rendered paste bodyvoid Aura::SpellAuraFeighDeath(bool apply)
{
//Not sure
//apply ? m_target->SetFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD) : m_target->RemoveFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD);
if (!m_target) return;
if(!m_target->IsPlayer()) return;
if (apply)
{
if (m_state & UF_ATTACKING)
static_cast<Player*>(m_target)->EventAttackStop();
m_target->SetFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD);
m_target->SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
m_target->setDeathState(JUST_DIED);
static_cast<Player*>(m_target)m_target->SetMovement(MOVE_ROOT, 0);
}
else
{
m_target->RemoveFlag(UNIT_FIELD_FLAGS, U_FIELD_FLAG_DEAD);
m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, 0x00);
m_target->setDeathState(ALIVE);
static_cast<Player*>(m_target)m_target->SetMovement(MOVE_LAND_WALK, 1);
}
}