(0:7) When somebody moves into position (%shuffle.x,%shuffle.y),
(1:5) and they successfully moved,
(5:300) set variable %shuffle to the value 0.
(0:0) When everything is starting up,
(5:300) set variable %shuffle to the value 0.
(0:7) When somebody moves into position (%shuffle.x,%shuffle.y),
(1:5) and they successfully moved,
(5:300) set variable %shuffle to the value 0.
(0:1) Whenever somebody moves,
(1:19) and they (moved from/are standing at) position (%shuffle.x,%shuffle.y),
(5:100) turn on 'classic' mode and update the screen after each trigger.
(5:74) Make any furre present sit down.
(5:71) Make the triggering furre sit down.
(5:101) turn 'classic' mode back off.
(0:7) When somebody moves into position (#,#), --FART!
(1:5) and they successfully moved,
(1:200) and variable %shuffle is equal to 0,
(5:351) set variable %shuffle to the X,Y position the triggering furre moved to.
(5:71) Make the triggering furre sit down.
(5:200) emit message {You suddenly decide to bum shuffle!} to whoever set off the trigger. -- Note
(5:50) set countdown timer 2 to go off in 300 seconds. -- Five minutes
(0:1) Whenever somebody moves,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%shuffle.x,%shuffle.y),
(5:351) set variable %shuffle to the X,Y position the triggering furre moved to.
(0:50) When countdown timer 2 goes off,
(3:2) at position (%shuffle.x,%shuffle.y) on the map,
(5:201) emit message {Your bum's too sore to shuffle!} to any furre present.
(5:300) set variable %shuffle to the value 0.
(0:2) When somebody moves into floor type 168,
(1:5) and they successfully moved,
(1:19) and they (moved from/are standing at) position (%shuffle.x,%shuffle.y),
(5:300) set variable %shuffle to the value 0.
(5:201) emit message {Your bum's too sore to shuffle!} to any furre present.