rendered paste bodyunit DGLibraries;
interface
uses
Classes, SysUtils,Dialogs,
DGFiles,DGUtils;
type
DGLibrary = class(TObject)
pressList: TList;
booksList: TList;
boxes: TList;
currentPath: string;
booksPath: string;
pressPath: string;
booksFolders : TStringList;
pressFolders : TStringList;
books : TStringList;
press : TStringList;
private
public
constructor Create(); overload;
end;
implementation
constructor DGLibrary.Create();
var
i: Integer;
begin
pressList:=TList.Create;
booksList:=TList.Create;
currentPath:= GetCurrentDir();
booksPath:=currentPath+'\publications\08';
pressPath:=currentPath+'\publications\09';
if(DirectoryExists(booksPath)) then
begin
booksFolders:=GetFolders(booksPath);
end;
if(DirectoryExists(pressPath)) then
begin
pressFolders:=GetFolders(pressPath);
end;
end;
end.
function GetFolders(Path: string): TStringList;
var
SearchResult : TSearchRec;
Temp: TList;
begin
Result:=TStringList.Create;
if FindFirst(Path+'\*.*', faDirectory, SearchResult) = 0 then
begin
repeat
if (SearchResult.Name <> '.') and (SearchResult.Name <> '..') then
begin
Result.Add(Path+'\'+SearchResult.Name);
ShowMessage (Path+'\'+SearchResult.Name);
end;
until FindNext(SearchResult) <> 0;
FindClose(searchResult);
end;
end;