- (void)startClockEngine:(id) sender
{
[levelsDrawer close];
int i;
int numRows = [levelTable numberOfRows];
while(i < numRows)
{
[clockController setValue:[[[levelArray arrangedObjects] objectAtIndex:i] valueForKey:@"smallBlind"] forKeyPath:@"patch.smallBlindString.value"];
[clockController setValue:[[[levelArray arrangedObjects] objectAtIndex:i] valueForKey:@"bigBlind"] forKeyPath:@"patch.bigBlindString.value"];
[clockController setValue:[[[levelArray arrangedObjects] objectAtIndex:i] valueForKey:@"ante"] forKeyPath:@"patch.anteString.value"];
// Call function startTimer and pass the length of the round
// function startTimer will display a countdown formatted as 00:00:00 for however long the user has entered
// Once complete the while loops will go to the next row of the table and repeat.
NSLog(@"Length: %@",[[[levelArray arrangedObjects] objectAtIndex:i] valueForKey:@"length"]);
++i;
}
}