rendered paste body//bridge.cpp
#include<iostream>
using namespace std;
const int hand=13;
int main( ) {
int q;
enum suit_t{ SPADES, CLUBS, DIAMONDS, HEARTS, NUM_SUITS };
enum rank_t { ACE=1, TWO=2, THREE=3, FOUR=4, FIVE=5, SIX=6, SEVEN=7, EIGHT=8, NINE=9, TEN=10, JACK=11, QUEEN=12, KING=13, NUM_RANK=14 };
typedef struct _card { suit_t suit; rank_t rank; } card;
card deck[52], hand1[13], hand2[13], hand3[13], hand4[13];
int d=0;
for(int i=0; i< NUM_SUITS; i++) {
for(int j=1; j< NUM_RANK; j++) {
deck[d].suit = suit_t(i);
deck[d].rank = rank_t(j);
d++;
}
}
srand(time(NULL));
for(int l=0; l<52; l++) {
int m= rand() % (52-l);
card tmp=deck[l];
deck[l]=deck[l+m];
deck[l+m]=tmp;
}
for(int n=0;n<=12;n++){
hand1[n] = deck[n];
}
q=0;
for(int n=13;n<=25;n++){
hand2[q] = deck[n];
q++;
}
q=0;
for(int n=26;n<=38;n++){
hand3[q] = deck[n];
q++;
}
q=0;
for(int n=39;n<=51;n++){
hand4[q] = deck[n];
q++;
}
int hand1total = 0;
cout << "hand 1: " << endl;
for(int u=0; u<hand; u++) {
// cout << hand1[u].suit << hand1[u].rank << " ";
if (hand1[u].rank == 1) {
hand1Total = hand1Total + 4;
cout << hand1[u].suit << hand1[u].rank << " ";
}
else if (hand1[u].rank == 11) {
hand1Total = hand1Total + 1;
cout << hand1[u].suit << hand1[u].rank << " ";
}
else if (hand1[u].rank == 12) {
hand1Total = hand1Total + 2;
cout << hand1[u].suit << hand1[u].rank << " ";
}
else if (hand1[u].rank == 13) {
hand1Total = hand1Total + 3;
cout << hand1[u].suit << hand1[u].rank << " ";
}
else {
cout << hand1[u].suit << hand1[u].rank << " ";
}
}
cout << endl;
cout << "hand 1 total points: " << hand1Total << endl;
cout << "hand 2: " << endl;
for(int u=0; u<hand; u++) {
cout << hand2[u].suit << hand2[u].rank << " ";
}
cout << endl;
cout << "hand 3: " << endl;
for(int u=0; u<hand; u++) {
cout << hand3[u].suit << hand3[u].rank << " ";
}
cout << endl;
cout << "hand 4: " << endl;
for(int u=0; u<hand; u++) {
cout << hand4[u].suit << hand4[u].rank << " ";
}
cout << endl;
system("pause");
return 0;
}