All pastes #507755 Raw Edit

Someone

public php v1 · immutable
·published 2007-05-24 18:45 UTC
rendered paste body
#include <a_samp>forward OnGameModeInit();forward OnPlayerRequestClass(playerid, classid);forward OnGameModeExit();forward OnPlayerConnect(playerid);forward OnPlayerDisconnect(playerid);forward OnPlayerSpawn(playerid);forward OnPlayerDeath(playerid, killerid, reason);forward OnVehicleSpawn(vehicleid);forward OnVehicleDeath(vehicleid, killerid);forward OnPlayerText(playerid);forward OnPlayerCommandText(playerid, cmdtext[]);forward OnPlayerInfoChange(playerid);forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);forward OnPlayerExitVehicle(playerid, vehicleid);forward OnPlayerStateChange(playerid, newstate, oldstate);forward OnPlayerEnterCheckpoint(playerid);forward OnPlayerLeaveCheckpoint(playerid);/* * -------------------------- race part starts --------------------------------- */enum race_enum{	reName[MAX_PLAYER_NAME], // RACE NAME	more stuff...	}new race[MAX_PLAYERS][race_enum];#define RA_STATE_READY 1#define RA_STATE_NEXT  2 ...#define RA_STATE_NEXT  4 ...enum racer_enum{	raRIDX,     // race index (points to race[MAX_PLAYERS][race_enum])	raState,	// RA_STATE_READY aso... (multiple states supported)	raCPI,      // race checkpoint index (current)	more stuff...	}new racer[MAX_PLAYERS][racer_enum];	// ignoring "default races" for now, .../* * --------------------------- race part ends ---------------------------------- */on_enter_cp:* -- was here when u requested to see this :)main(){	print("\n----------------------------------");	print("  This is a blank GameModeScript");	print("----------------------------------\n");}public OnGameModeInit(){	print("GameModeInit()");	SetGameModeText("Blank Script");	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);	return 1;}public OnPlayerRequestClass(playerid, classid){	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);	return 1;}public OnGameModeExit(){	print("GameModeExit()");	return 1;}public OnPlayerConnect(playerid){	printf("OnPlayerConnect(%d)", playerid);	return 1;}public OnPlayerDisconnect(playerid){	printf("OnPlayerDisconnect(%d)", playerid);	return 1;}public OnPlayerSpawn(playerid){	printf("OnPlayerSpawn(%d)", playerid);	return 1;}public OnPlayerDeath(playerid, killerid, reason){	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);	return 1;}public OnVehicleSpawn(vehicleid){	printf("OnVehicleSpawn(%d)", vehicleid);	return 1;}public OnVehicleDeath(vehicleid, killerid){	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);	return 1;}public OnPlayerText(playerid){	printf("OnPlayerText(%d)", playerid);	return 1;}public OnPlayerCommandText(playerid, cmdtext[]){	if (strcmp(cmdtext, "/mycommand", true)==0)	{	    /* Do something here */	    return 1;	}	return 0;}public OnPlayerInfoChange(playerid){	printf("OnPlayerInfoChange(%d)");	return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);	return 1;}public OnPlayerExitVehicle(playerid, vehicleid){	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);	return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);	return 1;}public OnPlayerEnterCheckpoint(playerid){	printf("OnPlayerEnterCheckpoint(%d)", playerid);	return 1;}public OnPlayerLeaveCheckpoint(playerid){	printf("OnPlayerLeaveCheckpoint(%d)", playerid);	return 1;}