rendered paste bodyfunction GM:PlayerLoadout(pl) wepCountEnd = mapSetupTable[currentMap][1] // Lua is piece of shit for wepCount = 1, wepCountEnd, 1 do pl:Give(weaponsTable[wepCount]) end // Lastly give them ammo pl:GiveAmmo(30, "Pistol") pl:GiveAmmo(30, "SMG1") pl:GiveAmmo(20, "AR2") pl:GiveAmmo(12, "Buckshot") pl:GiveAmmo(6, "357") pl:GiveAmmo(6, "XBowBolt")end//////////weaponsTable = { "weapon_crowbar", "weapon_pistol", "weapon_smg1", "weapon_357", "weapon_physcannon", "weapon_shotgun", "weapon_ar2", "weapon_rpg", "weapon_crossbow", "weapon_bugbait"}mapSetupTable = { ["d1_trainstation_01"] = {0, 0, 2, 0}, ["d1_trainstation_02"] = {0, 0, 0, 0}, ["d1_trainstation_03"] = {0, 0, 0, 0}, ["d1_trainstation_04"] = {0, 0, 0, 0}, ["d1_trainstation_05"] = {0, 0, 1, 0}, ["d1_trainstation_06"] = {1, 0, 0, 0}, ["d1_canals_01"] = {1, 0, 0, 0}, ["d1_canals_01a"] = {2, 1, 2, 0}, ["d1_canals_02"] = {2, 1, 0, 0}, ["d1_canals_03"] = {2, 0, 13, 0}, ["d1_canals_05"] = {3, 0, 0, 1}, ["d1_canals_06"] = {3, 3, 0, 1}, ["d1_canals_07"] = {3, 1, 0, 1}, ["d1_canals_08"] = {3, 0, 0, 1}, ["d1_canals_09"] = {3, 0, 0, 1}, ["d1_canals_10"] = {4, 1, 0, 1}, ["d1_canals_11"] = {4, 2, 0, 1}, ["d1_canals_12"] = {4, 2, 0, 2}, ["d1_canals_13"] = {4, 0, 1, 2}, ["d1_eli_01"] = {4, 1, 0, 0}, ["d1_eli_02"] = {4, 1, 0, 0}, ["d1_town_01"] = {5, 0, 1, 0}, ["d1_town_01a"] = {5, 1, 0, 0}, ["d1_town_02"] = {5, 0, 0, 0}, ["d1_town_02a"] = {6, 1, 0, 0}, ["d1_town_03"] = {6, 1, 0, 0}, ["d1_town_04"] = {6, 1, 1, 0}, ["d1_town_05"] = {6, 1, 0, 0}, ["d2_coast_01"] = {7, 0, 0, 3}, ["d2_coast_03"] = {8, 0, 1, 3}, ["d2_coast_04"] = {8, 0, 0, 3}, ["d2_coast_05"] = {8, 0, 0, 3}, ["d2_coast_07"] = {8, 0, 0, 3}, ["d2_coast_08"] = {8, 0, 0, 3}, ["d2_coast_09"] = {9, 0, 0, 3}, ["d2_coast_10"] = {9, 0, 0, 3}, ["d2_coast_11"] = {9, 2, 1, 3}, ["d2_coast_12"] = {10, 0, 0, 3}, ["d2_prison_01"] = {10, 0, 0, 0}, ["d2_prison_02"] = {10, 0, 0, 0}, ["d2_prison_03"] = {10, 0, 0, 0}, ["d2_prison_04"] = {10, 0, 0, 0}, ["d2_prison_05"] = {10, 1, 0, 0}, ["d2_prison_06"] = {10, 0, 0, 0}, ["d2_prison_07"] = {10, 1, 0, 0}, ["d2_prison_08"] = {10, 0, 0, 0}, ["d3_c17_01"] = {10, 0, 0, 0}, ["d3_c17_02"] = {10, 1, 0, 0}, ["d3_c17_03"] = {10, 1, 0, 0}, ["d3_c17_04"] = {10, 0, 0, 0}, ["d3_c17_05"] = {10, 0, 0, 0}, ["d3_c17_06a"] = {10, 0, 0, 0}, ["d3_c17_06b"] = {10, 0, 0, 0}, ["d3_c17_07"] = {10, 0, 0, 0}, ["d3_c17_08"] = {10, 0, 4, 0}, ["d3_c17_09"] = {10, 1, 0, 0}, ["d3_c17_10a"] = {10, 0, 0, 0}, ["d3_c17_10b"] = {10, 0, 0, 0}, ["d3_c17_11"] = {10, 1, 0, 0}, ["d3_c17_12"] = {10, 0, 0, 0}, ["d3_c17_13"] = {10, 1, 0, 0}, ["d3_citadel_01"] = {10, 1, 0, 0}, ["d3_citadel_02"] = {10, 1, 0, 0}, ["d3_citadel_03"] = {7, 0, 0, 0}, ["d3_citadel_04"] = {7, 1, 3, 0}, ["d3_citadel_05"] = {7, 0, 1, 0}, ["d3_breen_01"] = {7, 0, 0, 0}}