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public lua v1 · immutablelocal Plugin = SS.Plugins:New("speedy")// Time// When players values get setfunction Plugin.PlayerSetVariables(Player) TVAR.New(Player, "speedy", "") Plugin.Reset(Player)end// AFKfunction Plugin.speedy(Player)if (!Player:KeyDown( IN_DUCK ) and !SS.Flags.PlayerHas(Player, "Moderator")) then return endPlayer:SetVelocity(Player:GetAimVector() * 400 + Vector(0,0,400)) //Flings forward endend// Finish pluginPlugin:Create()