(0:1) Whenever somebody moves,
(1:5) and they successfully moved,
(1:1101) and there's no furre at (%tripped.x,%tripped.y),
(1:7) and they move into position (#,#), -- The Square that activates Tripping
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:72) Make the triggering furre lie down.
(5:101) turn 'classic' mode back off.
(5:200) emit message {...} to whoever set off the trigger. -- Emit activating it gves you.
(5:351) set variable %tripped to the X,Y position the triggering furre moved to.
(0:1) Whenever somebody moves,
(1:5) and they successfully moved,
(1:1101) and there's no furre at (%shuffle.x,%shuffle.y),
(1:7) and they move into position (#,#), -- The Square that activates shuffling
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:71) Make the triggering furre sit down.
(5:101) turn 'classic' mode back off.
(5:200) emit message {...} to whoever set off the trigger. -- Emit activating it gves you.
(5:351) set variable %shuffle to the X,Y position the triggering furre moved to.