Something
public text v1 · immutable////////////
enum playerInfo {
pName[24],
pWeaponKIlls[48]
}
new pInfo[MAX_PLAYERS][playerInfo];
public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][pWeaponKills[reason]]+=1;
}
GetFavWep(playerid)
{
new pHighest, pFavWep;
for(new i=0; i<48; i++) {
if(pInfo[playerid][pWeaponKills[i]]>pHighest) {
pHighest=pInfo[playerid][pWeaponKills[i]];
pFavWep=i;
}
}
new WepName[30];
GetWeaponName(pFavWep, WepName, 30);
return WepName;
}