rendered paste bodyIndex: libsecondlife/ObjectManager.cs
===================================================================
--- libsecondlife/ObjectManager.cs (revision 1202)
+++ libsecondlife/ObjectManager.cs (working copy)
@@ -1781,6 +1781,10 @@
CompressedFlags flags = (CompressedFlags)Helpers.BytesToUIntBig(block.Data, i);
i += 4;
+ prim.OwnerID = new LLUUID(block.Data, i);
+ i += 16;
+
+
// Angular velocity
if ((flags & CompressedFlags.HasAngularVelocity) != 0)
{
@@ -1866,8 +1870,6 @@
{
prim.Sound = new LLUUID(block.Data, i);
i += 16;
- prim.OwnerID = new LLUUID(block.Data, i);
- i += 16;
if (!BitConverter.IsLittleEndian)
{