All pastes #523427 Raw Edit

Something

public lua v1 · immutable
#523427 ·published 2007-05-30 19:52 UTC
rendered paste body
function widget:GetInfo()  return {    name      = "!GL test",    desc      = "Indicator for the CommEnds state (at game start)",    author    = "q",    date      = "Jan 8, 2007",    license   = "GNU GPL, v2 or later",    layer     = -3,    enabled   = false  --  loaded by default?  }end----------------------------------------------------------------------------------------------------------------------------------------------------------------m = 0firstTime = trueA = { -1,  1,  1}B = {  1,  1,  1}C = {  1, -1,  1}D = { -1, -1,  1}E = { -1,  1, -1}F = {  1,  1, -1}G = {  1, -1, -1}H = { -1, -1, -1}local vsx, vsy = widgetHandler:GetViewSizes()function widget:Initialize()  cubeListNumber = gl.CreateList(function()      gl.BeginEnd(GL.QUADS, function()           Cube(A, B, C, D, E, F, G, H)        end      )    end  )endfunction widget:Shutdown()  gl.DeleteList(cubeListNumber)endfunction widget:DrawScreen()  m = m + 1  n = math.sin(m/100)  gl.MatrixMode(GL.MODELVIEW)   gl.PushMatrix()  gl.Scale(44, 44, 44)  gl.Translate( 9+n,  8+n, 20+2*n)  gl.Rotate(m, 0, 1, 0)  gl.Rotate(m, 0, 0, 1)  gl.Culling( false )  gl.DepthTest( true )  gl.DepthMask( true )  gl.MatrixMode(GL.TEXTURE)  gl.PushMatrix()  gl.Rotate(-45, 0, 0, 1)  gl.Texture("bitmaps/armsilo1.bmp")  gl.CallList(cubeListNumber)  gl.PopMatrix()  gl.PopMatrix()endfunction Cube(A, B, C, D, E, F, G, H)  Face(A, B, C, D)  Face(E, F, G, H)  Face(B, F, G, C)  Face(A, E, H, D)  Face(A, B, F, E)  Face(D, C, G, H)endfunction Face(A, B, C, D)  gl.TexCoord(-2, 2)  gl.Vertex(A[1], A[2], A[3])  gl.TexCoord( 2, 2)  gl.Vertex(B[1], B[2], B[3])  gl.TexCoord( 2,-2)  gl.Vertex(C[1], C[2], C[3])  gl.TexCoord(-2,-2)  gl.Vertex(D[1], D[2], D[3])end