rendered paste body const eRectangle &bounds = eWallRim::GetBounds();
double lx = bounds.GetLow().x - border, hx = bounds.GetHigh().x + border;
double ly = bounds.GetLow().y - border, hy = bounds.GetHigh().y + border;
double mw = hx - lx, mh = hy - ly;
double xpos, ypos, xscale, yscale;
double xrat = (rw * mh) / (rh * mw);
double yrat = (rh * mw) / (rw * mh);
if(xrat > yrat) {
xscale = (w * rh) / (mh * rw);
yscale = h / mh;
xpos = x + ix * (w - w * yrat);
ypos = y;
} else {
xscale = w / mw;
yscale = (h * rw) / (mw * rh);
xpos = x;
ypos = y + iy * (h - h * xrat);
}
xpos -= lx * xscale;
ypos -= ly * yscale;