rendered paste bodypublic enum RoutineStates
{
CombatPrep,
Pulling,
SingleTargetCombat,
DoubleTargetCombat,
MultiTargetCombat,
Buffing
}
public enum CombatPrepStates
{
CheckingHealth,
CheckingManagem,
CheckingBuffs,
PreCombatWards
}
public enum PullingStates
{
Advancing,
CheckingMobCount,
Casting
}
public enum SingleTargetCombat
{
Nuking,
CrowdControl,
Fleeing
}
public enum DoubleTargetCombat
{
Nuking,
CrowdControl,
Fleeing
}
public enum MultiTargetCombat
{
AoENuking,
CrowdControl,
Fleeing
}
public enum BuffStates
{
CheckMana,
CheckBuffs,
CastBuffs
}