All pastes #513559 Raw Edit

Mine

public cpp v1 · immutable
#513559 ·published 2007-05-27 09:48 UTC
rendered paste body
int GetIngotCost(int base_type, int armor_type = 0){    switch (base_type)    {        case BASE_ITEM_BASTARDSWORD:            return 15;                case BASE_ITEM_BATTLEAXE:            return 30;        case BASE_ITEM_CLUB:            return 5;                    case BASE_ITEM_DAGGER:            return 5;                    case BASE_ITEM_DIREMACE:            return 30;                    case BASE_ITEM_DOUBLEAXE:            return 50;                    case BASE_ITEM_DWARVENWARAXE:            return 15;                    case BASE_ITEM_FALCHION:            return 20;                    case BASE_ITEM_FLAIL:            return 15;                    case BASE_ITEM_GREATAXE:            return 45;                    case BASE_ITEM_GREATCLUB:            return 12;                    case BASE_ITEM_GREATSWORD:            return 45;                    case BASE_ITEM_HALBERD:            return 45;                    case BASE_ITEM_HANDAXE:            return 10;                    case BASE_ITEM_HEAVYFLAIL:            return 40;                    case BASE_ITEM_KAMA:            return 8;                    case BASE_ITEM_KATANA:            return 35;                    case BASE_ITEM_KUKRI:            return 6;                    case BASE_ITEM_LIGHTFLAIL:            return 10;                    case BASE_ITEM_LIGHTHAMMER:            return 10;                    case BASE_ITEM_LIGHTMACE:            return 10;                    case BASE_ITEM_LONGSWORD:            return 12;                    case BASE_ITEM_MACE:            return 15;                    case BASE_ITEM_MORNINGSTAR:            return 12;                    case BASE_ITEM_RAPIER:            return 12;                    case BASE_ITEM_SCIMITAR:            return 20;                    case BASE_ITEM_SHORTSWORD:            return 8;                    case BASE_ITEM_SCYTHE:            return 25;                    case BASE_ITEM_SHURIKEN:            return 1;                    case BASE_ITEM_SICKLE:            return 5;                    case BASE_ITEM_SPEAR:            return 10;                    case BASE_ITEM_THROWINGAXE:            return 3;                case BASE_ITEM_TWOBLADEDSWORD:            return 40;                    case BASE_ITEM_WARHAMMER:            return 25;                case BASE_ITEM_WARMACE:            return 30;                    case BASE_ITEM_LARGESHIELD:        case BASE_ITEM_HELMET:        case BASE_ITEM_ARMOR:            {                switch (armor_type)                {                    case 0:                        break;                }            }            break;    }}