Unnamed
public lua v1 · immutablefunction GM:PlayerLoadout(pl) wepCountEnd = mapSetupTable[currentMap][1] // Lua is piece of shit for wepCount = 1, wepCountEnd, 1 do pl:Give(weaponsTable[wepCount]) end // Lastly give them ammo pl:GiveAmmo(30, "Pistol") pl:GiveAmmo(30, "SMG1") pl:GiveAmmo(20, "AR2") pl:GiveAmmo(12, "Buckshot") pl:GiveAmmo(6, "357") pl:GiveAmmo(6, "XBowBolt")end