rendered paste bodyfixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:d3d:IWineD3DDeviceImpl_SetMultithreaded No thread safety in wined3d yet
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1761d0) : stub, simulating 64MB for now, returning 64MB left
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:quartz:AsyncReader_FindPin (L"Output", 0x33f468)
fixme:quartz:AsyncReader_FindPin (L"Output", 0x33f468)
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1761d0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1761d0) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1761d0) : stub
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock