rendered paste bodyvoid Aura::SpellAuraFeighDeath(bool apply)
{
//Not sure
//apply ? m_target->SetFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD) : m_target->RemoveFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD);
if (!m_target) return;
if(!m_target->IsPlayer()) return;
Player p_target = (Player*)m_target;
if(apply)
{
if (p_target->m_state & p_target->UF_ATTACKING)
p_target->EventAttackStop();
p_target->SetFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD);
p_target->SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
p_target->setDeathState(JUST_DIED);
p_target->SetMovement(MOVE_ROOT, 0);
}
else
{
p_target->RemoveFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD);
p_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, 0x00);
p_target->setDeathState(ALIVE);
p_target->SetMovement(MOVE_LAND_WALK, 1);
}
}