All pastes #509323 Raw Edit

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public text v1 · immutable
·published 2007-05-25 12:04 UTC
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	tdfparser.GetDef(ud.wingDrag, "0.07", "UNITINFO\\WingDrag");				//drag caused by wings
	tdfparser.GetDef(ud.wingAngle, "0.08", "UNITINFO\\WingAngle");			//angle between front and the wing plane
	tdfparser.GetDef(ud.drag, "0.005", "UNITINFO\\Drag");								//how fast the aircraft loses speed (see also below)
	tdfparser.GetDef(ud.frontToSpeed, "0.1", "UNITINFO\\frontToSpeed");	//fudge factor for lining up speed and front of plane
	tdfparser.GetDef(ud.speedToFront, "0.07", "UNITINFO\\speedToFront");//fudge factor for lining up speed and front of plane
	tdfparser.GetDef(ud.myGravity, "0.4", "UNITINFO\\myGravity");	 			//planes are slower than real airplanes so lower gravity to compensate

	tdfparser.GetDef(ud.maxBank, "0.8", "UNITINFO\\maxBank");						//max roll
	tdfparser.GetDef(ud.maxPitch, "0.45", "UNITINFO\\maxPitch");				//max pitch this plane tries to keep
	tdfparser.GetDef(ud.turnRadius, "500", "UNITINFO\\turnRadius");			//hint to the ai about how large turn radius this plane needs

	tdfparser.GetDef(ud.maxAileron, "0.015", "UNITINFO\\maxAileron");		//turn speed around roll axis
	tdfparser.GetDef(ud.maxElevator, "0.01", "UNITINFO\\maxElevator");	//turn speed around pitch axis
	tdfparser.GetDef(ud.maxRudder, "0.004", "UNITINFO\\maxRudder");