All pastes #512923 Raw Edit

Something

public cpp v1 · immutable
#512923 ·published 2007-05-27 01:09 UTC
rendered paste body
player::player(){		timec		=	clock();		jstate		=	0;		vely 		=	0.0f;		velx 		=	0.0f;		angle		=	0.0f;		x			=	50.0f;		y			=	50.0f;				ttorso.type	=	Line;		ttorso.x[0]	=	419.0f;		ttorso.y[0]	=	260.0f;		ttorso.x[1]	=	419.0f;		ttorso.y[1]	=	520.0f; 				head.type 	=	Triangle;		head.x[0] 	= 	ttorso.x[0] - 358.0f;		head.y[0]	=	ttorso.y[0] - 258.0f;		head.x[1]	=	head.x[0] + 423.0f;		head.y[1]	=	head.y[0] + 246.0f;		head.x[2]	=	head.x[0] + 423.0f;		head.y[2]	=	head.y[0] + 48.0f;				btorso.type	=	Line;		btorso.x[0]	=	ttorso.x[1];		btorso.y[0]	=	ttorso.y[1];		btorso.x[1]	=	btorso.x[0];		btorso.y[1]	=	btorso.y[0] + 254.0f; 		larm.type 	=	Line;		larm.x[0]	=	ttorso.x[0];		larm.y[0]	=	ttorso.y[0];		larm.x[1]	=	ttorso.x[0] - 238.0f;		larm.y[1]	=	ttorso.y[0] + 386.0f; // Arm is only so long in size!				rarm.type 	=	Line;		rarm.x[0]	=	ttorso.x[0];		rarm.y[0]	=	ttorso.y[0];		rarm.x[1]	=	ttorso.x[0] + 146.0f;		rarm.y[1]	=	ttorso.y[0] + 410.0f; // Arm is only so long in size!				lhand.type 	=	Triangle;		lhand.x[0] 	= 	larm.x[1];		lhand.y[0]	=	larm.y[1];// So it's at the end of the arm		lhand.x[1]	=	larm.x[1] - 136.0f;		lhand.y[1]	=	larm.y[1] + 268.0f;		lhand.x[2]	=	larm.x[1] + 10.0f;		lhand.y[2]	=	larm.y[1] + 294.0f;				rhand.type 	=	Triangle;		rhand.x[0] 	= 	rarm.x[1];		rhand.y[0]	=	rarm.y[1];// So it's at the end of the arm		rhand.x[1]	=	rarm.x[1] + 116.0f;		rhand.y[1]	=	rarm.y[1] + 302.0f;		rhand.x[2]	=	rarm.x[1] + 224.0f;		rhand.y[2]	=	rarm.y[1] + 204.0f;				lleg.type 	=	Line;		lleg.x[0]	=	btorso.x[1];		lleg.y[0]	=	btorso.y[1]; 		lleg.x[1]	=	btorso.x[1] - 114.0f;		lleg.y[1]	=	btorso.y[1] + 314.0f;				rleg.type 	=	Line;		rleg.x[0]	=	btorso.x[1];		rleg.y[0]	=	btorso.y[1]; 		rleg.x[1]	=	btorso.x[1] + 138.0f;		rleg.y[1]	=	btorso.y[1] + 314.0f;				lfoot.type 	=	Triangle;		lfoot.x[0] 	= 	lleg.x[1];		lfoot.y[0]	=	lleg.y[1];		lfoot.x[1]	=	lfoot.x[0] - 66.0f;		lfoot.y[1]	=	lfoot.y[0] + 500.0f;		lfoot.x[2]	=	lfoot.x[0] + 104.0f;		lfoot.y[2]	=	lfoot.y[0] + 500.0f;				rfoot.type 	=	Triangle;		rfoot.x[0] 	= 	rleg.x[1];		rfoot.y[0]	=	rleg.y[1];		rfoot.x[1]	=	rfoot.x[0] - 66.0f;		rfoot.y[1]	=	rfoot.y[0] + 500.0f;		rfoot.x[2]	=	rfoot.x[0] + 104.0f;		rfoot.y[2]	=	rfoot.y[0] + 500.0f;}