484375
				PhysicsObjects:
						0:
								LocalAngle	=	-0.000 177.323 358.714
								LocalPos	=	-12.7998 3.3989 26.1159
								Angle	=	-0.000 177.323 358.714
								Frozen	=	false
								Pos	=	-12.7998 3.3989 26.1159
				LocalAngle	=	-0.000 177.323 358.714
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	-12.7998 3.3989 26.1159
				Model	=	models\props_borealis\bluebarrel001.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 019089C4
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo4:
								Function	=	function: 01CF7A00
								Name	=	undo4
								Args:
										1	=	4
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [62][prop_physics]
				Angle	=	-0.000 177.323 358.714
				Class	=	prop_physics
				Pos	=	-12.7998 3.3989 26.1159
		65:
				Created	=	4607.2797851563
				PhysicsObjects:
						0:
								LocalAngle	=	11.252 174.412 355.300
								LocalPos	=	84.9691 -162.0166 16.1082
								Angle	=	11.252 174.412 355.300
								Frozen	=	false
								Pos	=	84.9691 -162.0166 16.1082
				LocalAngle	=	11.252 174.412 355.300
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	84.9691 -162.0166 16.1082
				Model	=	models\combine_helicopter\helicopter_bomb01.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 01908ADC
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo7:
								Function	=	function: 01CF7A00
								Name	=	undo7
								Args:
										1	=	7
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [65][prop_physics]
				Angle	=	11.252 174.412 355.300
				Class	=	prop_physics
				Pos	=	84.9691 -162.0166 16.1082
		66:
				Created	=	4607.4599609375
				PhysicsObjects:
						0:
								LocalAngle	=	65.302 -91.011 115.756
								LocalPos	=	66.4018 -104.7347 15.0049
								Angle	=	65.302 -91.011 115.756
								Frozen	=	false
								Pos	=	66.4018 -104.7347 15.0049
				LocalAngle	=	65.302 -91.011 115.756
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	66.4018 -104.7347 15.0049
				Model	=	models\combine_helicopter\helicopter_bomb01.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 018F8E98
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo8:
								Function	=	function: 01CF7A00
								Name	=	undo8
								Args:
										1	=	8
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
						3	=	Entity [0][phys_lengthconstraint]
						4	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [66][prop_physics]
				Angle	=	65.302 -91.011 115.756
				Class	=	prop_physics
				Pos	=	66.4018 -104.7347 15.0049
		59:
				Created	=	4597.6499023438
				PhysicsObjects:
						0:
								LocalAngle	=	0.000 178.590 -0.000
								LocalPos	=	60.7806 315.5921 26.1222
								Angle	=	0.000 178.590 -0.000
								Frozen	=	false
								Pos	=	60.7806 315.5921 26.1222
				LocalAngle	=	0.000 178.590 -0.000
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	60.7806 315.5921 26.1222
				Model	=	models\props_borealis\bluebarrel001.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 018F99C4
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo1:
								Function	=	function: 01CF7A00
								Name	=	undo1
								Args:
										1	=	1
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
						3	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [59][prop_physics]
				Angle	=	0.000 178.590 -0.000
				Class	=	prop_physics
				Pos	=	60.7806 315.5921 26.1222
		61:
				Created	=	4603.5151367188
				PhysicsObjects:
						0:
								LocalAngle	=	0.000 177.343 359.955
								LocalPos	=	-6.4856 139.8417 26.1221
								Angle	=	0.000 177.343 359.955
								Frozen	=	false
								Pos	=	-6.4856 139.8417 26.1221
				LocalAngle	=	0.000 177.343 359.955
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	-6.4856 139.8417 26.1221
				Model	=	models\props_borealis\bluebarrel001.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 01908834
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo3:
								Function	=	function: 01CF7A00
								Name	=	undo3
								Args:
										1	=	3
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
						3	=	Entity [0][phys_lengthconstraint]
						4	=	Entity [0][phys_lengthconstraint]
						5	=	Entity [0][phys_lengthconstraint]
						6	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [61][prop_physics]
				Angle	=	0.000 177.343 359.955
				Class	=	prop_physics
				Pos	=	-6.4856 139.8417 26.1221
		63:
				Created	=	4604.3999023438
				PhysicsObjects:
						0:
								LocalAngle	=	-0.000 177.353 359.999
								LocalPos	=	-16.8032 -82.9985 26.1222
								Angle	=	-0.000 177.353 359.999
								Frozen	=	false
								Pos	=	-16.8032 -82.9985 26.1222
				LocalAngle	=	-0.000 177.353 359.999
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	-16.8032 -82.9985 26.1222
				Model	=	models\props_borealis\bluebarrel001.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 018F9604
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo5:
								Function	=	function: 01CF7A00
								Name	=	undo5
								Args:
										1	=	5
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
						3	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [63][prop_physics]
				Angle	=	-0.000 177.353 359.999
				Class	=	prop_physics
				Pos	=	-16.8032 -82.9985 26.1222
		67:
				Created	=	4607.8349609375
				PhysicsObjects:
						0:
								LocalAngle	=	-4.539 -161.835 11.249
								LocalPos	=	102.6571 88.1702 16.1119
								Angle	=	-4.539 -161.835 11.249
								Frozen	=	false
								Pos	=	102.6571 88.1702 16.1119
				LocalAngle	=	-4.539 -161.835 11.249
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	102.6571 88.1702 16.1119
				Model	=	models\combine_helicopter\helicopter_bomb01.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 018F912C
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo9:
								Function	=	function: 01CF7A00
								Name	=	undo9
								Args:
										1	=	9
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
						3	=	Entity [0][phys_lengthconstraint]
						4	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [67][prop_physics]
				Angle	=	-4.539 -161.835 11.249
				Class	=	prop_physics
				Pos	=	102.6571 88.1702 16.1119
		64:
				Created	=	4604.9096679688
				PhysicsObjects:
						0:
								LocalAngle	=	-0.000 177.352 0.000
								LocalPos	=	-19.7160 -145.9990 26.1222
								Angle	=	-0.000 177.352 0.000
								Frozen	=	false
								Pos	=	-19.7160 -145.9990 26.1222
				LocalAngle	=	-0.000 177.352 0.000
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	-19.7160 -145.9990 26.1222
				Model	=	models\props_borealis\bluebarrel001.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 018F9E38
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo6:
								Function	=	function: 01CF7A00
								Name	=	undo6
								Args:
										1	=	6
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [64][prop_physics]
				Angle	=	-0.000 177.352 0.000
				Class	=	prop_physics
				Pos	=	-19.7160 -145.9990 26.1222
		68:
				Created	=	4608.0747070313
				PhysicsObjects:
						0:
								LocalAngle	=	-12.960 -179.655 326.250
								LocalPos	=	113.7296 232.7322 15.7614
								Angle	=	-12.960 -179.655 326.250
								Frozen	=	false
								Pos	=	113.7296 232.7322 15.7614
				LocalAngle	=	-12.960 -179.655 326.250
				ConstraintSystem	=	Entity [0][phys_constraintsystem]
				LocalPos	=	113.7296 232.7322 15.7614
				Model	=	models\combine_helicopter\helicopter_bomb01.mdl
				Flex:
						0	=	0
				OnDieFunctions:
						GetCountUpdate:
								Function	=	function: 018F994C
								Name	=	GetCountUpdate
								Args:
										1	=	Player [1][DEADBEEF]
										2	=	props
										n	=	2
						undo10:
								Function	=	function: 01CF7A00
								Name	=	undo10
								Args:
										1	=	10
										2	=	Player [1][DEADBEEF]
										n	=	2
				FlexScale	=	1
				Constraints:
						1	=	Entity [0][phys_lengthconstraint]
						2	=	Entity [0][phys_lengthconstraint]
				Entity	=	Entity [68][prop_physics]
				Angle	=	-12.960 -179.655 326.250
				Class	=	prop_physics
				Pos	=	113.7296 232.7322 15.7614
HoldAngle	=	0.000 171.744 0.000
HoldPos	=	-12.9446 3.3827 -26.0465