rendered paste bodyif (SelectRightHandSkill_(54) == false){_endthread();}
My_Character.WaitingReassign = 0;
RequestReassign(My_Character.UID,0);
for (short nn=0; nn < 1000 ; nn++)
{
if (My_Character.WaitingReassign == 1){break;}
Sleep(1);
if (nn == 999){_endthread();}
}
My_Character.WaitingReassign = 0;
CastRightSkillOnTarget(0,InGamePlayers[Slot].UID);
if (SelectRightHandSkill_(113) == false){_endthread();}
for (short nn=0; nn < 1000 ; nn++)
{
if ((My_Character.WaitingReassign == 1) && (My_Character.LADistance > 6)){break;}
Sleep(1);
if (nn == 999){_endthread();}
}
for (short nn=0; nn < 3 ; nn++)
{
CastLeftSkillOnTarget(0,InGamePlayers[Slot].UID);
//CastLeftSkill(My_Character.X_pos,My_Character.Y_pos);
Sleep(400);
}