rendered paste bodyclass Reward
{
public:
enum Type {GOLD = 1, ALLIES= 2, ITEM = 3};
//! Standard constructor
Reward(Type type);
~Reward();
//! Get the type of the reward
Uint32 getType() const { return d_type; }
protected:
//! Type of the reward
Uint32 d_type;
};
class Reward_Gold : public Reward
{
public:
Reward_Gold(Uint32 gold);
~Reward_Gold();
Uint32 getGold() const {return d_gold;}
private:
Uint32 d_gold;
};
class Reward_Allies: public Reward
{
public:
Reward_Allies(Uint32 armytype, Uint32 count);
~Reward_Allies();
Uint32 getArmytype() const {return d_armytype;}
Uint32 getNoOfAllies() const {return d_count;}
private:
Uint32 d_armytype;
Uint32 d_count;
};