rendered paste body// make the trail
function MakeTrails( entity, col )
local trail = ents.Create( "env_spritetrail" )
trail:SetPos( entity:GetPos() )
trail:SetParent( entity )
trail:SetKeyValue( "targetname", "" )
trail:SetKeyValue( "parentname", "" )
trail:SetKeyValue( "lifetime" , "2.5" )
trail:SetKeyValue( "startwidth", "3" )
trail:SetKeyValue( "endwidth" , "1" )
trail:SetKeyValue( "spritename", "sprites/laserbeam.vmt" )
trail:SetKeyValue( "renderamt", "255" )
trail:SetKeyValue( "rendermode", "5" )
trail:SetKeyValue( "rendercolor", col )
trail:Spawn()
end
// useage
function ENT:Initialize()
MakeTrails( self.Entity, "50 100 255" )