rendered paste body new MOTD[128]; MOTD[1] = Text:TextDrawCreateEx(325.0, 120.0, "Partyserver", .ShadowSize=1, .Font=3, .OutlineSize=0, .LetterSizeX=1.0, .LetterSizeY=2.2, \ .TextSizeX=300.0, .TextSizeY=280.0, .Alignment=2, .Color=0xFFFFFFAA, .BackgroundColor=0, .Proportional=true, \ .Box=true, .BoxColor=0x333333AA); TextDrawShowForPlayer(PlayerID, MOTD[1]);Errors out at .Box=true, .BoxColor=0x333333AA); TextDrawShowForPlayer(PlayerID, MOTD[1]);C:\PROGRA~1\ROCKST~1\GTASAN~1\SA-MP\PartyGM\PartyGM.pwn(669) : warning 213: tag mismatchC:\PROGRA~1\ROCKST~1\GTASAN~1\SA-MP\PartyGM\PartyGM.pwn(672) : warning 213: tag mismatchstock Text:TextDrawCreateEx(Float:X, Float:Y, Text[], Float:LetterSizeX=0.0, Float:LetterSizeY=0.0, \ Float:TextSizeX=0.0, Float:TextSizeY=0.0, Alignment=-1, Color=-1, Box=0, BoxColor=-1, \ ShadowSize=0, OutlineSize=0, BackgroundColor=0, Font=-1, Proportional=-1 ) { new Text:hText; hText = TextDrawCreate(X, Y, Text); if (ShadowSize) TextDrawSetShadow (hText, ShadowSize); if (Font != -1) TextDrawFont (hText, Font); if (OutlineSize) TextDrawSetOutline (hText, OutlineSize); if (LetterSizeX > 0.0) TextDrawLetterSize (hText, LetterSizeX, LetterSizeY); if (TextSizeX > 0.0) TextDrawTextSize (hText, TextSizeX, TextSizeY); if (Alignment != -1) TextDrawAlignment (hText, Alignment); if (Color != -1) TextDrawColor (hText, Color); if (BackgroundColor) TextDrawBackgroundColor (hText, BackgroundColor); if (Proportional != -1) TextDrawSetProportional (hText, Proportional); if (Box) TextDrawUseBox (hText, Box); if (BoxColor != -1) TextDrawBoxColor (hText, BoxColor); return hText;}FYI, calling order *shouldn't* matter, unless Im mistaken