Something
public lua v1 · immutablefunction SWEP:PrimaryAttack() if debug == true then Msg("[PTG]Primary Attack \n") end local trace = self.Owner:GetEyeTrace() trace.Hitpos.z = trace.Hitpos.z+5 self.Owner:SetPos(trace.HitPos) self.Weapon:EmitSound(ShootSound)end--I WANT TO TELEPORT THE PLAYER 5 INCHES ABOVE THE DESTINATION!