Something
public text v1 · immutable paddle *myPlayer[1];
myPlayer[0] = new paddle(20,240);
myPlayer[1] = new paddle(620,240);
//the game loop
while (!key[KEY_ESC]) {
for(int i=0;i<2;i++) {
myPlayer[(i-1)]->draw;
myPlayer[(i-1)]->control;
}
}