All pastes #512164 Raw Edit

Anonymous

public text v1 · immutable
#512164 ·published 2007-05-26 19:17 UTC
rendered paste body
/*

Fall ist ein Objekt herunterfallender Zahlen.
Es wird benutzt um die Position und zeichen der einzelnen herunterfallenden Zeichenketten zu speichern

*/
function fall(x) {
	this.X = x;
	this.Y = 0;
	this.char_numb = 7;
	this.charrange = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
	this.chars = new Array(this.char_numb);
	
	this.randomizeChars = function() {
		for(var i=0; i<this.char_numb; i++) {
			this.chars[i] = this.charrange[Math.floor(this.charrange.length*Math.random())];
		}
	}
	
	this.inc1Y = function() {
		this.Y++;
	}
	
	this.isY = function( val ) {
		if (val <= this.Y && val >= this.Y-this.char_numb) return true;
		else return false;
	}
	
	this.getCharForY = function( y ) {
		var numb = this.Y-y;
		if (numb <= 0 && numb >= 6) { return this.chars[numb]; }
		return "!";
	}
	
	this.next = function() {
		this.randomizeChars();
		this.inc1Y();
	}
	
	this.printChars = function() {
		var back = "";
		for ( var i=0; i<this.char_numb; i++) {
			back += this.chars[i];
		}
		return back;
	}
	//Onload
	this.randomizeChars();
	
	
}
/********************************************************************************************/

/*

Animantion steuert die animation


*/

function animation() {
	var weite=window.innerWidth;
	var wrest=weite%12;
	var wrund=weite-wrest;
	this.zeichen=wrund/12;
	var hoehe=window.innerHeight;
	var hrest=hoehe%12;
	var hrund=hoehe-hrest;
	this.zeilen=hrund/12;
	
	//Wichtige Variabeln
	this.falls = new Array();
	
	//Onload
	document.getElementById("body").innerHTML="<textarea rows='"+this.zeilen+"' cols='"+this.zeichen+"' name='Textbox' id='Textbox'></textarea>";
	
	this.run = function() {
		
	
	}
	
	this.addFall = function() {
		var fall = new fall(0);
		this.falls.push(fall);
	}
	
	this.makeFrame = function() {
		var out = "";
		//Schleife die die Zeilen durchläft
		for (var i=0; i<this.zeilen; i++) {
			//Schleife die die Zeichendurchläuft
			for (var j=0; j<this.zeichen; j++) {
				//Schleife die alle falls durchläuft
				for (var k=0; k<this.falls.length; k++) {
					if(falls[k].X == j && falls[k].Y == i) out += falls[k].getCharForY(i);
				}
				out += " ";
			}
			out += "\n";
		}
		return out;
	}
	
}