rendered paste bodyusing System;
using Server;
namespace Server.Items
{
public class Blood : Item
{
[Constructable]
public Blood() : this( 0x122D )
{
}
[Constructable]
public Blood( int itemID ) : base( itemID )
{
Movable = false;
new InternalTimer( this ).Start();
}
public Blood( Serial serial ) : base( serial )
{
new InternalTimer( this ).Start();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private Item m_Blood;
public InternalTimer( Item blood ) : base( TimeSpan.FromMinutes( 2.0 ) )
{
Priority = TimerPriority.OneSecond;
m_Blood = blood;
}
protected override void OnTick()
{
m_Blood.Delete();
}
}
}
}