All pastes #511026 Raw Edit

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public cpp v1 · immutable
#511026 ·published 2007-05-26 06:31 UTC
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class Key{    private:        int state;    public:        bool up();        bool down();        bool dead();}class EventObject{    private:        SDL_Event event;        int type; //Event type, keyboard, mouse, joystick/gamepad        int eventKey; //Which key the event is from    public:        bool poll(); //Poll for an event        int getKey(); //Return which key the event took place at        KeyObject key; //An updated key object};EventObject::poll(){    SDL_PollEvent(event);        //[sudo code]    if event is a keyevent    {        update type;        update eventKey; //Which key the event came from                update the key; //update the key itself    }    if an event took place    {        return true;    }        return false;    //[/sudo code]}inputEngine.Update(EventObject &event){    if (event.type == KEY_EVENT)    {        Keyboard.Keys[event.getKey()] = event.key; //Just the single key is updated    }}