All pastes #513775 Raw Edit

Test_race.pwn

public text v1 · immutable
#513775 ·published 2007-05-27 12:29 UTC
rendered paste body
#include <a_samp>

#define CHECKPOINT_RACE1 33

new gPlayerCheckpointStatus[MAX_PLAYERS];

main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}



public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	//Savepositionen für Test-race spieler
AddPlayerClass(0,-2681.5554,1263.3470,55.6758,181.8250,0,0,0,0,0,0); //
AddPlayerClass(0,-2681.6313,1259.2601,55.6780,3.3917,0,0,0,0,0,0); //
AddPlayerClass(0,-2681.5645,1260.6200,55.6946,4.9583,0,0,0,0,0,0); //
//autos dafür
AddStaticVehicle(451,-2668.4241,1255.8691,55.1366,358.0507,16,16); //
AddStaticVehicle(451,-2676.8977,1254.4877,55.1368,1.6388,16,16); //
AddStaticVehicle(451,-2686.3494,1253.9364,55.1372,2.3200,16,16); //
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
	SetPlayerPos(playerid, -2681.5554,1263.3470,55.6758);
	SetPlayerCameraPos(playerid, -2681.6313,1259.2601,55.6780);
	SetPlayerCameraLookAt(playerid, -2681.5645,1260.6200,55.6946);
	return 1;
}

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

public OnPlayerConnect(playerid)
{

	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

public OnPlayerText(playerid)
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp(cmdtext, "/mycommand", true)==0)
	{
	    /* Do something here */
	    return 1;
	}
	return 0;
}

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{


	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
switch (gPlayerCheckpointStatus[playerid]) {

case 1:

		    {
             
		        DisablePlayerCheckpoint(playerid);

		          gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;

		        

		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }
switch (gPlayerCheckpointStatus[playerid]) {

case 2:

		    {

		        DisablePlayerCheckpoint(playerid);

		         gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 3:

		    {

		        DisablePlayerCheckpoint(playerid);

		          gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 4:

		    {

		        DisablePlayerCheckpoint(playerid);

		          gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 5:

		    {

		        DisablePlayerCheckpoint(playerid);

		          gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 6:

		    {

		        DisablePlayerCheckpoint(playerid);

		          gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 7:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 8:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 9:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 10:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 11:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 12:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 13:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 14:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 16:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	



switch (gPlayerCheckpointStatus[playerid]) {

case 17:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;


		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 18:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 19:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }




switch (gPlayerCheckpointStatus[playerid]) {

case 20:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 21:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 22:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 23:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 24:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 25:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 26:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 27:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 28:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 29:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 30:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 31:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }





switch (gPlayerCheckpointStatus[playerid]) {

case 32:

		    {

		        DisablePlayerCheckpoint(playerid);

		        gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1;



		    }

  		default:

	        {

				DisablePlayerCheckpoint(playerid);

         }

 }

	return 1;


}
public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}