All pastes #507489 Raw Edit

Something

public text v1 · immutable
·published 2007-05-24 16:27 UTC
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(0:1) Whenever somebody moves,
   (1:5) and they successfully moved,
   (1:1101) and there's no furre at (%tripped.x,%tripped.y),
   (1:7) and they move into position (#,#),              -- The Square that activates Tripping
            (5:100) turn on 'classic' mode and update the screen after each trigger.
            (5:72) Make the triggering furre lie down.
            (5:101) turn 'classic' mode back off.
            (5:200) emit message {...} to whoever set off the trigger.   -- Emit activating it gves you.
            (5:351) set variable %tripped to the X,Y position the triggering furre moved to.



(0:1) Whenever somebody moves,
   (1:5) and they successfully moved,
   (1:1101) and there's no furre at (%shuffle.x,%shuffle.y),
   (1:7) and they move into position (#,#),              -- The Square that activates shuffling
            (5:100) turn on 'classic' mode and update the screen after each trigger.
            (5:71) Make the triggering furre sit down.
            (5:101) turn 'classic' mode back off.
            (5:200) emit message {...} to whoever set off the trigger.   -- Emit activating it gves you.
            (5:351) set variable %shuffle to the X,Y position the triggering furre moved to.