rendered paste bodyloc_1A2B8:
bsr.w loc_1AC3E
bsr.w loc_1AA38
bsr.w loc_1AD96
bsr.w loc_1A35A
bsr.w loc_1A9D2
bsr.w loc_1A974
cmpi.b #$40,($FFFFF603).w ; check if a is pressed
beq.s walk
jsr sub_163AC
bsr.w loc_1E234
bsr.w loc_1AE08
locret_1A2DE:
rts
walk:
move.w #$400,(Sonic_top_speed).w
move.w #$C,(Sonic_acceleration).w
move.w #$80,(Sonic_deceleration).w
cmpi.w #0,$14(a0) ; check sonic is moving
beq.s nwalk
btst #0,$22(a0) ; check direction
bne.s walkl
move.w #$300,$14(a0) ; right
rts
walkl:
move.w #-$300,$14(a0) ; left
rts
nwalk:
rts
run:
move.w #$600,(Sonic_top_speed).w
move.w #$C,(Sonic_acceleration).w
move.w #$80,(Sonic_deceleration).w
;walkwalkwalk
rts