All pastes #523460 Raw Edit

Anonymous

public text v1 · immutable
#523460 ·published 2007-05-30 20:04 UTC
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alias changeing {
  hmake changing 5
}
alias start {
  hmake skiller 5 | hmake players 5 | hmake change 5 | hmake active 5 | hmake changing 5
  if ($isfile(players.htb)) hload players players.htb
  if ($isfile(change.htb)) hload change change.htb
  if ($isfile(skill.htb)) hload skiller.htb
  if ($isfile(active.htb)) hload active active.htb
  if ($isfile(changing.htb)) hload changing changing.htb
  echo 3 -ea * /startpc: pc script has been started
}
on *:start: {
  hmake skiller 5 | hmake players 5 | hmake change 5 | hmake active 5 | hmake changing 5
  if ($isfile(players.htb)) hload players players.htb
  if ($isfile(change.htb)) hload change change.htb
  if ($isfile(skill.htb)) hload skiller.htb
  if ($isfile(active.htb)) hload active active.htb
  if ($isfile(changing.htb)) hload changing changing.htb
  echo 3 -ea * /startpc: pc script has been started
}
on *:QUIT: {
  if ($nick == $me) {
    hsave -o change change.htb
    hfree change
    hsave -o skill skill.htb
    hfree skill 
    echo 4 -ea * /stoppc: pc has been closed
    ame has closed the pc!
  }
  elseif ($hget(players,$nick) != $null) {
    hdel players $nick $nick
    hdel active $nick $nick 
  }
}
on *:TEXT:!onchanging:#: {
  if ($nick !isreg $chan) {
    set %heart on
  }
}
on *:TEXT:!offchanging:#: {
  if ($nick !isreg $chan) {
    set %heart off
  }
}
on *:text:!setchange*:#: {
  if ($nick !isreg $chan) {
    hadd change $nick $2- | notice $nick $2- | hsave -o change change.htb
  }
}
on *:TEXT:!change*:#: {
  if ($chan == #heart ) {
    if (%heart == on ) {
      if ($nick !isreg $chan) {
        if ($hget(change,$nick) == $null) { timer 1 1 msg $chan Attention: 4new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 |timer 1 2 msg $chan Attention: 6new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 3 msg $chan Attention: 7new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 4 msg $chan Attention: 12new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 5 msg $chan Attention: 5new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 |
          timer 1 $calc( 5 * 60 ) msg $chan 8The world changed 5 min ago make sure you are there. | timer 1 $calc( 5 * 60 ) msg $chan 4The world changed 5 min ago make sure you are there. 
        }
        else timer 5 0 msg $chan $gettok($hget(change,$nick),1,2) Scouted by: $2 Set by: $nick | timer 1 $calc( 5 * 60 ) msg $chan 8The world changed 5 min ago make sure you are there. | timer 1 $calc( 5 * 60 ) msg $chan 4The world changed 5 min ago make sure you are there.
      }
      else notice $nick you must become active to use the change command.
    }
  }
}
on *:text:!onpc*:#fireworkingarea: {
  if ($2 == $null) { notice $nick you need to specify a pc skill to train. IE: !onpc str 
  }
  elseif ($hget(players,$nick) == $null) { hadd players $nick $nick | hadd skiller $nick $2 | notice $nick you have been added to the members playing pc and your skill is set to $hget(skiller,$nick) $+ .
  }
  else notice $nick you are already on my active members list.
}

on *:TEXT:!offpc:#fireworkingarea: {
  if ($hget(players,$nick) == $null) { notice $nick you are not playing pc, so I can't take him off the active members list!
  }
  else hdel players $nick $nick | hdel skiller $nick $hget(skiller,$nick) | notice $nick you have has been taken off the active members list.
}
on *:TEXT:!members:#fireworkingarea: {
  if ($nick !isreg $chan) {
    var %i = 0
    var %t = $hget(players,0).item
    while (%i < %t) {
      inc %i
      var %list = $addtok(%list,$hget(players,%i).item,32)
    }
    if (%list != $null) { notice $nick the active members are: $addtok(%list,$hget(players,%i).item,32)
    }
    else notice $nick there is no one playing pc right now.
  }
  else notice $nick you must have at least voice to use the command.
}
on *:text:!onact:#fireworkingarea: {
  if ($nick !isreg $chan) {
    if ($hget(active,$nick) == $null) { hadd active $nick $nick  | notice $nick you have been added to active staff list. | halt
    }
    else notice $nick you are already on my active staff list. | halt
  }
  else notice $nick you cannot do that you are not staff. | halt
}
on *:TEXT:!offact:#fireworkingarea: {
  if ($nick !isreg $chan) {
    if ($hget(active,$nick) == $null) { notice $nick you are not set to change a world, so I can't take him off the active staff list! | halt
    }
    else hdel active $nick $nick | notice $nick you have been taken off the active staff list. | halt

  }
  else notice $nick you cannot do that you are not staff. | halt
}

on *:TEXT:!active:#fireworkingarea: {
  var %i = 0
  var %t = $hget(active,0).item
  while (%i < %t) {
    inc %i
    var %list = $addtok(%list,$hget(active,%i).item,32)
    var %clist = $addtok(%clist,$hget(changing,%i).item,32)
  }
  if (%list != $null) { notice $nick the active staff is/are: $addtok(%list,$hget(active,%i).item,32) The changing staff is:  $addtok(%clist,$hget(changing,%i).item,32)
  }
  else notice $nick there is no one active to set a world right now.
}
on *:part:#fireworkingarea: {
  if ($hget(players,$nick) != $null || $hget(active,$nick) != $null) {
    hdel players $nick $nick
    hdel active $nick $nick 
  }
}
on *:text:!setworld*:#fireworkingarea: {
  if ($hget(active,$nick) != $null) { 
    if ($2 isnum 2-138) {
      writeini oldworld.ini [ $+ [ $chan ] ] world world $readini(newworld.ini [ $+ [ $chan ] ],world,world)
      writeini newworld.ini [ $+ [ $chan ] ] world world $2
      notice $nick the world has changed Please Check the world by using the command !world
    }
    else notice $nick did you make a new world and not tell anyone? 
  }
  else notice $nick you need to have vho to use this command
}
on *:text:!oldworld:#fireworkingarea: {
  notice $nick the pure world is4 $readini(oldworld.ini [ $+ [ $chan ] ],world,world) Please make sure you only bring your pures to the old world. ty
}
on $*:text:/^[@!.]world/Si:#fireworkingarea: {
  if ($hget(players,$nick) != $null || $hget(active,$nick) != $null) {
    if ($getskill($hget(skiller,$nick))) {
      var %x = 1 
      while ($sock(pc. $+ %x)) { 
        inc %x 
      } 
      set %target. $+ %x $iif($left($1,1) == @,notice $nick,.notice $nick) 
      set %rsn. $+ %x $nick 
      set %skill. $+ %x $getskill($hget(skiller,$nick),1,32) 
      set %nworld. $+ %x $readini(newworld.ini [ $+ [ $chan ] ],world,world)
      sockopen pc. $+ %x www.o-ss.net 80 
      halt 
    } 
    else msg $chan getskill error
  }
  else msg $chan please use the !onpc <skill> command to see the world 
}
alias -l cleanup { 
  sockclose $1 
  unset %level. $+ $right($1,1) 
  unset %target. $+ $right($1,1) 
  unset %rsn. $+ $right($1,1) 
  unset %skill. $+ $right($1,1) 
} 
on *:sockopen:pc.*: { 
  var %x = $right($sockname,1) 
  if ($sockerr > 0) return 
  sockwrite -nt $sockname GET $+(/parsers/skills.php?user=,%rsn. [ $+ [ %x ] ],&skill=,%skill. [ $+ [ %x ] ]) HTTP/1.1 
  sockwrite -nt $sockname Host: www.o-ss.net 
  sockwrite -nt $sockname $crlf $crlf 
} 
on *:sockread:pc.*: {  
  if ($sockerr) return 
  var %x = $right($sockname,1) 
  var %read | /sockread %read 
  tokenize 32 %read 
  if ($0 == 4) { %target. [ $+ [ %x ] ] Current world is4 %nworld. [ $+ [ %x ] ]  you are trainging4 %skill. [ $+ [ %x ] ]  $+ . points till level $iif(%level. [ $+ [ %x ] ],%level. [ $+ [ %x ] ],$calc(($2)+1)) $+ : $iif(%level. [ $+ [ %x ] ],$pestget(%skill. [ $+ [ %x ] ],%level. [ $+ [ %x ] ],$calc($xp(%level. [ $+ [ %x ] ])-($remove($3,$chr(44))))),$pestget(%skill. [ $+ [ %x ] ],$calc(($2)+1),$calc($xp($calc($2 + 1))- $remove($3,$chr(44)))))  | /cleanup $sockname } 
} 
alias -l getskill { 
  if ($regex($1,/^at(t|k|tack)?/Si)) return Attack 
  elseif ($regex($1,/^def(en[cs]e)?/Si)) return Defence 
  elseif ($regex($1,/^hp|hit(s|points?)?/Si)) return Hitpoints 
  elseif ($regex($1,/^range(r|d|ing)?/Si)) return Ranged 
  elseif ($regex($1,/^Pray(er)?/Si)) return Prayer 
  elseif ($regex($1,/^mag(e|ic)?/Si)) return Magic 
  elseif ($regex($1,/^str(ength)?/Si)) return Strength 
} 
alias /pest { 
  var %type = $iif($1 == prayer,12,6) 
  return $ceil($calc(($2)*($2)/(%type))) 
} 
alias /pestget { 
  var %skill = $1 
  var %exp = $remove($3,$chr(44)) 
  var %level = $2 
  var %gstring = $pest(%skill,%level) 
  return $bytes($ceil($calc((%exp)/(%gstring))),b) 
} 
alias /xp { 
  var %x = 1, %level = $calc($1 - 1), %xp = 0 
  while (%x <= %level) { 
    var %tempxp = $calc($floor($calc(%x + 300 * 2 ^ (%x / 7))) / 4) 
    inc %xp %tempxp 
    inc %x 
  } 
  return $int(%xp) 
}