rendered paste bodylocal teamRes = [["team"
{
"window"
{
"ControlName" "Frame"
"fieldName" "window"
"xpos" "489"
"ypos" "400"
"zpos" "290"
"wide" "320"
"tall" "90"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"settitlebarvisible" "1"
"title" "Zombie Fortification [Class Pick]"
"sizable" "0"
}
"pickbuilder"
{
"ControlName" "Button"
"fieldName" "pickbuilder"
"xpos" "20"
"ypos" "40"
"zpos" "290"
"wide" "80"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "Builder"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "Default"
"wrap" "0"
"Command" "pickbuilder"
"Default" "0"
}
"pickscientist"
{
"ControlName" "Button"
"fieldName" "pickscientist"
"xpos" "120"
"ypos" "40"
"zpos" "290"
"wide" "80"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "Scientist"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "Default"
"wrap" "0"
"Command" "pickscientist"
"Default" "0"
}
"pickmilitaryops"
{
"ControlName" "Button"
"fieldName" "pickmilitaryops"
"xpos" "220"
"ypos" "40"
"zpos" "290"
"wide" "80"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "Military Ops"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "Default"
"wrap" "0"
"Command" "pickmilitaryops"
"Default" "0"
}
}]]
local teamMenu
function showTeamMenu()
if TeamMenu then teamMenu:SetVisible( true ) return end
teamMenu = vgui.Create( "Frame" )
teamMenu:SetName( "window" )
local button = vgui.Create( "Button", teamMenu, "pickbuilder" )
button:SetActionFunction( teamMenuCall )
local buttontwo = vgui.Create( "Button", teamMenu, "pickscientist" )
buttontwo:SetActionFunction( teamMenuCall )
local buttonthree = vgui.Create( "Button", teamMenu, "pickmilitaryops" )
buttonthree:SetActionFunction( teamMenuCall )
teamMenu:LoadControlsFromString( teamRes )
teamMenu:SetKeyBoardInputEnabled( true )
teamMenu:SetMouseInputEnabled( true )
teamMenu:SetPos( ScrW()*0.4, ScrH()-100 )
teamMenu:SetVisible( true )
end
concommand.Add("!team", showTeamMenu)
function teamMenuCall( panel, type, value )
if value == "pickbuilder" then
teamMenu:SetVisible( false )
elseif value == "pickscientist" then
teamMenu:SetVisible( false )
elseif value == "pickmilitaryops" then
teamMenu:SetVisible( false )
end
end