tdfparser.GetDef(ud.wingDrag, "0.07", "UNITINFO\\WingDrag"); //drag caused by wings
tdfparser.GetDef(ud.wingAngle, "0.08", "UNITINFO\\WingAngle"); //angle between front and the wing plane
tdfparser.GetDef(ud.drag, "0.005", "UNITINFO\\Drag"); //how fast the aircraft loses speed (see also below)
tdfparser.GetDef(ud.frontToSpeed, "0.1", "UNITINFO\\frontToSpeed"); //fudge factor for lining up speed and front of plane
tdfparser.GetDef(ud.speedToFront, "0.07", "UNITINFO\\speedToFront");//fudge factor for lining up speed and front of plane
tdfparser.GetDef(ud.myGravity, "0.4", "UNITINFO\\myGravity"); //planes are slower than real airplanes so lower gravity to compensate
tdfparser.GetDef(ud.maxBank, "0.8", "UNITINFO\\maxBank"); //max roll
tdfparser.GetDef(ud.maxPitch, "0.45", "UNITINFO\\maxPitch"); //max pitch this plane tries to keep
tdfparser.GetDef(ud.turnRadius, "500", "UNITINFO\\turnRadius"); //hint to the ai about how large turn radius this plane needs
tdfparser.GetDef(ud.maxAileron, "0.015", "UNITINFO\\maxAileron"); //turn speed around roll axis
tdfparser.GetDef(ud.maxElevator, "0.01", "UNITINFO\\maxElevator"); //turn speed around pitch axis
tdfparser.GetDef(ud.maxRudder, "0.004", "UNITINFO\\maxRudder");