rendered paste body#include <a_samp>forward OnGameModeInit();forward OnPlayerRequestClass(playerid, classid);forward OnGameModeExit();forward OnPlayerConnect(playerid);forward OnPlayerDisconnect(playerid);forward OnPlayerSpawn(playerid);forward OnPlayerDeath(playerid, killerid, reason);forward OnVehicleSpawn(vehicleid);forward OnVehicleDeath(vehicleid, killerid);forward OnPlayerText(playerid);forward OnPlayerCommandText(playerid, cmdtext[]);forward OnPlayerInfoChange(playerid);forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);forward OnPlayerExitVehicle(playerid, vehicleid);forward OnPlayerStateChange(playerid, newstate, oldstate);forward OnPlayerEnterCheckpoint(playerid);forward OnPlayerLeaveCheckpoint(playerid);/* * -------------------------- race part starts --------------------------------- */enum race_enum{ reName[MAX_PLAYER_NAME], // RACE NAME more stuff... }new race[MAX_PLAYERS][race_enum];#define RA_STATE_READY 1#define RA_STATE_NEXT 2 ...#define RA_STATE_NEXT 4 ...enum racer_enum{ raRIDX, // race index (points to race[MAX_PLAYERS][race_enum]) raState, // RA_STATE_READY aso... (multiple states supported) raCPI, // race checkpoint index (current) more stuff... }new racer[MAX_PLAYERS][racer_enum]; // ignoring "default races" for now, .../* * --------------------------- race part ends ---------------------------------- */on_enter_cp:* -- was here when u requested to see this :)main(){ print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n");}public OnGameModeInit(){ print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1;}public OnPlayerRequestClass(playerid, classid){ printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1;}public OnGameModeExit(){ print("GameModeExit()"); return 1;}public OnPlayerConnect(playerid){ printf("OnPlayerConnect(%d)", playerid); return 1;}public OnPlayerDisconnect(playerid){ printf("OnPlayerDisconnect(%d)", playerid); return 1;}public OnPlayerSpawn(playerid){ printf("OnPlayerSpawn(%d)", playerid); return 1;}public OnPlayerDeath(playerid, killerid, reason){ printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1;}public OnVehicleSpawn(vehicleid){ printf("OnVehicleSpawn(%d)", vehicleid); return 1;}public OnVehicleDeath(vehicleid, killerid){ printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1;}public OnPlayerText(playerid){ printf("OnPlayerText(%d)", playerid); return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0;}public OnPlayerInfoChange(playerid){ printf("OnPlayerInfoChange(%d)"); return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){ printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1;}public OnPlayerExitVehicle(playerid, vehicleid){ printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){ printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1;}public OnPlayerEnterCheckpoint(playerid){ printf("OnPlayerEnterCheckpoint(%d)", playerid); return 1;}public OnPlayerLeaveCheckpoint(playerid){ printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1;}