Untitled
public text v1 · immutable Chief.Action.MoveWait(5086, 5032);
Chief.Action.MoveWait(5081, 5033);
Chief.Action.GoToTownFolk(Chief.Units["Malah"]);
System.Threading.Thread.Sleep(100);
Chief.Action.RunToTarget(Chief.Units["Malah"]);
Chief.Action.RunToTarget(Chief.Units["Malah"]);
Chief.Action.UnitInteract(Chief.Units["Malah"]);
// Hero.State == Interact until 0x27
Chief.Action.TownFolkInteract(Chief.Units["Malah"]);