All pastes #523377 Raw Edit

Someone

public lua v1 · immutable
#523377 ·published 2007-05-30 19:37 UTC
rendered paste body
function widget:GetInfo()  return {    name      = "!GL test",    desc      = "asd",    author    = "q",    date      = "Jan 8, 2007",    license   = "GNU GPL, v2 or later",    layer     = -3,    enabled   = false  --  loaded by default?  }end----------------------------------------------------------------------------------------------------------------------------------------------------------------m = 0firstTime = trueA = { -1,  1,  1}B = {  1,  1,  1}C = {  1, -1,  1}D = { -1, -1,  1}E = { -1,  1, -1}F = {  1,  1, -1}G = {  1, -1, -1}H = { -1, -1, -1}local vsx, vsy = widgetHandler:GetViewSizes()function widget:Initialize()  cubeListNumber = gl.CreateList(function()      gl.BeginEnd(GL.QUADS, function()           Cube(A, B, C, D, E, F, G, H)        end      )    end  )endfunction widget:Shutdown()  gl.DeleteList(cubeListNumber)endfunction widget:ViewResize(viewSizeX, viewSizeY)  vsx = viewSizeX  vsy = viewSizeYendfunction widget:DrawScreen()  m = m + 1  n = math.sin(m/100)  gl.MatrixMode(GL.MODELVIEW)   gl.PushMatrix()  gl.Scale(vsy/16,vsy/16,vsy/16)  gl.Translate( 5+n,  8+n, 20+2*n)  gl.Rotate(m, 0, 1, 0)  gl.Rotate(m, 0, 0, 1)  gl.Culling( false )  gl.DepthTest( true )  gl.DepthMask( true )  gl.MatrixMode(GL.TEXTURE)  gl.PushMatrix()  gl.Rotate(-45, 0, 0, 1)  gl.Texture("bitmaps/armsilo1.bmp")  gl.CallList(cubeListNumber)  gl.PopMatrix()  gl.PopMatrix()endfunction Cube(A, B, C, D, E, F, G, H)  Face(A, B, C, D)  Face(E, F, G, H)  Face(B, F, G, C)  Face(A, E, H, D)  Face(A, B, F, E)  Face(D, C, G, H)endfunction Face(A, B, C, D)  gl.TexCoord(-2, 2)  gl.Vertex(A[1], A[2], A[3])  gl.TexCoord( 2, 2)  gl.Vertex(B[1], B[2], B[3])  gl.TexCoord( 2,-2)  gl.Vertex(C[1], C[2], C[3])  gl.TexCoord(-2,-2)  gl.Vertex(D[1], D[2], D[3])end