rendered paste body// ----------------------------------------------------------------------------
// Include the main OGRE header files
// Ogre.h just expands to including lots of individual OGRE header files
// ----------------------------------------------------------------------------
#include <Ogre.h>
// ----------------------------------------------------------------------------
// Include the main XGE header files
// XGE.h just expands to including lots of individual XGE header files
// ----------------------------------------------------------------------------
#include <XGE.h>
#include <XGE_Components.h>
#include "Components.h"
#include "States.h"
// ----------------------------------------------------------------------------
// Main function, just boots the application object
// ----------------------------------------------------------------------------
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
int main(int argc, char **argv)
#endif
{
// Create application object
XGE::Overlord* o = new XGE::Overlord("Unlimited Worlds");
try
{
XGE::ObjectManager* objectMan = new XGE::ObjectManager("Object Manager");
XGE::StateManager* stateMan = new XGE::StateManager("State Manager");
objectMan->registerComponentType(new XGE::OC::Null("Null","Null"));
if(o->init())
{
o->execute();
}
}
catch( Ogre::Exception& e )
{
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
std::cerr << "An exception has occured: " << e.getFullDescription();
#endif
}
delete o;
return 0;
}