All pastes #508315 Raw Edit

Stuff

public text v1 · immutable
·published 2007-05-24 23:10 UTC
rendered paste body
// ------------------------------------------------------------
		//	> CLASS_ZOMBIE
		// ------------------------------------------------------------	
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_NONE,				D_NU, 0);			
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_PLAYER,			D_HT, 0);			
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_ANTLION,			D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BARNACLE,			D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BULLSEYE,			D_NU, 0);
		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_BULLSQUID,		D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_CITIZEN_PASSIVE,	D_HT, 0);	
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_CITIZEN_REBEL,	D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_COMBINE,			D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_COMBINE_GUNSHIP,	D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_CONSCRIPT,		D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_FLARE,			D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_HEADCRAB,			D_NU, 0);
		//CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_HOUNDEYE,			D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_MANHACK,			D_FR, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_METROPOLICE,		D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_MILITARY,			D_FR, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_MISSILE,			D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_SCANNER,			D_NU, 0);		
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_STALKER,			D_NU, 0);		
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_VORTIGAUNT,		D_HT, 0);		
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_ZOMBIE,			D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_PROTOSNIPER,		D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_EARTH_FAUNA,		D_NU, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_PLAYER_ALLY,		D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_PLAYER_ALLY_VITAL,D_HT, 0);
		CBaseCombatCharacter::SetDefaultRelationship(CLASS_ZOMBIE,			CLASS_HACKED_ROLLERMINE,D_HT, 0);